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Thread Statistics | Show CCP posts - 3 post(s) |
Azerrad InExile
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Posted - 2006.10.26 22:09:00 -
[1]
Originally by: Black Scorpio So how about that Gallente colleagues? would a control of 10 drones at lvl5 finally shut you up?
Would be overpowered since 10 drones under the current system would be 20 drones under the old system... wouldn't help with lag either. Personally my initial reaction would be to give it a 200m3 drone bay in return for losing 1 a high slot or trading 2 highs for 1 low and probably lowering the grid accordingly. It would have to be tested though.
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Azerrad InExile
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Posted - 2006.10.26 22:21:00 -
[2]
Originally by: Grimpak
wrong. if you think about it a bit the drone dmg bonus is intended to double each drone effectiveness, meaning that 5 drones + ship dmg bonus = 10 drones in the old system
since the ship doesn't have a drone dmg bonus, it is the same as having a drone damage bonus.
5 drones + 10% dmg/lvl = 7.5 drones actually.. however there is also drone interfacing which gives 20% dmg/lvl, so:
10 drones * 100% dmg from DI5 = 20 drones equivelant
technically would be 24 equivelant due to 25% drone dmb from combat drone op which wasn't around previously...
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Azerrad InExile
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Posted - 2006.10.26 22:30:00 -
[3]
Originally by: Grimpak yes, however I am not adding any kind of dmg bonus to the drones. only changing it.
Except the +1 drone per level is much more effective than the 10% dmg bonus... it doesn't really solve the problem of not having spare drones either unless you plan to field only light drones since 10 mediums takes 100m3.
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Azerrad InExile
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Posted - 2006.10.26 22:39:00 -
[4]
Originally by: Grimpak that's the point, since 9 drones are always more efective than 4 drones + bonus (which would be roughly equivalent to 8 drones).
firepower is more spreaded out, making it harder to the enemy to overcome such firepower.
I said 150m3 for the sake of balancing aswell tbh.
I am trying to suggest a weird bonus without overpower the damn thing that much
Even with the extra drones I don't think it would help that much since medium drones still go down pretty quick.. would also probably run into problems with ewar drones. I personally wouldn't want to fight a ship with 10 ECM drones or 6 ECM drones and 4 sensor damp drones. A flat change to the drone bay would be the simplest fix assuming it keeps it inline with the other BC... if that can't be done I'd probably say drop the rep bonus for a 5% hybrid dmg bonus.
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Azerrad InExile
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Posted - 2006.10.26 22:56:00 -
[5]
Originally by: Kaathar Rielspar this bonus would also make the ship unique if we discount the guardian vexor (theres the precadent right there) which can only be a good thing.
Its precedent for overlooking bonuses on ships which never get used due to their rarity... not really precedent for adding a new +1 drone control/lvl, although I suppose you could look to carriers for precedent on that.
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Azerrad InExile
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Posted - 2006.10.26 23:13:00 -
[6]
Originally by: Grimpak you can do that already with the drake.
7 T2 assault launchers + precision lights = omfgpwned frigs and the like
anyways at least it IS a suggestion, and I am/was being serious about it.
I have no doubt that you were being serious, I just personally think it would have to many issues (btw I am completing drone interfacing 5 in about 10 days so I have nothing against drones).
Regarding the drake I don't think 7x precision lights would do anywhere near the damage of 10x hammerheads, but 7x precision lights is going to make for an insane fleet support setup. I'm probably the most worried about the drake being unbalanced in all of this, but the hurricane isn't far behind. Whatever the ammar one is called seems ok and the gallente one seems a bit weak in comparision to the caldari and minmatar, but about on par with the amarr one.
However, I'm not happy about any of them having tanking bonuses... I'd like to see the drake's bonus changed to 5% rof and 10% velocity and the gallente one changed to 10% drone and 5% hybrid.
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