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Thread Statistics | Show CCP posts - 24 post(s) |

Sir Juri
Caldari Caldari Provisions
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Posted - 2006.11.07 13:06:00 -
[31]
Edited by: Sir Juri on 07/11/2006 13:08:14
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 07/11/2006 13:04:10
Originally by: TomB It won't be available in Kali but it's planned for next upcoming release. The good thing though is that you have collapsing groups inside the gang UI and members take less space now.
So the gang UI itself takes less space. The addon is the gang broadcast window how ever which you can resize as you want to see as many broadcasts you want to at given moment.
Awesome beans! \o/
PS: I knew 13 base charisma would make me awesome one day!
Time to buy charisma implants now before prices GOES BONANZA!
edit; 2implants bought, now just need to wait and see when prices goes up.
**** need to make a new sig... |

Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.07 13:06:00 -
[32]
Edited by: Tiuwaz on 07/11/2006 13:07:39
Originally by: TomB
Originally by: Two step Does the bonus comign from squadron, wing and fleet commanders mean that you can get 3 bonuses stacked? Or is it just the highest bonus like it is now?
Highest bonus counts, like how it is now.
then there is no real point to have several ppl with gangskills if the fleetcommander got them? :/
P.S.: not saying that they should stack but had hoped that the maximum pf ppl someone with gang skills could affect would be a wing
Originally by: Oveur This is not the conspiracy you are looking for.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 13:06:00 -
[33]
Originally by: TomB
Originally by: Sensi Milla A gang limit of 50 will needlessly cripple alliance combat when Kali hits, since nobody will be able to train the skills until they are released - and even then, with good skills it will take at least a month to match a 50 man gang limit.
You'll be capable of having a Fleet of 256 members right away, the only problem is that you won't be capable of having the Fleet Commander active until he has sufficient skills to run an army of that size. So the only difference is that this single Commander can't be giving gang bonuses to this big group of players.
Now I'm confused. I thought the new skills affected the number of members you could have in your squadron, or the number of squadrons you could have in your wing, etc... but the above implies that you could form a max-size fleet with zero Leadership skills.
How does that work?
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Cpt Pewpew
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Posted - 2006.11.07 13:07:00 -
[34]
Originally by: TomB
Originally by: Joshua Foiritain Nice but please make it so that you can disconnect the gang window from the overview, its impossible to fit both under each other after these changes.
It won't be available in Kali but it's planned for next upcoming release. The good thing though is that you have collapsing groups inside the gang UI and members take less space now.
So the gang UI itself takes less space. The addon is the gang broadcast window how ever which you can resize as you want to see as many broadcasts you want to at given moment. If you don't like getting the broadcast window then just collapse it until you can split the control panel 
Do you mean Kali 2 or do you mean next release in 3 years. i hope that was release after kali 1, ie kali 2.
And great stuff btw
*Cpt Pewpew selfdestructs
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Tedric
Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.07 13:07:00 -
[35]
Scouts.... I see one problem with scouts and broadcasts.
I would like to see an option where you can limit who can see what the scout says, mainly to prevent the leackage of information to the fleet in general.
Spys in fleets are common place.
ted.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.07 13:10:00 -
[36]
Correction... 14 base.  So 14 + 10 + 5 = 29 Charisma ^_^
Intelligence 9 Perception 8 Willpower 4 Memory 4 ^ Might pose some problems towards training command ships though 
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[Coreli Corporation Mainframe] |

Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.11.07 13:11:00 -
[37]
Great changeÆs but I guess I need to find a new corp to join. Being a Command ship pilot with high leadership skills is a little pointless sin my current corp where I have yet to even see another corp member. Passive shield tanking guide click here |

Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 13:12:00 -
[38]
Additional question: I'm a bit puzzled as to why squadron commanders don't (apparently) get the best bonuses from their wing/fleet commanders, which the non-leader pilots under him do, and likewise wing commanders apparently(?) don't benefit from fleet commander bonus?
Wouldn't it make more sense like this:
squad members: get highest of squad/wing/fleet commander bonus squad commanders: get highest of own/wing/fleet bonus wing commanders: get highest of own/fleet bonus fleet commanders: are uber and don't need no stinkin' extra bonus 
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jeNK
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.11.07 13:14:00 -
[39]
"Milking the cash cow" springs to mind.
So we have pvp alts/mains Industrial alts Research alts + more (capital alts/mains?)
and now gang alts.
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.07 13:17:00 -
[40]
Will it be possible for a member (be it the cannon fodder or the fleet commander) to send broadcasts to a specific group of people or individuals outside their own "squad"?
Say I have a squad with pure logistics, and as cannon fodder, I scream for more shields. Can I direct that broadcast to a single logistics ship in another squad whom my FC has designated as my combat squad's healer?
If I'm the FC, and I'm in dire need to boosting, can I also direct that to an individual or squad who I've designated to be my bodyguard? Or will my cries for help override all filters and end up spamming everybody?
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Ezekiel Garett
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Posted - 2006.11.07 13:17:00 -
[41]
Wondering a bit about skills here.
First we have Leadership (rank 1) skill. Then Squadron Command (rank 6, needing Leadership V). Then Wing Command (rank 8, needing Squadron Command V). So about 2,5-3 months or sumtin to train those to max, depending on attributes.
In Blog was mentioned a new skill not yet visible in database: Fleet Command. Will that skill require Wing Command V ??? or is it a "stand-alone" skill. If first option there will be some time before we see even the first new Fleet.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 13:22:00 -
[42]
Originally by: jeNK "Milking the cash cow" springs to mind.
So we have pvp alts/mains Industrial alts Research alts + more (capital alts/mains?)
and now gang alts.
Funny, I do all those (fairly well) with my main. Guess nobody told me I needed all those alts.
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jeNK
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.11.07 13:25:00 -
[43]
Originally by: Alex Harumichi
Originally by: jeNK "Milking the cash cow" springs to mind.
So we have pvp alts/mains Industrial alts Research alts + more (capital alts/mains?)
and now gang alts.
Funny, I do all those (fairly well) with my main. Guess nobody told me I needed all those alts.
Says it in the blog "Specialised path"
So you're happy to train rank 12 skills+ everytime a new feature comes out that is a necessity if you want to continue playing? k, good for you.
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.07 13:26:00 -
[44]
Kind of annoying that I've trained lower-level gang skills (target bonus, speed etc.) to use in small gangs and now those bonuses won't apply.  ---
Go! Go! Go pointless Tier 3s! |

Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2006.11.07 13:27:00 -
[45]
WOOHOO!!! <3 u :P
Originally by: Sovereign533 Time will tell, sooner or later, time will tell...
Second sig removed, only 1 signature graphic please - Xorus ^_^WOOHOO!!! my Sig finally got nerfed... |

Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2006.11.07 13:29:00 -
[46]
Question:
Will a squad commander be able to gang warp "his" squad to a object, scout. And that means ofc that a wing commander could reposition "his" squads, while the fleet commander can move the entire fleet ?
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Tirg
Forum Moderator Interstellar Services Department

