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Dark Blossom
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Posted - 2006.10.25 21:44:00 -
[1]
Edited by: Dark Blossom on 25/10/2006 21:52:28 Edited by: Dark Blossom on 25/10/2006 21:51:08 I had all the info for for this ship neatly organized in an excel, so i just adapted it to here as best as possible. I actually took the tim to mimic all the ship stats required to make a ship in the game so it could be looked at legitly and as a possible addition into the game. Below will be all my notes and feelings as to how and why this ship could and should be implemented. I took the time to careful examine capital vessels and the mining barges to produce a well balanced capital sized mining vessel. It isnt the uber asteroid miner. understand that now. Its supposed to be a cross between a carrier type ship and a mining barge.
Feel free to leave comments.
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Dark Blossom
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Posted - 2006.10.25 21:45:00 -
[2]
Notes to CCP: Hey CCP, im happy you have decided to look at this ship that I have designed, I have cross merged some ships from the game and tried to design the most balanced ship for a capital mining vessel. I used all the Barges and the Nidhoggur and the Thanatos as reference ships to cross skills and balance out the ships designs. The skill tree is a bit off because im not sure as to how exactly you guys set it up, BUT i have listed the skills in which i believe should be learned in order to get to this fine mining vessel.
I have set up all of the information as set by you guys from ingame ship information. I thought that if it were set up this way things may look a bit more appealing than ideas just thrown at you on the forums.
Read through the notes page, that will give u insight on the purpose of the ship and little tid bits like "its for .4 sec status and lower", things like that
Personally, I think that a ship such as this needs to be implemented into the game. You guys have added a bunch of awesome capital sized ships, but the demand of minerals for these ships is so high that its taxing the markets everywhere, and the exhumers are so over priced that its not worth buying them plain and simple, the bonus's given by them are too little compared to their value. I know you guys always have issues with balanced ships seeing as i too have tried to create new ships for several other games i play and i know balance issues are always prevalent. I tried my best with this to keeps its bonus's and everything else as balanced and as protected as possible. I tried to make sure this ship wasn't to be used any other way than being a mining vessel. It does come with a hefty price tag, but once again its for those who really enjoy mining as do i and and alot of my fellow corp mates.
Thank you CCP for taking a look at this Ian Johnson aka Dark Blossom of Pandoras Mining Covenant
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Dark Blossom
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Posted - 2006.10.25 21:46:00 -
[3]
Ship Notes:
The Harvester is meant for .4 security space and below. It would kill all of the fields in high sec that newer player are mining, and in 0.0 space minerals are an issue and would help alliances out greatly in sustaining their own economies.
Drones: The Harvester uses new drones called Exhumer Drones. They are meant to look like the procurers, but smaller, fighter sized drones that are used for mining. They mine more than the normal mining drones and they have a larger volume than a normal drone with a 3000m3 size, to more fit the standards of a fighter drone.
The ship has a jumpdrive and can jump the same distances as most tier 1 carriers. Keep in mind this ship is supposed to be a cross between a Carrier and an Exhumer or T1 Barge
Skills: I have decided that a few skills would need to be added to the game. Advanced Astrogeology, this would replace the Battleship level V Skill needed to fly cap ships. This will help lengthen the time to getting this ship making it worth everything it has on it. From there another skill, the Platform Mining Skill. This is what i think this new form of barge should be called. The barges already look like a platform and i think this new level ship should be wider and resemmble something like an oil rig. I also thought hat the refining skills should be required because your mining, and at this level you should have a perfect refine when you refine your ore.
To get the Platform Mining Skill you have to have cap ships III, adv astrogeology V, metallurgy IV, exhumers V, and science V, and Mining foreman V
something to that nature I would think is sufficient.
The ship was also designed to equip a gang module for ice mining or regular mining. The ship skills however require the pilot to just have mining foreman to level V
Approx Price: Id say around 1.5 billion to 2.5 billion would be a fair price.
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Dark Blossom
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Posted - 2006.10.25 21:47:00 -
[4]
Now i begin the loadout as it would appear when looking at a ships statistics.
Description:
The Harvester is the first ship in a new class of mining barge designed by ORE. The Platform Mining Barge is a capital sized ship mining barge meant to meet the high demand of minerals brought on by the heavy production of a growing enconomy. Equipped with super computer sub-systems, this platform barge is able to equip strip mining modules. With a large drone bay, this vessel is the first to display its elegance with the use of fighter-sized Exhumer drones.
