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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Joia Crenca
Science and Trade Institute Caldari State
197
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Posted - 2015.06.28 22:22:39 -
[241] - Quote
epicurus ataraxia wrote:Well, this is a place I never expected us to end up in. Firstly, Sisi is an improvement, but I find myself sharing experiences with the colour blind users! Anything (icon wise) smaller than a cruiser, is simply painful. I have held class one CAA medicals, I aced RAF eyesight tests for fast Jets (path not followed Doh!) and the only minor eyesight problems I ever had were age related in needing reading glasses. I am now seriously questioning has my eyesight massively degraded? And why only in EVE? I have an specialists appointment tomorrow to confirm this once and for all! (Worth doing for anyone as they age regardless) IF I get the all clear, EVE will be a part of my history, as no way will I tolerate my vision being messed with because of poor design. That is all. Ps all my stuff will be sacrificed to BOB.
I hope CCP Claymore replies to you and Blue soo-soon. (Actually both are well put posts, thanks!)
In an alternate universe, I might be a BOB, if that helps, but it's not as cool as the universe in which I am Batman, or even better, the one in which I am BatBOB (who would be too cool to need stuff). |
Joia Crenca
Science and Trade Institute Caldari State
197
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Posted - 2015.06.28 22:24:33 -
[242] - Quote
Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient?
I suppose I'll need to get out to null and low to see the asteroid icons for high-end ores. I was just seeing the 3 size icons and 1 gas cloud. (And oops, I guess I should see if Ice has different icons now. I'm not an Icer) |
Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
227
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Posted - 2015.06.29 07:36:51 -
[243] - Quote
CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better.
Soo,
the mess with battleship, cruiser, dread and titan icons. Is there any chance that we can fix that? cruiser and dread look to much alike, leaving battleships being the odd, slowpoke cousin in the middle. There are enough nice ideas here to get it right. CCP employs consistency when renaming stuff and balancing all the time. Please don't fall short of that when redesigning your interface. |
Lumukanda Theleraese
Fourth Dimension Enterprises
35
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Posted - 2015.06.29 09:49:27 -
[244] - Quote
Firstly colour blind, and run windowed mode on high settings at 5760 x 1080 (3x24GÇ¥) and UI at 100% (tried at 90%, cannot differentiate some of the smaller icons), transparency at 0 and blur on with Dark Matter theme. Before the new icons same settings (except UI was 90%) and no real dramas visually with the icon differences in overview or space.
The blue filled icons are visibly better both in space and in overview, however as mentioned by someone the gate guns could do with a slightly larger icon (or filled as well). The missile batteries themselves (mission, DED sites etc) likewise cannot see them in space if I am not right near them, and can only faintly see when they are aggressing in the overview. Also some of the red containers in sites are nearly invisible so not sure if these received thicker line strokes or not.
Blue Harrier mentioned this, GÇ£The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it awayGÇ¥. This is pretty much the same for myself as well.
Likewise still cannot really tell any difference between ship classes smaller than cruisers in the overview or space (they are essentially a faint blur). Good job on the drones though, great improvement. |
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 09:59:52 -
[245] - Quote
I will reply to you all once I have had a coffee and thoroughly read your feedback.
Thank you for taking the time to post the feedback so far.
Quality Assurance Analyst
Team Game of Drones
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1741
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Posted - 2015.06.29 11:22:11 -
[246] - Quote
CCP Claymore wrote:I will reply to you all once I have had a coffee and thoroughly read your feedback.
Thank you for taking the time to post the feedback so far.
Thanks for that, we really aren't just being difficuilt, there are real, practical issues for us, I truly hope for all our sakes, we can find a resolution.
There is one EvE. Many people. Many lifestyles. WE are EvE
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:37:28 -
[247] - Quote
Joia Crenca wrote:I'm thinking that 'blue hostiles' does sound needlessly confusing.
They are only hostile because you have done something wrong, the rest of the time they are "friendly". Unlike in missions and anomalies where they are always hostile. I do understand what you are saying, but sadly at the moment the system does not allow us to dynamically change the icon color, it is totally something I can put to the game designers though.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:38:45 -
[248] - Quote
Captain Semper wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. CCP Claymore! Please! Hear me! The most problem with drones that they always OVER any other brekets. Naga closer to me then drone.Just make their priority very low. 1-st i want to see ship brekets over other else. No matter how far or close they are.
