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Thread Statistics | Show CCP posts - 3 post(s) |
Laythun
Undercover Brothers
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Posted - 2006.10.24 15:48:00 -
[31]
PLEASE PLEASE dont reduce the damage of conflag, its the only thing thats good about amarr (apart from recons )
Undercover Brothers It's great being Amarr, aint it?Ö |
Tasty Burger
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Posted - 2006.10.24 16:22:00 -
[32]
WTF.
You lowered hail to only 50 damage while void is 56?
Thats not fair!
So what if its a larger improvement over EMP than over antimatter... EMP does less damage to begin with.
Also, the falloff penalty is very steep. 50%? It should be 30%, so the penalty is equal to void's 65% penalty.
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t3hb4ld
Ministry of Amarr Super Secret Service
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Posted - 2006.10.24 16:36:00 -
[33]
Originally by: LUKEC
Originally by: Elve Sorrow You're kidding, right?
.. Right?
I really hope. Else all hail to f.aga and nanosleipnir.
your regular vaga without snakes is getting a bit of a nerf, seems 2x wcs vaga has a locking range of 16km. so i don't see that much of a problem with that.. However.. nanosleipnirs are another story.
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Paigan
Amarr Katsu Corporation
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Posted - 2006.10.24 16:53:00 -
[34]
Edited by: Paigan on 24/10/2006 16:55:12 I wonder if the T2 ammo modifications remain in tinkering some of the details or will at last result in basic balance of the ammo.
200% range with good damage means nothing else that "T1 Turrets, even best named, are totally crap in comparison"
THIS is the mayor balance issue to be dealt with. And not some "i removed some details here and there".
As many guys argued many times before in the forums: T2 ammo shouldn't be the plain dumb "wtfpwn range" and "wtfpwn damage" option but more like some smart things like Multi/AM damage but much less cap or Radio/Iron Range with normal damage.
Most T2 items are meant to be some 20% or so better than T1. And not 200% of it.
Please tux, come back to sanity while you're already tinkering with T2 ammo ;-)
You said the heavy sniping and blobbing is not desired. You know, T2 200% range ammo is the number 1 reason for it.
-- This game is still in beta stage |
Sensi Milla
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Posted - 2006.10.24 16:59:00 -
[35]
http://imagesocket.com/view/t2projammob7b.png http://imagesocket.com/view/t2hybridammo202.png http://imagesocket.com/view/t2energyammo57b.png http://imagesocket.com/view/precmis3cb.png http://imagesocket.com/view/furymis927.png
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Mashie Saldana
Hooligans Of War
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Posted - 2006.10.24 17:08:00 -
[36]
Originally by: Sensi Milla http://imagesocket.com/view/t2projammob7b.png http://imagesocket.com/view/t2hybridammo202.png http://imagesocket.com/view/t2energyammo57b.png http://imagesocket.com/view/precmis3cb.png http://imagesocket.com/view/furymis927.png
Just made your links clickable.
http://imagesocket.com/view/t2projammob7b.png http://imagesocket.com/view/t2hybridammo202.png http://imagesocket.com/view/t2energyammo57b.png http://imagesocket.com/view/precmis3cb.png http://imagesocket.com/view/furymis927.png
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.10.24 17:19:00 -
[37]
80% is still too much unless we are getting an 80% range tech I ammo.
60% is more then adaquete for a thorium damage ammo.
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Extregar Qvint
Caldari JuBa Corp
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Posted - 2006.10.24 17:31:00 -
[38]
Damage output on both Spike and Jav is lowered aswell...
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Paigan
Amarr Katsu Corporation
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Posted - 2006.10.24 17:40:00 -
[39]
Edited by: Paigan on 24/10/2006 17:41:29 Well. 14/14 damage with 60-70% range bonus for Spike L (and other ammo acordingly) would be better. (Would still be 40% better instead of the regular 20% for T2). But it's one step in the right direction.
:-P -- This game is still in beta stage |
Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.10.24 17:52:00 -
[40]
dear god... this is a joke... right??????
ive known for some time there were some clueless people around but this...
/me heads for a much needed cold shower
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dalman
Finite Horizon
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Posted - 2006.10.24 17:53:00 -
[41]
Why oh why does Null have -50% tracking and Barrage has no tracking penalty? When the blaster already is much more dependent on tracking? And all other stats are more or less the same?
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Varrakk
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Posted - 2006.10.24 17:56:00 -
[42]
Flight time on Precision Heavy Missile and Assault Missiles is swapped. My Cerby likes that mistake :)
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Tasty Burger
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Posted - 2006.10.24 18:07:00 -
[43]
Originally by: dalman Why oh why does Null have -50% tracking and Barrage has no tracking penalty? When the blaster already is much more dependent on tracking? And all other stats are more or less the same?
What about how blasters with void now outrange autocannons with hail on both OPTIMAL AND FALLOFF, with better tracking?
AND Hail does considerably less damage than void now? THAT is RIDICULOUS.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.24 18:10:00 -
[44]
Some of this stuff doesn seem to make much sense tux.
Canyou please list and explain the changes to tech2 ammo on one spot so we can discuss it centralised instead of across half a dozen threads please ?
Old blog |
Jim McGregor
Caldari
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Posted - 2006.10.24 18:10:00 -
[45]
Originally by: Tasty Burger
Originally by: dalman Why oh why does Null have -50% tracking and Barrage has no tracking penalty? When the blaster already is much more dependent on tracking? And all other stats are more or less the same?
What about how blasters with void now outrange autocannons with hail on both OPTIMAL AND FALLOFF, with better tracking?
