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Piotr Kosigan
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Posted - 2006.10.29 04:25:00 -
[1]
Design question- a) when gate guns in empire are supposed to fire on anyone fighting at a gate without a wardec (because they're in "Safe Space") and b) with the T2 upgrade, ships can sit outside of the gate guns' range and fire on ships at the gate,
c) I have to ask- why haven't gate guns been upgraded so that this is not possible? Isn't this against the whole idea of having gate guns in Empire?
As to how it relates to Kali, if I understand correctly, there is a 50% boost in HP's coming. This may allow players who cannot outrange the gate guns to exploit the HP advantage to do the same cowardly things.
So I'm asking, since the range exploit has been in game for a long time, are you abandoning Empire to the players who exploit the game rules to victimize people?
I don't like to put it like that, but there has been much time to fix the gate guns up to overcome the T2 advantage, so I think this is a fair way to put this question.
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Benglada
Finite Horizon
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Posted - 2006.10.29 04:29:00 -
[2]
its not safe space its less dangerous space =) ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Minsc
Gallente Phoenix Order
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Posted - 2006.10.29 06:03:00 -
[3]
Originally by: Benglada its not safe space its less dangerous space =)
Not to mention the WCS nerf that will decrease their range by 50% and raise their lock times by a large amount as well.
Originally by: Sharkbait please for the love of god read the dam stickies
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Kapitanleutnant Mei
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Posted - 2006.10.29 07:59:00 -
[4]
Originally by: Piotr Kosigan Design question....
exploit the HP advantage to do the same cowardly things....
So I'm asking, since the range exploit.... the players who exploit the game rules to victimize people?....
you've completely failed to understand the point of lowsec havn't you. people already camp the gates- all it needs is a few BS with cap boosters. having said that there is a valid point buried underneath the slime here. Unless the damage of gateguns is boosted gatecamping will become a lot easier than it is today
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Joey1
Caldari The Short Bus Squad The SUdden Death Squad
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Posted - 2006.10.29 10:39:00 -
[5]
Originally by: Kapitanleutnant Mei
Originally by: Piotr Kosigan Design question....
exploit the HP advantage to do the same cowardly things....
So I'm asking, since the range exploit.... the players who exploit the game rules to victimize people?....
you've completely failed to understand the point of lowsec havn't you. people already camp the gates- all it needs is a few BS with cap boosters. having said that there is a valid point buried underneath the slime here. Unless the damage of gateguns is boosted gatecamping will become a lot easier than it is today
As soon as you go into a system with a lower sec rate than 0.5 it becomes unsafe :) if you cant take the heat get out of the kitchen.
Gate guns as they stand work well myself i tank them for about 2 min when i camp but the fact that people can sit outside the range of the guns is not an exploit and is perfectly okay.
People moaning and groaning because they think they can go anywere is bad :) eve is much like reality in the sence that you arnt safe anywere and people find ways around things it isnt an exploit because it is within the basic game working for a range to be assigned to a gun (sentry), i could agree that some of the 0.4 systems could do with a upgrade to the guns. Less damage? more range? you have to take one away to gain one :) or its crappy
Fly safe
Joey1 The Sudden Death Squad [TSDS]
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Kirov VIII
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Posted - 2006.10.29 10:53:00 -
[6]
I'm sorry but there are some years sentry range = 250 or 300km.
Never, never camping gate !
Change range of 150 to 250km and increase the damage !!!
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Ricky Baby
Beagle Corp R0ADKILL
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Posted - 2006.10.29 11:28:00 -
[7]
Edited by: Ricky Baby on 29/10/2006 11:29:05 it is possibe (pre kali) to snipe at gates without the need for t2 ammo,
i have no problem with snipers, pirates who camp gates or pirates who run belts - its low sec its meant to be a dangerous place
in 1.0 to 0.5 - concord response in 0.4-0.1 Gate/station guns repond if hostile is within 150km of gate/station 0.0 nothing
stay where you feel safe nothings forcing you into lowsec
Edit: that said if infact you were shot in 0.5+ and the guy shooting didnt die - post a exploit petition -------------------------------------
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RoCkEt X
Caldari The Order of Chivalry
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Posted - 2006.10.29 12:14:00 -
[8]
Sentry guns:
All sentry guns and i mean all gate guns have an activation range of 150km. So as long as you agress outside 150km from the nearest sentry they wont shoot you.
HOWEVER. after you have fired your first shot, you can move inside 150km of the sentry guns, if you continue firing they wont do anything still. they will not wake up and shoot until u get within 75km of the sentries. so all you need to do is shoot 151km, then be able to shoot from 80km off a gate and do decent damage. Then u get pwnzored when the local alliance jumps in with 62 dreads and 102 carriers.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.10.29 15:04:00 -
[9]
give the guns 300km activation and optimal but dont raise the damage. the guns do pretty good damage so someone tanking them probally couldnt tank someone shooting back along with the guns.
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Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.10.29 17:06:00 -
[10]
Actually the hp increase may stop empire gate ganks almost entiurely. Most gate ganks are dependent of popping you before concord arrives. If you have enough HP that it's if not impossible, very difficult to do before concord arrival, then most of hte gankers will look elsewhere for thier entertainment... probably back to WCS greifing in 0.4.. wait, nvm... LOL
She's hunting you, pirate scum...
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Nostejio
Alektorophobia
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Posted - 2006.10.30 18:02:00 -
[11]
In empire, .5 and above, you get one shot to kill the hauler or whatever at the gate. After that you are jammed, forver until you die. You can't tank concord, not that I know of. Sentries have NOTHING to do with it, its 100% the alpha strike. But guess what, hps won't save you, nothing is stopping pirates from using multiple ships. There are still plenty of t1 haulers in empire that carry 2-5bil in minerals. Even if you used 20 ravens, you'd still proffit massievely if there's a drop.
Drones, when you get concorded, drones keep firing until you die. Drones cannot be jammed. More hps = longer before concord pwns you.
Trully there is no such thing as safe space.
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UclanChar
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Posted - 2006.10.30 20:08:00 -
[12]
Quote: Drones, when you get concorded, drones keep firing until you die. Drones cannot be jammed. More hps = longer before concord pwns you.
Trully there is no such thing as safe space.
Once you die would the kill still be assigned to you (i.e kill mail) after the drones finish the ship off because you loose your association with the drones.
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Red Ochre
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Posted - 2006.10.30 21:30:00 -
[13]
Gate guns!!! one shot, one kill sir!!
against anything.......... |
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