Drones can be funny at times. It might just be an issue with ordering.
I will look into this.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:42:13 -
[249] - Quote
Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient?
You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar
This is the same with Ice belts and their asteroids.
Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
Quality Assurance Analyst
Team Game of Drones
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Kynric
Sky Fighters
313
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Posted - 2015.06.29 13:51:30 -
[250] - Quote
It would help me a lot if more colors were added (for use via overview settings) to the backgrounds for overview. By shading neutrals and no-standings it helped a lot to pull tgem out of the busy over view in much the same way as hostikes, in fleet and corp do. The issue is that most existing colors have strong associations already (green, blue, yellow, red and purple all have strong meanings) so a few colors that do not have that sort of existing meaning would help a lot. Some browns, tans and greys would help a lot. Also an option to shade only the icon column and not tge entire name would be nice. |
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 13:56:30 -
[251] - Quote
Blue Harrier wrote:Part two of two
The rest of this report applies to all the screen tests I did.
The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it away.
The Anomaly and Landmark icons in the Sensor Overlay menu are almost the same colour to me and only have a brightness difference when alongside each other. The in space representation of the icons are different because the Anomaly icon is very dim against the bright icon of the Landmark.
So what would help me, IGÇÖm not saying this will help others you will have to wait for their input to evaluate that.
I noticed while testing that frigate icons sometimes have 4 small GÇÿpointersGÇÖ at each corner of the icons, these are very faint, if these could be made bright for none hostile and say changed to the same colour as the GÇÿpointersGÇÖ on the landmark icons for hostiles, now that would be excellent. If they could be added to every hostile ship icon (just for colour blind people) that would help a lot.
The biggest thing I did notice while testing was GÇÿin space clutterGÇÖ, most of this was caused by myself not having my overview set up correctly (as kindly and politely pointed out in another thread).
ItGÇÖs not always the overview that is the problem but the Brackets that cause the problem.
To see everything in space we need GÇÿAll Brackets OnGÇÖ but this gives rise to clutter.
When we select a selection of ships, objects, whatever on the overview and then save that as a GÇÿPresetGÇÖ then only those icons will show in space, OK so far?
However what we donGÇÖt have at the moment is an easy way to save a GÇÿBrackets PresetGÇÖ so we can load an overview Preset setting of say GÇÿCombatGÇÖ and a Brackets setting of only XX ships, to highlight only those ships you need to concentrate on at the time.
I know it can be done but itGÇÖs a long winded way of doing it and there are so many new icons that selecting the ones you need can be confusing to say the least. There are often times when you need something to appear on the overview but not GÇÿin spaceGÇÖ to reduce the clutter.
I donGÇÖt know if it would be possible or feasible to add an icon next to each ship (all items?) in the overview selection menu with a tick box to select it, then a GÇÿSave Brackets PresetGÇÖ with a name box etc would be ideal.
That way we would have an easy way of matching an item with an icon if you see what I mean. And it might/would help the learning process.
ThatGÇÖs it, nothing else to say except good luck everyone, no you canGÇÖt have my stuff, and I will keep an eye on the forums to see if I might return in the future, Regards BH.
Not ignoring your first post, it is just going to take me some time to process and try to recreate your setup.
Sensory Overlay is not something I can comment on as it was not part of this work or my team, but I can pass your feedback to the appropriate team.
We were trying to add the legend into Overview Settings for Tab Presets, but sadly it was not as simple as we had hoped to get it in for July 7th. It is something we would like to do, and while we are at it I will speak to our designers about improving the Overview Settings for setting this up.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 14:02:30 -
[252] - Quote
Lumukanda Theleraese wrote:Firstly colour blind, and run windowed mode on high settings at 5760 x 1080 (3x24GÇ¥) and UI at 100% (tried at 90%, cannot differentiate some of the smaller icons), transparency at 0 and blur on with Dark Matter theme. Before the new icons same settings (except UI was 90%) and no real dramas visually with the icon differences in overview or space.
The blue filled icons are visibly better both in space and in overview, however as mentioned by someone the gate guns could do with a slightly larger icon (or filled as well). The missile batteries themselves (mission, DED sites etc) likewise cannot see them in space if I am not right near them, and can only faintly see when they are aggressing in the overview. Also some of the red containers in sites are nearly invisible so not sure if these received thicker line strokes or not.
