Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Drake Modain
Constructive Influence
|
Posted - 2006.11.02 22:52:00 -
[1]
So here's what I currently use (with roomy too)
We have 1 hauler account that can drive an ity 5 with 25.2k cargo with local hulls.
We have 1 apoc (that acct can also drive a cov but we use it to tank) uses 8 miner 2's and a decent tank to tank 0.0 spawns. (if the hulk can ever be set up to tank with the right skills this guy could switch to the covetor, but given our location in space the hulk's weak resists are weakest to the ones we have to fight unfortunatley)
We have 1 Hulk approaching 'maximized' stuff, just need some implants (there's 2 i hear that give 5% 1 more rare than others)
What I don't know/need to understand is the links. I've read in various threads/locations that you can actually get a 22.9 (or something)% mining bonus yield if someone in a battlecruiser with the right mind link implants is in the gang. That's a ridiculous boost. Referenced in the last couple posts in the mining guide you see them reference a mindlink.
So the questions are these:
1: Only a battlecruiser can equip said mindlinks yes? And said battlecruiser has to be ganged and (not docked) So could the 'hauler' account situationed in the belt or an ss until cans are full be used for this purpose? (see later question for modificationS)
This would mean he'd have to go dock, get hauler and pick up 25k cans when they're full...and I assume during dock times and can pickups you'd lose the bonus bla bla bla, not a real good solution
2: Is there ANY battlecruiser currently existing that can 'tank' the 0.0 spawns WITH all of the necessary implants/mind links for this huge bonus? If so I could put the BC out there to tank while boosting all those in gang, and wouldn't need a tank. If this works at all are you incapable of having any miner 2's running on the bc? this is probably wishful thinking and simply requires an 'extra account' to do this but I'm asking just in case.
3: I'm assumign I obviously can have no mindlinks in my hulk account, nor while driving the apoc, and I get the impression that mind links are implants that would replace the 5% bonus implants (x2) anyway so you wouldn't want them on your miner (assuming these bonuses all stack which it sounds like they do)
As you can see, this link thing reallyw asn't described very well at all in the guide, even in the later revised one since it now works. Any information on this would be useful...ie are there any truely ahrd core miners otu there that use the mind links to benefit or do you sipmly stick with the max me out 2 implants and everything else OTHER than links and save the links for when yer in a big corp mining thing?
|
Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.11.02 23:03:00 -
[2]
Use a ferox, with med nos you can run maybe 3 or 4 mining lasers and the link. You'll need near maxed out shield skills and engineering and energy management etc.
And the max bonus with the mindlink implant is 22.5% cycletime decrease.
--------------
Dang nabit |
Drake Modain
Constructive Influence
|
Posted - 2006.11.02 23:19:00 -
[3]
Well, then I have to figure out is the 22.5 or whatever bonus with all those ridiculously hard to train skills going to net enough additional ore on the hulk to make losing the extra 5 or so miner 2's on the apoc. Obviously this woudl be ridiculously useful for my gang mates when/if they ever joined me, hmm.
|
Drake Modain
Constructive Influence
|
Posted - 2006.11.02 23:20:00 -
[4]
I wonder if the new tech2 battlecruisers will be better for this at all.
|
Quutar
Caldari Uxor Infensus
|
Posted - 2006.11.02 23:32:00 -
[5]
Ferox 4 miner 2, 2 medium diminishing nos, 1 mining command link 2x small gistii a-type shield booster, three rat specific hardners PDSII in the low slots (and maybe RCU or CPU if your fitting skills are not high)
you can infinite tank every single belt rat I could find in the quickfit listing x3... and still run four miner IIs and the command link.
sonofabeachballbouncingmarymotherfiretrucker |
Futuri
Caldari
|
Posted - 2006.11.02 23:47:00 -
[6]
Originally by: Drake Modain I wonder if the new tech2 battlecruisers will be better for this at all.
Well, the Drake will tank better than the Ferox (1 more med slot), so yes
|
Futuri
Caldari
|
Posted - 2006.11.03 00:03:00 -
[7]
Here's a passive setup:
Mining Foreman Link - Crystal Optimization 2x Medium Diminishing Power System Drain I 4x Miner II
2x Large Shield Extender II 3x Hardener II
3x Shield Power Relay I 1x Co-Processor
9156 shield, 59.61/s - and 75+ resists
|
Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.11.03 01:47:00 -
[8]
Originally by: Futuri Edited by: Futuri on 03/11/2006 00:08:04 Here's a passive setup:
Mining Foreman Link - Crystal Optimization 2x Medium Diminishing Power System Drain I 4x Miner II
2x Large Shield Extender II 3x Hardener II
3x Shield Power Relay I 1x Co-Processor
9156 shield, 59.61/s - and 75+ resists
Also I think there are some implants that help with passive shield tanking
And what ship is that for? --------------
Dang nabit |
Futuri
Caldari
|
Posted - 2006.11.03 02:11:00 -
[9]
Edited by: Futuri on 03/11/2006 02:12:25
Originally by: Taaketa Frist And what ship is that for?
