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Nevyn Auscent
Broke Sauce
2016
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Posted - 2015.04.08 11:21:22 -
[61] - Quote
Tusker Crazinski wrote:Quote: They are supposed to die. as is true for actually every ship in the game, but really why should productivity doom a ship to be boring and helpless. Because Kaarous gets his jollies from shooting helpless targets and hates industrialists who dare to ask for real fittings on their ships to match other ships of the same size, and a real ability to protect themselves in a way that doesn't utterly gank their income. I.E. Just ignore him, he's going on a lying spree atm pretending that CCP's fanfest presentations mean things that CCP never said, and ignoring half of what CCP did say at the same time, in order to whine more that gankers keep getting nerfed. |

Kiddoomer
ScrewWork Inc.
27
|
Posted - 2015.04.08 12:20:14 -
[62] - Quote
What about making miners who do the active or mini-game stuff to get something different than ore ? Very little amount of moon goo ? gas ? PI or even ice ?
A simple survey scanner proposal : post
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12568
|
Posted - 2015.04.08 12:24:26 -
[63] - Quote
Nevyn Auscent wrote:Tusker Crazinski wrote:Quote: They are supposed to die. as is true for actually every ship in the game, but really why should productivity doom a ship to be boring and helpless. Because Kaarous gets his jollies from shooting helpless targets and hates industrialists who dare to ask for real fittings on their ships to match other ships of the same size, and a real ability to protect themselves in a way that doesn't utterly gank their income. I.E. Just ignore him, he's going on a lying spree atm pretending that CCP's fanfest presentations mean things that CCP never said, and ignoring half of what CCP did say at the same time, in order to whine more that gankers keep getting nerfed.
"Waah, explosions are allowed to happen".