AND Hail does considerably less damage than void now? THAT is RIDICULOUS.
There seems to be alot of bugs around, so im hoping the range thing is one of them....
--- Eve Wiki | Eve Tribune | Eve Pirate |
dalman
Finite Horizon
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Posted - 2006.10.24 18:15:00 -
[46]
Originally by: Tasty Burger
Originally by: dalman Why oh why does Null have -50% tracking and Barrage has no tracking penalty? When the blaster already is much more dependent on tracking? And all other stats are more or less the same?
What about how blasters with void now outrange autocannons with hail on both OPTIMAL AND FALLOFF, with better tracking?
AND Hail does considerably less damage than void now? THAT is RIDICULOUS.
Uhh, Hail and Void both has -50% on both optimal and falloff, so AC still have better range. The base damage and tracking seems strange though...
And what Rod said. List the changes in one place asap, as they're supposed to be without any graphical bugs from SiSi.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Tasty Burger
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Posted - 2006.10.24 18:18:00 -
[47]
Originally by: dalman
Uhh, Hail and Void both has -50% on both optimal and falloff, so AC still have better range. The base damage and tracking seems strange though...
And what Rod said. List the changes in one place asap, as they're supposed to be without any graphical bugs from SiSi.
Didn't see the falloff penalty on void, thanks. But still... its ridiculous about lower damage. Basically it makes autocannons into ****tier blasters...
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Ithildin
Gallente The Corporation
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Posted - 2006.10.24 18:32:00 -
[48]
Originally by: Tuxford
Originally by: Jim McGregor Edited by: Jim McGregor on 24/10/2006 12:29:15
Originally by: LUKEC
Yes, you will get armor hp penalty on hail.
If they remove the speed penalty, I could live with it. But you are most likely kidding. :) Just imagine Vagabonds with hail....
I removed the velocity penalty. I did some tinkering but tbh I might have forgot something, so if you see any obvious discrepancies between the ammo SHOUT!!!!! not that you guys wouldn't
WAAAAAAAGHH!!
Barrage does not have the tracking penalty that Null has had attached to it. They are nearly identical, with that exception. Additionally, the longer ranged Scorch only has -25% tracking. I mean, it's not like Blasters suffer from tracking. Actually, they do. Pretty heavily.
What more? Conflagration only has an optimal penalty, not the optimal AND falloff that comparable ammo has.
- What am I listening to? |
Zixxa
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Posted - 2006.10.24 18:34:00 -
[49]
CCP! I want from you reimbursement of my t2 torp skill. ASAP. I lost a lot of time skiling in the absolutely useless weapon. Fix it in any way.
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Jim McGregor
Caldari
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Posted - 2006.10.24 18:38:00 -
[50]
Edited by: Jim McGregor on 24/10/2006 18:38:12
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Dupac
Corsets and Carebears Whips and Chains
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Posted - 2006.10.24 18:40:00 -
[51]
Originally by: Ithildin
What more? Conflagration only has an optimal penalty, not the optimal AND falloff that comparable ammo has.
The last thing Amarr need is yet another nerf, after seeing the abaddon I'm about to jack it in as it is :(
Anyway - What difference does it make if conflag has no falloff penalty? Falloff on lasers is non existant anyway. |
xeom
Veto.
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Posted - 2006.10.24 18:51:00 -
[52]
Errm you mean besides the fact that almost no minmatar ship gets a tracking bonus?
Also minmatar are the "keep at range" race.So i see no reason to complain as null was to powerfull before being able to out DPS a tempest upto about 17km.
Also hail is now balanced.Vaga pilots won't use it because they have to stay out of web range.And no you won't be hitting past 10km very well with it,if at all.
---
"Those nuclear missiles are for domestic heating." - Scagga
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Attiladehun
Gallente Fire Mandrill Astrophobics
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Posted - 2006.10.24 19:06:00 -
[53]
euhm, i don't mind changes but this one is a bit odd for minmatar not?
Just looking at the total dmg we will have 8 more dmg on hail then on emp and that for -5% cap recharge (is bad for those with tanksetups unless cap inj), -50% faloff, -50% optimal, 0.5% tracking. Why bother with all those nerfage for just 8 more dmg? and that on guns that are underpowered considered the other races? (maybe usefull to add statistics for each gun on emp & hail? i love statistics though )
And tremor L, 80% range (sure), less dmg (meh why, slow rof maybe?), and still that awefull 0.25% tracking were the chance of doing a wrecking shot is going nihil and that on artillery who have allready bad tracking. Not gonna start with Quake even
I don't know what the rest thinks, but tbh i could somehow live with hail just cause it did that more dmg for the lower speed. But now why would i bother? i'm a tanker, not a ganker and just for that 8 more dmg i'm not gonna bother using T2 ammo.
It just doesn't feel right somehow, all this lower dmg & more lower stuff while the guns stay the same... and an increase in hp which yeh totally screws up artillery tbh (i don't mind more hp but at least fix artillery then).
Oh well ...
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.10.24 19:15:00 -
[54]
Originally by: Ithildin What more? Conflagration only has an optimal penalty, not the optimal AND falloff that comparable ammo has.
P.S. Hail does significantly less damage than it's counterparts. It seems it is lacking 4 points of kinetic damage.
Honestly Ithildin you can give it the falloff penalty as the falloff is so small that it hardly makes a difference on battleships, let alone anything smaller.
And gleam now has a -75% range modifier. Barely anyone used it before, now it doesn't even have range.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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