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Mr Ninjaface
Minmatar Shurekin INC
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Posted - 2006.11.08 02:25:00 -
[1]
Ive been trying to figure out why he did it. What Does it balance that needed balancing etc. Ive been trying to wrap my head around it but I cant find a answer that makes sense. Anyone have any Theories other than to boost caldari and make fights longer?
If your reading this tux a reply might be nice but I know your a busy guy
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.08 02:29:00 -
[2]
longer fights expect a lot more changes
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Father Weebles
RoadKill Pickup Services
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Posted - 2006.11.08 02:42:00 -
[3]
people wanted longer fights so ccp listened too bad they didnt take into account the cap usage on blasters and lasers
"Welcome to EVE, where inflation is out of control." |
Dalekplunger Slick
Caldari DPS Holding Corporation
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Posted - 2006.11.08 02:52:00 -
[4]
Edited by: Dalekplunger Slick on 08/11/2006 02:52:03 If you increase HP 50% doesn't that mean the ship will last 50% longer in a fleet battle? When your life span in a fleet battle is 15 seconds if you're called primary, does making it 23 seconds really mean that much? |
Avoid
Gallente Omniscient Order
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Posted - 2006.11.08 04:43:00 -
[5]
So The dumbasses in CCP who plays eve, can log off when they get into a fight whitout getting there ship blown up before it disapperes in space.
Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.08 05:43:00 -
[6]
The HP increase isnt so much for fleet battles as it is for nerfing solo piracy in low sec.. Which in my opinion was waaaay to easy to do.. Just look at the vast expanse of empty systems and belts to verify that.. When I'm in low sec there are usually a few players in pos's and a few more at a station and even then thats kinda rare.. As soon as I make the first jump to a high sec system the local is overflowing with players.. This is an attempt to draw more players into the unused regions by at least giving them a chance to evade sniper camps and solo gankers.. I hear pirates whine all the time about the lack of targets and waa waa waaa dont nerf piracy even more but lets face it guys.. THE CURRENT GAME MECHANICS MAKE IT FAAAAAR TO EASY TO PIRATE AND AS A RESULT YOU RAN EVERYONE OFF! No carebear or even a decently skilled player has a chance in hell of making a living in low sec without the constant chance of getting pwnd by a random solo pirate.. Well risk vs reward you say and I agree but TBH its just not worth the average players time to grind in high sec to get a nice ship and fittings and then as soon as they get into low sec or shortly after..
*POP*
I'm liking the changes I see so far as they force everyone to group up to have any chance of killing even a relatively new player.. Eve is supposed to be brutal you say.. Well yes it is but not so much so as to have no chance at all in a 1 vs 1.. Warp to 0km if implimented should hopefully draw more players into low sec with the promise of safer travel.. The HP boost should even out the playing field so that people wont die within seconds after being attacked.. So if this will allow more people into the unused regions then target selection goes up and with the increased chance of escaping more people will stay.. Eventually pirates will figure out new ways of ganking and thats all and well.. But for cripes sake at least let the lake get restocked before you try to fish it out again..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Good Sir
Gallente Death of Virtue
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Posted - 2006.11.08 05:53:00 -
[7]
Originally by: Dred'Pirate Jesus The HP increase isnt so much for fleet battles as it is for nerfing solo piracy in low sec.. Which in my opinion was waaaay to easy to do.. Just look at the vast expanse of empty systems and belts to verify that.. When I'm in low sec there are usually a few players in pos's and a few more at a station and even then thats kinda rare.. As soon as I make the first jump to a high sec system the local is overflowing with players.. This is an attempt to draw more players into the unused regions by at least giving them a chance to evade sniper camps and solo gankers.. I hear pirates whine all the time about the lack of targets and waa waa waaa dont nerf piracy even more but lets face it guys.. THE CURRENT GAME MECHANICS MAKE IT FAAAAAR TO EASY TO PIRATE AND AS A RESULT YOU RAN EVERYONE OFF! No carebear or even a decently skilled player has a chance in hell of making a living in low sec without the constant chance of getting pwnd by a random solo pirate.. Well risk vs reward you say and I agree but TBH its just not worth the average players time to grind in high sec to get a nice ship and fittings and then as soon as they get into low sec or shortly after..