Sorry, it's a Ferox, thought it was obvious since everyone was suggesting to use it
|
Gavin Neltharek
|
Posted - 2006.11.03 06:58:00 -
[10]
Edited by: Gavin Neltharek on 03/11/2006 06:59:35 If you want a BS that can tank any 0.0 spawn with the mindlink as well as the mining lasers go witha Dominix. There's a setup description on what it needs to be literally indestructible in Halada's) miner guide.
Everything you need to know is right there! Happy hunting!
Edit with link: http://oldforums.eveonline.com/?a=topic&threadID=305662
|
|
Futuri
Caldari
|
Posted - 2006.11.03 14:48:00 -
[11]
The dominix is a battleship and thus can't fit gang modules. Only battlecruisers can.
|
Eth1
|
Posted - 2006.11.03 15:36:00 -
[12]
A hulk which using named shield repper, named hardeners for specific rats can easily tank 2-3 BS's plus 2 BC's for escort. But ship and equipments is going to cost about 850-900m. You believe that is worth that investment?
|
Trollin
|
Posted - 2006.11.04 06:08:00 -
[13]
obviously these ridiculously ridiculous implants and the other ridiculous links would make a ridiculous amount of ridiculous posts containing the word ridiculous.
|
Charok
|
Posted - 2006.11.04 19:10:00 -
[14]
Edited by: Charok on 04/11/2006 19:14:55 So Im in the same boat.
I mine with a corv and I am working on getting a hulk. My alt has 20 days left till I'm able to put my mind link implant in. I have a brutix with the gang mod on it and will be training up the tech 2 deep core modulated lasers.
I want to put together a setup that will let me tank 0.0 belts with my Brutix. I will have the hulk by the side of the brutix at all times and I dont need a persistant tank only enough for the 10 drones to kill the rats.
The setup has to have the gang mod on at all times and at least a 3 of the mining lasers that can be switched off while im fighting. I would rather have a full set of mining lasers. If at all posable I would like to use mining upgrades but this is not a requirement.
Any sugestions would be nice.
Edit: I dont mind training up skills to make a setup fit. if you can give me some ideas on the skills to head for. I have BC 4 planed and will likely train it up to 5 at some point. I also dont mind useing tech 2 items or drops in this setup as it will be my main ship for this char. If you think a command ship would be better let me know that with a setup for it.
Just remember I have to have good cap to use the gang link and lasers at the same time.
|
BoinKlasik
Eye of God Axiom Empire
|
Posted - 2006.11.04 19:59:00 -
[15]
The addition of a maxed out ganglink pilot w/ the mindlink plugged in requires at least 3 miners in hulks to make up for the ganglink pilot not being in a hulk himself. ie 3 hulks + 22.5% cycle = approx 4 hulks mining (the cycle time is closer to a 30% increase in yield) 4 hulks + no bonus = 4 hulks.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
|
Charok
|
Posted - 2006.11.04 21:09:00 -
[16]
Originally by: BoinKlasik The addition of a maxed out ganglink pilot w/ the mindlink plugged in requires at least 3 miners in hulks to make up for the ganglink pilot not being in a hulk himself. ie 3 hulks + 22.5% cycle = approx 4 hulks mining (the cycle time is closer to a 30% increase in yield) 4 hulks + no bonus = 4 hulks.
True, I chose to be a miner with a mineing helper on the side. I am part of a mining corp and end up with 3 barges and an asortment of other people mining on our outing and this is where I out shine a second miner. I am just about to the point of picking up a hulk for myself and one of the other miners is at the same point.
As our corp grows so will the usefullness of my skills. You also have to take into account the extra 5% yeild that I give to each and every pilot as they are all able to use 2 implants and get the bouns of a third.
Total yeild gain is 22.5% faster laser time, this makes a yeild gain of 29.03% Then 5% higher yeild from the mining forman skill (this can not be offset by saying each pilot can have a 5% boost, as any pilot that has access to the mining director should use a 5% direct yeild boost and get the extra 5% from the director).
Put these together and your looking at 35.48%
|
slabby
|
Posted - 2006.11.05 02:22:00 -
[17]
Edited by: slabby on 05/11/2006 02:24:05
Originally by: Taaketa Frist Use a ferox, with med nos you can run maybe 3 or 4 mining lasers and the link. You'll need near maxed out shield skills and engineering and energy management etc.