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Posted - 2006.11.07 13:31:00 -
[47]
Currently, if I am in a command ship, with 3 information warfare links active, and ganged with other command ships, the whole gang is boosted. If I dock, the gang gets no information boosts at all, no matter what someone else may have skill wise. So I don't really see that changing ( stays the same).
EX :For those who are miners, let me put it this way. Gang of 5, 3 have mining foreman 4 and me with 5. I dock, the entire bonus goes away, it doesn't drop to foreman 4 bonus.
However, this new way means, only my *squadron/wing* gets my info warfare boost? The other wings don't? they only get what the command ship they're attached to has? I'm trying not to see this as a nerf ( though that part may have been needed):) I like that more organization is required, and I LOVE the broadcast ability, which is going to make calling primary much easier. It's also going to require more player skill, rather than just slapping 4 maxxed out command ships into gang then rolling ( as currently).
Now your sig is mine MUAHAHAHAHAHA - Xorus |
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2006.11.07 13:32:00 -
[48]
Originally by: Zothike I'm not sure to understand, does it mean that if i'm in a BC with gang modules, for the bonus to apply to all members i have to be the leader of the entity (fleet commander to give all bonuses to fleet, wing commander to give bonus to all the squadron ? if i dont want to be a leader then i'm useless? then GANG modules = being FC ?
I would also like to hear clarification about this.
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.07 13:34:00 -
[49]
Originally by: Severa Crest
Originally by: Blind Man Edited by: Blind Man on 07/11/2006 12:24:48
Originally by: Zothike I'm not sure to understand, does it mean that if i'm in a BC with gang modules, for the bonus to apply to all members i have to be the leader of the entity (fleet commander to give all bonuses to fleet, wing commander to give bonus to all the squadron ? if i dont want to be a leader then i'm useless? then GANG modules = being FC ?
yeah...I don't want to have to be the leader 
Players who didnt want to lead should have thought twice before training leadership skills and command ships. 
Actually, thats called radically changing the goal posts.
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.07 13:36:00 -
[50]
Originally by: Gripen
Originally by: Zothike I'm not sure to understand, does it mean that if i'm in a BC with gang modules, for the bonus to apply to all members i have to be the leader of the entity (fleet commander to give all bonuses to fleet, wing commander to give bonus to all the squadron ? if i dont want to be a leader then i'm useless? then GANG modules = being FC ?
I would also like to hear clarification about this.
As far as I can work out, you can only give a gang bonus to people you are commanding in the fleet. So yes, you have to assume some stage of command be it Squadron/Wing or Fleet for your gang modules to have any effect.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 13:41:00 -
[51]
Originally by: jeNK
Originally by: Alex Harumichi
Originally by: jeNK "Milking the cash cow" springs to mind.
So we have pvp alts/mains Industrial alts Research alts + more (capital alts/mains?)
and now gang alts.
Funny, I do all those (fairly well) with my main. Guess nobody told me I needed all those alts.
Says it in the blog "Specialised path"
So you're happy to train rank 12 skills+ everytime a new feature comes out that is a necessity if you want to continue playing? k, good for you.
Well, I have yet to see any rank 12 skills that are a necessity to the way I play. Pretty much all the "necessary" stuff is max rank 5.
But yeah, if a new rank 12 skill came out that I felt was necessary to me, hell yes I'd train it. You know what the good thing about those high ranks is? Not that many bother to train them, or just train on mono-focused alts, giving you an edge if you do have them. It always a trade-off.
But this is digressing a bit from the point of this thread.
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TomB

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Posted - 2006.11.07 13:43:00 -
[52]
Originally by: Tiuwaz Edited by: Tiuwaz on 07/11/2006 13:07:39
Originally by: TomB
Originally by: Two step Does the bonus comign from squadron, wing and fleet commanders mean that you can get 3 bonuses stacked? Or is it just the highest bonus like it is now?
Highest bonus counts, like how it is now.
then there is no real point to have several ppl with gangskills if the fleetcommander got them? :/
P.S.: not saying that they should stack but had hoped that the maximum pf ppl someone with gang skills could affect would be a wing
If your Squad Commander can't run your Squad, then it's inactive and can't receive bonuses.
TomB Lead Designer EVE Online . |
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Jet Collins
Dynamic Endeavors
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Posted - 2006.11.07 13:43:00 -
[53]
Ok Queston?
OK a gang of 2 corp m8 join togeather to do whatever. One memeber has trained a crap load of Seige warfare skills The other member has trained a crap loan of Skirmish warfar skills.
In the Current system both gang members get both bonuses.
In the new system The leader gets no bonuses and the gang M8 only gets the bonuse of the leader... If this correct?
If so this compleatly blows.
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TomB

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Posted - 2006.11.07 13:45:00 -
[54]
Originally by: Pottsey Great changeÆs but I guess I need to find a new corp to join. Being a Command ship pilot with high leadership skills is a little pointless sin my current corp where I have yet to even see another corp member.
Ok.
TomB Lead Designer EVE Online . |
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Sir Juri
Caldari Caldari Provisions
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Posted - 2006.11.07 13:50:00 -
[55]
... im clueless tbh, with so many things, guess Il wait till its released before anything makes sense. Oh and Tomb, is everything gonna have warp to 0km on TQ? or is it just for SISI? and no such change is taking place?
**** need to make a new sig... |

