Noragen Neirfallas wrote:
Let me ask you a question. Do you have an idea to fix/replace the current system that would in any way improve things and help to drive conflict in the most populated area of space?
Step 1 would be slashing the activity based research and production fee's on Starbases to half that of the system they are in, while increasing the fees in station by around 50%. Anyone doing larger scale production should have very compelling reasons to do it out of a POS, not a station. Unlimited station slots was a terrible idea by my opinion.
Anyone who has subcontracted something out knows you get charged out the ass for their time, their experience, and everything they need to do to finish your job. There is nowhere near enough incentive to manufacture in a POS that can be attacked.
I also find POCO's largely ineffective as a conflict driver in highsec. If the suggested loss involved with either taking or defending a POCO is larger than the moderately-small amount of isk it produces, people tend to just cut their losses and let it be taken.
I would prefer POCO's be moved to a standalone structure or POS mod, that would enable the corp members of the owning corp to use POCO type effects across the constellation. Losing the structure would mean that people are then forced to launch the pickup rockets instead of shipping to a POCO or POCO replacement thing.
But frankly, if you wardec a corp and they want to go full yellow bellied coward and all drop corp and flee to the corner of the empires or take down their tower and roll it into a new corp, I feel completely uninterested in making them stop.
People like that don't magically htfu and start providing interesting content. They run away, or they stop playing. Since I considering them useful to the game if for no other reason than by providing CCP money to improve the things I do in game, supporting any system that ties them down or harshly penalizes them until they no longer want to play, in retaliation for not playing the game according to how you think is should be played (You in this case meaning any member of the highsec wardeccing, bumping, or ganking crowd) is not on my list of things to do.
I don't honestly consider the current system all that bad. You pick on the slow, the stupid, and the ones unwilling to put in effort, and the ones who are smarter, or faster, or just plain willing to take down their entire POS and put it back up again to dodge a wardec can mitigate the effects your war.