The fact of the matter is that less ships being destroyed directly equates to less economic demand for that particular ship.
Every ship in this game exists to die, as far as the economy is concerned. This is most important for mining ships, since they are the ship type that contributes by far the most minerals into the game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12570
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Posted - 2015.04.08 12:29:58 -
[64] - Quote
Nevyn Auscent wrote:and hates industrialists who dare to ask for real fittings on their ships to match other ships of the same size, and a real ability to protect themselves in a way that doesn't utterly gank their income.
Oh, and then there's this.
"My ship should be able to do everything because I think I'm special".
No, Nevyn, your industrial ships should and never will be able to have a "real ability to protect themselves". If you want that, fly a combat ship, it's what they're for. What your ships are for are generating income and assets without risk, so they get to be fodder when a real player decides to destroy you.
If you want to have a big tank while doing this, you get the Proc/Skiff and the slightly reduced income they bring. Oh, shock and outrage.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Xe'Cara'eos
A Big Enough Lever
242
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Posted - 2015.04.08 12:31:16 -
[65] - Quote
Kaarous Aldurald wrote:Nevyn Auscent wrote:Tusker Crazinski wrote:Quote: They are supposed to die. as is true for actually every ship in the game, but really why should productivity doom a ship to be boring and helpless. Because Kaarous gets his jollies from shooting helpless targets and hates industrialists who dare to ask for real fittings on their ships to match other ships of the same size, and a real ability to protect themselves in a way that doesn't utterly gank their income. I.E. Just ignore him, he's going on a lying spree atm pretending that CCP's fanfest presentations mean things that CCP never said, and ignoring half of what CCP did say at the same time, in order to whine more that gankers keep getting nerfed. "Waah, explosions are allowed to happen".  The fact of the matter is that less ships being destroyed directly equates to less economic demand for that particular ship. Every ship in this game exists to die, as far as the economy is concerned. This is most important for mining ships, since they are the ship type that contributes by far the most minerals into the game.
that last bit is bullshit - every ship exists to die, true mining ships particularly - false this is especially true for frigates, since they are supposed to be semi-expendable or you could say it's especially true for titans, since they require the most minerals to produce
if you check the retail volumes, I'm pretty sure that frigs and dessies will be the most purchased class across the whole of new eden. If mining ships were supposed to be destroyed, they'd all have paper tanks, no fitting options, be cheap to replace, and cheap to make. oh wait - I've just described shuttles, lol
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12570
|
Posted - 2015.04.08 12:34:03 -
[66] - Quote
Xe'Cara'eos wrote: If mining ships were supposed to be destroyed, they'd all have paper tanks, no fitting options, be cheap to replace, and cheap to make.
Barring two of them, they are all of those things. If you want to include industrial ships in general, the proportion increases considerably.
They're supposed to die.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Tusker Crazinski
Delta vane Corp. Mordus Angels
61
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Posted - 2015.04.08 13:01:48 -
[67] - Quote
Kaarous Aldurald wrote:Tusker Crazinski wrote: and well Skiffs and Porcs they're quite combat capable as is. Nothing game breaking happened, I dare say it made engaging mining fleets abit more.... interesting.
I would call what happened with Skiffs and Procurers game breaking. Now they're nigh invulnerable to smaller ships, taking yet more content away from the hands of people roaming around space. That's not only not a good thing, it's a downright terrible thing. I'd roll that back in a heartbeat, given the chance. Quote: but really why should productivity doom a ship to be boring and helpless.
Why should any ship that can create assets out of the blue with no effort be armed according to the standards of a combat ship? Just get rid of every ship designation, and homogenize everything why not. The answer to your question is that different ships are supposed to be different. Diversity is a good thing, and if you want a combat ship, fly one. If you want an industrial ship, fly one. But don't complain that your choice can't do everything, that's by design.
Hmm giving industrials more defensive capabilities = more cheep low SP industrials in dangerous space, instead of blockade runners and JFs, = more things to shoot at, and more things that shoot back = more content particularly for new players who cant fly T2 industrials or JFs more industrials in not high sec. so that is an ass backwards argument there.
and I'm not proposing, industrials should also have a full flight of sentuires, rack of 250 rails, and bomb launchers, Im just say'n they should be able to fight back, the whole PVP thing is much more entertaining and engaging when both parties are shooting.
which on this note you know what ship generates a lot of isk with no effort or risk, PVEs ships..... just say'n
they'd still be slow, close range, hulls
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12570
|
Posted - 2015.04.08 13:14:46 -
[68] - Quote
Tusker Crazinski wrote: and I'm not proposing, industrials should also have a full flight of sentuires, rack of 250 rails, and bomb launchers, Im just say'n they should be able to fight back, the whole PVP thing is much more entertaining and engaging when both parties are shooting.
If you want to shoot back, you get to fly a combat ship.
Period.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Xe'Cara'eos
A Big Enough Lever
245
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Posted - 2015.04.08 14:07:25 -
[69] - Quote
Kaarous Aldurald wrote:Xe'Cara'eos wrote: If mining ships were supposed to be destroyed, they'd all have paper tanks, no fitting options, be cheap to replace, and cheap to make.
Barring two of them, they are all of those things. If you want to include industrial ships in general, the proportion increases considerably. They're supposed to die.
yes, if you bar half the list, they are all of those things, I could probably turn red into blue by that logic *head-desks* it's primary, it's a colour, oh there we go, the whole list is satisfied.....
and what do you mean by including industrial ships in general? explain that in a paragraph instead of half a line?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12571
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Posted - 2015.04.08 14:10:38 -
[70] - Quote
Xe'Cara'eos wrote: yes, if you bar half the list, they are all of those things, I could probably turn red into blue by that logic *head-desks* it's primary, it's a colour, oh there we go, the whole list is satisfied.....
and what do you mean by including industrial ships in general? explain that in a paragraph instead of half a line?
They have paper tanks, tightly restricted fitting options, are cheap to replace, cheap to make.
Fits the bill if you ask me.
The majority of industrial ships follow suit.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Tusker Crazinski
Delta vane Corp. Mordus Angels
61
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Posted - 2015.04.08 17:38:08 -
[71] - Quote
Kaarous Aldurald wrote:Tusker Crazinski wrote: and I'm not proposing, industrials should also have a full flight of sentuires, rack of 250 rails, and bomb launchers, Im just say'n they should be able to fight back, the whole PVP thing is much more entertaining and engaging when both parties are shooting.
If you want to shoot back, you get to fly a combat ship. Period.
Can't tell if you're being deliberately think or actually believe the bilge you're posting.
- you still have not given a single reason why should not be armed other than they're supposed to die, and makes it impossible for week old toons to kill some mythical armed badger.
One is not an argument, and the latter is absolute bullshit, a week old toon can kill a damn N.Apoc if caught with the right frig regardless of SP limitations, more to the point with these ships being capable of holding their own in a brawl. you'd think there'd be more of these cheep industrials flying around all over the place in null, low and W-space. which means easy high value targets for upcoming proper pirates.
- You state, these ships generate wealth without effort or risk. uuuuummm as these ships are some of the most lucrative things to kill at no point in time are you not at risk while on grid, and mining or hauling is no more effortless than running L4s half AFK in say a Golem
really lets talk about PVE ships they actually spawn Isk, minerals, BPs, mods you name it, and are quite combat capable. why should the same logic not be extended onto those ships?
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Lienzo
Amanuensis
78
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Posted - 2015.04.09 00:02:46 -
[72] - Quote
Things we want:
We want to punish AFK/Bots/Multiboxing bots, etc
GÇó Move the rocks further apart. By a lot. -This makes it harder to support an afk fleet. -It promotes frequent relocating. -It promotes the utility of transport ships like the miasmos. -It promotes investment in high capacity support ships. -I like big belts and I can not lie.=ƒÄ¦
GÇó Make players manage rock hazards -How aggressively players attack rocks should govern how hazardous they are. -A smartbomb effect with falloff could be matched with an ore laser falloff mechanic. -Damage clouds could build up over time, demanding active management or roid swapping. -More lasers on the same asteroid should keep pumping up a damage cloud with almost no limit. -New modules could be implemented for damage mitigation. -Warfare links could support extend laser falloff to mitigate risk. -Ore damage bonuses could be a feature of industrial ships, allowing them to weaponize it against attackers.
We don't like wings of mining ships in npc corps
GÇóMake anchor for corp structures important for mining. -Perhaps they could be some kind of access difficulty modifier for ore density. -Perhaps they could help find or ID rocks. -Perhaps barges could merely liberate ore, and most of it would get hoovered up by these structures. -Structures could be useful for damage mitigation from aggressive asteroid operations. -The inherent purpose of corps and structures is to promote conflict. See ESS.
We want to even the playing field
GÇó We need deep space asteroid belts with deadspace mechanics, but no acceleration gates. -This prevents support for either party from simply dropping in to play. -This prevents bots (and us) from warping between asteroid bookmarks and their dumping point. -They can still be anoms instead of sigs with no real penalty, allowing hunters to hunt. -It allows for a unique environment in which we might be able to use something like an industrial ship cyno.
GÇó We need each asteroid to those in its vicinity from d-scan like a mobile scan inhibitor. -This puts everyone on an equal footing in all areas, especially WHs. -In the shadow of a rock, every ship has the same advantage as a recon. -Predators, prey and bait can scurry from rock to rock. -If you mine out a rock, afk or otherwise, you lose your cover.
We want pirates to get a sporting chance too
GÇó Put a variable size warp disruption bubble inside of each asteroid. -If hostile show up on grid, there should be a fight, a race for the edge of the bubble, or a race to kill the rock. -The greater the prize, the bigger the bubble -This forces hostiles to commit, exposing them to risk from defense forces. - This limits or negates warping from asteroid to asteroid, forcing some travel, deadspace or no.
We want risk to match reward
GÇóOre density should follow exposure and effort. -Make ore density propensity follow system security, rewarding WHs best. -Dense forms should be significantly more dense than standard or weak forms. -Seed low density ABCs and Ice in secure space. -Make asteroid cluster density be a function of how deep we travel into belts. -Make concord/faction police response time slower deep in belts. |

