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Thread Statistics | Show CCP posts - 33 post(s) |

Mister Ripley
Tribal Liberation Force Minmatar Republic
23
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Posted - 2015.05.25 13:41:21 -
[151] - Quote
Dangeresque Too wrote:Primary This Rifter wrote:Once this hits TQ people are going to be upset.
They probably won't leave the game over it, but it'll certainly contribute to their distrust and irritation with CCP for screwing with yet more things that aren't broken. Just think they were just about to actually push this to TQ last patch but pulled it at the last second... thank goodness. But then they put it right back up saying that we the players just needed to take more time to get used to them because there was nothing wrong with the new ones. But they will be a full success. Metrics will show 100% usage! Even when they make them optional, they will probably make the new ones as default and therefore have a much higher useage than the old ones => op success. |

Arla Sarain
455
|
Posted - 2015.05.25 22:21:23 -
[152] - Quote
I think the insides should be full.
When the borders are bright and something inside is pale, there is a lot of noise. |

Vic Jefferson
The Greater Goon Clockwork Pineapple
307
|
Posted - 2015.05.26 05:03:54 -
[153] - Quote
Primary This Rifter wrote:Dangeresque Too wrote:Primary This Rifter wrote:Honestly this **** looks like busywork.
What's even the point of doing this? It seems like you're just changing things for the sake of changing them at this point. Stop. Yup, and when you take into account the complete lack of any honest consideration for any of the feedback its even moreso looking like they are just doing this to give a team something to do and to heck with what the people that use it have to say. What was the huge outcry that deemed the old brackets so unusable that they felt the need to justify all this? Once this hits TQ people are going to be upset. They probably won't leave the game over it, but it'll certainly contribute to their distrust and irritation with CCP for screwing with yet more things that aren't broken.
I have to agree entirely here. Same goes for the new map. I completely see where you are trying to make a more modern, stronger game, and it is appreciated entirely.
However, you really have to consider how much of this game players actually teach to other or new players. Basically, the veterans have to be happy with a feature first and foremost - remember we are teaching the new players what we know, about brackets, how to use the map, how to read in a grid and make decisions. I would be very curious, say, if you released metrics on the usage of the new map; I had to turn the thing off to be able to scan properly, and set up routes. Which in turn, if a new player asks how to do things, I will say, turn that new shiny thing off, I can't show you any of the underlying function under all that flash.
Same applies here really. If there was a button to turn this off when it goes live, I would literally PAY for the ability to turn the new thing off permanently. It is imperative that the people who play the game, day in and day out, are happy with the feature more than new blood, as the only way new blood sticks with this game is from older players holding their hand for a good while, with some exceptions.
It's not just backlash because we have had it a certain way for a while either. Like the changes to Dscan were MARVELOUS, I don't think a single person could have take an issue with making that extremely more functional just by adding a more informative slider, while not mucking with the original functionality. New features did not actually interfere with an established thing. Here, they still do.
The changes to overview customization are another great new feature; they really didn't cause more than a hiccup for a day and everyone was sorted. Notifications are good too, because you can turn them off. Please let us turn these icons OFF and have it be normal. PLEASE.
Give us an option and let the usage statistics do the talking.
Vote Vic Jefferson for CSM X
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Castelo Selva
Forcas armadas DARKNESS.
74
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Posted - 2015.05.26 13:16:03 -
[154] - Quote
I still like that propose (http://go-dl1.eve-files.com/media/1505/NoUTVmZ3.png) more than the original one. Again, thank you for your collaboration Lyta Jhonson. There is a clear sense on progression and the shapes are easy to visualize, even in with high resolution. I hope CCP approve that idea.
For the record, I would like an option to scale the overview only. That way I will be able to read the overview even with high resolutions without getting to close of the screen.
Also, I do not know if this is possible, I think the best way to do this new brackets change are turn it in an optional feature and give the players the ability to choose between the old and new types. That way every audience will be pleased and the new icons will get some real test.
Castelo |

Dessie Arbosa
V.L.A.S.T. V.L.A.S.T
0
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Posted - 2015.05.26 19:04:50 -
[155] - Quote
Hi there,
as for the new NPCs icons , that are still in Test Server ( for now ) - personally me, I cannot differ them. They look so much the same, just.. little not good looking, I rather prefer the old ones.
Maybe make any new icons with letters? For example - frigate - with F instead of icon, C for cruiser , BC - battlecruiser and probably BPS for battleship. Or maybe same symbol ( circle ) for all of them but lesser or bigger....it would be much better than these icons, really!
Greets from me:) |

Pak Narhoo
Splinter Foundation
1658
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Posted - 2015.05.27 11:06:34 -
[156] - Quote
L'erwonees D'arthiva wrote:Awsome, now i'll need a magnifying glass on my screen, and the chart right next to it to know what i'm looking at.
Couldn't have said it better. Nice tiny icons if you have zero eye sight trouble, if you do have...
/slowly walks away shaking disappointed his head... |

