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madhapee
Amarr Damage Unlimited Inc Veritas Immortalis
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Posted - 2006.10.26 17:10:00 -
[1]
One issue that I have found is that enemies logoff immediately when engaged in a fight that they will lose.
I have seen it many times that if a cloaker gets cornered it logs and it gets away unharmed.
Even when fighting battleships the enemies just logoff and come back later.
It is a total joke.
With WCS gone this behavior might become even stronger.
I propose this: disable the current CTRL-Q, make it that if someone uses CTRL-Q or wishes to exit EVE through the ESC menu, they have to wait 15 secs to really logoff.
Nobody gets hurt with this rule, 15 secs is short enough not to be annoying.
It should make the gameplay more fair. What do you all think about this suggestion?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.26 17:15:00 -
[2]
1. Treat logoffs and disconnects the same way : just keep attempting to warp off to some random SS 2. Only "dissapear" ships that are in a safespot : if you are warpjammed *anywhere*, stay there until jamming ends or you die 3. Logging off in a mobile disruptor bubble = stay there FOREVER _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Cicilus Hadrican
Caldari Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 18:09:00 -
[3]
yeah there needs to be something implemented to stop the famous "logoffski" tactic
Sure Everyone D/C's every now and then. Bt how do you explain 10-13 peoplethat get caught in their own bubble, fitted for snipe all "logoffski" and warp away as if the bubble wasnt there.
That definately needs fixed
and Log on traps or just logging in a system to escape persecution is annoying too.
If your in a claimed space (You have Sov) I think there should be a timer oh like 10-15 minutes, just like the pvp timer for logging in another sov space. There should be a risk for living where you werent invited.
Everyone knows that there are the solo guys that kill some ratters then reaction fleet arrives, and they warp from safespot to safespot for 15 minutes and then log. Thats really annoying. But I think CCP said they arent fixing either (bubbles do need fixed though, its a blasted warp scramble deployed mod for crying out loud lol
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 18:44:00 -
[4]
Excelent idea. make it so you are ingame for 15 sec and if your shot your pvp timer will start (15min). If you disconnect then your in bad luck and still will stay in space 15sec till your loged of. Otherwise disconnecting can be exploited.
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pewpewpewpewBOOOM
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Posted - 2006.10.26 19:23:00 -
[5]
The question is:
Which is more damaging to gameplay in general:
1) Losing a ship when you actually crash during a fight 2) Log-off tactics
The answer seems simple to me, but sadly, the other 100k's of people who play this game are not me. A survey of all players would be very interesting, although it'll never happen.
Obviously the devs have chosen #1, but if a vast majority of the playerbase disagrees, I don't really understand why they still treat it as a complete non-issue.
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Estelle Matsuko
Caldari Jericho Fraction The Star Fraction
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Posted - 2006.10.26 19:23:00 -
[6]
Whats to stop someone just pulling the cable? NO Ctrl Q involved.
It¦s not as simple to solve as people think.
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Anasur
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Posted - 2006.10.26 20:22:00 -
[7]
Edited by: Anasur on 26/10/2006 20:22:03 Logging off while in a bubble is an exploit. However, I have no problem with people logging to save their pod when they are not in a bubble. Why? Because the only reason most peoples pod dies is because of that 2-3 seconds of lag you get when your ship blows. Dying because of that lag is just stupid.
If CTRL-Q gets a 15 second delay, I also want an option to tell my pod to start to warp immediately as soon as it appears, regardless of lag. Autopilot doesn't cut it:)
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pewpewpewpewBOOOM
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Posted - 2006.10.26 20:56:00 -
[8]
Having to change game mechanics to accomodate lag is depressing
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.26 21:11:00 -
[9]
Originally by: Anasur
Logging off while in a bubble is an exploit.
Its not. If you want convo me in-game (or send mail) and ill show you my conversation with GM which states its perfectly legal to logoff during combat or from dictor spheres.
