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DiuxDium
Black Omega Security The OSS
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Posted - 2006.11.19 04:30:00 -
[61]
Anyone who argues the drake isn't just another PvE ship now is lying through their teeth. That or has never fired a single missile in their life. Missiles are a drag in PvP. BE might disagree with me here, but their tactics requier an entire corp to work towards that 'tactic'. It's not something you get often in Fleet combat. When i'm told "Bring a sniper" and I show up with a raven, I'd expect to get funny looks. The day when my torps hit a target before it goes Poof, or Warps is one hell of a wierd day.
All that's needed is this. "Would you fly a drake into a PvP scenario where you're asked to do damage"
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BlackMoon Thrawn
the Organ Grinder and Company Ascendant Frontier
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Posted - 2006.11.19 04:41:00 -
[62]
Always hit = no wrecking or barely scratching
Reduced damage for smaller ships = reduced damage for smaller ships
Reduced damaged for fast moving targets = never having to worry about transversal
Kinetic damage bonus instead of general damage = only having 2 damage types to choose from(and one favored) Minmatar get 2 or 3 damages put together but that is only on t1 ammo and would be gladly traded for differnet bonuses to falloff I think.
Delay in damage = having to get into a much closer or furher range to get hits
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.19 05:55:00 -
[63]
Originally by: Benglada Edited by: Benglada on 19/11/2006 04:20:16 All damage specific bonus' need to be scrapped ASAP.
Edit:Including the ares bonus to thermel missiles.
Agreed.
Anyone who wants to tell me "oh yeah if you want kinetic only changed for the Drake/cerb/hawk/etc, then it has to change for all the other non-caldari missile ships", I have one thing to say:
Please /sign every thread you can find that suggest and supports the idea. I'd gladly see all missile damage bonuses become universal ones and not damage specific. Even on the bat**** insanely overpowered curse.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Xoduse
Beasts of Burden Veritas Immortalis
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Posted - 2006.11.19 08:52:00 -
[64]
Originally by: Malthros Zenobia
Originally by: Vicious Phoenix
Caldari are the only race who get a single damage-type for their bonuses.
/me points to thermal missile damage bonus on the broken Ares. ---------------------
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goodby4u
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Posted - 2006.11.19 09:09:00 -
[65]
Hey sakura,try switching to amarr and doing any kinetic damage with your main weapons,you dont get a bonus towards them but you can use any damage type from your missiles whereas us ammarrians would have to switch to projectile turrets to do the same thing.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.19 10:45:00 -
[66]
Originally by: HankMurphy
and your point is?
do you actually fly in combat? what all needs to happen for your transversal to be 0? -you flying directly towards or away from a stationary object -neither object is moving -both objects share the same trajectory and speed
what the hell kinda situation is this gonna be where suddenly the turrets are hitting and the missiles are not?
Well for starters we have most sniping situations, but I guess you havent tried that, otherwise if your target is trying to zig-zsg to get close to you, and your target is turning, your transversal speed will drop to close to 0, and if your have the brain-power, just activate your weapons.
But if you are more into running missions where these situations do not occur, well tough luck. But it would however explain why you keep lobbying and crying so much for the drake to stay in it's current useless state, you want to run missions with it, right?
If not, please explain why you are having such a hard time if the drake had it's tank nerfed, and was able to deal some damage closerange, because until now you haven't made a single argument, but rather just flame in these forums.
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Rastigan
Caldari Ars Caelestis Ascendant Frontier
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Posted - 2006.11.19 13:05:00 -
[67]
I guess all you Caladari guys quickly forget that Caldari isnt just a missile race.
The Harpy/Eagle/Vulture are the best sniping ships out there with a Caldari sniping BS coming out soon.
Yes missiles do gimped damage compared to hybrid and lasers, too bad those weapons
#1 Use cap (ah that helpless feeling, when a T2 nos boat just holds your blaster ship in place while you cant even fire back) #2 Have less defense vs ECM/tracking disruptors/Sensor dampeners.
That 1k DPS Megathron is ALWAYS going to do Kinetic/Thermal damage, its not TOO hard to stack up on those resists. Its not too strange of a coincidence that Kinetic/Thermal is Caldaris main bonus resist.
So you can use hybrids and do kinetic/thermal, switch out ammo and do kinetic/thermal, swap to T2 ammo and do kinetic/thermal... OR...
You can use kinetic missiles and do decent dps, or switch out to a different damage type and tailor your damage to your enemy.
I for one would F...ing love to have Explosive and EM hybrid ammo for a -50% DPS hit.
Please dont try to rationalize why Caldari ships fire kinetic missiles better, its just a game, why would a Caldari ship be able to fire a hybrid turret 50% farther than any other ship ?
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Crellion
Art of War Anarchy Empire
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Posted - 2006.11.19 14:23:00 -
[68]
Originally by: Siakel
Originally by: Futuri Although I agree that the kinetic damage bonus isn't as good as a generic dps bonus, changing 5% drone damage to 10% thermal drone damage is a boost not a nerf :p
There was never any 5% drone damage bonus. On any ship. What there was, was a +1 drone/level bonus. Which is the exact same as our current +10%. The Thermal damage that got changed would have been hugely nerfing their use of any other drones, as they'd lose a huge chunk of DPS from what they had previously, to what they'd have had after the change.
Actually the Ishtar does +5% DPS per level saddly. It was an ingenious stealth nerf that means that if you use medium drones or light drones (against appropriate targets) with Ishtar you do less DPS than a Vexor and Arbotrator a Pilrgrim a Curse or an Ishkur using the same drones.
The phenomenon is also called "CCP 4tl"
As to the OP: Yes +5% kinetic damage is a ridiculous bonus and the reason why Raven is the single useful tech I Caldari missle ship IMO. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Crellion
Art of War Anarchy Empire
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Posted - 2006.11.19 14:26:00 -
[69]
Originally by: Rastigan I guess all you Caladari guys quickly forget that Caldari isnt just a missile race.
The Harpy/Eagle/Vulture are the best sniping ships out there with a Caldari sniping BS coming out soon.
Yes missiles do gimped damage compared to hybrid and lasers, too bad those weapons
#1 Use cap (ah that helpless feeling, when a T2 nos boat just holds your blaster ship in place while you cant even fire back) #2 Have less defense vs ECM/tracking disruptors/Sensor dampeners.
That 1k DPS Megathron is ALWAYS going to do Kinetic/Thermal damage, its not TOO hard to stack up on those resists. Its not too strange of a coincidence that Kinetic/Thermal is Caldaris main bonus resist.
So you can use hybrids and do kinetic/thermal, switch out ammo and do kinetic/thermal, swap to T2 ammo and do kinetic/thermal... OR...
You can use kinetic missiles and do decent dps, or switch out to a different damage type and tailor your damage to your enemy.
I for one would F...ing love to have Explosive and EM hybrid ammo for a -50% DPS hit.
Please dont try to rationalize why Caldari ships fire kinetic missiles better, its just a game, why would a Caldari ship be able to fire a hybrid turret 50% farther than any other ship ?
I take your point of comparison with lasers and hybrids (with some salt oc because even with kinetic missles the Caldari ships still do a lot less DPS) but tell me now please about projectiles doing a lot more DPS than missles AND retaining that DPS no matter what damage type they use AND using no cap AND being fitted on ships that can dictate range 99% of the time...
There used to be a balance in EvE... then they hired Tux Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.19 16:51:00 -
[70]
Originally by: Crellion but tell me now please about projectiles doing a lot more DPS than missles AND retaining that DPS no matter what damage type they use
EMP M: 10 EM, 8 exp, 4 kin - 22 damage (100%) Phased Plasma M: 16 thermal, 4 kin - 18 damage (82%) Titan Sabot M: 12 kin, 6 exp - 18 damage (82%) Fusion M: 16 exp, 4 kin - 20 damage (91%)
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.19 17:56:00 -
[71]
Originally by: Aramendel
Originally by: Crellion but tell me now please about projectiles doing a lot more DPS than missles AND retaining that DPS no matter what damage type they use
EMP M: 10 EM, 8 exp, 4 kin - 22 damage (100%) Phased Plasma M: 16 thermal, 4 kin - 18 damage (82%) Titan Sabot M: 12 kin, 6 exp - 18 damage (82%) Fusion M: 16 exp, 4 kin - 20 damage (91%)
QOTSA: A breeding ground for smart people. <3
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Crellion
Art of War Anarchy Empire
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Posted - 2006.11.19 18:46:00 -
[72]
Originally by: Aramendel
Originally by: Crellion but tell me now please about projectiles doing a lot more DPS than missles AND retaining that DPS no matter what damage type they use
EMP M: 10 EM, 8 exp, 4 kin - 22 damage (100%) Phased Plasma M: 16 thermal, 4 kin - 18 damage (82%) Titan Sabot M: 12 kin, 6 exp - 18 damage (82%) Fusion M: 16 exp, 4 kin - 20 damage (91%)
ok thats balanced then innit
You guys dont play eve you play minmattar ... you are all roleplayers Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Nicocat
Caldari New Age Solutions
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Posted - 2006.11.20 20:28:00 -
[73]
Originally by: Aramendel
Originally by: Crellion but tell me now please about projectiles doing a lot more DPS than missles AND retaining that DPS no matter what damage type they use
EMP M: 10 EM, 8 exp, 4 kin - 22 damage (100%) Phased Plasma M: 16 thermal, 4 kin - 18 damage (82%) Titan Sabot M: 12 kin, 6 exp - 18 damage (82%) Fusion M: 16 exp, 4 kin - 20 damage (91%)
Sabot does that much damage? Huh. I thought it did less. *buys more to fend off T2 Minmatar ships* ----------------------------
Please don't try to troll in your signature -Eldo([email protected])
I tried? |
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