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Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.11.04 21:14:00 -
[1]
Are rigs seeded at all or are thye just not seeded in 0.0 atm? --- Eris Discordia is miiiiiine |
Butter Dog
The Dead Miners Society
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Posted - 2006.11.04 21:26:00 -
[2]
you can buy the BPO's and 'ingredients' on the market, and make them
they are amazing, actually
30% more armor rep per cycle ftw :)
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Eldo Davip
Forum Moderator Interstellar Services Department
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Posted - 2006.11.04 21:29:00 -
[3]
please goto FD-MLJ you should find the stuff there.
___
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Mesasone
Gallente Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2006.11.04 22:38:00 -
[4]
Originally by: Butter Dog you can buy the BPO's and 'ingredients' on the market, and make them
they are amazing, actually
30% more armor rep per cycle ftw :)
They haven't struck me as being particularly amazing, the hybrid efficency rig for example, brought my rof on heavy neutron IIs down from 3.03s to 2.95s. I'm not exactly sure how the math works, but that hardly seems like a 10% increase in rate of fire. The hybrid potency had much the same effect.
It's great not being Amarr, ain't it? |
Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.11.04 22:40:00 -
[5]
Originally by: Butter Dog you can buy the BPO's and 'ingredients' on the market, and make them
they are amazing, actually
30% more armor rep per cycle ftw :)
ok thnx, now my myrmidion will own my freinds drake twice as fast muahahah --- Eris Discordia is miiiiiine |
Butter Dog
The Dead Miners Society
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Posted - 2006.11.04 23:19:00 -
[6]
Originally by: Mesasone
Originally by: Butter Dog you can buy the BPO's and 'ingredients' on the market, and make them
they are amazing, actually
30% more armor rep per cycle ftw :)
They haven't struck me as being particularly amazing, the hybrid efficency rig for example, brought my rof on heavy neutron IIs down from 3.03s to 2.95s. I'm not exactly sure how the math works, but that hardly seems like a 10% increase in rate of fire. The hybrid potency had much the same effect.
yes I'd love to know how the stacking actually worked
I fitted a 20% kinetic resist rig and got the equivilent of 12%.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.04 23:23:00 -
[7]
Originally by: Butter Dog
Originally by: Mesasone
Originally by: Butter Dog you can buy the BPO's and 'ingredients' on the market, and make them
they are amazing, actually
30% more armor rep per cycle ftw :)
They haven't struck me as being particularly amazing, the hybrid efficency rig for example, brought my rof on heavy neutron IIs down from 3.03s to 2.95s. I'm not exactly sure how the math works, but that hardly seems like a 10% increase in rate of fire. The hybrid potency had much the same effect.
yes I'd love to know how the stacking actually worked
I fitted a 20% kinetic resist rig and got the equivilent of 12%.
12% bonus or 12% straight up?
Just like 25% all armor bonuses takes EM from 60 to 70 and not 60 to 85.
If you fit a 20% kenetic resist shield rig your resists will go from 40% to 52%, because 20% of 60[the remaining damage] is 12. I.E. you get 20% no matter what your resists are when you fit it.
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Rashi Nerha
Gallente WMD Special Forces
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Posted - 2006.11.05 01:14:00 -
[8]
Told ya Butter :)
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gfldex
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Posted - 2006.11.05 02:23:00 -
[9]
Originally by: Mesasone
They haven't struck me as being particularly amazing, the hybrid efficency rig for example, brought my rof on heavy neutron IIs down from 3.03s to 2.95s. I'm not exactly sure how the math works, but that hardly seems like a 10% increase in rate of fire. The hybrid potency had much the same effect.
