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Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
51
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Posted - 2015.04.01 20:12:12 -
[1] - Quote
What you need: Bare minimum - 1 Higgs rigged fit battleship with 100mn prop mod. Battleship has to have under 100m mass for the prop mod + higgs to jump through a C4/C3/C2 wormhole.
Recommended - 3 Higgs rigged battleships OR pilots with 1 battleship taking turns. 1 Heavy interdictor with 4 warp disruption field generators. (Higgs rig this as well with 100mn prop mod
This is for wormholes that no one have gone through and have these stats: ~ 2,000,000,000 kg mass & 300,000,000kg max jump able mass How to do it once you have the stuff:
- Battleship should have 300 million mass with prop mod active
- Hictor should have 150 million mass with prop mod active
- Jump 3 HIGGS Rigged battleships out ONE at a time with Prop mod active before you initiate jump.
- If it does not shrink once all 3 have jumped out with prop mod active (300m + 300m + 300m = 900m Mass total) , it is normal mass or +10% mass
-key part here-
- If it does not shrink Jump the higgs rigged Heavy Interdictor out with Prop mod Active
- If it does shrink Jump the higgs rigged Heavy Interdictor WITHOUT prop mod
-end-
- All 3 HIGGS Rigged battleships returning back should put the wormhole at another 900m Mass (1.8 b Mass, leaving it at the crit line as we called it. Right before stage 3/critical/ect.
- Jump the Heavy interdictor back WITH prop mod active
- Hole should close with tipping it over 2 b
Note - this is for a freshly spawned wormhole. Use caution if you think there have been people through the wormhole.
FITS - EXAMPLES
[Megathron, Higgs Fleet] Damage Control II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II
100MN Microwarpdrive II 100MN Afterburner II Large Micro Jump Drive Heavy Capacitor Booster II, Cap Booster 25
Large 'Vehemence' Shockwave Charge Large 'Vehemence' Shockwave Charge Large 'Vehemence' Shockwave Charge [empty high slot] [empty high slot] Core Probe Launcher I, Sisters Core Scanner Probe Prototype Cloaking Device I
Large Transverse Bulkhead I Large Transverse Bulkhead I Large Higgs Anchor I
Hornet EC-300 x5 Vespa EC-600 x5 Sisters Core Scanner Probe x8
EST PRICE - 204 M
[Devoter, collapse] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Steel Plates II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
[empty med slot] 100MN Afterburner II [empty med slot]
Warp Disruption Field Generator I Warp Disruption Field Generator I Warp Disruption Field Generator I Warp Disruption Field Generator I Prototype Cloaking Device I Core Probe Launcher I, Core Scanner Probe I
Medium Higgs Anchor I Medium Ancillary Current Router II
Hornet EC-300 x5 Hornet EC-300 x5 Sisters Core Scanner Probe x8
EST PRICE - 300 M
Tags - Collapse, Wormhole, Guide, C4, C3, C2, Class, Class 4, Class 3, Class 2, Low, Class, Mass, higgs, cheap, Krops, Vont, Krops Vont,
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Keskora Yaari
POS Party Low-Class
27
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Posted - 2015.04.01 20:22:53 -
[2] - Quote
It should be noted that for low class wormholes you can only use Attack Battleships (Megathron, Raven, Typhoon, Geddon) as your higgs rig ships. All other battleships will be too large to enter the hole with the prop mod on.
Also another method is to just use 4 higgs rigs ships. You can jump 3 of them out with the prop mod off and then the final one with it on. Then bring all 4 back with it on. We use this method for our C2 statics all the time and very rarely have to end up using our HIC. |
Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
51
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Posted - 2015.04.01 20:24:49 -
[3] - Quote
C5 / C6 Wormholes
1 Higgs fit battleship 1 Dreadnaught
Jump the battleship out and back (All battleships can fit out)
Wormhole is prepped
Jump the Dreadnaught out, mwd back
Jump back, wormhole collapses.
1 Minute 20 Seconds total
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
51
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Posted - 2015.04.01 20:30:16 -
[4] - Quote
Keskora Yaari wrote:Also another method is to just use 4 higgs rigs ships. You can jump 3 of them out with the prop mod off and then the final one with it on. Then bring all 4 back with it on. We use this method for our C2 statics all the time and very rarely have to end up using our HIC.
As much as I would love the 4th method, I also factored in human error. You're bound to end up with this:
"Wait, it collapsed?"
What?!
"Oh... I thought I was suppose to keep mine on?"
....
Vs Everyones mindset is keep it on.
Keskora Yaari wrote:It should be noted that for low class wormholes you can only use Attack Battleships (Megathron, Raven, Typhoon, Geddon) as your higgs rig ships. All other battleships will be too large to enter the hole with the prop mod on.