*POP*
I'm liking the changes I see so far as they force everyone to group up to have any chance of killing even a relatively new player.. Eve is supposed to be brutal you say.. Well yes it is but not so much so as to have no chance at all in a 1 vs 1.. Warp to 0km if implimented should hopefully draw more players into low sec with the promise of safer travel.. The HP boost should even out the playing field so that people wont die within seconds after being attacked.. So if this will allow more people into the unused regions then target selection goes up and with the increased chance of escaping more people will stay.. Eventually pirates will figure out new ways of ganking and thats all and well.. But for cripes sake at least let the lake get restocked before you try to fish it out again..
Yes, but all it has turned eve into now is a cap war, ie very boreing fights. If noobs had it so hard in lowsec, travel in groups. Wise up, its that simple, and trust me, a 50% hp boost isnt going to save peeps in lowsec by a longshot, it will just prolong the agony.
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MECTO
Xenobytes Against ALL Authorities
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Posted - 2006.11.08 06:07:00 -
[8]
Originally by: Dalekplunger Slick Edited by: Dalekplunger Slick on 08/11/2006 02:52:03 If you increase HP 50% doesn't that mean the ship will last 50% longer in a fleet battle? When your life span in a fleet battle is 15 seconds if you're called primary, does making it 23 seconds really mean that much?
its more like "1 second" and "1.5 seconds" - 50% hp increase is a constant nerf to solo and small gang pvp only. Totaly Rubish
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.08 06:10:00 -
[9]
The 50% hp buff have made small fights not fun at all. Its lame. We don't need 50% more HP. I want exciting fights, not 20 minutes of bordem where we play "who runs out of cap first"
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 06:46:00 -
[10]
Edited by: murder one on 08/11/2006 06:48:45
Originally by: Dred'Pirate Jesus *useless crap*
Right now PVP combat is *extremely polarized. Know what that means? It means that everything is almost exactly the same. Nos fights, cap injectors, and who loses is who had less nos and/or less cap charges.
I made a Myrmidon with 5x medium nos, 1 medium neutralizer and a dual rep tank. I could cripple any BC and kill it, and could do the same to most BS, as long as they didn't have their own nos.
If you want people to move to low sec, you're going to have to FORCE them out. remove all L3 and L4 missions from high sec. Remove all minerals from high sec, except for the sparest of low value asteroids. And even then severely limit their respawn rates. Simply make it impossible to earn a decent living in high sec. Problem solved.
Players will NEVER move into a higher risk area unless specifically forced to do so.
Because I said so...
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Captain Raynor
Caldari
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Posted - 2006.11.08 07:42:00 -
[11]
Originally by: murder one Edited by: murder one on 08/11/2006 06:48:45
Originally by: Dred'Pirate Jesus *useless crap*
Right now PVP combat is *extremely polarized. Know what that means? It means that everything is almost exactly the same. Nos fights, cap injectors, and who loses is who had less nos and/or less cap charges.
I made a Myrmidon with 5x medium nos, 1 medium neutralizer and a dual rep tank. I could cripple any BC and kill it, and could do the same to most BS, as long as they didn't have their own nos.
If you want people to move to low sec, you're going to have to FORCE them out. remove all L3 and L4 missions from high sec. Remove all minerals from high sec, except for the sparest of low value asteroids. And even then severely limit their respawn rates. Simply make it impossible to earn a decent living in high sec. Problem solved.
Players will NEVER move into a higher risk area unless specifically forced to do so.
combat was a lot more fun before they made nos/neuts a must have module ===================
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 07:56:00 -
[12]
Originally by: Captain Raynor
Originally by: murder one Edited by: murder one on 08/11/2006 06:48:45
Originally by: Dred'Pirate Jesus *useless crap*
Right now PVP combat is *extremely polarized. Know what that means? It means that everything is almost exactly the same. Nos fights, cap injectors, and who loses is who had less nos and/or less cap charges.
I made a Myrmidon with 5x medium nos, 1 medium neutralizer and a dual rep tank. I could cripple any BC and kill it, and could do the same to most BS, as long as they didn't have their own nos.
If you want people to move to low sec, you're going to have to FORCE them out. remove all L3 and L4 missions from high sec. Remove all minerals from high sec, except for the sparest of low value asteroids. And even then severely limit their respawn rates. Simply make it impossible to earn a decent living in high sec. Problem solved.
Players will NEVER move into a higher risk area unless specifically forced to do so.
combat was a lot more fun before they made nos/neuts a must have module
Agreed. On test I've become a "nos terrorist" lol. I just fly around with any all-nos setup I can think of and *****people left right and center. Then they flip out and complain. I figure if I do it enough and **** off enough people, then maybe the thousands of players that I kill with nos might actually voice their concerns loudly enough to be heard by the Devs.