Tabyll Altol
Breaking.Bad Circle-Of-Two
85
|
Posted - 2015.04.09 14:04:47 -
[73] - Quote
imariel wrote:Hi everyone,
When I started to play, I was a lonely miner. Then I integrated a mining corp, then another, and then joined a French corp in 0.0. There I mined enough to buy / build my first capital ship, a carrier. The problem is, I now make much more money killing pirates than mining (even with rorqual boosts), so when my exhumers undock, I feel I am losing my time (and wealth). The only comfort I have is that now the belts really look amazing.
Anyway I feel that the mining income should be higher. We could have ships mining more, the problem is it would most likely decrease the ore price, so that's not a realistic option.
Here are the solutions I thought of : 1)Easiest one : Concord decreets that the drifter threat is really high and that we all need to prepare for that. To encourage pilots getting more / bigger / better equiped ships they create a subvention to ore/ice mining (yeah, that's a kind of bounty on ore). No drawbacks on the economy, just wealthier miners. It would also be possible to apply that through a "mining ess" (subventions stocked in until shared / stolen)
2)new mining ships ie t3 mining ships, with same ore/ice throughput, but with one added capacity (linked to subsystem choice ?) I thought that they could use some kind of electromagnetical device that would gather things around them (possible new mini game here). The things could be : -gas (would decrease the booster prices) -moon mining components (0.0 repartition is quite bad, you need a large zone to gather all you need. This solution will decrease the moon mining profitability) -new thing to sell at Concord -other, keeping in mind that what you gather will have its price decrease.
Thanks for reading until the end :-) Imariel
1) Okay seem plausible that a faction which keeps the peace, sees a big danger in rocks.
2) no, no, no aaaand no.
if you buff mining --> even more people go mining --> price low --> crying in the forum --> buffing --> etc.
and this for a activity that require not much actions an not much sp-¦s. Seems not very fair.
-1 |