Blue Harrier mentioned this, GÇ£The Sensor Overlay has three icons for Signatures, Landmarks and Anomalies, the Signature is very faint on the menu and almost impossible to see when in space, it is only the large circle surrounding it that gives it awayGÇ¥. This is pretty much the same for myself as well.
Likewise still cannot really tell any difference between ship classes smaller than cruisers in the overview or space (they are essentially a faint blur). Good job on the drones though, great improvement.
We are going to fill the sentries and see if that helps with making them more visible. They did not get thicker strokes, it was only the ship icons that got them.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
183
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Posted - 2015.06.29 14:05:01 -
[253] - Quote
Kynric wrote:It would help me a lot if more colors were added (for use via overview settings) to the backgrounds for overview. By shading neutrals and no-standings it helped a lot to pull tgem out of the busy over view in much the same way as hostikes, in fleet and corp do. The issue is that most existing colors have strong associations already (green, blue, yellow, red and purple all have strong meanings) so a few colors that do not have that sort of existing meaning would help a lot. Some browns, tans and greys would help a lot. Also an option to shade only the icon column and not tge entire name would be nice.
Good ideas that I can pass along to designers.
We are aware that colors are heavily associated to things already in the game so we need to be careful what colors we use and where, but we could maybe add more colors to the overview settings.
Quality Assurance Analyst
Team Game of Drones
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Altrue
Exploration Frontier inc Brave Collective
1916
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Posted - 2015.06.29 15:24:56 -
[254] - Quote
I would suggest removing the background for drones and turning the background into a coloration of the outline for their icons.
Instead of white X with green background for instance, you'd get a green X with a transparent background. Better for readability. Don't forget CCP, when you test your new icons and all that, don't feel satisfied because the scene looks clear with no standings... You have to try with standings too! :)
(or corp, or fleet, or whatever that colors the drones bracket background)
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Masao Kurata
Perkone Caldari State
262
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Posted - 2015.06.29 17:02:39 -
[255] - Quote
CCP Claymore wrote:They are only hostile because you have done something wrong.
Excuse me, something "wrong"? PVP isn't wrong. |
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CCP Claymore
C C P C C P Alliance
185
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Posted - 2015.06.29 17:05:11 -
[256] - Quote
Masao Kurata wrote:CCP Claymore wrote:They are only hostile because you have done something wrong. Excuse me, something "wrong"? PVP isn't wrong.
Ok, not wrong, but something the sentries do not like. So they are now shooting you.
Quality Assurance Analyst
Team Game of Drones
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Masao Kurata
Perkone Caldari State
262
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Posted - 2015.06.29 17:12:29 -
[257] - Quote
CCP Claymore wrote:Masao Kurata wrote:CCP Claymore wrote:They are only hostile because you have done something wrong. Excuse me, something "wrong"? PVP isn't wrong. Ok, not wrong, but something the sentries do not like. So they are now shooting you.
Okay, better, it just sounded a little judgemental for a game where we're invited to play the villain :) It's really facpol and the navy which need the colouration though, you normally know you ticked off the sentry guns by the sudden lack of a ship.
If there's a technical barrier as you said, I do understand why it can't immediately be implemented, but please do pass it on. |
Lumukanda Theleraese
Fourth Dimension Enterprises
35
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Posted - 2015.06.29 17:26:16 -
[258] - Quote
CCP Claymore wrote:Kynric wrote:It would help me a lot if more colors were added (for use via overview settings) to the backgrounds for overview. By shading neutrals and no-standings it helped a lot to pull tgem out of the busy over view in much the same way as hostikes, in fleet and corp do. The issue is that most existing colors have strong associations already (green, blue, yellow, red and purple all have strong meanings) so a few colors that do not have that sort of existing meaning would help a lot. Some browns, tans and greys would help a lot. Also an option to shade only the icon column and not tge entire name would be nice. Good ideas that I can pass along to designers. We are aware that colors are heavily associated to things already in the game so we need to be careful what colors we use and where, but we could maybe add more colors to the overview settings.
Taking this a step further in regards to the overview and colours, would it be possible when setting the transparency to 0 that the overview background could be solid and non see through.