Because I said so...
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Ferocious FeAr
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.11.08 08:24:00 -
[13]
Kali should be renamed to "Battlecruisers Only"
Oh and say goodbye to hacs, they are completely pointless to fly.
Brilliant stuff. __________________________________ Don't hate me, learn to love me. |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 08:26:00 -
[14]
Originally by: Ferocious FeAr Kali should be renamed to "Battlecruisers Only"
Oh and say goodbye to hacs, they are completely pointless to fly.
Brilliant stuff.
TBH, I welcome this change. HACs are overpriced and the people who make them just gouge the rest of the players for as much ISK as possible. THANK GOD I have another choice of ship now besides an uninsurable 260m+ ISK r@pe machine.
Because I said so...
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Avoid
Gallente Omniscient Order
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Posted - 2006.11.08 14:59:00 -
[15]
Originally by: Dred'Pirate Jesus The HP increase isnt so much for fleet battles as it is for nerfing solo piracy in low sec.. Which in my opinion was waaaay to easy to do.. Just look at the vast expanse of empty systems and belts to verify that.. When I'm in low sec there are usually a few players in pos's and a few more at a station and even then thats kinda rare.. As soon as I make the first jump to a high sec system the local is overflowing with players.. This is an attempt to draw more players into the unused regions by at least giving them a chance to evade sniper camps and solo gankers.. I hear pirates whine all the time about the lack of targets and waa waa waaa dont nerf piracy even more but lets face it guys.. THE CURRENT GAME MECHANICS MAKE IT FAAAAAR TO EASY TO PIRATE AND AS A RESULT YOU RAN EVERYONE OFF! No carebear or even a decently skilled player has a chance in hell of making a living in low sec without the constant chance of getting pwnd by a random solo pirate.. Well risk vs reward you say and I agree but TBH its just not worth the average players time to grind in high sec to get a nice ship and fittings and then as soon as they get into low sec or shortly after..
*POP*
I'm liking the changes I see so far as they force everyone to group up to have any chance of killing even a relatively new player.. Eve is supposed to be brutal you say.. Well yes it is but not so much so as to have no chance at all in a 1 vs 1.. Warp to 0km if implimented should hopefully draw more players into low sec with the promise of safer travel.. The HP boost should even out the playing field so that people wont die within seconds after being attacked.. So if this will allow more people into the unused regions then target selection goes up and with the increased chance of escaping more people will stay.. Eventually pirates will figure out new ways of ganking and thats all and well.. But for cripes sake at least let the lake get restocked before you try to fish it out again..
The reason why no normal people use low sec space, is that there is no things to do in there, Its not worth mining in there as there is 2k farmers and macro miners in high sec, lowering the price on ore even more.
Those low sec systems were there is lv 4 againts, are very used systems. And the chance to get shot down by rats is bigger then by pirates.
Its not that much a nerf to solo piracy, as you now can use a tier2 bc, tank the sentrys and catch all haulsers jumping into you.
The only thing that can hurt you if you go into low sec whit a bs of your own, is 2 or 3 battleships on the gate when you jump into a system. If you dont want to die to that, fit an mwd and go back for the gate.
Iv lost more ships to concord then to low sec pirates, so its not that risky as you say.
"they force everyone to group up to have any chance of killing even a relatively new player.. "
There is a word for that thing, its called ganking, and yes it will be used even more, Its not fun at all but thats were pvp will go. Longer fights ?