erg cz
Tribal Core
192
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Posted - 2015.04.09 14:25:39 -
[74] - Quote
Lienzo wrote:Things we want:
We want to punish AFK/Bots/Multiboxing bots, etc
...
We don't like wings of mining ships in npc corps
...
We want to even the playing field
...
We want pirates to get a sporting chance too
...
We want risk to match reward
...
All you want is in here. Stop afk boring mining - make mining more interactive. No bot can adapt to really interactive mining. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
218
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Posted - 2015.04.12 07:11:06 -
[75] - Quote
Malcanis wrote:baltec1 wrote:We don't need more isk being injected by an army of AFK skiffs.
Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking. Or as supplementary alternatives, promote increased demand. Support nullsec & sov reform to increase the number of fights; support BS rebalancing to make these mineral-hoggging hulls popular agai, Well I would have said we would never even remotely agree on anything but if you believe as I do that the blue doughnut needs to be running 23/7 with splattering clone blood and space carnage rather than the the current status quo which is more "Space Farmer" than EVE the PvP game then I'm plussing you....just this once.
+1
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Chaotix Morwen
Ugly Duckling Inc
23
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Posted - 2015.04.12 16:01:01 -
[76] - Quote
Nevyn Auscent wrote:Tusker Crazinski wrote:Quote: They are supposed to die. as is true for actually every ship in the game, but really why should productivity doom a ship to be boring and helpless. Because Kaarous gets his jollies from shooting helpless targets and hates industrialists who dare to ask for real fittings on their ships to match other ships of the same size, and a real ability to protect themselves in a way that doesn't utterly gank their income. I.E. Just ignore him, he's going on a lying spree atm pretending that CCP's fanfest presentations mean things that CCP never said, and ignoring half of what CCP did say at the same time, in order to whine more that gankers keep getting nerfed.
Are you seriously suggesting that indie ships being able to take on combats ships is a realistic fitting request? So what a retriever should be able to evenly fight a thorax? Why fly a thorax then? Just fight with the retriever and have the bonus of being able to mine if you ever need to. |

Jenshae Chiroptera
1278
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Posted - 2015.04.12 16:17:10 -
[77] - Quote
I disagree with the original post and I do write for miners in a few instances.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12606
|
Posted - 2015.04.12 16:54:33 -
[78] - Quote
Chaotix Morwen wrote: Are you seriously suggesting that indie ships being able to take on combats ships is a realistic fitting request?
That's exactly what he wants. It's splattered all over his post history, too.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Khan Wrenth
Hedion University Amarr Empire
126
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Posted - 2015.04.12 18:09:30 -
[79] - Quote
Miners get plenty of love already.
Antimatter counts as love, right?
HTFU.-á Adapt or die.-á Beware the falcon punch.
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Anhenka
Infinite Point Nulli Secunda
1386
|
Posted - 2015.04.12 18:31:48 -
[80] - Quote
Khan Wrenth wrote:Miners get plenty of love already.
Antimatter counts as love, right? My love for miners is like the mutual self-annihilation of antiparticles indeed.
Where once was two opposites in beautiful attractions, there exist only energy and explosions.
Just like the majestic miner, and the anti-miner catalyst.
OP: L2Skiff. |

