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Thread Statistics | Show CCP posts - 3 post(s) |
Bermag
Point-Zero Ratel Alliance
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Posted - 2006.10.26 15:52:00 -
[1]
1)Where have you got that data interfaces are in 0.0 only? The blog about invention only say that they are on "profession sites" which are hidden and you need touse the new exploring stuff to find.
2) 0.0 aint that hard to get into. A lot of possibilities to get in/out
3) Data interfaces are not consumed so you can use them over and over again
4) Even if data interfaces would be in 0.0 there will most certainly be a lot availbale for sale anyway. Lot of people will nto have the skills or interest to gather all the stuff needed and would be selling them for some quick ISK instead.
5) Even so, the more stuff available in 0.0 the better. Adds more stuff to fight over. Just don't make it all related to true security, we need some more stuff available in all the systems which today are not that good (which is a majority of 0.0 systems)
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.10.27 10:43:00 -
[2]
Originally by: Mephysto
Originally by: Eilie Now than, the important questions are:
1) How many RP does a datacore cost?
2) What is the highest chance of success you can get with max Invention, Encryption, and [Specific] Research skills?
1) this value is not finalised yet, but a few hundred to a couple of thousand RP's for a datacore, with a maximum number being able to be purchased in a given day.
2) varies wildly depending on the bpc and other components used.
Ok, so I'm not helping much with these answers am I?
Hehe well at least something. I guess the more expensive (in form of RP) will be the T2 ships.
However I have one big question. What are you going to do with cloaks? There are no T1 versions of these. Covert op cloaks -> require Improved cloak -> require prototype cloak.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.10.27 10:47:00 -
[3]
One more question. How many runs will the BPCs you create from invention be?
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.03 13:27:00 -
[4]
Originally by: Gamer4liff
Why should you be able get a datacore every day? anyhow as stated by others in the thread the main source of the datacores will be exploration so the point is moot anyway.
No, you are wrong. From Clover's blog: "The main avenue of getting your hands on Datacores is through research agents û you can use your research points to buy Datacores from the agent. "
Originally by: Gamer4liff
Stop trolling and get informed about something. The data interfaces have allready been stated to come only from 0.0 complexes. His point is valid and it is a cause for concern. Just look at all the other rare drops from complexes in 0.0, their prices reach ever higher.
I have not seen that it would be from 0.0. All that has been said is this (Clover's blog):
"A little extra on the Data Interfaces û they are not available on the market, you need to harvest the BPCs, skills and ingredients to build them from profession sites in the game (these sites will be hidden and need to be scanned for using the new exploration system)."
Most certainly there will be "profession sites" in 0.0, but nothing in here says it is only in 0.0 (or if you have other then please tell us where you have seen this)
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.08 10:19:00 -
[5]
Originally by: Lord Goodberry I think one of the biggest concerns for the R & D profession is the need to have a mechanical core for almost every invention bp at this point.
Not every invention but all the starships and a lot of armor/hull stuff require mechanical cores AFAIK. This might become a bottleneck if we don't get more R&D agents with mechanical engineering. Ever R&D corp has starship engieneering but I think only Minmatar R&D corps have mechanical engineering as research speciality.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.08 13:03:00 -
[6]
Originally by: Omber Zombie kaalakiota has mech eng
Yes true, forgot about them. However their best lvl 4 R&D agent is quality -14 though
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.09 08:47:00 -
[7]
Why is there no invention options for:
- Mining barges - Ammo - Drones
Inentional or not done yet?
I doubt that it will be worth it to do invention for ammo, but drones might be depending on how many runs you get on the bpc.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.13 10:06:00 -
[8]
Originally by: Lady Beauvoir Related to needed datacores for invention job:
why not simply require only datacores from the field your planning on using invention? ie. if you want to invent T2 ships (starship eng.), the agent would just require starship engineering datacores available from him (and other similar agents).?
Starship engineering and mechanical eng have both been used all time for the T2 lotter for ship BPOs. However starship eng had 3x modifier on RP.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.16 09:53:00 -
[9]
Originally by: vipeer As Oveur said it on FanFest: "Inventors will go where the money is." Atm that's HACs and Cap rechargers.
I would rather say where the money WAS, at least with cap recharger IIs. I think a lot of people will start doing invention on Cap recharger IIs which is cheap when it comes to data cores, only need 2+2 cores. Prices will probably continue to be high for a while but as soon as more and more people are putting cap recharger IIs on the market prices will drop and it might no longer be that profitable.
But that is just how it should work, market forces working.
But of course a lot depends on how many runs you will get on bpcs etc.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 10:04:00 -
[10]
Originally by: Lobo Noturno I did some research today in Sisi, and I noticed that there is NO agent in gallente confederation that works in mechanical engineering... How are the Gallente supposed to get mechanical datacores, required for ALL starship inventions???? I found such agents in Minmatar, Caldari and Ammarian corporations. I understand this might not be a hot gallente research topic, but we need at least one of those, maybe 4-5 spread on the R&D gallente corps...
Which Ammar and Caldari corps had mechanical eng research (and lvl and quality)? I know that Kalaakiota have some mech eng agents but they are of pretty bad quality (lvl 4 q -16 or something). Have not found any mech eng agents in my Amarr corp, Carthum. Seems like Minmatar have all the good mech eng agents.
I think that supply of mechanical engineering data cores will become a problem. Not only all starship invention require them but also several other research areas.
Adding a few mechanical engineering (high level/quality) agents might be a good idea.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 10:10:00 -
[11]
Originally by: Denrace 3 months?
Surely this is a joke.
Hello CCP - the majority of EVE players dont play this game for 23 hours a day.
We have JOBS.
We have LIVES.
We have FAMILY.
3 months with one agent and probably assuming that all data cores will cost 1500 RP each. Which might get adjusted. Also you can have more than one agent, getting 5 agents does nto take that long to train for.
But you don't need to do any work to get the RPs, well at least after you have got the agents. You will of course need to do a lot of mission to get the good lvl 4 agents but after that you will get your daily RPs even when doing nothing else. If you want you can do research agent mission (1 each 24 hours) to get double RP that day, but that is optional.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 10:12:00 -
[12]
Originally by: Keitaro Baka
But as it seems some key items will not be inventable: - Drones. Yes I am a drone user and I suppose ccp wants me to quit or something since drones are getting shafted on a yearly basis. And now we won't be able to invent the lil sweeties. I expect med t2 drones to all be priced at 2.5M isk very soon since the monopoly is now even better with another so-called drone ship and no invention to worry about.. - Ammo. The only reason I care is because invention should be viable for all tech I items with tech II counterparts in game. - Barges. Mining is pretty important in this game for the entire market. No invention of tech 2 barges will def not help.
I agree, I dont understand why these items are not possible to do invention for. I hope devs can explain why (or even better I hope they will fix this).
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 13:44:00 -
[13]
Originally by: Inairin someone's going to die if they leave cloaks un-inventable.
They (improved, covert op) are possible to invent but you need a prototype cloak to make the invention and that is not easy to get as logn as the BPO is not released on market. Which I think they will.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 13:58:00 -
[14]
Is that why I didn't get more RP on Singularity, had less than one day of RP.
I really hope that is a bug.
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