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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.28 01:48:00 -
[1]
I just got my crow today. Got the standard fitting with light missiles, and it "works". Ive started training Missile Launcher Operation to lvl 5 and now I'm trying to decide on t2 rockets or missiles. My main concern is keeping my crazy overpriced crow out of NOS and webber range, so for most cases id want to be able to shoot at ~14km. So the builds as i seem them would be:
Rockets: Highs: 3x Rocket Launcher II (Have to wait until Kali to choose either Long Range or High Damage) Mids: 1xMWD, 1x 20k scram, 1x Small Cap Battery OR 1x ship scanner Lows: 2x CPR, and either another CPR (if i go ship scanner) or 1x BCU
Pretty strait forward: if my missile skills don't get my rocket range over 10km then i can use the ship scanner to look for enemy NOS or webber. I can drop the scanner for a Battery and BCU once I got skills correctly. I dont think I'll need a MAPC with Engineering lvl 4. I could probably also drop something in the 4th high slot. Good Rof from t2 launchers combined with the high damage rockets seems like it could *****most Destroyers/cruisers.
Missiles:
High: 3x Standard Missile Launcher 2 (Precision Lights) Mid: 1x MWD, 1x 20km Scram, 1x Small Cap Battery Lows: 2x CPR, 1x MAPC
Pretty strait forward, but the missiles will take longer to train for then the rockets. However precision lights seem like the best anti-frig (or anti inty) weapon I've seen (3000m/s explosion velocity, 20m explosion radius stock). While each missile would hit for a good amount (~150 with Precision kinetic Lights), the dps would just be bffft. I think i would be lucky to get a ROF of 9s with skills and t2.
So what should i do?
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LeMoose
The Collective Against ALL Authorities
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Posted - 2006.10.28 01:50:00 -
[2]
as i just said in another thread: some 20 mins ago i was in a crow and had 4% armor left after trying to tackle an axe raven for my gang... his drones bbqed me and i barley got out...i dont have a rep only plated crow
later i found a crow on gate, keep in mind that i had 4% armor and this was a honest 1on1 no other ships... i had rockets and he light missiles. i thought by self ahh **** it and fought him , after the fight i had 61% shield and i managed to pod him.
does this not shot the superiority of the rockets or not?
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LeMoose
The Collective Against ALL Authorities
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Posted - 2006.10.28 01:52:00 -
[3]
those are crap fits tbh
3x t2 rockets, x 75mm t2 with am ammo
t2 mwd, 20km , web
1 mapc, 200mm tungsten, a small rep or 2x plates. Pwns all intys 1on1
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.28 01:54:00 -
[4]
Edited by: PartyVaN on 28/10/2006 01:54:55 Which of the t2 rockets do you use? And what is your max range with them?
And would you reconsider any of that after the HP boost in kali?
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Imode
Band of Builders Inc. Firmus Ixion
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Posted - 2006.10.28 01:55:00 -
[5]
I don't even fly a crow, but I know rockets are winners. Not necessarily the tech 2 variants, but just the vanilla 1's with t2 launchers work well.
As is the case with all things however, the closer you get to a target, the greater your chance of being bbq'd, as rockets will take you well within nos range and deep within scramble and web range leaving you less chance of making it out with your ship if things start going south. ____________________________ Sig removed, lacks Eve-related content - Cortes |

LordSlay Them
Synergy. Imperial Republic Of the North
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Posted - 2006.10.28 02:10:00 -
[6]
go rockets dude...missles on a crow plain suck.....
It's great being Amarr isn't it.
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.10.28 02:16:00 -
[7]
If you want to kill other intys... rockets.
If you want to stay alive... Standards. ----- Move along, nothing to see here... |

Leon 026
Caldari Blood Inquisition Sani Khal'Vecna
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Posted - 2006.10.28 02:19:00 -
[8]
Missiles.
No matter how high your theoretical DPS, if you arent in range, your DPS is 0.
PS. This is purely when dogfighting other interceptors at high speeds. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.28 02:38:00 -
[9]
Edited by: PartyVaN on 28/10/2006 02:40:03 Okay for those who say missiles, would you mind posting some good setups then (if my missile setup isint good)?
Also what skills do you need to run at MWD, 20km Scram and webber without a battery or any CPR?
oh and I only have like 2 Million sp, but im willing to train for anything if its needed for a good setup.
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JustBlaze
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Posted - 2006.10.28 02:41:00 -
[10]
if ur guna use rockets use t1 rockets t2 rocket launchers and a nos cus those t2 rockets ruin intys
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2006.10.28 02:50:00 -
[11]
Originally by: PartyVaN Edited by: PartyVaN on 28/10/2006 02:40:03 Okay for those who say missiles, would you mind posting some good setups then (if my missile setup isint good)?
Also what skills do you need to run at MWD, 20km Scram and webber without a battery or any CPR?
oh and I only have like 2 Million sp, but im willing to train for anything if its needed for a good setup.
bolded that part cause I'm gonna reply to that... there's no way to run those permanently without batteries/CPRs, and even with them the MWD and 20km will take some damn good skills...
cytomatrix> Try sitting inside a big frickin ball filled up with glue and tubes stuck up your nose and your arse. Then compare RL and Eve. |