I mentioned this with the battleship has to have less than 300m to jump and 100m by default since the Higgs rig doubles bs mass (100m to 200m kg) and adds 50m to prop mod (100m total) 300m kg total
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
51
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Posted - 2015.04.01 20:40:17 -
[5] - Quote
C1 Wormholes
Max jumpable mass - 20,000,000 kg (20m mass)
If you really need to collapse one, use a combat fit devoter, battlecruiser, or if you feel like you are up for it, Retriever & Bustard
All other wormholes relatively follow C2/C3/C4 mass restrictions except an X702.
http://www.ellatha.com/eve/wormholelist.asp?order=wormholeType shows mass for each wormhole
& here https://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Identification
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Jack Miton
Isogen 5
4349
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Posted - 2015.04.01 21:12:39 -
[6] - Quote
tlr;dr: Jump fat ships through the WH till it's gone
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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umnikar
Fishbone Industries
62
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Posted - 2015.04.01 22:51:47 -
[7] - Quote
Why are you doing that? Aren't we all out in our chains to find gudfights? |
Joseph Barnacle O'Sullivan
The Dark Space Initiative Scary Wormhole People
9
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Posted - 2015.04.02 05:56:11 -
[8] - Quote
umnikar wrote:Why are you doing that? Aren't we all out in our chains to find gudfights?
You do it when your chain has NOBODY in it so that you can get a new chain with people to pew! |
calaretu
Honestly We didnt know Unsettled.
282
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Posted - 2015.04.02 08:14:31 -
[9] - Quote
Joseph Barnacle O'Sullivan wrote:umnikar wrote:Why are you doing that? Aren't we all out in our chains to find gudfights? You do it when your chain has NOBODY in it so that you can get a new chain with people to pew!
We thought we had exhausted our chain last night. Then out of the blue come Division Blue to try and gank a Paladin we had running sites in our home (we have a rule that people are not allowed to keep static wormholes closed). Quick formup and a good fight was had.
People scan like never before. You never really know who is in your chain. Ofc if you want the drop on someone then rolling is a good way to get a fresh chain.
~Bringer of happiness
http://collapsedbehind.blogspot.no/
.ORLY is recruiting
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umnikar
Fishbone Industries
62
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Posted - 2015.04.02 08:36:19 -
[10] - Quote
Joseph Barnacle O'Sullivan wrote:umnikar wrote:Why are you doing that? Aren't we all out in our chains to find gudfights? You do it when your chain has NOBODY in it so that you can get a new chain with people to pew!
Oh really? Does it matter then if you roll in 57s or some minutes after scanning/scouting a chain which takes ages? Or is rage rolling still a thing? Fozzie said no though...
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Lloyd Roses
Artificial Memories
941
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Posted - 2015.04.02 10:41:44 -
[11] - Quote
Personally running 2 Higgs BS around 200m holes.
It's usually jump both out light, jump both back heavy. - Shrink: next trip out light, back heavy both - no shrink: next trip heavy both ways both
Takes a bit longer, but if you got 5 open holes you're just making a round trip anyways. |
Betti Betty
Royal Amarr Institute Amarr Empire
4
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Posted - 2015.04.02 12:11:41 -
[12] - Quote
why Reinforced Bulkheads II on BS? |
Lloyd Roses
Artificial Memories
942
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Posted - 2015.04.02 12:14:42 -
[13] - Quote
Betti Betty wrote:why Reinforced Bulkheads II on BS?
It's a lot of tank without increasing mass as plates would. Plated you can't do the heavy jump being over 300mil shipmass. If you're on the outside just wanting to get back, you do so scrammed and webbed at 20m/s with AB, so it might take a while. Given you're most likely to be shot at by just one to a handful to T3s/Strats that decloaked, it's enough buffer to come back without dying on the way. |
Maxx Ibanez
Tactical Black
4
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Posted - 2015.04.02 12:38:39 -
[14] - Quote
if you use 1 higgs + naglfar on c5/c6, you have chance of it critting. for these 1 higgs + 1 non-higgs + naglfar will close a hole. jump both BS + nag out at once, jump both BS + scout back, then dread.
also rage rolling is still very much a thing and is done almost as fast as before the jump changes. |
Scott Ormands
The Desolate Order Brave Collective
0
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Posted - 2015.04.02 13:34:53 -
[15] - Quote
2 higgs Battleships +1 speed/align fit carrier + defensive bubble HIC and you can roll it faster and safer than with a dread. It's also cheaper if you do get dropped. |
Stacy Lone
University of Caille Gallente Federation
45
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Posted - 2015.04.02 15:33:46 -
[16] - Quote
Lloyd Roses wrote:Betti Betty wrote:why Reinforced Bulkheads II on BS? It's a lot of tank without increasing mass as plates would. Plated you can't do the heavy jump being over 300mil shipmass. If you're on the outside just wanting to get back, you do so scrammed and webbed at 20m/s with AB, so it might take a while. Given you're most likely to be shot at by just one to a handful to T3s/Strats that decloaked, it's enough buffer to come back without dying on the way. That why you take Geddons, possibly mixed with Domis (2 Geddons, 2 Domis) and jump them through the whole all at once.
