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MidnightWyvern
Night Theifs
98
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Posted - 2015.04.12 17:06:11 -
[1] - Quote
During the Dust 514 roundtable at FanFest this year, CCP Rattati asked the community to come up with ways that the EVE lore could have more visibility in Dust.
This prompted me instead to think about what ways in which the presence of Dust players could have more visibility in EVE.
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
Quote:Service modules possibilities: market, corporation offices, player to player cloning services, ship insurance service defined by corporation (to aid with ship replacement programs), character customization. They will also take over the role of Customs Offices, if placed near planets. Finally, we are considering adding Interbus Shipping abilities, which could reduce logistic hassle for small volume of items to fit a ship, but at a specific cost: a NPC convoy would spawn and manually move to the destination, being highly susceptible to disruption from other player groups. We are also considering giving those a tax advantage next to NPC stations (either by increasing NPC taxes or having tax reductions on the player-made variations).
Using this same capability that CCP intends to introduce into EVE Online, when a Dust 514 player selects a battle, spawn his Personal Warbarge and have it fly to that planet to meet him.
Given how most Dust assets are made by Genolution, I would say the Warbarge should be the same, as this allows us to give it stats that wouldn't make sense otherwise via the combination of technology from many different sources.
The complete lack of offensive armament would be used as justification for the following: 1. VERY high shield recharge rate 2. VERY high shield resistances 3. EITHER Shuttle-like insta-warp OR some kind of "ECM Suite" that makes the ship impossible to lock combined with insta-warp 4. Very fast warp speeds
These ships would be effectively immune to attack from EVE players, but would serve as a constant reminder of the presence of Dust players in EVE.
Again, this has NO IMPACT whatsoever on Dust itself, and so requires no modification of the game on that end. It would obviously rely on the EVE art team producing a model for the Personal Warbarge.
Just an idea I had.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Lugh Crow-Slave
1040
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Posted - 2015.04.12 17:12:20 -
[2] - Quote
better plan
remove dust from eve so it can stop screwing with my FW
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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MidnightWyvern
Night Theifs
98
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Posted - 2015.04.12 17:16:31 -
[3] - Quote
Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW You are an excellent example of the worst kind of people who play this game.
If you aren't going to be constructive stop *****ing up threads.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Iroquoiss Pliskin
Hedion University Amarr Empire
243
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Posted - 2015.04.12 17:19:53 -
[4] - Quote
Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW
Tell me where the landlubbers touched you.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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MidnightWyvern
Night Theifs
98
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Posted - 2015.04.12 17:21:08 -
[5] - Quote
Iroquoiss Pliskin wrote:Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW Tell me where the landlubbers touched you. Exactly what I was thinking. XD
It's pretty clear CCP still doesn't know where they're going in reference to Dust 514 or Project Legion, but if they were to actually make the switch to Project Legion, what I suggested would still apply.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Nova Fox
Novafox Shipyards
4635
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Posted - 2015.04.12 17:22:51 -
[6] - Quote
MidnightWyvern wrote:Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW You are an excellent example of the worst kind of people who play this game. If you aren't going to be constructive stop *****ing up threads.
That's the problem he will think his comment was constructive.
Dust 514's CPM 1 Iron Wolf Saber
Eve mail me about Dust 514 issues.
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Lugh Crow-Slave
1040
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Posted - 2015.04.12 17:33:46 -
[7] - Quote
MidnightWyvern wrote:Iroquoiss Pliskin wrote:Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW Tell me where the landlubbers touched you. Exactly what I was thinking. XD It's pretty clear CCP still doesn't know where they're going in reference to Dust 514 or Project Legion, but if they were to actually make the switch to Project Legion, what I suggested would still apply.
the connection between eve and dust at this point is nothing but the remnants of when CCP tried to do something they just weren't up to similar to the CQ
all its serves in eve now is a way to get stupid amounts of LP and to have a random mach macing round undo the last 70+ minutes of work
had we gotten what we were promised with planetary installation like anti capital guns and upgrades.
hell even if they just made it so that FW pilots could hire mercs to attack planet X so there was some control over what planet was attacked it would be fine.