There seams to be a stacking penalty to damage mods. The same does not apply to repair bonus rigs on ships with repair bonus. So the whole game is shifted from ganks to tanks even more. -- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Faricar
Caldari Infinite Innovations Astral Wolves
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Posted - 2006.11.05 10:35:00 -
[10]
Edited by: Faricar on 05/11/2006 10:37:00 Edited by: Faricar on 05/11/2006 10:36:32
Originally by: Goumindong
Originally by: Butter Dog
Originally by: Mesasone
Originally by: Butter Dog you can buy the BPO's and 'ingredients' on the market, and make them
they are amazing, actually
30% more armor rep per cycle ftw :)
They haven't struck me as being particularly amazing, the hybrid efficency rig for example, brought my rof on heavy neutron IIs down from 3.03s to 2.95s. I'm not exactly sure how the math works, but that hardly seems like a 10% increase in rate of fire. The hybrid potency had much the same effect.
yes I'd love to know how the stacking actually worked
I fitted a 20% kinetic resist rig and got the equivilent of 12%.
12% bonus or 12% straight up?
Just like 25% all armor bonuses takes EM from 60 to 70 and not 60 to 85.
If you fit a 20% kenetic resist shield rig your resists will go from 40% to 52%, because 20% of 60[the remaining damage] is 12. I.E. you get 20% no matter what your resists are when you fit it.
The resistance stacking bonuses are easy to work out... if you already have 50% reistance for EM lets say then if you add a 20% resistance amp then you will only get 10% because it is 50%same goes if you add another 20% after that you have to work out 40% of 20% and then thats the ammount of resistance you get. (8%)
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Aion Amarra
Minmatar ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.05 11:06:00 -
[11]
Originally by: Faricar The resistance stacking bonuses are easy to work out... if you already have 50% reistance for EM lets say then if you add a 20% resistance amp then you will only get 10% because it is 50%same goes if you add another 20% after that you have to work out 40% of 20% and then thats the ammount of resistance you get. (8%)
Firstly, I don't get why you are repeating exactly what Goumindong said. While quoting him, no less. In addition, Butter Dog **** well knows how resistance stacking works. When he says the EQUIVALENT of 12%, I assume he means just that.
What I'd like to know, though, is if those rigs (both hybrid efficiency and the resist ones) were tested with any damage mods/armor resist mods on, or without them? As in, do rigs have their own stacking penalty, or are they affected by mods? ________ Capitalization is the difference between "I helped my uncle Jack off his horse." and "I helped my uncle jack off his horse."
Help the horses, make proper use of that shift button. |
Mesasone
Gallente Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2006.11.05 15:14:00 -
[12]
Originally by: gfldex There seams to be a stacking penalty to damage mods. The same does not apply to repair bonus rigs on ships with repair bonus. So the whole game is shifted from ganks to tanks even more.
Interesting, I guess the good news is that you can build a damage mod into virtually any ship now and free up a low slot. The bad news is, well, the stacking penalty :(
While I understand CCP wants to lengthen combat and reduce the amount of 'ganking' going on, I don't think they should remove it altogether - although they virtually have from what I can tell. It's too bad that gank set ups are no longer viable, I always liked their spot in the risk vs reward paradigm, although in the past I don't think there has been enough risk to them.
It's great not being Amarr, ain't it? |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2006.11.05 15:49:00 -
[13]
Originally by: Aion Amarra What I'd like to know, though, is if those rigs (both hybrid efficiency and the resist ones) were tested with any damage mods/armor resist mods on, or without them? As in, do rigs have their own stacking penalty, or are they affected by mods?
When I asked Tuxford some time back, he said that Rigs get stacking nerfed against each other, but not against modules. And modules get stacking nerfed against each other, but not against Rigs.
I haven't been on the test server though, so I haven't been able to confirm it.
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Mr Banzai
Caldari PsiCorp
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Posted - 2006.11.05 22:21:00 -
[14]
Right now rigs are working on the same penalty with regular modules. I.e. when i installed ROF and damage rigs in a ship which already had couple BCS, the bonus was miniscule. I don't know if this is intended, but to me personally separate penalties make much more sense. Can only hope that it's some test glitch ;)
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2006.11.05 22:26:00 -
[15]
Quick, bug report it and claim a Dev said it should work different!
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