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Korben Bada
Dread Empire
0
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Posted - 2015.04.07 06:56:14 -
[1] - Quote
I just came back to Eve and rejoined a null sec group after a long break. Since then I've done some CTAs and things on my character and promptly received a month long Jump Fatigue Timer to go with it. Great.
So now what CCP? Do I just log out and not play for a month until the timer expires? Being in a null sec corp requires the use of jump bridges and bridging Titans to participate in any large null sec PvP related activity. Without the ability to do so frequently I'm basically stuck ship spinning until it expires or doing some PvE.
It's also not like I'm freighting a ton of supplies or flying a game changer like a super. My single impact to the battle in my subcap is fairly minor but this timer completely limits my ability to do the activity I enjoy. Some might say well, just slowboat it to the battle. We all know that's near impossible, flying solo in null sec in a logi for example is a great way to end up with a loss mail and has a fairly negative impact on group play.
I'm not a fan of the jump fatigue mechanic at least not in it's current state. I would like to see it removed for subcaps at the very least and ultimately removed from the game entirely. It doesn't make sense that I can die and have my conscious instantly wake up in a new clone half way across the galaxy but can't jump a couple of systems at once with my Rifter. What's next, med clone fatigue? |
Nalha Saldana
Shattered Void Test Alliance Please Ignore
889
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Posted - 2015.04.07 07:01:17 -
[2] - Quote
If you cant live wihtout jump drives and bridges youre doing it wrong.
Sure fatigue can be a pain but the fact that we can have cap fights without everyone in eve dropping by is awesome. |
Obsidian Hawk
RONA Corporation RONA Directorate
1329
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Posted - 2015.04.07 07:07:14 -
[3] - Quote
Welcome back to EvE CCP added difficulty back into the game. Enjoy. Also, jump fatigue has not stopped capital slug fests, or hot drops, etc. Though it is funny to see a roaming gang of titans use a gate.
Why Can't I have a picture signature.
Also please support graphical immersion, bring back the art that brought people to EvE online originaly.
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Korben Bada
Dread Empire
0
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Posted - 2015.04.07 07:08:43 -
[4] - Quote
Nalha Saldana wrote:If you cant live wihtout jump drives and bridges youre doing it wrong.
Sure fatigue can be a pain but the fact that we can have cap fights without everyone in eve dropping by is awesome.
I'm playing the game as presented to me, the mechanic is the limiting factor here. Calling me out for "doing it wrong" is about the least constructive response you could make.
What exactly is wrong with people dropping by for cap fights anyway? Some of the most entertaining and highly regarded battles in Eve have resulted from it. |
Falken Falcon
31649
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Posted - 2015.04.07 07:11:40 -
[5] - Quote
This thread again?
Full month of space aids is surprisingly hard to get without actually working to stack it. Yes it is anoying, but if you even slightly keep track of it, you can easily keep it in check.
Aye, Sea Turtles
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Korben Bada
Dread Empire
0
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Posted - 2015.04.07 07:12:35 -
[6] - Quote
Obsidian Hawk wrote:Welcome back to EvE CCP added difficulty back into the game. Enjoy. Also, jump fatigue has not stopped capital slug fests, or hot drops, etc. Though it is funny to see a roaming gang of titans use a gate.
It's not difficulty; its just a timer. A fairly arbitrary one at that which hasn't existed or been required in the first 10 years of the game.
Why would it matter if I can jump or not? Then there is already the logistics of setting up the bridge network, fueling it, setting up POS and titans etc. |
Korben Bada
Dread Empire
0
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Posted - 2015.04.07 07:14:58 -
[7] - Quote
Falken Falcon wrote:This thread again?
Full month of space aids is surprisingly hard to get without actually working to stack it. Yes it is anoying, but if you even slightly keep track of it, you can easily keep it in check.
I'd rather have to keep track of med clones then a timer that completely limits my ability to participate in the game. At least only the top % of players have any impact and usually have the financial resources to deal with it.
The jump fatigue mechanic is just a punishment for playing the game. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
982
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Posted - 2015.04.07 07:15:23 -
[8] - Quote
I do wonder how people manage this. It doesn't go 5mins, 10mins, 30 days, you get a bit of a warning whats happening before you have the timer maxed. As I've told people many times over this, step away from the keyboard for a bit, and just stop jumping. I know suggesting people don't play is a bit of a ****** solution, but blithely ignoring whats happening and hoping it will miraculously go away isn't going to help. If you are sitting on jump fatigue, just dont go on the next op. Any decent FC wont deliberately rack up high levels of space-aids on his whole fleet for giggles, so if you go in to a fleet clean, you wont usually leave one with more than 3 hours (and usually, thats only after serious ops). If in doubt, ask your FC if there is going to be any jumping, odds are he wont want to get a member of hisfleet stranded unable to jump any more than you want to be. If you are just moving your own stuff atround, plan for it to take a bit longer, and schedule breaks between those jump bridges.