Elve Sorrow
Amarr Shinra Lotka Volterra
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Posted - 2006.11.07 13:53:00 -
[56]
So Command ships only give a bonus if their pilot is a Squad/Wing/Fleet Commander now, yes?
That's somewhat annoying though, because for an FC it helps if they can lock the target the rest of the fleet shoots aswell. BCs, while having decent range, just dont cut it compared to the Tech2 sniper BSs, mainly because of the lack of range bonus that HACs have.
Besides that, i assume the whole gang setup will be used for the VoIP when its introduced? Squad broadcast, Wing broadcast etc?
It's great being Amarr, aint it?
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TomB

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Posted - 2006.11.07 13:53:00 -
[57]
Originally by: Jet Collins Ok Queston?
OK a gang of 2 corp m8 join togeather to do whatever. One memeber has trained a crap load of Seige warfare skills The other member has trained a crap loan of Skirmish warfar skills.
In the Current system both gang members get both bonuses.
In the new system The leader gets no bonuses and the gang M8 only gets the bonuse of the leader... If this correct?
If so this compleatly blows.
Yup, decide if you want the one with the siege or skirmish to lead.
TomB Lead Designer EVE Online . |
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Rutoo
Gallente Interstellar eXodus R0ADKILL
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Posted - 2006.11.07 13:55:00 -
[58]
I have a question i wish answered... A couple actually let me start
Is there still only going to be 1 Gang leader? that can invite people? or Are all the Fleet Commander, Wing Commanders, Squad Commanders going to invite people? or is the fleet Commander going to be the one who always has to be there inviting people?
Can the Gang Leader not be any of the above? Just assign who is who? And do the warping, Understand that alot of people don't have instas when raiding but some do, Changing who is Wing Commander just so they can gang warp and loosing bonas, And Loosing the gang setup becuase they don't have the skills to lead the gang anyways.... _________________________________________________________ My First EvE Video Club Seals Not Sandwichs |

Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.07 13:56:00 -
[59]
Originally by: Alex Harumichi
Originally by: TomB
Originally by: Sensi Milla A gang limit of 50 will needlessly cripple alliance combat when Kali hits, since nobody will be able to train the skills until they are released - and even then, with good skills it will take at least a month to match a 50 man gang limit.
You'll be capable of having a Fleet of 256 members right away, the only problem is that you won't be capable of having the Fleet Commander active until he has sufficient skills to run an army of that size. So the only difference is that this single Commander can't be giving gang bonuses to this big group of players.
Now I'm confused. I thought the new skills affected the number of members you could have in your squadron, or the number of squadrons you could have in your wing, etc... but the above implies that you could form a max-size fleet with zero Leadership skills.
How does that work?
Erm, brother, it's in the blog: You form a regular gang (up to 256 whatever) but zero gang assist skills and modules and apply (nerf!).
Then you skill the skills (and I somehow doubt you'll get a rank 8 skill to IV in 7 days with a low primary charisma attribute, but got no character manager here) and form happy Squadrons and Fleets, where the gang assist modules and skills of the commanders work again, plus you get spiffy GUI enhancements (pretty **** cool looking, but the gang assists are still not completely unnerfed since squad members skills won't count).
Then you get your commander shot up and lose all the gang assists again until you assign a backup commander.
I've got a feeling there's gonna be a merry hell of a confusion in major fleet engagements till people get this practised right, but the worst that's gonna happen is no gang assists till fleet command manages to cobble together a proper hierarchyagain. --
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TomB

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Posted - 2006.11.07 13:56:00 -
[60]
Originally by: Adam Reed Hang about...
"gang bonuses of any kind (skills, modules) have been disabled completely"
...now, I know this thread seems to be all about combat, but I just want to check - this doesn't mean non-combat gang bonuses have been scrapped as well does it? The extra 10% yield for a gang with Mining Foreman level 5 is what I'm principally thinking of.
It's for all gang bonuses, if you want 256 people to mine in a single group you will need a lot of commanders with sufficient skills to command the groups. And then the Fleet Commander can boost mining for the entire fleet.
TomB Lead Designer EVE Online . |
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