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Lord Sid
Minmatar Lordless
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Posted - 2006.10.26 22:19:00 -
[10]
Adding a delay won't make any difference and just put the few people who don't work around it at a disadvantage. -=Lucy in the Sky with Diamonds=- |
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.10.26 22:42:00 -
[11]
Originally by: Anasur Edited by: Anasur on 26/10/2006 20:22:03 Logging off while in a bubble is an exploit. However, I have no problem with people logging to save their pod when they are not in a bubble. Why? Because the only reason most peoples pod dies is because of that 2-3 seconds of lag you get when your ship blows. Dying because of that lag is just stupid.
If CTRL-Q gets a 15 second delay, I also want an option to tell my pod to start to warp immediately as soon as it appears, regardless of lag. Autopilot doesn't cut it:)
Before you die, click a planet and start spamming the "warp to" button.
Oh and logging off to save pod is lame and we tend to scan down all pods that logoff to annoy the lame people. _____________________________
siggys v. 0.5 |
madhapee
Amarr Damage Unlimited Inc Veritas Immortalis
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Posted - 2006.10.26 23:01:00 -
[12]
15 seconds I think is a good rule,
yes you can still yank the cable of your pc, but that is a little harder than just insta-quit with ctrl-q.
if you have to kill the process from windows or other more difficult measures it will be harder. And that is all I ask.
CTRL-Q right now is just too easy and unfair.
If you guys like a rule in this direction, please sign this thread even you have nothing to add :) I bet that if we hit 50 posts we can make a statement :) |
Liru Okami
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Posted - 2006.10.27 00:07:00 -
[13]
It never ceases to amase me that pirates and PK a$$holes will tell you exactly how to get away from them as soon as another method of escape is nerfed.
Way to go.
PS: Yes i am still loging out to save my ship and avoid unwanted PvP.
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Johann Jeneau
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Posted - 2006.10.27 12:08:00 -
[14]
I'm not a pirate and i never logoff, it's lame, childist and hurt EVE, i lost a ship to NPC due to lag/system crach...i assume it as part of the game.
Despite other differences the main one between EVE and other similar games is the sence of lost, i only play a game if i have the feeling of being on the edge of a cliff, if people don't like this then EVE is the wrong game for them, if the devs decide to take this from the game then i don't see how can EVE compete with the other games, there are better games for in your face PVP/PVE
If EVE is supposed to be a roleplaying game then i think it's fair people has the chance to loose stuf while roleplaying, if you can't afford to loose something then don't use it, in real life when people risk like that they too many times end up puting a bullet in their head, the solution is not to take the risk from life, is to use your brains before doing stuff...
DO YOU WANT TO BE A VEGETABLE???
ps: sorry for my lousy english
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.10.27 13:28:00 -
[15]
Originally by: Estelle Matsuko Whats to stop someone just pulling the cable? NO Ctrl Q involved.
It¦s not as simple to solve as people think.
Quick overview on computers and networks. The poster I quoted is correct. When you CTRL-Q EVE a message to the network doesnt say 'xxxx CTRL-Q'd EVE, log him off please', its far more basic, the command that goes to the server is 'xxx disconnected for some stupid reason, please log him off'.
See what im saying? The server isnt able to destinguish CTRL-Q from a power failure, so in the even someone actually does have a power failure or someone trips over his power cord, he will pay the price.
Id say leave as is until we can find a better solution. I dont like hotfix's that lead to worse gameplay.
Quote:
Basically we've established, EVE physics > Amarr
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Cicilus Hadrican
Caldari Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2006.10.27 14:32:00 -
[16]
see I dont think its that, and I dont see how it ruins game play.
The game is a MMO and encourages teamplay, if you dont use a scout ahead, use the map to see hotspots for possible gatecamps or other intel gathering methods...then maybe your asking for your ship to get ganked.
I agree with the system being broken right now you can't implement this because the system is too laggy. But Ctrl+Q is a huge and believeable exploit no matter if CCP waves no foul :/.
Ok so people are saying this harms the new player base then the old. As much as I encourage players to explore and come to 0.0 and all that, maybe they shouldnt wander into areas they shouldnt.
Maybe the log out delay could be in 0.0 maybe. I could imagine a silly little mesg pop up saying.