but as is it's a mechanic that eve does not benefit from
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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MidnightWyvern
Night Theifs
98
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Posted - 2015.04.12 18:13:00 -
[8] - Quote
Lugh Crow-Slave wrote:MidnightWyvern wrote:Iroquoiss Pliskin wrote:Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW Tell me where the landlubbers touched you. Exactly what I was thinking. XD It's pretty clear CCP still doesn't know where they're going in reference to Dust 514 or Project Legion, but if they were to actually make the switch to Project Legion, what I suggested would still apply. the connection between eve and dust at this point is nothing but the remnants of when CCP tried to do something they just weren't up to similar to the CQ all its serves in eve now is a way to get stupid amounts of LP and to have a random mach macing round undo the last 70+ minutes of work had we gotten what we were promised with planetary installation like anti capital guns and upgrades. hell even if they just made it so that FW pilots could hire mercs to attack planet X so there was some control over what planet was attacked it would be fine. but as is it's a mechanic that eve does not benefit from If you coordinate your actions in EVE with Dust players, you can actually capture systems much faster.
I apologize for snapping at you, as I thought you were going to just regurgitate the PC MASTER RACE line rather than presenting a valid argument.
Personally, I feel that FW isn't receiving enough developer attention in either game. There was talk of having faction-wide bonuses for FW system ownership before, but then FW just fell off CCP's radar again.
I want a system where EVE FW activity creates a list of attackable planets in Dust, allowing Dust players to be focused in areas that assist EVE, and providing a means to concentrate ships in those areas and lead to more fights EVE-side.
In addition, though, I want infantry players to be more visible in EVE than just a percentage bar in FW systems and a few high-sec systems where there are tons of then in Local.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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MidnightWyvern
Night Theifs incendia equus
98
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Posted - 2015.04.19 14:42:01 -
[9] - Quote
I forgot to post this before in response, but there's also the fact that Orbital Strikes currently drop 6000 LP per strike regardless of whether or not you hit anything.
A Coercer or Catalyst with 8 guns, warp core stabs, and hyperspatial velocity optimizers can make you a large amount of virtually risk-free LP. I got almost to 200k just doing a few hours a day occasionally during the recent Faction Warfare event in Dust.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Rapscallion Jones
Omnibus Solutions
83
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Posted - 2015.04.21 12:43:12 -
[10] - Quote
Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW
I get where you are coming from, although I don't think removing them entirely is necessary. How about giving us a way to make Dustbunnies (completely) invisible in local. Yes you can turn them off but they still clutter local with their convos. Let us turn that off entirely. At least this would minimize their impact on local in a crowded FW system. If that is not technically possible, how about a Space local and a Ground local?
As far as their impact on FW, it adds 'realism' to the game. As the USAF has proven time and again, you can successfully win an air war, pound the enemy into submission. But until you have boot on the ground there is no victory. |
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MidnightWyvern
Night Theifs incendia equus
102
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Posted - 2015.04.22 00:43:04 -
[11] - Quote
Rapscallion Jones wrote:Lugh Crow-Slave wrote:better plan
remove dust from eve so it can stop screwing with my FW I get where you are coming from, although I don't think removing them entirely is necessary. How about giving us a way to make Dustbunnies (completely) invisible in local. Yes you can turn them off but they still clutter local with their convos. Let us turn that off entirely. At least this would minimize their impact on local in a crowded FW system. If that is not technically possible, how about a Space local and a Ground local? As far as their impact on FW, it adds 'realism' to the game. As the USAF has proven time and again, you can successfully win an air war, pound the enemy into submission. But until you have boot on the ground there is no victory. Dust players don't change Local systems. Dust actually ignores what system you're deployed in entirely, which is something we've actually requested be changed over on the Dust Forums. The only Local you can ever have access to is the one randomly assigned to you based on your starter Corporation when you first make your character.
Right now we're starting up another thread on requesting that the new list-based system for selecting planets for Planetary Conquest be applied to Faction Warfare as well, because right now the big issue is FW in Dust runs on a queue system that just loads two teams of 16 up against each other as people come in. The Matchmaker isn't used, so who you end up facing and how the fight turns out is pretty much a total tossup right now. The only exception was the last week-long FW event where most of the high-tier players were running FW exclusively, resulting in pretty even matches.
This still doesn't fix the current problem of EVE players finding themselves at a disadvantage to capture a system they'd otherwise have because Dust keeps randomly dumping 2 squads of what is effectively Tech-II gear against a random mashup of people with Tech-1 gear.
Having a list-based selection of planets would at least allow us to better coordinate with players in EVE to be of assitance in capturing systems rather than an annoyance.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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