Mining Barge Skill Bonus: Able to equip Strip Miner and Ice Harvesters. 3% better yield per level.
Exhumers Skill Bonus: 3% better yield for Strip Miners per level and 3% reduction in Ice Harvester duration
Platform Mining barge Bonus: 15% bonus to Mining Drone control range per level, 3% better yield for strip miners per level and 5% reduction in Ice Harvesters duration per level, Can deploy 1 additional Exhumer Drone per level, 25% bonus to Strip Miner Optimal Range per level, 99% Reduction in the CPU needs for Captial Strip Miners
Leadership Bonus: 5% increase to Mining Foreman skill's gang bonus per level
99% Reduction in the CPU and Powergrid needs of Mining Foreman Links, and Capital Shield Boosters
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Dark Blossom
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Posted - 2006.10.25 21:47:00 -
[5]
Edited by: Dark Blossom on 25/10/2006 21:47:49 Attributes:
STRUCTURE Structure18,000/18,000 Capacity16,000 m3 Drone Capacity10,000 m3 Mass500,000,000 kg Volume9,000,000 EM DMG Res0% Explosive DMG Res0% Kinetic DMG Res0% Thermal DMG Res0%
ARMOR Armor9,000/9,000 Armor EM DMG Res70% Armor Explosive DMG Res10% Armor Kinetic DMG Res25% Armor Thermal DMG Res35%
SHIELD Shield14,000/14,000 Shield Recharge Time6,500 Shield EM DMG Res0% Shield Explosive DMG Res50% Shield Kinetic DMG Res40% Shield Thermal DMG Res30%
CAPACITY Capacity20,000 Recharge Time2000 Sec.
TARGETING Maximum Targeting Range75km Max Locked Targets8 Scan Resolution660 mm Magnetometric Strength10 points Signature Radius800m
PROPULSION Max Velocity70 m/sec
SHARED FACILITIES Corp Hangar Capacity10,000 m3 Ship Maint. Bay Capacity600,000
JUMP DRIVE SYSTEMS J.D. Capacitor Need95% Maximum Jump Range6.5 ly Jump Drive Fuel NeedAny Isotope J.D. Consumption Need1,000
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Dark Blossom
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Posted - 2006.10.25 21:49:00 -
[6]
Edited by: Dark Blossom on 25/10/2006 21:50:35 Capital Strip Miner:
Capital Strip Miners are the strip miners for a captial ship. They are supposed to be mmuch larger look and have a 1.5x greater yield than a strip miner I. What I wanted to do at first was to have the strip miners have a 2.0x yield of a normal strip miner I, but i thought that in conjunction with Exhumer drones would be too much. So sticking with the 2x idea, i decided that the drones would mine enough to make it so that it was as if all the lasers were mining 2x. so essentially its like 2.5 drones to each laser, those 2.5 drones would be picking up the .5x slack that the lasers dont mine making it 2x as much as a strip miner I, i hope u see what im getting at
example (original idea)Captial Strip Miner I mines 200 veld @ 2x normal yield Captial Strip Miner I mines 150 veld @ 1.5x yield 2.5 Exhumer drones mine 50 veld @ producing the .5 yield missing
I also though that when making the strip miners they would have 2 gun barrels and they alternate when mining, I just thought that would be kool
Captial Strip miner Loadout: Description A bulk ore extractor designed for use on Mining Platform Barges. Note: 99.5% less CPU usage when fitted on a Mining Platform Barge.