"disconnecting comms? Captain there's hostiles running around! "
I dont know, I think its a exploit never the less and solo gankers or infamous alliances, which I wont troll and call out, are using the tactic more and more.
but yeah, I'm a common whiner lol
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Carnicx 1
LFC Lotka Volterra
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Posted - 2006.10.27 18:47:00 -
[17]
First off I am not an expert in programming so I might be assuming things to be easier than they actually are.
In my oppinion it should be enough to change the way the logged off pilots ship behave. As it is now it engages warp and becomes invulnerable. In the normal case a pilot would engage warp, but if he is scrambled before reaching warp speed he gets caught. Why not simply make the auto-warp-off to safespot when ctd work the same way?
Client crash or ctrl-q makes the ship instantly engage warp, but not rendering it invulnerable. Once at the safespot it behaves as per usual. If no aggro-timer it disapears, if aggro-timer it stays for the same time as today.
Now, this would still mean that pods are going to get away easier than usual, but not really different than you can do manually by spamming the 'warp-to' option over and over again.
This would of course cause some upset feeling when peole have a genuine ctd, but lets face it. The problem of people being lame and logging off to save their gear is a serious issue that seem to be escalating and little by little ruining the game. If this continues locking down a system will become impossible. Camping a gate will be useless, and most of the fighting will only take place when one side is certain of winning, but then the other side will just log off to negate it. The only 'good' thing about keeping the current system is that, if things keep going the way they are now, soon nobody will loose implants or expensive ships so more and more will be able to afford all the expensive toys. That would of course result in an extreem inflation in the market...initially. Once the majority have the ships they desire there will never be any need to buy replacements which in turn will make the prices drop. In the end ppl will stop producing stuff since there is no longer any profit in it.
*Speed Agression Surprise* |
Black Scorpio
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Posted - 2006.10.27 19:44:00 -
[18]
signed.
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Baraccas
Minmatar
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Posted - 2006.10.27 22:18:00 -
[19]
signed, I think this makes perfect sense
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rgreat
Gallente OEG
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Posted - 2006.10.28 00:03:00 -
[20]
signed
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HaulerWench
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Posted - 2006.10.28 12:19:00 -
[21]
signed
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.10.28 12:26:00 -
[22]
nerf logging off. I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |
Marneous Calgar
Caldari Dragons Of Redemption Veritas Immortalis
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Posted - 2006.10.28 12:29:00 -
[23]
Signed --------------------------------------------- The Dragon rides again apon the winds of time. |
Brother Theos
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Posted - 2006.10.28 12:33:00 -
[24]
/signed.
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Dou Maxwell
Dawn of a new Empire
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Posted - 2006.10.28 12:45:00 -
[25]
Signed
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.10.28 12:50:00 -
[26]
The invulnerability of someone, who quits the game or disconnects needs to go. He should stay there 15secs and if he's aggressed, it should trigger the pvp timer too. Noone needs to log-off just in the seconds, when he's about to be aggressed. If someone cdts, bad luck. He should log back in. It's already that way, if you cdt mid-combat. Bad luck. People, who really need to log out, should do it, where no enemy is around.
So, yes, nerf logging off.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.28 13:03:00 -
[27]
I would be happy if jumping/running into a bubble counted as PvP agro. That's 15 minutes to probe'em out.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Savesti Kyrsst
Minmatar Unity Star
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Posted - 2006.10.28 13:08:00 -
[28]
/signed
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Galifardeua
Gallente Completament Tarats
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Posted - 2006.10.28 15:37:00 -
[29]
Not signed The ones not doing bad things should not be punished for the ones being stupid cowards.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.10.28 16:29:00 -
[30]
It should be that if you log off in space your ship stays in the system 15mins, no matter if you have an aggression timer or not. If you want the security og logging off safely then it should be done in a station.
They also need to set it up that a person warps back to the spot the person went ld the first time, no matter how many times they quit out. What is happening now is people log out, log back in, log out.. etc. If they do this enough times they end up a long distance from where they first logged out and never go back to the point where they first logged off.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
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Ghitza
Backup Squad
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Posted - 2006.10.28 16:31:00 -
[31]
Signed.