Tipa Riot
Federal Navy Academy Gallente Federation
437
|
Posted - 2015.05.28 14:51:46 -
[157] - Quote
In general, the icons are too busy / detailed in some cases (e.g. beacon icon, drones). The details distract from the relevant things, make it difficult to track things when lot of those busy icons are grouped together on field. Sometimes less is more, less detail/art more iconic, more abstract would be better IMO.
I'm my own NPC alt.
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Jeven HouseBenyo
Baron and Serpent Productions
39
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Posted - 2015.05.28 22:19:00 -
[158] - Quote
On the new icons currently loaded up on Sisi.
Good points: 1. Liking the new icons for things like asteroids, ice, mining/industry items, nuthin' but luv. 2. No real complaints with gate, NPC bases, stationary big objects. 3. Beacons, locations such as Jove Observatory, liking them. Make sense to my eyeballs and brainz.
Not so good points: 1. Wrecks are a wreck. Cluttered and couldn't tell if there was loot inside or just salvage it. 2. Ship icons. Umm... A combo of cluttered, sizes don't give the quick 0.5 sec warning of what's incoming, I'll feel very sorry for anyone playing on a smaller screen as they won't be able to see what ship type is what by it's overview icon. 3. Mobile Depot has 2 issues. One, it looks like a Space Invader, and when around other structures and/or ships, easily lost in the mix. 4. At a quick glance, couldn't tell a capsule from a anchored container near a station. Not good, I only have 4 eyes to view with and can't afford another set.
So overall, some very clean and understandable, great improvement. Others could use some clutter removal and/or redesign for clarification on General Overview, where most R00kies tend to hang out.
>Jeven
Blonde brain cramp moment. If a Mobile Object used to be referred to as a MoB, does that makes Stationary Objects SoBs?
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
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Tyler Spike
BAZINGA.
0
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Posted - 2015.05.29 07:16:16 -
[159] - Quote
Please fill player icons.We can't see any brackets in battle. http://i.imgur.com/BABmlnP.jpg I like CCP Arrow's filled player icons style and '' +'' marked NPC icons.
Citation UI MODERNIZATION - ICON STRATEGY: ''Once we had iterated on the Ship Groups we wanted to also tackle NPC ships and make them consistent so that all ship groups would have the same base look. We re-authored all icons tied to NPCs, making them visually consistent with player ships with an added GÇÿ+GÇÖ icon in the upper-right corner to identify NPC ships specifically. This was to address the fact that some NPCs can be neutral and are therefore displayed in the same white color as player ships but also to ensure that we are not using color as the primary method of identification but rather as a secondary emphasis. This is part of our ongoing mission to use shapes as the primary way of identifying UI objects, which should cater specifically well to those with color blindness, but is also simply a proven preferred way for all humans to store information.'' |

Amak Boma
Dragon Factory
111
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Posted - 2015.05.29 08:26:06 -
[160] - Quote
should be tweaked to be better visible and understandable - ships icon on overview just tweak shape to easier identify it right now pods almost share same as shuttle icon. - beacon sites sush for cosmos agents and landmark sites example ruined mimmatar outpost, roden shipyards etc. - asteroid sites no need change but make the icon size to determine its class - different color for celestial objects sush moons/planets on overview - different color for custom offices on overview - make wrecks more visible if its empty or not
recommended colors - for celestials . planetss green , moons grey - for custom offices can be teal
other - for ships . just put egg icon on pods. like old one. the old pod icon was best |
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Desert Ice78
Gryphons of the Western Wind
460
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Posted - 2015.05.29 15:44:00 -
[161] - Quote
I've read the patch notes and checked Sisi and CCP, you once again have ignored all our feedback so I hope you have your ear muffs with you on Tuesday, as the screaming when this goes live is going to be deafening.
o7
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Masao Kurata
Perkone Caldari State
233
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Posted - 2015.05.29 16:08:05 -
[162] - Quote
Having now checked out the new deployable icons I can safely say that my brain is being overloaded by the overview. This is too much granularity. |

Lil' Brudder Too
Pistols for Pandas
134
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Posted - 2015.05.29 16:33:51 -
[163] - Quote
I F**^#$( knew it. The moment Dev's stopped responding, they were set on the scheme, no matter what the feedback was.
CCP why did you not apply any of the EXTREMELY constructive feedback provided in this thread?
Like the person who suggested this scheme for ships...http://go-dl1.eve-files.com/media/1505/NoUTVmZ3.png
Which is well thought out and received good comments from us users.
Please do not release this in the current state. Take another long read-through of this thread, and even the last one, and please apply the ideas to this hot mess.
Yes, i know it is someones baby, and i know it hurts the pride to change it, but please, for the love of all that is Holy and good...do not release it in the current state.
Or should we be posting this on Reddit to actually get you to read/respond? |

Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
208
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Posted - 2015.05.29 17:06:15 -
[164] - Quote
Please tell me, that the version on SiSi is not final. Just read the patch notes and literally checked the second after whether something has changed on SiSi.
Every(!) frakking person in this threat was saying that set of icons needs work and the feadback was overlapping very well so most of the people had the same issues.
Again, please do not roll this out. My guess is, that you (CCP) wants the players to like this, maybe even path the way for more UI changes. Right now you will only alienate the playerbase against these changes.
Don't do this. Please. |

Benito Arias
Angry Mustellid The Periphery
68
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Posted - 2015.05.29 17:18:52 -
[165] - Quote
On TQ: Angle bracket = Player Cross = NPC Slanted cross = Drone Other shape = everything else.
I can easily distinguish groups from one another at a glance, and after that, if i need to, I look into details.
On Sisi: Messy shape = Player The very same messy shape = NPC Messy shape = Drone Other shapes, sometimes messy = everything else.
I cannot tell one from another at a glace. The messy shapes blend together when looking at a bunch of them zoomed out.
Don't need that.
Dear CCP, you who were pointing out that shapes are processed my the brain before colour (re: new Neocom icons), how can you expect this mess to be an improvement?
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Vic Jefferson
The Greater Goon Clockwork Pineapple
308
|
Posted - 2015.05.29 17:19:08 -
[166] - Quote
Nagarythe Tinurandir wrote:
Don't do this. Please.
Please just add a box like the new star map - some people do not want this, and you would be better served by getting an idea of just how many people do not want it. Please let me use the icons I can actually use and allow to use the old set.
Vote Vic Jefferson for CSM X
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Tipa Riot
Federal Navy Academy Gallente Federation
441
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Posted - 2015.05.29 17:38:14 -
[167] - Quote
It's in the patch notes for Carnyx ...
I'm my own NPC alt.
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Dangeresque Too
Pistols for Pandas
169
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Posted - 2015.05.29 21:03:03 -
[168] - Quote
I read the patch notes at work and did a double face palm.
Desert Ice78 wrote:I've read the patch notes and checked Sisi and CCP, you once again have ignored all our feedback so I hope you have your ear muffs with you on Tuesday, as the screaming when this goes live is going to be deafening. And we are going to say "told you so" and they are going to say "but the feedback was so positive"... You can't fix stupid.
Masao Kurata wrote:Having now checked out the new deployable icons I can safely say that my brain is being overloaded by the overview. This is too much granularity. KISS, Keep It Simple Stupid... simple is better. We only need to know its a frigate, not that it is a noob frigate or a mining frigate (btw, each of which only have 1 variant)... likewise, we only need to know its a drone, not that it is a small rep drone or a hvy combat drone or a med ewar (if we care about the drone, we will see it in a million other ways)...
They did the correct thing and re-grouped all the sentry turrets into the same icon after originally trying to split them out, so why continue this absurd variance and granularity with so many of these things we don't need/care about?
Is anyone in CCP even reading this thread anymore or was it deemed irrelevant like so many other feedback threads that didn't give CCP the response they wanted so they just ignored and went a completely different direction... ship SKINs anyone?
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Castelo Selva
Forcas armadas DARKNESS.
74
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Posted - 2015.05.29 23:23:45 -
[169] - Quote
Yes, like most of the people here, when I saw the patch note I run to SISI to check the icons. Them .. https://i.imgur.com/iWKad22.jpg
I have to admit, the icon change was my most expected change for this patch, but nowGǪ I do not know what to say.. I am very disappointedGǪ
Why you CCP guys do not listen the feedback here? We (here) are the people who care. I simple cannot understand why your propose are better them this: http://go-dl1.eve-files.com/media/1505/NoUTVmZ3.png ? Everyone here agree that it is a better design, that it has clear progression through classes.. everyone said that the current pod icon are better than the proposed one.. why not keep it? Why you have to stick with your idea of perfection? Just because of it is your idea? I just cannot see other reason for not change..
I really hope that it not carved at a stone, and the miracle will happens..
If not: http://i.imgur.com/bazqF.gif
Castelo
Best post ever!
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Jeven HouseBenyo
Baron and Serpent Productions
39
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Posted - 2015.05.30 01:25:14 -
[170] - Quote
The more I look at the new Overview icons that are inbound... incoming... duck and cover....
Yeah, the new icons for sorting space rocks for nomming are decent. Ships, drones, smaller structures, mobile depot, whether being flown by an NPC or another player...
No. No. If I wanted to learn ranking stars, bars, chevrons and rockers, I would've joined a branch of the RL Military. Too cluttered to be readable on a smaller screen, compuzzling as income tax itemization, and doesn't give a warning on what just warped into General Range. I can only imagine the cluster frak that will be around trading hub bases.
CCP, if you're going to insist on loading them as they are, at least give us an opt out like with the new "Improved!!" map (which has it's own problems, starting with circle for icon and it doesn't zoom close enough for tolerable use).
If it does go live on TQ, Brace! It's gonna be loud. This is looking like busy work change for change's sake, not for a positive improvement reason.
Le sigh. Think I just started becoming a 'Bitter Vet'.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
|
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Pak Narhoo
Splinter Foundation
1658
|
Posted - 2015.05.30 10:43:03 -
[171] - Quote
I knew this was going to happen the moment CCP didn't follow this up with a second overview icons dev blog.
Can only pray this goes the same way those dreadful weapon icons went before they got replaced back => dodo. It's not that I'm against change but you better improve what you're replacing or do nothing at all.
Anyway pushing this through willingly and knowingly is standard CCP practice, nothing here that has changed, sadly.
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Lloyd Roses
Artificial Memories
1067
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Posted - 2015.05.30 14:55:26 -
[172] - Quote
So is this going to be a *screw you* towards all people that don't play on factory settings? Cause 90% scaling is still unusable. Since I'm guessing 90% is not the insignificant minority, I'm amazed how the incompability is a non-factor here.
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Fergus Runkle
Truth and Reconciliation Council
56
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Posted - 2015.05.30 15:06:14 -
[173] - Quote
/me grabs popcorn.
This is going to be good.  |

