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evistin
Multiverse Corporation
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Posted - 2006.11.07 15:07:00 -
[1]
Total member count (after you kick the inactive and usless ones) divided by the number of months you have being operating.
I am at 17.5 players monthly right now over 4 months for 70 members total. Players range from day 1 to 3 yr old players
Is this good or bad? -----------
Management and Leadership |
Larsson7
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2006.11.07 15:58:00 -
[2]
I suppose it is different for every corp, however, it really shouldnt matter how fast you recruit.
What should matter is the quality of the people you bring in.
As long as you are happy with how your members interact with each other, work for each other and become part of a solid team - then your recruitment is going just fine.
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Tehel Necrona
Minmatar Black Omega Security The OSS
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Posted - 2006.11.07 16:01:00 -
[3]
How do u account for recruitment drives in your calculations? How do you account for mergers of other corps ? one month you could do a recruitment drive, get 30 members, but a group of 25 could split off from your corp and form their own etc
how do you define " inactive & useless " ? cos in most cases u can't
some ppl have market alts, cyno alts, spy alts, hauler alts all are " useless " in a sense untill u need them for that 10 mins once in a blue moon.
our corp also has old directors/ceo chars that we will never kick out of respect we even have chars who have passed on in the real world who we will never kick.
And why do you want to know if it's good or bad? i don't see the point in knowing your corps speed of recruitment, seems a rather " useless " fact to me. I would rather know if most of my members are having fun 2bh, come back with a calculation for that plz.
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KIAEddZ
Caldari KIA Corp
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Posted - 2006.11.07 16:01:00 -
[4]
KIA could recruit 50 people a week tbh, but we have very strict pre requisites for any potential recruit.
So we probs only get 5-6 a month, and only about 1/2 of them fit in long term (i am not the easiest boss in the world to have)
KIA EVE Home
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Beringe
Raptus Regaliter
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Posted - 2006.11.07 16:54:00 -
[5]
For a corp with an open recruitement policy, I'd say that 17.5 per month is really good.
Of course, if you just keep on growing without any set limit or a really strong base of corporate structure, you'll end up in trouble soon.
------------------------------------------- "Never underestimate the power of language."
--Daitan Beringe, honorary director in charge of bottles-- |
Skooney
Gallente Universal Agencies
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Posted - 2006.11.07 16:55:00 -
[6]
Originally by: Larsson7 I suppose it is different for every corp, however, it really shouldnt matter how fast you recruit.
What should matter is the quality of the people you bring in.
As long as you are happy with how your members interact with each other, work for each other and become part of a solid team - then your recruitment is going just fine.
Exactly. I would rather recruit 1 long term member, then 10 short term members.
Universal Agencies
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Mi Lai
Sanguine Legion Pirate Coalition
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Posted - 2006.11.07 17:04:00 -
[7]
It's not easy to say wether your number of new recruits is good or bad. How well do you screen them? Do you have a certain 'corporate culture' you wish to install / protect?
If you are the only one doing the recruitment, getting about 17 a month (I assume some more, as you mentioned kicking the inactive/useless ones every now and again) means you either dont screen em thoroughly or spend the mayority of your playing time talking to new Recruits...
Having burned ourselves in 'mass recruitment' early in our exisitance (hiring 50 ppl a month for instance), we sharpened it up a bit. Getting a Corp thief and spy in our 3rd week of existance was mildly painfull, but a very valuable lesson.
We currently aim to getting around 5 new people into our ranks at a time. Considering our size, this ensures that their allways are some of the older troops around to help em out and gives us the chance to see how each of them fit in with the rest. Recruiting too many new ppl in one go can end up with a corpchannel filled with just new people, and in our line of business (killing stuff and trusting your corpmates) that isnt helpfull. Some of the new recruits bed in really fast though, and as soon as someone is 'Sanguinised' properly, we can open that slot for a new recruit.
Having worked both with mass-recruitment and selective/limmited recruitment, I strongly favor the latter one. As a short example: when we needed to move the corp to a new region with close to a 100 people in corp, the 'work' was done by about 3 people. When we needed moving again, now with a smaller but more select number of pilots, nearly everyone chipped in, and gotten it done in record time.