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Orontes Ovasi
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Posted - 2006.10.28 17:21:00 -
[32]
signed |
Seiji Hannah
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Posted - 2006.10.28 17:31:00 -
[33]
/signed
An excellent idea.
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Liru Okami
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Posted - 2006.10.30 05:14:00 -
[34]
VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.30 08:40:00 -
[35]
/signed
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Bombcrater
DAB RAZOR Alliance
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Posted - 2006.10.30 09:39:00 -
[36]
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
It's easy for the system to tell the difference between a crash or disconnection and a log-off. When you close the client it should (and for all I know already does) send a message to the server indicating the user requested a logout.
A crash or lost connection means that message never gets sent and the server simply records a timed-out session, so...
/signed |
Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.30 11:27:00 -
[37]
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
NPC deaths have a reasonably high refund rate from what I hear. It's PvP deaths, even PoSes, you're unlikely to get back.
Either way, won't hurt NPCers much at all.
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putukas
Enterprise Estonia Veritas Immortalis
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Posted - 2006.10.30 12:03:00 -
[38]
Edited by: putukas on 30/10/2006 12:12:12 Edited by: putukas on 30/10/2006 12:11:13
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
i dont know what connection or PC you have. Im having ctd-s very rarely. Latetly tho i have relogged many times becouse my ship doesnt come out of the warp etc. Lag is just huge atm in eve. Hopefully it will be better after the big patche. Regarding to crashes and disconnections. First of all check your PC to be fully capable to run eve. Its nod CCP-s fault if you crash becouse your pc is full of trojas and spyware and viruses. And other players dont have to suffer becouse of this.
Many MMORPG-s have implemented this "delay log off" rule in their games, why not eve? Isnt it in WoW where you have to stay online if you are in combat? Otherwise your char just stay here and wait to be killed. I know there are some PVP regions or something...? Anyway wouldnt it be possible to make eve have something like this? For example you cant logoff safely in 0.0 space where your corp or alliance dont control the sov? Logoffski and logonski tactics would be gone forever. Sure if you are in empire making lvl4 missions and you happen to have crash its not such a big deal if your ship would be saved. But if you are in deep 0.0 and in territory of no friendly alliance or corp. You shouldnt be so safe to logoff there. Becouse you knew the risk losing ship while you entered the enemy territory so if you crash you crash, sh*t happens.
But tbh im getting sick of playing this game latetly. Lag is huge. Many palyers using exploits. My char specialization will be nerfed (not the main reason he has been nerfed before ) etc. I have played this game for 2 years and i loved it 3-6 months ago. Now it getting worse by day. PLEASE CCP FIX EVE-ONLINE once again. And make it playable once again....!!!
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Tizok Praetorian
FinFleet Lotka Volterra
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Posted - 2006.10.30 12:54:00 -
[39]
Signed
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Mortecai
No Quarter. Axiom Empire
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Posted - 2006.10.30 12:57:00 -
[40]
/signed
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Shadow Eagle
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Posted - 2006.10.30 13:33:00 -
[41]
people now just open People and places when they jump though a gate with bubbles so they e warp because of the lag they create with it
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Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.30 13:56:00 -
[42]
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
I've had my fair share of crashes but don't think i've ever lost a ship to rats while crashed.
In any case just make npc's release scrams if a player logs out and it's sorted.
It's PvP where this issue needs real action. -----
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Syrann
Caldari The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.10.30 14:28:00 -
[43]
/signed
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Liru Okami
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Posted - 2006.10.30 14:36:00 -
[44]
The point is people over do it with these complaints. if you only look at patches from a PVP and combat point of view (cough: Kali) than you dont realise the snowball effect this has on every one else.
I call it the universal principal of internet smacktardery. Normal person + internet + anonymity = total frelling jerk It was illustrated by pvp comics many months ago. But the point is still the same people will do things because they can. and there is no recource. The person that logs off in eve before combat flags starts will just move to yanking their modem cable or flicking the power on their router to avoid or escape. And penalizeing everyone for it is just a bad idea. What scares me about EVE is that the more things change the more it reminds me of "Ultima Online"
You installed a game then spent so long patching it that it was compleatly different by the time you got to play. every time CCP changes a fundamental element of the game they force you to play longer train more skills and readjust your (sometimes billion dollar) investment. to say nothing of money and time in the real world, I left eve for IRL reasons for a long time, when i got back my ships diddent fit or work with the moduals i had already installed on them. My drone bays shrunk and the skills i spent months training were all screwed with. Nothing made sence for the first month i was back, i had to relearn the game that i had come to be pretty good at.