At the moment when it is set to 0 while it does block a fair bit you still get background colours bleeding through e.g. different faction or wh space nebula backgrounds, varying brightness levels depending on what position the camera is in at the time and so on. With having a solid background it would stop a lot of the colour blending that happens by not allowing the background to bleed through and mix, potentially rendering things invisible (obviously still there just can't see them).
Having it as an option that only comes into effect at 0, would potentially allow people to turn it on or off as there preference.
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Tipa Riot
Federal Navy Academy Gallente Federation
745
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Posted - 2015.06.29 18:22:15 -
[259] - Quote
Didn't read all posts, just my feedback ...
What I like, the blue color of "friendly" NPCs ... what I don't like is the blurred border and solid fill. What was the reason for that? For me the frame with light fill was more crisp (especially D and BC), and with red/blue they can't be confused with players anymore. For the drones ... I think it is a step back with unification, helpful would be a clear separation of combat/ewar (only ECs are used here anyway) and size.
In general I have found the solution for me by coloring all players, not having another color, with orange background. So I can use the icon diversity as secondary information, which works quite well.
I'm my own NPC alt.
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Nagarythe Tinurandir
Cataclysm Enterprises Pandemic Legion
227
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Posted - 2015.06.29 20:04:56 -
[260] - Quote
Ok, I guess at this point I won't get a comment, I suppose. Sad. Given that this was one of the big points already mentioned before the roll-out (in this very thread), CCP missed an opportunity right here.
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Lil' Brudder Too
Pistols for Pandas
223
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Posted - 2015.06.29 21:07:48 -
[261] - Quote
CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
Frankly, no, it is not 'better'....it just adds waay more clutter than is needed. Why does the Survey Scanner exist? Because if someone wants to know (other than just by looking at the physical size in space) which rock has more in it, they can, otherwise, if they simply don't care...they don't fit the module.
As to the usefulness of cluttering the overview with many superfluous icons to 'inform' them as to which rocks are 'better'...do you have plans to do this same thing with all ship brackets, so that way people don't have to remember which ships are kitting ships and which are brawlers off the top of their head? (please don't do this btw, just using it as an example as to why too much info everywhere isn't always the best thing)
Pretty quickly new miners learn what they need to mine, just like every other profession in Eve. There is no need to add pointless clutter. (which they also have to memorize before they get the benefits of it too) Just like we didn't need 27 separate drone icons...a single icon for asteroids is sufficient...
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1741
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Posted - 2015.06.29 21:47:16 -
[262] - Quote
CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one?
I can understand the desire to provide the maximum information possible, but this needs to be balanced by preventing information overload. Mining is not a fast paced twitch operation, where an instant display of quality is demanded IN ADDITION to the text identifying the type. By having so much information present in the icons, it moves beyond adequate information, firmly into the realms of clutter.
This applies to other items ie cargo containers, please, in UI design less is definately more. This has been proven many times over the years, in many fields. Please do not take this the wrong way, but, The temptation to reinvent the wheel is always with us, but beyond benefits through refinement, a new shape of wheel, disregarding generations of prior experience, Is rarely an improvement.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Joia Crenca
Science and Trade Institute Caldari State
198
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Posted - 2015.06.30 02:23:55 -
[263] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one? Frankly, no, it is not 'better'....it just adds waay more clutter than is needed. Why does the Survey Scanner exist? Because if someone wants to know (other than just by looking at the physical size in space) which rock has more in it, they can, otherwise, if they simply don't care...they don't fit the module. As to the usefulness of cluttering the overview with many superfluous icons to 'inform' them as to which rocks are 'better'...do you have plans to do this same thing with all ship brackets, so that way people don't have to remember which ships are kitting ships and which are brawlers off the top of their head? (please don't do this btw, just using it as an example as to why too much info everywhere isn't always the best thing) Pretty quickly new miners learn what they need to mine, just like every other profession in Eve. There is no need to add pointless clutter. (which they also have to memorize before they get the benefits of it too) Just like we didn't need 27 separate drone icons...a single icon for asteroids is sufficient...
Hmm... actually I can't say that it's that bad. I have to create a separate overview for mining anyway, so the different sized icons for that aren't as much of an issue as not being able to quickly see the difference between npc, player, etc. If you tried to have the icons or even info for asteroids on the same overview as your combat overview, you'd have so many things dropping out of the bottom anyway that you'd quickly be frustrated. |
Arthur Aihaken
Perkone Caldari State
4488
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Posted - 2015.06.30 05:53:52 -
[264] - Quote
CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. Can we revert ships back to the square boxes? It was really easy to tell the difference between frigates, cruisers, battleships, etc. Not liking the new triangle shapes. At all.