I personally dont like bossing people around, so our corp is more helped by getting in people that help out the corp because they want to, not becuase they are told to. A slower, more select pace suits that best.
If your organisation is more structured (management, hierarchy, etc.), you might benefit from hiring more people per month and pay less attention to each individual.
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.07 17:09:00 -
[8]
To join YNC you have to show credentials either fighting with us or against us.
We also let people in who have reccomendations from current members.
We never go on a public recruitment drive though. We have no need to. We grow at a healthy rate and have some quality players. Thats all that matters, I may also add that we have some of the strangest members around. (Most of which come from Burnley)
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R'adeh
Celestial Fleet Ascendant Frontier
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Posted - 2006.11.07 17:20:00 -
[9]
Quality > Quantity __________________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |
Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.11.07 17:24:00 -
[10]
On average less than one a month. Maybe closer to one in two months. ---
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.07 17:39:00 -
[11]
We dont keep track, Quality > Quantity. -----
[Coreli Corporation Mainframe] |
LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.11.07 18:35:00 -
[12]
Originally by: R'adeh Quality > Quantity
----------------------------------------------- Remove flashes from capital torps.
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Vestalia Gaea
The Echelon
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Posted - 2006.11.07 18:39:00 -
[13]
Edited by: Vestalia Gaea on 07/11/2006 18:38:57
Originally by: LUKEC
Originally by: R'adeh Quality > Quantity
It's CLS-F posting. Think twice next time, since once isn't enough
'A disorderly mob is no more an army than a heap of building materials is a house.' |
Jebidus Skari
Amarr KTHNXDIE
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Posted - 2006.11.07 19:50:00 -
[14]
Originally by: LUKEC
Originally by: R'adeh Quality > Quantity
That didn't take long
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Zaphod Jones
Celtic Anarchy Anarchy Empire
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Posted - 2006.11.07 19:59:00 -
[15]
well, as most people in corp use snake implants, fly interceptors and have insane gang bonuses we find our recruitment speed to be very fast
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FowlPlayChiken
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.11.07 20:29:00 -
[16]
on average I would say we take in 1 new person every month and a half to two months
Just podded this sig, now where is my toy? - Wrangler
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.07 20:37:00 -
[17]
We're barely breaking even. Currently I think we get about 2 people per year.
Quality and compatibility is really paramount. We wouldn't take someone in that annoy the hell out of one of our members - especially not Generatorn (although I am a special case, I annoy everyone, but they allow me because I'm so cute) - Am I in the coolest alliance or what? |
Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.07 21:57:00 -
[18]
When I ran Tharsis, I kept it at about 2 a month, very selective recruiting in order to integrate newcomers into the corp and get to know them as people, rather than numbers or names without a personality.
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evistin
Multiverse Corporation
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Posted - 2006.11.08 00:04:00 -
[19]
Edited by: evistin on 08/11/2006 00:13:02 Oh well, I guess this was taken out of context. Not many have read my leadership and management guide.
Who here has read my guide before actually making their comment?
I do not have an open recruitment, my recruitment requirements are based on your personailty test results and your RL job among other factors. -----------
Management and Leadership |
Bosie
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Posted - 2006.11.08 00:33:00 -
[20]
I have not read your thoughts on leadership but how can the divison of a corps member count by it's age bear any relevance to it's abilities?
Bosie.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
...Winston |
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evistin
Multiverse Corporation
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Posted - 2006.11.08 00:40:00 -
[21]
Originally by: Bosie I have not read your thoughts on leadership but how can the divison of a corps member count by it's age bear any relevance to it's abilities?
Bosie.
Good question, it does not tell you wether they are uber PVP players or uber Minners, all it tells you, that their recruitment program is either really stupid and screwed, or actually of value.
I purposely left the figures and information here brief. My recruitment requirements are not based on your SP count nor your E-peen ship selection, but more towards youe personailty and level of thinking. -----------
Management and Leadership |
Bosie
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Posted - 2006.11.08 01:44:00 -
[22]
Same question but this time directed at how can this number show us if you recruitment program is good or not?