Now before someone says "you have to adjust in eve like you adjust in life" that is a load of crap. you dont wake up one day and magicaly the physics of the world have been changed aginst your favor. no one swings a nerf bat and suddenly that ecact same car you own cant do what it did yesterday. Over Nerfing and frivilous delays just lead to fewer and fewer choices in the system. "cant use WCS any more fine log out.." progresses to "cant log any more, pull the plug" eventualy becomes "**** it i cant go outside "town" any more with out 5 friends and a battleship."
The "timer" question is a fundamental part of all mmo's, it's not something that gets overlooked in development it is ither there or not there for a reason. Just live with it.
If MMO's have tought me anything it's this. The rules of the "PK" 1 You are never so strong that someone wont screw with you 2 Theres always more of them 3 If the "PK" talks he is lying. 4 Min Maxing is their specialty, he "PK" stands to loose alot less than you do. 5 Antisocial/sociopathic behavior is the norm of internet games, your the "odd" one 6 If there is a exploit, they will use it. 7 The "PK" knows the fastest wat to kill you, and is spec'ed to resist the same. 9 No, there is no reason you were just killed. 10 There is no reasoning with the "PK"
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Vicious Phoenix
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Posted - 2006.10.30 14:53:00 -
[45]
Originally by: Bombcrater
Originally by: Liru Okami VERY BAD IDEA.
The moment this goes into effect there is going to be a flood of petitions saing "My computer crashed durring a fight and npc rats killed me, please refund my ship." Ive petitioned CCP myself after getting concorded for killing my own cargo container. The game is flawed and crashes now and then so instead of having to deal with the flood of complaints and all the extra work the delay dosen't exist.
It's easy for the system to tell the difference between a crash or disconnection and a log-off. When you close the client it should (and for all I know already does) send a message to the server indicating the user requested a logout.
A crash or lost connection means that message never gets sent and the server simply records a timed-out session, so...
/signed
Easy to tell the difference between logoff and crash, yes. But telling the difference between a genuine lost connection and someone unplugging their modem is impossible.
CFW (Certified Forum Warrior) I kill people ingame too. |
Coros
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.10.30 15:59:00 -
[46]
/signed
A simple and effective idea. Other MMO games do this already for precisely the same reasons. No idea why EVE doesn't.
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Earthan
Gallente GREY COUNCIL
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Posted - 2006.10.30 16:18:00 -
[47]
signed, and like somebody suggested, if you discoonect in warp bubble or warp scrmbled you saty there forver.
I know it hurts for those who crash , i crash to occasionaly, but its the best we can do. - A knight in space,war veteran,Grey Council military officer. Grey Council webpage
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Gort
Rampage Eternal Ka-Tet
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Posted - 2006.10.30 22:01:00 -
[48]
/signed
Low-tech sig: "When in doubt, empty the magazine." |
GrumpyCat
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Posted - 2006.10.31 00:11:00 -
[49]
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
I agree except for one exception, NPC warp scrams. Player scrams/bubbles should effect ships even if the player logs out.
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Ceratin
ClanKillers Dusk and Dawn
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Posted - 2006.10.31 00:33:00 -
[50]
Edited by: Ceratin on 31/10/2006 00:34:17 Theres a problem with this idea.. Empire Carebear xxx crashs while doing lvl4 mission in his navy raven, 15 sec delay causes ship to die before he logs back in because it doesnt warp out. Also would be certain death if u lag out during fleet battle (usually is already but i warp 50%~ of the times)
Would be hard to figure out which are real crashs and crtl+q's, and even they could, ppl would just start yanking out network cables etc instead
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.10.31 00:46:00 -
[51]
/signed
<3 |
Cosmic Flame
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Posted - 2006.10.31 01:44:00 -
[52]
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
2) Aggression timers should affect a ship even if the pilot is logged out.