I am currently away, traveling through time and will be returning last week.
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Steijn
Quay Industries
959
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Posted - 2015.06.30 08:55:28 -
[265] - Quote
i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one. |
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:08:06 -
[266] - Quote
Tipa Riot wrote:Didn't read all posts, just my feedback ...
What I like, the blue color of "friendly" NPCs ... what I don't like is the blurred border and solid fill. What was the reason for that? For me the frame with light fill was more crisp (especially D and BC), and with red/blue they can't be confused with players anymore. For the drones ... I think it is a step back with unification, helpful would be a clear separation of combat/ewar (only ECs are used here anyway) and size.
In general I have found the solution for me by coloring all players, not having another color, with orange background. So I can use the icon diversity as secondary information, which works quite well.
Currently we have slimmed down the drone groups to Combat Drones (S, M , L drones) Sentry Drones Fighter / Fighter Bombers EW Drones
We do not plan on introducing sizes to combat drones and EW drones.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:18:58 -
[267] - Quote
Nagarythe Tinurandir wrote:CCP Claymore wrote:Bracket and Overview icon changes are up on SISI.
Reduced number of drone icons. Blue and filled friendly NPC. Thicker line strokes so 90% should be a little better. Soo, the mess with battleship, cruiser, dread and titan icons. Is there any chance that we can fix that? cruiser and dread look to much alike, leaving battleships being the odd, slowpoke cousin in the middle. There are enough nice ideas here to get it right. CCP employs consistency when renaming stuff and balancing all the time. Please don't fall short of that when redesigning your interface.
It is not something we had planned to look at just now.
If this is a real pain point then we could look at making tweaks for the release after Aegis.
Quality Assurance Analyst
Team Game of Drones
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Zappity
WiNGSPAN Delivery Services
2306
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Posted - 2015.06.30 10:19:03 -
[268] - Quote
Steijn wrote:i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one. I think the changes are great - I can finally tell the difference between a frigate and destroyer for a start. I do like that they are iterating and fixing it up so we can better see the distinction between NPCs and players. And I'm really glad that they are fixing it up for colour blind people which I didn't even consider in the earlier versions.
Zappity's Adventures for a taste of lowsec.
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:25:43 -
[269] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Riot Girl wrote:Why do we have 8 icons for asteroids when 1 was previously sufficient? You have 1 that indicates the site itself and then 1 for each type of variant Base - Veldspar +5% - Concentrated Veldspar +10% - Dense Veldpsar This is the same with Ice belts and their asteroids. Is it not useful to know which is the better one? Especially for people that do not know all the variants off the top of their head? They now just need to know that bigger icon with asteroids is the better denser one? Frankly, no, it is not 'better'....it just adds waay more clutter than is needed. Why does the Survey Scanner exist? Because if someone wants to know (other than just by looking at the physical size in space) which rock has more in it, they can, otherwise, if they simply don't care...they don't fit the module. As to the usefulness of cluttering the overview with many superfluous icons to 'inform' them as to which rocks are 'better'...do you have plans to do this same thing with all ship brackets, so that way people don't have to remember which ships are kitting ships and which are brawlers off the top of their head? (please don't do this btw, just using it as an example as to why too much info everywhere isn't always the best thing) Pretty quickly new miners learn what they need to mine, just like every other profession in Eve. There is no need to add pointless clutter. (which they also have to memorize before they get the benefits of it too) Just like we didn't need 27 separate drone icons...a single icon for asteroids is sufficient...
Maybe they do not know about the Survey Scanner yet.
They might not do it as a profession but something they like to do every now and again and therefore never really learn what to mine, they just mine because it is fun but know that bigger in this case is better so they go for that.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
189
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Posted - 2015.06.30 10:31:38 -
[270] - Quote
Steijn wrote:i actually re-plexed my account so i could at least see what the upcoming changes to the changes were going to be like, i wish i hadnt bothered.
Sorry CCP, but you really have dropped the ball with this one.
Can you please provide some feedback as to why you specifically do not like the new changes?
Quality Assurance Analyst
Team Game of Drones
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