Atreides 47
Union of independent miners and industrials Cybran Nation Alliance
26
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Posted - 2015.05.30 22:18:35 -
[174] - Quote
http://i.imgur.com/NLyZkL0.png
New Stargate Icon = http://i.imgur.com/wcrKOd0.jpg
Too much weed this time CCP :]
Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg
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Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.05.31 00:53:27 -
[175] - Quote
Could we also get speed vectors ? Working with radar scopes I like the way to visualise course and speed. Would make the life of a frig pilot so much easier.
The icons are a hard learn but will make the game easier on the long term, Would be cooler if you would reserve one shape + letter for an tye of ship (military style like triangle + F or so) but the icons now work. Just more to learn. |

Lil' Brudder Too
Pistols for Pandas
137
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Posted - 2015.05.31 02:32:54 -
[176] - Quote
Unfortunately, CCP abandoned this thread like 3 weeks ago, after they 'fixed' the pacman stargate...still looks the same to me.
Why did any of us waste our time doing all this leg work giving them good useable examples of a decent icon set...only for them to just ignore it because it doesn't fit their agenda.
Given that, why do we continue to fall for this...time after bloody time...they say "hey we want your feedback"...only pay attention for the first day or so...then ignore anything else after they make one or two token 'changes' to be able to say "hey we did this, and this" after the crap hits the fan. |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
33
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Posted - 2015.05.31 02:58:12 -
[177] - Quote
Apart from the complete lack of dev responses to the incredibly valid concerns and plenty of better use examples. I have to agree, why do we fall for this scam EVERY SINGLE TIME...
Back on topic, I think they just plain outright completely failed to understand what the overview/icon is for, to give a very quick, very basic overview of what is in space. Anything you need more detail about has about a million very easy ways to see that info very quickly.
This is going to blow up GD come tuesday, that is, if they ever fix the posting errors that some browsers are having (and no, I'm not going to use IE and Chrome is from the devil and I hate dealing with it and its problems at work). |

Mag's
the united
19527
|
Posted - 2015.05.31 09:07:55 -
[178] - Quote
This is great.
As the old saying says, K.I.S.S. 'keep it simple stupid'.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
209
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Posted - 2015.05.31 11:03:05 -
[179] - Quote
Lil' Brudder Too wrote:Unfortunately, CCP abandoned this thread like 3 weeks ago, after they 'fixed' the pacman stargate...still looks the same to me.
Why did any of us waste our time doing all this leg work giving them good useable examples of a decent icon set...only for them to just ignore it because it doesn't fit their agenda.
Given that, why do we continue to fall for this...time after bloody time...they say "hey we want your feedback"...only pay attention for the first day or so...then ignore anything else after they make one or two token 'changes' to be able to say "hey we did this, and this" after the crap hits the fan.
because on the rebalance front, feedback has proven to be of value even if not everyone agrees every time. In this case, even a single "Sry guys thanks fpr the input, but we will force this through because of the following reasons" would have been something.
I still hope they pull the plug on this last minute. |

Amonios Zula
Aeon Ascendant
40
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Posted - 2015.05.31 11:07:14 -
[180] - Quote
That mess is going to be a nightmare with my eyesight. lovely, great work, thanks ccp, i always wanted to be unable to use the overview at a glance. |
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