And the max bonus with the mindlink implant is 22.5% cycletime decrease.
you do get however a 10% bonus if you have mining foreman lvl 5
|
BoinKlasik
Eye of God Axiom Empire
|
Posted - 2006.11.05 05:01:00 -
[18]
Originally by: Charok
Originally by: BoinKlasik The addition of a maxed out ganglink pilot w/ the mindlink plugged in requires at least 3 miners in hulks to make up for the ganglink pilot not being in a hulk himself. ie 3 hulks + 22.5% cycle = approx 4 hulks mining (the cycle time is closer to a 30% increase in yield) 4 hulks + no bonus = 4 hulks.
True, I chose to be a miner with a mineing helper on the side. I am part of a mining corp and end up with 3 barges and an asortment of other people mining on our outing and this is where I out shine a second miner. I am just about to the point of picking up a hulk for myself and one of the other miners is at the same point.
As our corp grows so will the usefullness of my skills. You also have to take into account the extra 5% yeild that I give to each and every pilot as they are all able to use 2 implants and get the bouns of a third.
Total yeild gain is 22.5% faster laser time, this makes a yeild gain of 29.03% Then 5% higher yeild from the mining forman skill (this can not be offset by saying each pilot can have a 5% boost, as any pilot that has access to the mining director should use a 5% direct yeild boost and get the extra 5% from the director).
Put these together and your looking at 35.48%
you get 10% yield bonus from the skill not 5
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
|
Charok
|
Posted - 2006.11.06 15:17:00 -
[19]
Originally by: BoinKlasik
Originally by: Charok
Originally by: BoinKlasik The addition of a maxed out ganglink pilot w/ the mindlink plugged in requires at least 3 miners in hulks to make up for the ganglink pilot not being in a hulk himself. ie 3 hulks + 22.5% cycle = approx 4 hulks mining (the cycle time is closer to a 30% increase in yield) 4 hulks + no bonus = 4 hulks.
True, I chose to be a miner with a mineing helper on the side. I am part of a mining corp and end up with 3 barges and an asortment of other people mining on our outing and this is where I out shine a second miner. I am just about to the point of picking up a hulk for myself and one of the other miners is at the same point.
As our corp grows so will the usefullness of my skills. You also have to take into account the extra 5% yeild that I give to each and every pilot as they are all able to use 2 implants and get the bouns of a third.
Total yeild gain is 22.5% faster laser time, this makes a yeild gain of 29.03% Then 5% higher yeild from the mining forman skill (this can not be offset by saying each pilot can have a 5% boost, as any pilot that has access to the mining director should use a 5% direct yeild boost and get the extra 5% from the director).
Put these together and your looking at 35.48%
you get 10% yield bonus from the skill not 5
I relize its 10% What I was talking about is the 5% extra I get from the mind link. Guess I didn't make that so clear.
|
Nvali
Ars Caelestis Ascendant Frontier
|
Posted - 2006.11.09 21:08:00 -
[20]
Edited by: Nvali on 09/11/2006 21:08:51 Carriers can fit links as well. If you're gonna go all-out with crazy tanks, might as well tank the belt with a carrier. :) Many Ferox fits run out of cap or CPU (links take cap to run). Consider switching to XeCL lasers instead of miner ii to solve cpu/cap problems.
---
|
|
Duradam
Black List Knights Of the Southerncross
|
Posted - 2006.11.09 23:53:00 -
[21]
One of the mining implants was report to have a stacking issue with mining foreman skill, and causing implant wearers to loose out on 5% yeild as compared to those without the implant, but with the link mod active in gang.
The other implant works as advertised, and I'm afraid I don't know which one has the bug, but I'll look for the posts about it.
|
Miranda Duvall
Gallente OPM Holdings
|
Posted - 2006.11.10 00:31:00 -
[22]
Edited by: Miranda Duvall on 10/11/2006 00:35:48 Try a (fleet) command ship, it tanks better then a BS and can fit 3 links. 2 of the 3 mining links will help (laser opt. and drone coord.) and you can fit a siege link as a third, giving your gangmates better shieldtanks. I suggest a Vulture, you can have 4 mining lasers on it besides the 3 links, plus it can deploy 5 mining drones, plus it shieldtanks (you were fitting the SIEGE link, right?), plus having a shieldtank will keep your lows free for expanders/CPU's.
The mindlink (the implant) will also help, but it goes into implant slot 10, same as one of the +5% mining hardwire. It will give you more bonus then said hardwire tho, plus all your gangmates get that bonus too.