3) Minimum time a ship should stay in space for any reason should be 100seconds.
Are you pulling people's chain or do you not pvp at all?
1) When a player logs off and his ship is scrambled, it STAYS SCRAMBLED.
2) When a player is engaged in combat, his ship stays 15 minutes in space even if he logs off. INCLUDING his pod.
3) Actually its 120secs AKA 2 minutes minimum
Do some actual combat and you will see its true. Or don't pull our chains |
Freyer
mega mining corporation Astral Wolves
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Posted - 2006.10.31 01:59:00 -
[53]
1) when a player logs off and they were scrambled, they warp away anyway. i can vouch for that. Tell me IÆm pretty |
Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.31 12:42:00 -
[54]
Originally by: Cosmic Flame
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
2) Aggression timers should affect a ship even if the pilot is logged out.
3) Minimum time a ship should stay in space for any reason should be 100seconds.
Are you pulling people's chain or do you not pvp at all?
1) When a player logs off and his ship is scrambled, it STAYS SCRAMBLED.
2) When a player is engaged in combat, his ship stays 15 minutes in space even if he logs off. INCLUDING his pod.
3) Actually its 120secs AKA 2 minutes minimum
Do some actual combat and you will see its true. Or don't pull our chains
??
Your wrong. I've regularly seen it all happen. -----
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Cosmic Flame
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Posted - 2006.10.31 12:59:00 -
[55]
Originally by: Ozzie Asrail
Originally by: Cosmic Flame
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always. Even if the player logs before the scram\bubble takes affect.
2) Aggression timers should affect a ship even if the pilot is logged out.
3) Minimum time a ship should stay in space for any reason should be 100seconds.
Are you pulling people's chain or do you not pvp at all?
1) When a player logs off and his ship is scrambled, it STAYS SCRAMBLED.
2) When a player is engaged in combat, his ship stays 15 minutes in space even if he logs off. INCLUDING his pod.
3) Actually its 120secs AKA 2 minutes minimum
Do some actual combat and you will see its true. Or don't pull our chains
??
Your wrong. I've regularly seen it all happen.
Maybe we are both wrong and both right. I've caught quite a few times ships who logoff after being aggroed. Probe, warp to, kill ship, probe pod, warp to, kill pod. Piece of cake. What is harder is to find a ship that logs off on the regular 2min timer. Not much time to probe him down and kill him.
Now, i won't go as far as to say that this always happens like this. I'm not sure if a player who logs off and back in to char selection screen won't make the ship dissappear or something. Or if for some reason it just doesn't always work this way. I have had cases where we can't kill a ship before it dissappears. Which means, if a player doesn't aggro himself, sometimes he gets the 2min countdown and not the 15min one OR he goes to the Char login screen which prolly makes his ship vanish.
But i assure you that the above mentioned is how its been working so far. I have seen the timers working, Ozzie. So what you were asking for is already in place in game. |
Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.31 13:04:00 -
[56]
Edited by: Deva Blackfire on 31/10/2006 13:06:31 Regular timer is 60 seconds.
Even if you accidentaly FIND him in 60 seconds and start shooting after that time passes he will disappear. Happy hunting.
And yes - CCP FIX THE ******* LOGOFF TIMER. AND FIX DICTOR SPHERES.
Its retarded that of 30 ppl i met in last 2 days ONLY TWO escaped in proper manner (instas, warping to midwarps etc). All 28 other LOGGED OFF. Some in spheres, some as soon as i entered local. Warped to belt to see NPCing raven warp off from belt after log off.
Yes those ravens are macroers, yes i'd remove 0,0 isk farmers BUT CCP doesnt let me do this cause of STUPID game mechanics that should be fixed AGES ago.
So maybe its time to really get non-consensual PVP in eve not some pasy "cant touch me" CTRL+Q button. Cause pure PVP MMOS already forced you to log off in SAFE place not smash ALT+F4/CTRL+Q to escape harm.
Whats more: new "probing system" is useless anyways because of log stuff. So what CCP gives me ability to scan safes in 30 seconds when in the sme time they increase ships HPs so i cant kill it in 10 (after warping) remaining seconds.