Attributes Volume: 10m3 Activation Cost: 180 Tech Level: 1 Mining Amount : 1350 ore Units Optimal Range 15km Activation Time / Duration: 180.00 sec
Required Skills Mining Platform I Mining Level V
Fitting High power CPU Usage: 12,000 tf Powergrid usage: 20 MW
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Dark Blossom
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Posted - 2006.10.25 21:49:00 -
[7]
Fitting:
CPU500 Powergrid150 Low Slots3 Med Slots4 High Slots7
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Dark Blossom
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Posted - 2006.10.25 21:49:00 -
[8]
Required Skills: bear with me on this i tried to make it work as best as possible
Primary Skill Required Mining Platform Level I Capital Ships Level I Advanced Spaceship Command Level V Spaceship Command Level V Advanced Astrogeology Level I Exhumers Level V Spaceship command Level IV Industry Level V Astrogeology Level V Science Level IV Mining Level IV
Secondary Skill Required Mining Platform Level III Capital Ships Level III Advanced Spaceship Command Level V Spaceship Command Level V Exhumers Level V Industry Level V Advanced Astrogeology Level V Astogeology Level V Science Level IV Mining Level IV Refinery Efficiency Level V Refining Level V Drone Interfacing Level V Drones Level V Metallugry Level IV
Teritary Skill Required Jump Drive Operation Level I Navigation level V Warp Drive Operation Level V Navigation Level I Science Level V
Skills I believe are needed: Mining Platform LVL III Capital Ships LVL III Advanced Astrogeology LVL V Advanced Spaceship Command LVL V Refinery Efficiency LVL V Metallurgy LVL IV Drone Interfacing LVL V Warp Drive Operation LVL V Science Level V Navigation LVL V Mining Forman Level V
bear with me ccp, I tried
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Dark Blossom
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Posted - 2006.10.25 21:50:00 -
[9]
Exhumer Drones:
Exhumer Drones are meant to be Small Fighter sized drones that are for mining. They are approx. 1000m3 each and would fit 10 max in the drone bay of the Harvester. These small sized drones would allow the pilot to place 10 Exhumer drones in the bay or to mix 1 fighter drone with 5 Exhumer drones or 2 fighter drones and 0 Exhumer drones. This will allow the pilot to have different options while furthering his skills. he has the choice to be better defended or to be more greedy and use more Exhumer drones. Exhumer drones have a faster than normal drone speed because they are meant to cover great distances like fighter drones do.
These drones are supposed to, in my eyes, look like procurer barges, just a lot smaller.
Exhumer Drone Loadout Description Exhumer Drones are fighter-sized mining drones used on the mining platform barges.
Attributes Capacity:3000m3 Volume: 1000m3 Max Locked Targets: 8 Armor Hitpoints: 100 Shield Capacity: 1000 Activation Proximity: 2000m Max Velocity: 500 m/sec Optimal Range: 7,000m Recharge Time: 2500.00 sec Damage Modifier: 1 Activation time / Duration: 180.00 Sec. Mining Amount: 108 Ore Units Radar Sensor Strength: 1 point Ladar Sensor Strength: 1 point Magnetometric Sensor Strength: 1 point Gravimetric Sensor Strength: 1 point Capacitor Capacity: 1 Energy Kinetic DMG Resistance: 0 Thermal DMG Resistance: 0 Explosive DMG Resistance: 0 EM DMG Resistance: 0
Required Skills Primary Skill Required: Exhumer Drones Level I Drone Interfacing Level V Drones Level V Leadership Level V Mining Drone Operation Level V Drones Level 1 Mining Level II
Secondary Skill Required Mining Level II
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Spoon Thumb
Crystaline Green Order of the Khanid Crown
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Posted - 2006.10.25 23:36:00 -
[10]
(/me nips in before the flaming flares up)
I have 2 things to add to this idea:
- Ship isn't warp capable (but exhumer drones are)
- Ship just like a carrier is simply not allowed into high sec empire. (i.e. it moves around by way of cyno field
But why not just have regular carriers carry exhumer drones?
*** Spoon Thumb - I can scoop ice cream with my thumbs!
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Dark Blossom
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Posted - 2006.10.26 02:04:00 -
[11]
Edited by: Dark Blossom on 26/10/2006 02:13:56 1). the ship needs to be warp capable to dock at stations and such and it does jump systems through a cyno field, its equipped with a jump drive. Its also not allowd into high sec as other capships are not allowd also. If it were it would *****all of the noob belts and such and cause huge problems. The ship is supposed to be geared more for 0.0 mining as all of us who have done a stent or two in 0.0, getting minerals is a real ***** at times. Its meant to help sustain production for alliances. To help with the mining flux's it was suggested to me by a fellow corpmate that we have the mineral yields per ore type. like for crokite, the yield will be less than normal, but still greater than a single strip. as for trit, it would yield its full yield or a bonus if CCP wished to add that although it isnt necessary. I personally agree that this is a superb idea.
2). You could give exhumer drones to carriers, but a normal carrier isnt meant for that, exhumer drone size also differs, they are smaller, so the harvester cannot equip many fighter drones and be used as a carrier. Carries would need coding to prevent them from equipping that many exhumer drones, or if ccp wished it, exhumer could be usable in a normal carrier. The mining platform is also meant to equip strip miners as a carrier cannot.