If someone tries to get a drop on you, simply neut the tacklers and drop drones with the domis and shoot at the tacklers.
If it's a normal sized gang (not a 30 man t3 blob) they'll have a hard time keeping you from jumping back. And if they come through with you they are trapped inside your home system and you can escalate the fight as needed.
If you want to roll a hole solo, don't fit tank into the lows. Fit warp core stabs and a cloak. I've sucessfully evaded numerous attempts to kill my closing BS by simply either cloaking or warping away. Take a raven and add some brick shield tank and this kind of closing BS is hard to get. If cloaked, simply slow boat away and go do something else for an hour. if you think enemies are gone, drop probes (always fit a probe scanner on closing BS or have a mobile depot ready).
But really, it is just safer not to roll holes solo and instead close as fast as possible with as many ppl as needed. Exposure is way lower, and you can defend yourself against small gangs.
But I'm curios, why do ppl use dreads to roll C5/C6 holes instead of carriers? If someone wants to get the drop on you, a carrier can keep a significant defense force alive and helps you stand your ground to kill the attackers. An unsupported dread will have a hard time hitting anything and is just lost (and is more expensive then a carrier). |
Glyndi
Future Corps Sleeper Social Club
279
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Posted - 2015.04.02 17:00:58 -
[17] - Quote
Do math, WH closes. |
Ab'del Abu
Atlantis Ascendant
240
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Posted - 2015.04.02 17:32:11 -
[18] - Quote
Stacy Lone wrote:
But I'm curios, why do ppl use dreads to roll C5/C6 holes instead of carriers? If someone wants to get the drop on you, a carrier can keep a significant defense force alive and helps you stand your ground to kill the attackers. An unsupported dread will have a hard time hitting anything and is just lost (and is more expensive then a carrier).
Dreads have more mass |
Ghenghis Kralj
Hidden Agenda Deep Space Engineering
64
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Posted - 2015.04.02 20:30:58 -
[19] - Quote
Jack Miton wrote:tlr;dr: Jump fat ships through the WH till it's gone
Couple things:
1. Also works with an erection lasting 3 hours or longer 2. I didn't read all the comments so not sure this method was brought up yet *clearing throat* YOUR MOM |
Qith Karrar
We Heart U
0
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Posted - 2015.04.03 00:59:04 -
[20] - Quote
I'm surprised no one has mentioned this, but with a Higgs and a 100 NM MWD you can get a reasonable (~125 M) mass on a T1 cruiser. Obviously you won't roll as fast as a Higgs BS, but you're risking essentially nothing and are much harder to catch.
It can also be done an a throwaway alt with cruiser I. Although you'll probably want to use cap rechargers since the 100 MWD will annihilate your poor cruiser's cap with no skills. |
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Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
55
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Posted - 2015.04.04 21:16:09 -
[21] - Quote
Qith Karrar wrote:I'm surprised no one has mentioned this, but with a Higgs and a 100 NM MWD you can get a reasonable (~125 M) mass on a T1 cruiser. Obviously you won't roll as fast as a Higgs BS, but you're risking essentially nothing and are much harder to catch.
It can also be done an a throwaway alt with cruiser I. Although you'll probably want to use cap rechargers since the 100 MWD will annihilate your poor cruiser's cap with no skills.
I can see from a lazy perspective/broke out of your ass, it would work. But that would take you a long time too. Combat rolling is a thing. Not to mention, "harder to catch" sounds like you haven't fitted a higgs rig. Literally all speed to double digits.
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Qith Karrar
We Heart U
0
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Posted - 2015.04.05 19:28:49 -
[22] - Quote
Krops Vont wrote:Not to mention, "harder to catch" sounds like you haven't fitted a higgs rig. Literally all speed to double digits.
You can destroy the rig in space to regain your full speed. It's only ~1 mil isk. |
Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
56
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Posted - 2015.04.10 18:40:36 -
[23] - Quote
Qith Karrar wrote:Krops Vont wrote:Not to mention, "harder to catch" sounds like you haven't fitted a higgs rig. Literally all speed to double digits. You can destroy the rig in space to regain your full speed. It's only ~1 mil isk.
That would be a lot of rigs! but sure.
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
67
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Posted - 2015.04.28 18:43:50 -
[24] - Quote
Careful on mass deviation. Its been sporadic, use more heavy interdictors for safety....
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