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Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.31 13:25:00 -
[57]
Cosmic - I know exactly how it's supposed to work. You obvoiusly havn't had enough PvP experience yourself since you've never seen the issues that have been described in this thread.
The problem is that the gameplay mechanics are buggged\exploited\different when a player disconencts or logs out BEFORE agression or WITHIN a bubble.
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John Grimm
The Taining corp Knights Of the Southerncross
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Posted - 2006.10.31 15:10:00 -
[58]
/NOT Signed!
I'm sorry that the PvPers & Pirates in Europe and North America can't kill a Lame Loggofski, but i live in Africa at the moment and i have 1-3 internet disconects per day, some last just a few mins, others hours or just a few seconds but the result is the same: My ship Enters Emergency Warp.
I've lost 2 Ravens to Belt Rats already, i haven't petitioned becouse it says in the rules that connection falier on the user side is not CCPs problem and i agree. I've also left roaming PvP/War gangs becouse i got left behind when i got disconected. Don't you think thats punishment enough. In some overloaded systems or systems that haven't seen any movment resently i normaly load 1mil KM from gate or in Emergency Warp already.
And i've got a 512Kbts ADSL conection. It's just that infrastructure here isn't that good and storms realy F*** Up the conections.
I'll be back i Europe next year, so to the Devs, if u planing to implement something like this, pls wait 6 mounths first.
"I have not failed, I've just found 10,000 ways that won't work" |
Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.31 15:24:00 -
[59]
Then its your problem. Want to fix it? Dont play MMOs at all. Atm there are abt 50-100 ppl who log off per one who gets random disconnect.
I also DO lose connection (abt 5-15 times per day) and i dont care abt it - have setups good enough so NPCs dont kill me.
You cant say that "because my connection sucks everyone shouldnt shoot at me" - and thats what you are doing.
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Alexial
Gallente Dusk and Dawn
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Posted - 2006.10.31 23:26:00 -
[60]
Edited by: Alexial on 31/10/2006 23:29:07 John; you should have petitioned it, ive had several battleships returned because of disconnect/no warp out issues in missions. Sure u dont get reimbursed for the disconnect/lag but if ur ship doesnt e-warp when its supposed to that becomes a claimable issue.
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Aphotic Raven
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Posted - 2006.11.03 08:14:00 -
[61]
Well if you petition it, CCP will clearly tell you they cannot do anything about when players choose to log off, it is their own choice. And this is fair enough, i think a 15 second rule would be good... but what about missions? and yes people do get DC'd if their net is being dodgy, if you're being wailed on by rats then waiting 15 seconds might be a bad bad thing, but on the other hand i can not explain the frustration at watching cruiser/hauler pilots warp to a gate and then suddenly losing lock as they mysteriously go offline and warp to nowhere, 1 particular hauler has done this to me time and time again. Perhaps a delay should not exist in deadspaces? or high sec? On 1 level 4 mission a raven almost got popped after the user DCed before his hardeners came on.... that would really suck ass. A solution is needed, but its not an easy problem
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Cosmic Flame
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Posted - 2006.11.03 11:34:00 -
[62]
Edited by: Cosmic Flame on 03/11/2006 11:34:28 You people don't seem to know how the game works.
1. Any time you logoff your ships STAYS IN SPACE FOR 2 FULL MINUTES!!! 2. IF you are aggroed from combat (pvp) then its 15 MINUTES!!!
Now, what i'm not sure about is, if you go to the login screen right after logging off, if the ship won't dissappear? But as far as i have been able to verify, it REMAINS IN SPACE until the timer is up.
Every and any time i crash or logoff and try to come back in my ship is ALWAYS in space, just warping around to points in space 1mil km away from each other. I have been held at a gate by mates ws me and the ship never dissappears before the 2 minutes. The problem is you people arent able to ws the target before it warps out. What i HAVE run into is situation where some1 in a BS logs off and we are unable to kill it before the 2mins are up. THAT could be something worth fixing, in other words, once he's shot at he gets the 15min timer instead of the 2 minute timer. |
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