Ultimately, fatigue isn't going anywhere, so its up to everyone to get used to handling it. |
Korben Bada
Dread Empire
0
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Posted - 2015.04.07 07:18:26 -
[9] - Quote
Aralyn Cormallen wrote:I do wonder how people manage this. It doesn't go 5mins, 10mins, 30 days, you get a bit of a warning whats happening before you have the timer maxed. As I've told people many times over this, step away from the keyboard for a bit, and just stop jumping. I know suggesting people don't play is a bit of a ****** solution, but blithely ignoring whats happening and hoping it will miraculously go away isn't going to help. If you are sitting on jump fatigue, just dont go on the next op. Any decent FC wont deliberately rack up high levels of space-aids on his whole fleet for giggles, so if you go in to a fleet clean, you wont usually leave one with more than 3 hours (and usually, thats only after serious ops). If in doubt, ask your FC if there is going to be any jumping, odds are he wont want to get a member of hisfleet stranded unable to jump any more than you want to be. If you are just moving your own stuff atround, plan for it to take a bit longer, and schedule breaks between those jump bridges.
Ultimately, fatigue isn't going anywhere, so its up to everyone to get used to handling it.
That's crazy talk. Take a break from Eve? But then I'd have to face real life! /s
Honestly I work 9-5 5-6 days a week and have fairly limited time to play Eve except for in a short burst each weekend. Thus I need to get my ops fix fairly rapidly while I have a chance. Now I have a 30 day sin bin for doing just that. The four day Easter weekend and the hype of Fights Fights FIghts! certainly didn't help any. |
Falken Falcon
31649
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Posted - 2015.04.07 07:31:03 -
[10] - Quote
Korben Bada wrote:I'd rather have to keep track of med clones then a timer that completely limits my ability to participate in the game. I don't know what game you are playing if fatigue prevents you from undocking and/or flying anything. If the simple consept of jump fatigue utterly and completely disables you (Failure to adapt), maybe you should just give me all your stuff and call it.
Korben Bada wrote:At least only the top % of players have any impact and usually have the financial resources to deal with it.
The jump fatigue mechanic is just a punishment for playing the game. I see it more of travel limitation than a punishment, but if you take few minutes to plan the trip properly, you should be fine.
Aye, Sea Turtles
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Pak Narhoo
Splinter Foundation
1618
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Posted - 2015.04.07 07:32:38 -
[11] - Quote
Yeah CCP really should add more ships then the 3-4 they have in game now.
/o\ |
Korben Bada
Dread Empire
0
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Posted - 2015.04.07 07:36:50 -
[12] - Quote
Falken Falcon wrote:Korben Bada wrote:I'd rather have to keep track of med clones then a timer that completely limits my ability to participate in the game. I don't know what game you are playing if fatigue prevents you from undocking and/or flying anything. If the simple consept of jump fatigue utterly and completely disables you (Failure to adapt), maybe you should just give me all your stuff and call it. Korben Bada wrote:At least only the top % of players have any impact and usually have the financial resources to deal with it.
The jump fatigue mechanic is just a punishment for playing the game. I see it more of travel limitation than a punishment, but if you take few minutes to plan the trip properly, you should be fine.
Like I said, if you partake in any ops/CTAs in null sec without the ability to jump/bridge you might as well stay docked. You lose touch with your fleet and just become a liability. There is no real ability to adapt to this once you have a timer. |
Falken Falcon
31651
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Posted - 2015.04.07 07:48:35 -
[13] - Quote
Korben Bada wrote:Like I said, if you partake in any ops/CTAs in null sec, without the ability to jump/bridge you might as well stay docked. You lose touch with your fleet and just become a liability. There is no real ability to adapt to this once you have a timer.
We almost always have small stuff fleets (Frigate/cruiser, smalls don't use bridges) going out with large stuff. Not sure how your fleets are run, but our fleets also generally rtv for gate to gate travel when enough people call for space aids.
You on the other hand do not seem to have that luxury, so suffer the consequences and start planning your jumps to keep fatigue low.
Pro tip: For optimal travel, only jump when your fatigue timer hits 9 minutes 59 seconds.
