In my humble opinion,
From a control and usability point of view, my personal still unmatched paradigm for controlling a flying thing that is capable to launch stuff and kill things is still the Ace Combat series when it comes to have a pad in your hands and a group of foes to kill in your radar (and especially if they are human-controlled - Arcade PvP).
Why? A pure Technical Learning Curve in a superfast game:
Example:
Fly to your enemy at max speed, in order to stay in his tracking trajectory for the shortest time possible, turn into the back of your enemy with the narrowest and fastest possible angle (speedbrake + ultrafast turning), start tracking him, maintain him on the central part of the hud for the time required to have a lock, foresee his escape angle and adjust your hull and speed correctly to reduce the probabilities of loosing him, get a lock, start firing with light guns in order to scary him and push him in the right ballistic angle... have him in the right trajectory where he cant escape your missile.. .fire the missile! - Countermeasures! - you lost the lock and his trajectory and angles changes so much that you lost him, he's doing your same technique, you become targeted, you try to dodge his tracking time by flying low between the walls of a canyon, while desperately afterburning away, you try to speedbrake and turn again, he foresee that and start to do the same, you receive damage from his guns, you made the error to align on a wrong trajectory because you are under pressure, tracking locks, he fires: You lost half of the hull. You speedbrake and fast-turn and the duel continues..
All of this = less than 30 seconds.
This is why I love Ace Combat.
To be short, you can kill your enemy only if you are more skilled than him at flying your aircraft (and of course, if you have the right equipment/skill points level.. but this rule can be "escalated" by talented newbies with the right techniques applied)..
So, still a game of strategy with his dinamycs of course, but based on short-time acts, cold-blood, reflexes, and foreseeing capabilities.
Some good games that contains a lot of ispirational stuff that i would like to recommend are:
Technical
Air Combat, PlayStation
Ace Combat 2, PlayStation
Ace Combat 3: Electrosphere, PlayStation
Ace Combat: Distant Thunder (Ace Combat 04: Shattered Skies), PlayStation 2
Ace Combat: Squadron Leader (Ace Combat 5: The Unsung War), PlayStation 2
Ace Combat: The Belkan War (Ace Combat Zero: The Belkan War), PlayStation 2
Ace Combat 6: Fires of Liberation, Xbox 360
PvE example:
https://youtu.be/4TYcifaFAyg Space Simulation / Technical
Colony Wars Vengeance (on highest difficulty level)
Colony Wars RedSun (on highest difficulty level)
I would like to recommend also the Colony Wars series because... well.. get a psx emulator and give it a try..
You will discover a pure gem. ;)
p.s. The destructible hull concept is absolutely amazing, and an entire generation of space or aerial sim players are still secretly dreaming about that. This should be really amazing :)