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Thread Statistics | Show CCP posts - 3 post(s) |
Aertuun
Ars Caelestis Ascendant Frontier
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Posted - 2006.10.25 14:11:00 -
[1]
Some points:
1. If the scan strength on the probes determines how far the deviation is from the target ship, that could work.
If it causes probing to "fail" (aka ECM), that would possibly be the worst implementation imaginable. People don't want to wait around for minutes at a time "gambling" on whether a result will turn up or not.
2. Are the "Probes to Analyze" figures current? If so, why are we keeping the old 3 probe system? It was ugly, and no-one used it. The only way to reliably probe was to drop the three probes in a line.
Better to make all probes only require one probe. Anything else just seems like a waste of player time, and makes everything more fiddly.
3. Scan times for ships still seem 100% or more too long. Even with ship and skill bonuses (assuming they are still around in Kali), scanning out a ship using max ship+skill bonuses (-50% and -50%) would take 30 seconds (!). That's not including the time to drop however many probes are needed, PLUS the time to scan again if you're dropped too far from the target.
Cutting it by 50% down to 15 seconds with max skills would work far better, or even less. If probes in PvP are going to have ANY use, the entire probing process from dropped probe > landing on the target should happen in roughly a 1 minute time span.
This is from anywhere in the system. Otherwise, people will just warp around as they do now, and will be just as invincible and unfindable as they are now.
PLEASE PLEASE fix this aspect of PvP.
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Aertuun
Ars Caelestis Ascendant Frontier
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Posted - 2006.10.25 15:06:00 -
[2]
Originally by: Damien Smith Yeah, lets make it so every noob and his dog can probe people. Lets give every covert pilot that's spent hours and days of his time perfecting the art of probing a smack in the face.
Probing should be something that takes true player skill to master, not something where you just drop a probe, scan once and warp to the target. That's just stupid.
Scan probing should be very challenging, because that's what seperates truly competent covert from wannabe noobs.
How do any of the suggestions above have anything to do with making things "easier"?
1. If they change scan probes to use ECM random chance, having probes fail randomly doesn't make things "harder". It just makes things more time consuming and annoying.
2. Using three probes rather than just one is purely cosmetic. Having to drop three probes in a line rather than just one probe on its own isn't "harder", it's just more time consuming.
3. Reducing the time it takes for scan probes to return results doesn't make things "harder". It just moves scan probes into an area where they might actually be usesful for PvP.
The current version of scan probing *is* to just drop three probe and then warp straight to the target. The hard part is getting to a probable range using BMs and the scanner.
Making scan probes useful in PvP has nothing to do with making them "easier" or "harder". It has lots to do with making them useful.
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Aertuun
Ars Caelestis Ascendant Frontier
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Posted - 2006.10.26 13:31:00 -
[3]
Edited by: Aertuun on 26/10/2006 13:32:15 Didn't want to cross-post everywhere, so have made a couple of posts based on the discussions on this thread in the Kali development forum.
Here (PvP!)
and
Here (fleet battles!)
If CCP leave in what seems to be the proposed system of "lucky dice" scan probing, it will be an absolute disaster and nerf it beyond all usefulness.
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Aertuun
Ars Caelestis Ascendant Frontier
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Posted - 2006.10.26 16:50:00 -
[4]
Edited by: Aertuun on 26/10/2006 16:51:47 Have any of the people who are complaining about cloaked ships being probable ever tried using scan probes before?
A good result on the most accurate probe available will usually land a scan prober 15-60km away from the target ship. In a random direction.
So what's the problem?
If you're actually cloaked, they STILL won't be able to find you. It's all very well knowing there's a ship somewhere around you within 15km-60km or so, but unless you decloak you'll still be nigh on impossible to find.
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