With your one month fatigue time, you must have jumped 6 times max range in a row. Cooldown - Fatigue 6m - 54m 6m - 5h 18m 32m - 1d 7h 14m 18h 27m - 29d 5h 32m
You would have completed that kind of trip faster with the 1h jumping
Aye, Sea Turtles
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Nat Silverguard
Aideron Robotics
102
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Posted - 2015.04.07 07:53:10 -
[14] - Quote
Korben Bada wrote:
Like I said, if you partake in any ops/CTAs in null sec without the ability to jump/bridge you might as well stay docked. You lose touch with your fleet and just become a liability. There is no real ability to adapt to this once you have a timer.
stargates doesn't exist in null?
Just Add Water
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Eugene Kerner
TunDraGon Gate Camp Theory
1574
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Posted - 2015.04.07 07:55:09 -
[15] - Quote
Korben Bada wrote:I just came back to Eve and rejoined a null sec group after a long break. Since then I've done some CTAs and things on my character and promptly received a month long Jump Fatigue Timer to go with it. Great.
So now what CCP? Do I just log out and not play for a month until the timer expires? Being in a null sec corp requires the use of jump bridges and bridging Titans to participate in any large null sec PvP related activity. Without the ability to do so frequently I'm basically stuck ship spinning until it expires or doing some PvE.
It's also not like I'm freighting a ton of supplies or flying a game changer like a super. My single impact to the battle in my subcap is fairly minor but this timer completely limits my ability to do the activity I enjoy. Some might say well, just slowboat it to the battle. We all know that's near impossible, flying solo in null sec in a logi for example is a great way to end up with a loss mail and has a fairly negative impact on group play.
I'm not a fan of the jump fatigue mechanic at least not in it's current state. I would like to see it removed for subcaps at the very least and ultimately removed from the game entirely. It doesn't make sense that I can die and have my conscious instantly wake up in a new clone half way across the galaxy but can't jump a couple of systems at once with my Rifter. What's next, med clone fatigue? Working as intended. Jump Fatigue is great. It is the best thing that has been introduced in years. If you can not defend your Space you probably have too much of it.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5291
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Posted - 2015.04.07 07:57:03 -
[16] - Quote
Remember though, CCP will never use mechanics to force the meta.
Oh wait...
The Indecisive Noob - EVE fan blog.
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Lan Wang
Coreli Corporation Mercenary Coalition
295
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Posted - 2015.04.07 07:59:39 -
[17] - Quote
Korben Bada wrote:So now what CCP? Do I just log out and not play for a month until the timer expires?
no you take the gates and htfu
EVEALON Creative - Logo Design & Branding | Digital Design
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Korben Bada
Dread Empire
0
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Posted - 2015.04.07 08:06:35 -
[18] - Quote
I love how the responses so far are basically "HTFU".
When this is pretty much the only card people people play when you suggest something is wrong in something they love, you know you are onto something. |
Lan Wang
Coreli Corporation Mercenary Coalition
295
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Posted - 2015.04.07 08:10:56 -
[19] - Quote
Korben Bada wrote:I love how the responses so far are basically "HTFU".
When this is pretty much the only card people people play when you suggest something is wrong in something they love, you know you are onto something.
its not wrong at all, means more people can use caps without fear of being hotdropped from across the map, they can use gates now so maybe use them? slowcat fleets?
EVEALON Creative - Logo Design & Branding | Digital Design
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Korben Bada
Dread Empire
0
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Posted - 2015.04.07 08:11:18 -
[20] - Quote
Falken Falcon wrote:Korben Bada wrote:Like I said, if you partake in any ops/CTAs in null sec, without the ability to jump/bridge you might as well stay docked. You lose touch with your fleet and just become a liability. There is no real ability to adapt to this once you have a timer.
We almost always have small stuff fleets (Frigate/cruiser, smalls don't use bridges) going out with large stuff. Not sure how your fleets are run, but our fleets also generally rtv for gate to gate travel when enough people call for space aids. You on the other hand do not seem to have that luxury, so suffer the consequences and start planning your jumps to keep fatigue low. Pro tip: For optimal travel, only jump when your fatigue timer hits 9 minutes 59 seconds. With your one month fatigue time, you must have jumped 6 times max range in a row. Cooldown - Fatigue 6m - 54m 6m - 5h 18m 32m - 1d 7h 14m 18h 27m - 29d 5h 32m You would have completed that kind of trip faster with the 1h jumping
If this makes for compelling gameplay (tip: it does not) then why did they remove med clones?