Ivarr Kerensky
Kerensky Tactical Group
44
|
Posted - 2015.04.12 22:19:29 -
[81] - Quote
Lets see
- Orca - Orca with hangar meaning they don't need to use jetcans to transfer ore - crimewatch system massively favours miners - crimewatch doesn't require you to be in the same corp anymore to defend assets, meaning less wardec issues - massively improved CONCORD - making insurance variable rather than fixed, meaning mineral prices are no longer held back by it - Venture - massive changes to mining ships, massively more EHP and an ore hold so that even the dumbest miner can now make the choice to fit a DC and shield extender rigs
I'd say that miners have been getting too much love over the years.
Excellence is an attitude.
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Max Deveron
Deveron Shipyards and Technology
199
|
Posted - 2015.04.14 04:17:42 -
[82] - Quote
Juan Mileghere wrote:Make mining active like how hacking cans is, would get rid of AFKers easy as can be
Also I'd abuse that mining structure to hell that Max proposed if something like that was added, I'll put them up in major mining systems and kill unsuspecting miners left and right if that's introduced...
uhm that was the point....at least more so for those corps that want control of the belts where they live. |

O2 jayjay
Tit-EE Sprinkles Stratagem.
22
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Posted - 2015.04.14 05:24:06 -
[83] - Quote
I think Null and Low sec mining needs to be worth more. Low sec should be able to pull in just as much as a incursion (LP included) and null sec mining should pull in as much as lvl 5 missions. Matches the risk vs rewards and gives me more stuff to shoot at. Increase rewards in low and null=more miners trying to mine and more hunters roaming. Win Win
P.S. i don't see how miners can sit in a belt and mine. you get a cloakie ship or a recon ship and you're done for. d scan wont help you and you will have to run and hide if anyone came in system. Doesn't make any sense with the risk vs reward at its current state. Its boring and take way to much time. hinting why there is so many problems with afk mining. Increase the rewards in those spaces will give better game play (don't forget to reduce high sec mining) |

Tiddle Jr
Galvanized Inc.
113
|
Posted - 2015.04.14 06:41:25 -
[84] - Quote
O2 jayjay wrote:I think Null and Low sec mining needs to be worth more. Low sec should be able to pull in just as much as a incursion (LP included) and null sec mining should pull in as much as lvl 5 missions. Matches the risk vs rewards and gives me more stuff to shoot at. Increase rewards in low and null=more miners trying to mine and more hunters roaming. Win Win
P.S. i don't see how miners can sit in a belt and mine. you get a cloakie ship or a recon ship and you're done for. d scan wont help you and you will have to run and hide if anyone came in system. Doesn't make any sense with the risk vs reward at its current state. Its boring and take way to much time. hinting why there is so many problems with afk mining. Increase the rewards in those spaces will give better game play (don't forget to reduce high sec mining)
But null sec is already rewarded by abc ores which you can't find in empire and low sec. As well as ability to boost up with rorq+orcas bonuses. Ofc you have to manage index's but it's not a biggie issue. If we are talking about smaller gangs or either solo individuals the low secnis the right place. |

Arya Regnar
Darwins Right Hand
696
|
Posted - 2015.04.14 13:38:07 -
[85] - Quote
baltec1 wrote:We don't need more isk being injected by an army of AFK skiffs.
Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking. /thread
EvE-Mail me if you need anything.
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Quintessen
Old Spice Syndicate Intrepid Crossing
498
|
Posted - 2015.04.14 14:16:07 -
[86] - Quote
Arya Regnar wrote:baltec1 wrote:We don't need more isk being injected by an army of AFK skiffs.
Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking. /thread
OR... increase demand. You could increase the mineral costs of all items by 20% and minters would make more per hour. Or you could do what Fozzie mentioned at Fanfest and change up the composition and make certain minerals more valuable because of increased demand. |

Kiddoomer
ScrewWork Inc.
29
|
Posted - 2015.04.14 14:25:00 -
[87] - Quote
Quintessen wrote:Arya Regnar wrote:baltec1 wrote:We don't need more isk being injected by an army of AFK skiffs.
Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking. /thread OR... increase demand. You could increase the mineral costs of all items by 20% and minters would make more per hour. Or you could do what Fozzie mentioned at Fanfest and change up the composition and make certain minerals more valuable because of increased demand.
Zydrine and megacyte are supposed to doubled in quantity in nearly every blueprint of the game with next expansion, but it's only a nullsec buff, for all over highsec it will become even worse to produce with a decent benefit.
A simple survey scanner proposal : post
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