Leon 026
Caldari Blood Inquisition Sani Khal'Vecna
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Posted - 2006.10.28 03:02:00 -
[12]
Edited by: Leon 026 on 28/10/2006 03:04:32
Step 1 : Choose weapon system - Rockets or Light Missiles
Step 2 : Insert basic Crow med slots - MWD, 20km, ???
Step 3 : Test crow with MWD, 20km and MWD + 20km.
Step 4 : Adjust low slots accordingly to fully sustain MWD
Step 5 : Insert additional low slot to sustain 20km or increase speed.
If you're taking damage, then you're doing something wrong.
Once you get those basic fitting steps, all thats left is experience and refining your setup to suit YOU. Just because other people may say setup X is all uber, doesnt mean it'll work for you. Each pilot has their own style, and YOUR crow must be set up specifically to suit YOU.
Only crap setups are setups where using MWD results in cap failure or you're flying an interceptor like a tanked up Assault Frigate. At that point, you should ask yourself why you're flying an inty in the first place, and what role you attempt to accomplish. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.28 04:04:00 -
[13]
Edited by: PartyVaN on 28/10/2006 04:05:02
Originally by: Litus Arowar
Originally by: PartyVaN Edited by: PartyVaN on 28/10/2006 02:40:03 Okay for those who say missiles, would you mind posting some good setups then (if my missile setup isint good)?
Also what skills do you need to run at MWD, 20km Scram and webber without a battery or any CPR?
oh and I only have like 2 Million sp, but im willing to train for anything if its needed for a good setup.
bolded that part cause I'm gonna reply to that... there's no way to run those permanently without batteries/CPRs, and even with them the MWD and 20km will take some damn good skills...
Yea okay that was just in response to one of the first posters:
Originally by: LeMoose those are crap fits tbh
3x t2 rockets, x 75mm t2 with am ammo
t2 mwd, 20km , web
1 mapc, 200mm tungsten, a small rep or 2x plates. Pwns all intys 1on1
I dont see how you run a t2 MWD and a 20km scram without any CPRs or batteries, much less a 75mm, web and/or small rep.
But in terms of what I need, well, I don't really know what I'll be facing in the field. I'd mostly be playing as the tackler, but that doesn't mean I wouldn't come across other frigs and/or intys that i would end up having to fight against. I can run a MWD and 20k with 2x CPRs and a battery right now. I guess what i need to know is which works better as an in-general weapon: rockets or missiles? or does it not even work like that
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Areconus
Caldari Cereal Killerz Chimaera Pact
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Posted - 2006.10.28 04:24:00 -
[14]
Edited by: Areconus on 28/10/2006 04:25:51
Originally by: PartyVaN Edited by: PartyVaN on 28/10/2006 04:05:02
Originally by: Litus Arowar
Originally by: PartyVaN Edited by: PartyVaN on 28/10/2006 02:40:03 Okay for those who say missiles, would you mind posting some good setups then (if my missile setup isint good)?
Also what skills do you need to run at MWD, 20km Scram and webber without a battery or any CPR?
oh and I only have like 2 Million sp, but im willing to train for anything if its needed for a good setup.
bolded that part cause I'm gonna reply to that... there's no way to run those permanently without batteries/CPRs, and even with them the MWD and 20km will take some damn good skills...
Yea okay that was just in response to one of the first posters:
Originally by: LeMoose those are crap fits tbh
3x t2 rockets, x 75mm t2 with am ammo
t2 mwd, 20km , web
1 mapc, 200mm tungsten, a small rep or 2x plates. Pwns all intys 1on1
I dont see how you run a t2 MWD and a 20km scram without any CPRs or batteries, much less a 75mm, web and/or small rep.
But in terms of what I need, well, I don't really know what I'll be facing in the field. I'd mostly be playing as the tackler, but that doesn't mean I wouldn't come across other frigs and/or intys that i would end up having to fight against. I can run a MWD and 20k with 2x CPRs and a battery right now. I guess what i need to know is which works better as an in-general weapon: rockets or missiles? or does it not even work like that
You should be fitting:
HI Rocket Launcher II's
MED
MWD Web Scram(note this should NOT be a 20km scram. Not only can you close the gap from 20km to 7.5km, you are using rockets! They cannot fire that far anyways. And the 20km takes considerably more cap to use, and higher fitting constraints.
Lows
These slots can be varied a little more, maybe something like
Bcu nanos
other than that i dont really know
ordinarily i wouldnt put cprs on a caldari ship, but i guess since you arent using a booster, or dont have high capacitor skills...
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |

PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.28 04:53:00 -
[15]
My only problem with that is that if i get NOSed then i have to fly off, and if i get webbed, then i better hope they dont have a scram or I'm dead. I think with skills i can get rockets to shoot at least 10km. Maybe I'll figure it out myself like it was suggested.
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Lubricity
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Posted - 2006.10.28 05:59:00 -
[16]
Originally by: PartyVaN My only problem with that is that if i get NOSed then i have to fly off, and if i get webbed, then i better hope they dont have a scram or I'm dead. I think with skills i can get rockets to shoot at least 10km. Maybe I'll figure it out myself like it was suggested.
Max rocket flight distance without ship bonuses = 10125m Max rocket skills with Interceptors 5 in a crow = 15187.5m Level 4 Projection/Bombardment/Interceptors = 12348m
(Base velocity * skill bonus * ship bonus) * (Base flight time * skill bonus * ship bonus) = Max distance
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