The reason u cant just use a carrier is because its simply a carrier, not the next level mining class ship
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Revenant Shadow
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Posted - 2006.10.26 03:07:00 -
[12]
Yeah... would be pretty awe-inspiring to see a Wyvern send out 35 mini-exhumers, though.
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Dark Blossom
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Posted - 2006.10.26 21:52:00 -
[13]
i agree it would be pretty kool, but u can't even control that many to begin with. It would destroy a carriers true purpose.
i think i should clarify, when i say a carrier/mining barge hybrid im saying the design should look more like a carrier, that flat look, and have drone bonuses, but not mimic a real carrier
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Menthal
Gallente
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Posted - 2006.10.27 13:56:00 -
[14]
/signed
altho what is advanced astrogeology going to do in the skill tree? pretty yellow beams
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Melisa Ravenheart
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Posted - 2006.10.27 16:34:00 -
[15]
I like the idea but would expect to see a far larger cargo hold on the thing perhaps at the expense of the ship maintenance array, it should be able to sit in a system and stip a good amount of ore before having to head to a station. |
Dark Blossom
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Posted - 2006.10.27 18:02:00 -
[16]
Edited by: Dark Blossom on 27/10/2006 18:08:50 Edited by: Dark Blossom on 27/10/2006 18:05:08 Edited by: Dark Blossom on 27/10/2006 18:04:47 ADV Astrogeology would add 5% high yield to capital mining ships, following along with its predacessor skill. The skill needs to be thrown in to add to difficulty of attaining the mining platform in my eyes.
i agree that the carghold could be a bit larger as it rightfully should be. i decided to present it this way so that it would be a bit harder to mine making the profits less easy, the ship isnt designed to be a cake walk in an asteroid field. BUT, i agree with you. sarificing some of the corporate hangar bay instead of ship maint is a good idea and i would consider increasing the size to about the size of a jet can, maybe an even 30k. The ship maint bay is meant to hold ret's for corp mining ops seeing as it is a large ship and should hold some perks to it, this being one of them. reducing corp hangar bay is possible, but i think that too deserves space, so just increasing cargo overall may be good it is an expensive ship and deserves a cargo size of that magnitude
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Dark Blossom
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Posted - 2006.10.27 18:05:00 -
[17]
Edited by: Dark Blossom on 27/10/2006 18:06:52
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Menthal
Gallente
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Posted - 2006.10.27 18:17:00 -
[18]
Edited by: Menthal on 27/10/2006 18:18:22 i just hope the devs take this into consideration, one of them said they were thinking about them, but i say it's about time we get a cap ship as well ^^
can a freighter dock in one of these then?
pretty yellow beams
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Dark Blossom
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Posted - 2006.10.27 20:50:00 -
[19]
no, i didn't take the freighter into consideration to be part of this because its such a large ship on its own. The fact that they are interfacing them with POS'si enough IMO, it would make mining too easy. i hope the devs take this into consideration also, or atleast see the thread. i see alot of ideas being thrown around in here and alot of these are farout ideas that just dont mesh with the game, let alone the ideas that are good are way too undeveloped to give the devs a true idea of what they are after. im hoping that this thread would be a kind of push on the devs to seek out this area for the game. The fact that u have heard them thinking about this is a good idea. makes me feel like all this work was actually for something. whether they evr take this idea and make it a part of the game, who knows. i think the devs need to see more interest in this, and if it were to get a stronger backing, i think it would stand a better chance
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Menthal
Gallente
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Posted - 2006.10.28 15:19:00 -
[20]
will there be a capital sized mining laser or are we going for the T1/T2 lasers on such a mining platform?
pretty yellow beams
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Dezrin
Amarr Ships Unlimited
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Posted - 2006.10.28 16:38:00 -
[21]
Edited by: Dezrin on 28/10/2006 16:41:44 I definently agree with ya Dark Blossom!
/signed
From a role playing and from a logical point of view I dont know why they wern't put in to begin with.
No true mining corp would simply employ a small fleet of barges with out considering larger possibilities.
Got into Eve and took a look at the ship size progression. I was really amazed to see the progression of the warship line. I'd really hoped the same for the production line as well. I'm curious why there are massive warships and a vast variety in mod implementation when the mining/production lines of ships are quite limited.
CCP-I'd love to see cap ship sized mining platforms. Sig removed, please keep it below 24,000 bytes, email [email protected] if you have any questions - Xorus |
Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.10.28 17:22:00 -
[22]
Wuld be fun to have it not warpable, not able to jump on gates and also, not albe to jump on cyno :) Only transported in motherships.