One thing to keep in mind: in Kali gangs will work differently, you will need to train the wing command skills as well, and only commanders will give gang bonus to their gang (from skills, links and mindlinks, read up on it in the Kali forum).
Hope this helps Miranda
skills top 20 My skill list |
Wiggy69
5punkorp Interstellar Starbase Syndicate
|
Posted - 2006.11.10 11:53:00 -
[23]
This Prophecy seup should do you well, only as a tank/mining bonus ship but I reckon you could tank a Dual 1.1mil Sansha BS spawn with this -
4 x Heavy Pulse Laser II 2 x E50 Nos 1 x Mining Foreman Link - Crystal Optimisation
3 x Cap Recharger II
1 x Medium Armor Repairer II 1 x Capacitor Power Relay 1 x EANM II 1 x Armor EM Hardener II 2 x Armor Thermic Hardener II
This will have 89.7% EM and 91.3% Therm resists with level 4 Armor Compensation Skills, and the ability to permarep with level 4 cap skills. I'd also recommend getting Mechanic, Repair Systems and Hull Upgrades to level 5. -----
Wiggy's Bad Spelling and Grammar Complaints Department |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2006.11.10 15:26:00 -
[24]
A Ferox with that tank should do it. It should easily replace the Apoc.
One thing you will have to calculate though. Is whether the loss of 3 mining lasers in the Apoc > Ferox, is made up by the bonus that the gang mod provides. In small gangs, it's unlikely.
What I do the rest of the time - Vote for a Jita bypass! |
Charok
|
Posted - 2006.11.10 15:44:00 -
[25]
Originally by: Miranda Duvall Edited by: Miranda Duvall on 10/11/2006 00:35:48 Try a (fleet) command ship, it tanks better then a BS and can fit 3 links. 2 of the 3 mining links will help (laser opt. and drone coord.) and you can fit a siege link as a third, giving your gangmates better shieldtanks. I suggest a Vulture, you can have 4 mining lasers on it besides the 3 links, plus it can deploy 5 mining drones, plus it shieldtanks (you were fitting the SIEGE link, right?), plus having a shieldtank will keep your lows free for expanders/CPU's.
The mindlink (the implant) will also help, but it goes into implant slot 10, same as one of the +5% mining hardwire. It will give you more bonus then said hardwire tho, plus all your gangmates get that bonus too.
One thing to keep in mind: in Kali gangs will work differently, you will need to train the wing command skills as well, and only commanders will give gang bonus to their gang (from skills, links and mindlinks, read up on it in the Kali forum).
Hope this helps Miranda
I was going to get an Eos, I dont have the skills to get the ship you mentioned. I know its a armor tank and I will train both armor and shield tanking skills.
Any advice on how to fit the Eos?
|
Miranda Duvall
Gallente OPM Holdings
|
Posted - 2006.11.10 16:24:00 -
[26]
Eos will do just as well, but it being an armor tank, that takes away your low slots, and that takes away your effective ability to help mining. On the other hand: fit it with a tank in low, cap rechargers in mid (to keep those links plus tank running), and guns in the highs left over after fitting the links. Maybe even a command processor in mid, to fit a 4th link (more armor/shield tank links?) This way you wont help directly with the mining, but you WILL help with defense
skills top 20 My skill list |
Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.11.11 02:40:00 -
[27]
Originally by: BoinKlasik The addition of a maxed out ganglink pilot w/ the mindlink plugged in requires at least 3 miners in hulks to make up for the ganglink pilot not being in a hulk himself. ie 3 hulks + 22.5% cycle = approx 4 hulks mining (the cycle time is closer to a 30% increase in yield) 4 hulks + no bonus = 4 hulks.
Run 6 MDCMs and the appropriate crystals on the battlecruiser and the math is a bit different.
--- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
MsVanessa
|
Posted - 2006.11.15 22:06:00 -
[28]
All these posts and still no-one has corrected the bonus for the mining foreman mindlink.
Assuming skills PLUS the mindlink Mining Foreman V Mining Director V Squadron Command V While operating the laser optimization gang link.
+15% yield -22.5% cycle time
I do this for our corp, so I've verified these #s.
For ice mining, you dont get a yield bonus, you just get the cycle time reduction.
|
slabby
|
Posted - 2006.11.15 23:00:00 -
[29]
wasn't the mining bonus on the mining foreman mindlink in need of fixing as in it didn't give the yield bonus?
|
MsVanessa
|
Posted - 2006.11.16 03:22:00 -
[30]
Read the bit in my post where I said I verified the #s.
The mining foreman mindlink and gang links work fine right now.
when you max your skills you will get
+15% yield (just being in gang) -22.5% cycle time (with gang link on)
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |