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Thread Statistics | Show CCP posts - 5 post(s) |
Horsefly
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.07 17:07:00 -
[1]
seems in the new dev blog forum thread that you will be able to make upto a 256 man gang. You just wont be able to assign a FC until somone has enough skills for that. that means noone will be able to give everyone there gang bonuses in the beginning. I personnally will like this idea now. I was kinda opposed to it before finding out that you can make a 256 man fleet in the begining just not have the cool stuff until you get the skills.
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Horsefly
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.08 15:13:00 -
[2]
ItĘs not a big secret out there to the people I run around with that I think the new gang setup is quite nice a good for a change to keep things from getting stale.
I have had fears of myself with very high leadership skills in game but donĘt like to lead fleets that I would have to step up and perform like some others in my alliance. I have given some thought to this and I donĘt think itĘs going to be a big problem right now.
Imagine this scenario.
Old Way:
FC warps you from gate to gate and tells you over teamspeak or chat channel who to target you target and go PEW PEW PEW. So on and so forth. Ideally the FC is the one warping you around cause he knows where to go.
New Way:
Dedicated Leadership Specialist (IE me in this case.) May or may not be the best FC. Has to take Fleet command role in game. The true FC is on TS or in chat channel. Preferable a wing or at least a squadron commander. The real FC tells the guy with the gang skills that were going to XYZ solar system. That guy (the one with the skills) warps the gang or "fleet" around like the FC says to. FC tells however TS or chat channel primary and secondary. So on and so forth. So basically the guy/gal with the skills needed for the Fleet command position now takes care of the target identification and gang movement for the FC.
Not sure if this helps but maybe if you look at it this way you may feel a bit better about the whole thing. If you train up the skills enough to be the fleet commander position honestly you are the type of person that will accept the responsibilities to help out your fleet commander.
Of course all the FC can continue to complain rather then try to find a solution and the advantages this system will provide for you. Hopefully this helps the Blob warfare I know everyone really hates.
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Horsefly
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.09 12:56:00 -
[3]
Heres how I'd break up the gang:
FC: Person with the best all around skills for the fleet ideally with all the basic leadership skills done.
WC1: All shield bonouses with the siege implant Everyone in this wing should be shield based WC2: All Armour bonouses with the Armour implant Everyone in this wing should be armour based
Then if you have the amount of people it should have a squad of information warfare or a wing of information warefare so your ecm is better And wait for it a skirmish wing for the fast people and tacklers.
I know it sounds kinda grand and all but I bet this is the more successfull fleet then the old way and some variation of this will be what the better alliances have.
I also remind you that the FRIGGIN REAL FC DOESNT HAVE TO BE THE INGAME FC.
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Horsefly
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.16 13:13:00 -
[4]
Originally by: Siobhan Ni
Originally by: Horsefly Heres how I'd break up the gang:
FC: Person with the best all around skills for the fleet ideally with all the basic leadership skills done.
WC1: All shield bonouses with the siege implant Everyone in this wing should be shield based WC2: All Armour bonouses with the Armour implant Everyone in this wing should be armour based
Then if you have the amount of people it should have a squad of information warfare or a wing of information warefare so your ecm is better And wait for it a skirmish wing for the fast people and tacklers.
I know it sounds kinda grand and all but I bet this is the more successfull fleet then the old way and some variation of this will be what the better alliances have.
I also remind you that the FRIGGIN REAL FC DOESNT HAVE TO BE THE INGAME FC.
Primary target Horsefly
Seriuosly though, all command ships are gonna be primary targets if the gang bonus is only effective within a grid. Don't like that bit at all.
As far as I know its not a grid its the solar system like now. But in any case I'm always primary as soon as they figure out I'm there. No biggy. Just means I gotta go to empire once again.
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