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Thread Statistics | Show CCP posts - 1 post(s) |
Nyxus
GALAXIAN Rule of Three
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Posted - 2006.10.27 18:42:00 -
[1]
Edited by: Nyxus on 27/10/2006 18:44:10 @ Maelstrom: Kaylana and Grim have it right on target. Give it +dam and +10% shield hp per level to tweak it so it is balanced and interesting.
The Abaddon, as Uldyr & Crew have already pointed out, the overall ship concept needs a slight rework. I agree with them, they are right. +dam over +rof for starters. But aside from all that, it has another issue that is just as pressing.
ABADDON NEEDS A GRID INCREASE FROM 21000 TO 24000
While Megabeams and 1400mm arties have the same grid, so the Maelstrom and Abaddon need the same grid for guns, the Maelstrom is a shield tanker (it has more CPU) and the Abaddon is an armor tanker. As such it should have more pg.
Furthermore, 24000pg would allow the Abaddon to fit a full rack of Tachyon IIs @ AWU 5 with 300pg left over. That is balanced. Geddon/Apoc need 2 rcu IIs just to fit Tachys. Abaddon should be able to do it slightly better since it seems to be designed as a fleet ship.
Forcing an armor tanker to have the same PG as a shield tanker when fitting comparable weapons does not make sense, nor is it balanced.
Nyxus
It's great being Amarr, ain't it?Ö
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Gee, wonder why..
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.11.03 14:39:00 -
[2]
If the Abaddon is going to be a tanking boat/fleet ship make it a tanking boat.
+5% armor resists per level +10% armor hp per level
8/6 turrets/missile hardpoints.
Great fleet platform (although severe cap problems), good survivability because the tank is ACTUALLY better, and low dps no-cap use weapons for close range tanking.
The Tier 3 amarr ship should be a massive tanker as that is Amarr's specialty. Missiles make MUCH MUCH more sense from a backstory perspective as Caldari + Amarr are friends. The Khanid line also shows how strongly they have influenced Amarr ship design.
Variety. Doesn't repeat and overshadow Apoc and Geddon as much. Non-cap use weapons + 2 tanking bonuses make for an actual tank that is substantially better. Keeps to the backstory.
That is what the Abaddon should be tbh.
Nyxus
It's great being Amarr, ain't it?Ö
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Gee, wonder why..
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.11.03 16:06:00 -
[3]
Originally by: Udyr Vulpayne
Originally by: Nyxus
+5% armor resists per level +10% armor hp per level
8/6 turrets/missile hardpoints.
Great fleet platform (although severe cap problems), good survivability because the tank is ACTUALLY better, and low dps no-cap use weapons for close range tanking.
wouldnt have any cap problems in fleet ops at all. without a bonus to laser damage/rof/optimal and no laser cap use bonus theres no reason to prefer lasers over 1400mm artillery.
Sure there would: DPS. Tachys on an apoc are almost 110dps better than 1400s on an apoc. They make better sounds and pretty lights too.
Nyxus
It's great being Amarr, ain't it?Ö
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Gee, wonder why..
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.11.09 14:06:00 -
[4]
I have been thinking about balance and the Abaddon compared to the Rokh.
Everyone pretty much loves the Rokh, and thinks its just what Caldari need to round out their ships. There are a few nay-sayers, but tbh they are for the most part clueless.
So let's look at the Rokh. Resist bonus. 8 guns. Optimal bonus. Something that Caldari has never had.
So why not make the Abaddon the exact inverse?
Abaddon: Resist bonus. 8 launchers, 1 turret. Velocity bonus to missiles. Something Amarr have never had.
Amarr don't need another fleet/gunship. We have 2. And if the Rokh is good for Caldari, why wouldn't it's inverse be good for Amarr?
Nyxus
It's great being Amarr, ain't it?Ö
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Gee, wonder why..
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.11.09 19:14:00 -
[5]
Originally by: FalconHawk
Originally by: Virizium
Throw cap recharge rigs on it with a couple rechargers and or cpr's and you wont have a problem with cap at all.
would be interesting to know how many cap rechargers you had fitted to it ...all 4 mid slots? did the hurricans nos you?
you think a bs has to be a sitting duck that can tank for a long time, but is not able to shot back? something is seriously wrong with the abaddon.
Thats the issue really. It can gank for a minute, but can't shoot at all and tank. Unless Viz was using ACs.
And tbh Amarr actually have ships with bonuses to missiles, or a preponderance of missile slots. For us to gain a battleship with missile bonuses isn't a stretch, especially considering that backstory has Amarr + Caldari as allies.
But it's ok for the Caldari to get a ship with *8* turrets and a range bonus, yet it's not ok for Amarr to have the exact same thing in a missile ship? Can you understand why that would not seem a bit biased?
If the Rokh had 6 turrets and 2 launchers I would be more inclined to agree. As it is "whats sauce for the goose is sauce for the gander".
Lets get sauced.
Nyxus
It's great being Amarr, ain't it?Ö
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Gee, wonder why..
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.11.15 18:37:00 -
[6]
Originally by: Uldyr Vulpayne abaddon: 10% laser optimal, 5% armor resists
Hawt. THAT would almost make up for having to use 2 cap injectors.
Hey, if its good enough for Caldari, why not for Amarr?
Nyxus
It's great being Amarr, ain't it?Ö
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Gee, wonder why..
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