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Lan Wang
Coreli Corporation Mercenary Coalition
296
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Posted - 2015.04.07 08:14:44 -
[21] - Quote
what does jump fatigue have to do with cta's? ive done cta's and they handly ever involved using bridges, if you rely on jumping and feel its the only way you can play then your doing it wrong
EVEALON Creative - Logo Design & Branding | Digital Design
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Zakatka Night
693
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Posted - 2015.04.07 08:15:29 -
[22] - Quote
use gate! Jump Fatigue - best idea for nerf overpower bridge |
Lan Wang
Coreli Corporation Mercenary Coalition
296
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Posted - 2015.04.07 08:17:05 -
[23] - Quote
if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90%
EVEALON Creative - Logo Design & Branding | Digital Design
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Korben Bada
Dread Empire
0
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Posted - 2015.04.07 08:17:34 -
[24] - Quote
Lan Wang wrote:Korben Bada wrote:I love how the responses so far are basically "HTFU".
When this is pretty much the only card people people play when you suggest something is wrong in something they love, you know you are onto something. its not wrong at all, means more people can use caps without fear of being hotdropped from across the map, they can use gates now so maybe use them? slowcat fleets?
See I'm watching CFC burn Delve at the moment and the change seems to have had a negative impact even here. It's meant the other party hasn't bothered turning up to defend their turf and prevented content from being created.
If you want to limit hot dropping, why not limit the jump range instead of the individual player? |
Korben Bada
Dread Empire
0
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Posted - 2015.04.07 08:19:02 -
[25] - Quote
Lan Wang wrote:if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90%
Sure you could do this, but it's beyond stupid to have to do so in the first place.
Why not just apply the bonus from the Viator to all subcaps? |
Lan Wang
Coreli Corporation Mercenary Coalition
296
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Posted - 2015.04.07 08:20:35 -
[26] - Quote
Korben Bada wrote:Lan Wang wrote:if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90% Sure you could do this, but it's beyond stupid to have to do so in the first place. Why not just apply the bonus from the Viator to all subcaps?
because then it makes it all overpowered again...people will just blops around everywhere shooting everything in larger numbers
EVEALON Creative - Logo Design & Branding | Digital Design
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Korben Bada
Dread Empire
0
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Posted - 2015.04.07 08:23:14 -
[27] - Quote
Lan Wang wrote:Korben Bada wrote:Lan Wang wrote:if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90% Sure you could do this, but it's beyond stupid to have to do so in the first place. Why not just apply the bonus from the Viator to all subcaps? because then it makes it all overpowered again...
It's null sec and people are rocking supers. Hardly over powered to allow more subcaps in the fight.
The only positive thing this does from what I can tell is reduce server load but does so in very lazy way. |
Nat Silverguard
Aideron Robotics
103
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Posted - 2015.04.07 08:30:22 -
[28] - Quote
well, just to point out OP, this ship had sailed a thousand (nautical) miles away.
but please, by all means continue, this entertains me at work.
Just Add Water
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Falken Falcon
31651
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Posted - 2015.04.07 08:35:08 -
[29] - Quote
Korben Bada wrote:See I'm watching CFC burn Delve at the moment and the change seems to have had a negative impact even here. It's meant the other party hasn't bothered turning up to defend their turf and prevented content from being created.
If you want to limit hot dropping, why not limit the jump range instead of the individual player? They are not showing up because they know that they don't have a chance (Out blobbed).
Korben Bada wrote:If this makes for compelling gameplay (tip: it does not) then why did they remove med clones?
Because it was old and served no purpose other than discouraged high sp pvp.
*Insert same argument for fatigue
It's not, it serves a purpose of promoting localized battles and promoting local capital usage as enemy caps cant instantly travel halfway actross eden to kill you.
The last i heard of CCP about the fatigue is that they are happy about the effects of it, so they are not gonna remove it anytime soon.
Korben Bada wrote:The only positive thing this does from what I can tell is reduce server load but does so in a very lazy way. And that
Aye, Sea Turtles
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Iroquoiss Pliskin
Hedion University Amarr Empire
182
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Posted - 2015.04.07 08:42:11 -
[30] - Quote
Korben Bada wrote:Lan Wang wrote:Korben Bada wrote:I love how the responses so far are basically "HTFU".
When this is pretty much the only card people people play when you suggest something is wrong in something they love, you know you are onto something. its not wrong at all, means more people can use caps without fear of being hotdropped from across the map, they can use gates now so maybe use them? slowcat fleets? See I'm watching CFC burn Delve at the moment and the change seems to have had a negative impact even here. It's meant the other party hasn't bothered turning up to defend their turf and prevented content from being created.
Oh. Oh. Can't defend "your" space? I guess it's not yours anymore. vOv
Does anyone here want a donut?
( -í° -£-û -í°)
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