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Dark Blossom
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Posted - 2006.10.29 04:00:00 -
[23]
If you read above, ill be bolding and enlarging headings but, i have a captial strip miner loadout and the exhumer drone loadout also.
having the mining ships be carried in mother ships would create a major role clash. Mining has a very useless skill tree unless its being used for mining stuff. The mining role is meant to be very independent from others except industrial where hauling is needed. Designing it to be carried by a mothership would make the ship very undesirable by most.
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Karpolan Demesand
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Posted - 2006.10.29 09:43:00 -
[24]
/signed
By the way, what did you have in mind for ice mining? Capital Ice Harvesters, I suspect, but I'd like to hear what you think on that subject. |
Menthal
Gallente
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Posted - 2006.10.29 11:15:00 -
[25]
Originally by: Dark Blossom Edited by: Dark Blossom on 29/10/2006 04:12:43 FITTING:
CPU500 Powergrid150 Low Slots3 Med Slots4 High Slots7
OK 7 highpoints, but how many Turret Hardpoints or Missile Hardpoints do you suggest? I'ld say foresee 3 slots for Mining equip as now the best mining vessele has 3 also, tho more is better ;-). But if this ship can also Fit Mining Foreman - crystal optimization or the other mining gang modules that would be very cool, perhaps give it the possibilitie to fit those (99% reduction in requirements for those?) and the inability to fit any other, so the ship isn't to be abused for fighting? So to recap: 3 hardpoints for mining 3 hardpoints for mining gang modules and 1 to spare for drone modules? as it's going to emulate a carrier i think that might be good. So in fact no Turret or missile Hardpoint, but needs to be very good designed so you can't fit more then 3 mining lasers?
just my thoughts of what would make a cool mining platform ;-)
greetz
pretty yellow beams
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Dark Blossom
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Posted - 2006.10.29 21:06:00 -
[26]
Edited by: Dark Blossom on 29/10/2006 21:12:02 1) I really should add in a section on capital ice miners, you assumed correctly and i would have ice harvesters for cap ships. As for yields and such i will work on something else with balanced bonus's. I'm also thinking about incorporating special icemining exhumer drones that bring in 1 cube each, but the size of those drones will vary in comparison to that of th normal exhumer drones because of the yiel differences.
2) ahh, i like to see someone ask this question, it seems i really didnt specify. This ship is meant to hold 6 turret hardpoints for 6 strip miners. The 7th high slot is neither missile or turret and would hold say, the mining foreman link for example. I believe that the ship itsel deserves to hold a gang bonus such as that instead of a support bc or another cap ship. You can equip laser upgrade mods for the low slots if you wish, but that is up to player. I dont think that another High slot is needed for any augmetation on drones seeing as you already have a +1 exhumer droner control per level, an addition of more wouldnt be needed. No to dismiss your ideas, but i had pre-calculated what the yields of the strip miners would be long with drones as if u had the perfect skills for this thing. A single capital strip miner yields 1.5x asmuch as a normal strip miner. and 2.5 exhumer drones mines another .5 to make it an even 2x yield than a normal strip miner as specified above. This ship is supposed to be the equivalent of 3 covetors with 3 strip miners each when equipped with 6 strip miners and a full set of exhumer drones.
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Blood Gutter
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.10.29 23:34:00 -
[27]
Psst... Capital Refining Array, refines everything in the cargohold... at 100% efficiency!
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Spoon Thumb
Crystaline Green Order of the Khanid Crown
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Posted - 2006.10.30 01:27:00 -
[28]
i think it is the Platform part of the thread title that suggests that this thing shouldn't be capable of moving:
Just like you need a ship to jump a capital ship, you need a new module and associated ship called a Tug (just for argument's sake).
The tug can pull the platform around and is needed to anchor it.
A recon ship or tug can then create a cyno field to jump it. I don't know if you can cyno stuff around in the same system, but i'd suggest that this be the method for getting the platform back to station for example
So yes, i think it should be a pilotable uber mining POS
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Kaden Seer
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Posted - 2006.10.30 05:59:00 -
[29]
Yeah, like my old mining carrier idea with drones equivalent in size and price to fighters... not implemented
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Dark Blossom
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Posted - 2006.10.30 06:29:00 -
[30]
it being a platform is just desribing what it looks like, just flatish
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