Bosie.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
...Winston |
Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.08 01:54:00 -
[23]
I must be the worst CEO at recruiting in this game yet people foolishly keep joining my corp and not leaving...
They are all rubbish without exception...but as a rubbish CEO, I wouldn't have it any other way. I hardly get to leave the station now for convo requests and mail duties..Just thinking about it makes me need a pint.
Cheers, Vyk.
- Clearing the detritus from a recruitment channel near you!
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evistin
Multiverse Corporation
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Posted - 2006.11.08 02:00:00 -
[24]
It does not, it was a stupid question in which I should have withdrawn.
I have made it out of context to what I was asking for, but that was my mistake. -----------
Management and Leadership |
Lorth
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.08 02:59:00 -
[25]
We recruit very slowly. Depending on the applicants at the time, we could go a couple mounths between new people joining. Though we do retain people better then perhaps 95% of other people out there, which allows us to be very selective with who we let in.
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franny
Phoenix Knights
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Posted - 2006.11.08 06:57:00 -
[26]
Edited by: franny on 08/11/2006 06:58:41 is weird a speed?
PKKP used to be very small, then when they split off TCC alliance and left for 0.0 space a few of us who were tired of low sec life left with em(myself included)
then we recruited a couple more people to flesh us back out after the move(rent was hard to make with like 8 active chars)
then they liked it(we are mildly insane or something, when not afk, most of us have familys) and brought a friend or 2
then we had 2 corp mergers(with a possible 3rd on the way, i'm getting tired of pressing the accept key), 1 from a corp that split off earlier in PKKP/TCC life, and the other that was a partial split off the same time we left
so in about 3mths we gained about 20 people, but in the time I knew them before we left they were always small
so far of the mass growth, I only want to shove 1 person out an airlock(thats good for me)
I just wish I had time to take advantage of the mass return and joining of our pvp'ers, but a 6week old baby does limit that(omg she's 6 weeks old already!), so I havn't gotten much pvp in
Franny PKKP forum ***** and POS director
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Nymos
Celtic Anarchy Anarchy Empire
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Posted - 2006.11.08 07:33:00 -
[27]
i have nothing to add to the topic, but please if you quote somebody (your sig :P) add his name :). he's long been dead, but they're still not your words
--
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evistin
Multiverse Corporation
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Posted - 2006.11.08 07:54:00 -
[28]
Originally by: Nymos i have nothing to add to the topic, but please if you quote somebody (your sig :P) add his name :). he's long been dead, but they're still not your words
Fair point I will get it adjusted. -----------
Management and Leadership |
Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.08 09:16:00 -
[29]
Our Ceo's went about it in a methodical way.
First of all they had a core group consisting of old friends and associates from their long and bloody history who wanted to form their own corp. They used these members to lay in the infrastructure and invested in most T1 ship/module BPO's.
Then they began several phases of recruitment, experimenting with various skill pre-reqs until finally settling on the current requirements.
And then they got me Since I am a forum Ho lvl 4 currently training lvl 5 I became a talent scout and recruiter.
Our corp gains and loses several members on a weekly basis. The ones who find their place stay and the others dont last long. Our location and the amount of enemies we have does deter or disheatren some people, however for others(myself included) its paradise.
In my opinion our strongest feature is our hard core center of experience, I honestly learn something new every time I go out on an op with Gunship or Omaha leading and despite their experience they are never stuck up or snobbish to newer members. This is vital for keeping members. Also we have a healty internal forum culture and policy is always open to discussion, rather than just being handed down from on high by a bunch of power tripping egomaniacs.
We hope to continue to grow at this rate and the objective is to fill up till we reach Gunnies max member count on his current management skills. After that....who knows what the future may bring.
Hehe and by the way we are recruiting
F4T4L is Recruiting! |
Leno
0utbreak
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Posted - 2006.11.08 09:31:00 -
[30]
If you want corps with lax recruitment policies just look at my employment history --------------- RIP - Smoske, My Friend
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