Why go kill smtg alone when your target now will have 10 minutes to call in every player in a radius of 5 jumps away? No it will be some nber gank squads that will nuke solo targets in 20 secs and get the hell out. Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.09 05:08:00 -
[16]
You realize Avoid and murder one that you guys are a relative minority in eve? Current game mechanics give you all the advantages to kill at will.. You have a different psychological makeup than the majority of players.. Your aggresive and intelligent and milk the game mechanics for all they are worth and a few percent more.. Thats rare in any game.. Now CCP has to deal with the fact that the 80% of the playerbase that pays the bills so you can be the terror of eve needs some lovin so you can have some targets again.. They are timid and docile but they pay their monthly fee same as you to play the game as they enjoy it.. How can you not see that your ganking your way to no game at all? If you move all good agents to low sec and not make it at least a bit easier to survive then they will just quit and go to another game that caters to them or stay in high sec.. They are not like you.. Both options leave you with no targets.. So yeah.. thats a win.. And to all those that say low sec has no rewards is full of crap.. I can make 10x more isk per hour mining and ratting in low sec than I ever could in high sec.. And 0.0 jumps that number up by quite a few factors of 10.. The problem is thats its far too easy to solo kill people with the current game mechanics.. I'm trusting CCP to know what they are about so that we can get the playerbase to get out of high sec.. Are these changes nerfing your playstyle? Yes I'm afraid they are.. But if your just a bit patient and let CCP restock your hunting grounds then maybe you can return to killing at will if there are enough prey to go around and not have evey kill drive yet another player back to the safety of Concord..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Goca
Minmatar Steel Frontier
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Posted - 2006.11.09 08:23:00 -
[17]
Originally by: Dred'Pirate Jesus You realize Avoid and murder one that you guys are a relative minority in eve? Current game mechanics give you all the advantages to kill at will.. You have a different psychological makeup than the majority of players.. Your aggresive and intelligent and milk the game mechanics for all they are worth and a few percent more.. Thats rare in any game.. Now CCP has to deal with the fact that the 80% of the playerbase that pays the bills so you can be the terror of eve needs some lovin so you can have some targets again.. They are timid and docile but they pay their monthly fee same as you to play the game as they enjoy it.. How can you not see that your ganking your way to no game at all? If you move all good agents to low sec and not make it at least a bit easier to survive then they will just quit and go to another game that caters to them or stay in high sec.. They are not like you.. Both options leave you with no targets.. So yeah.. thats a win.. And to all those that say low sec has no rewards is full of crap.. I can make 10x more isk per hour mining and ratting in low sec than I ever could in high sec.. And 0.0 jumps that number up by quite a few factors of 10.. The problem is thats its far too easy to solo kill people with the current game mechanics.. I'm trusting CCP to know what they are about so that we can get the playerbase to get out of high sec.. Are these changes nerfing your playstyle? Yes I'm afraid they are.. But if your just a bit patient and let CCP restock your hunting grounds then maybe you can return to killing at will if there are enough prey to go around and not have evey kill drive yet another player back to the safety of Concord..
The argument you just made is bordering on nonsense, I'm sorry.. warp to 0km is MORE then enough to get people who actually want to go to 0.0 to go.. the rest it wouldn't matter if you could cyno wherever you wanted to go, they still wouldn't. making ships harder to kill by pirates or anyone else means nothing, especially if all those people who do the PVP say screw it and leave.. I hate pirates (sorry guys ;) ) but they DO have a place in this game and an important one, nerfing the crap out of them kills an important aspect of this game. warp to 0km hurts them a little possibly, they cannot get any non-afk players on the inbound side, but they still have a good chance on the outbound, but making ships 50% tougher to get makes them have to blob to score kills.. so more blobs, less people moving anywhere.. or no blobs at all and a ghost town with a bunch of 2 week characters flying around getting bored...
Your argument holds no water.. I is Goca |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.09 08:43:00 -
[18]
It holds no water to you because your not taking into consideration psychological motivations of players.. Your only seeing the statistical manifestation of the changes not the ones that truly influence the timid.. But like I stated before your probably an agressive player and don't need such things to motivate you..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Queen Hades
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Posted - 2006.11.09 08:46:00 -
[19]
Originally by: Goca
Originally by: Dred'Pirate Jesus You realize Avoid and murder one that you guys are a relative minority in eve? Current game mechanics give you all the advantages to kill at will.. You have a different psychological makeup than the majority of players.. Your aggresive and intelligent and milk the game mechanics for all they are worth and a few percent more.. Thats rare in any game.. Now CCP has to deal with the fact that the 80% of the playerbase that pays the bills so you can be the terror of eve needs some lovin so you can have some targets again.. They are timid and docile but they pay their monthly fee same as you to play the game as they enjoy it.. How can you not see that your ganking your way to no game at all? If you move all good agents to low sec and not make it at least a bit easier to survive then they will just quit and go to another game that caters to them or stay in high sec.. They are not like you.. Both options leave you with no targets.. So yeah.. thats a win.. And to all those that say low sec has no rewards is full of crap.. I can make 10x more isk per hour mining and ratting in low sec than I ever could in high sec.. And 0.0 jumps that number up by quite a few factors of 10.. The problem is thats its far too easy to solo kill people with the current game mechanics.. I'm trusting CCP to know what they are about so that we can get the playerbase to get out of high sec.. Are these changes nerfing your playstyle? Yes I'm afraid they are.. But if your just a bit patient and let CCP restock your hunting grounds then maybe you can return to killing at will if there are enough prey to go around and not have evey kill drive yet another player back to the safety of Concord..
The argument you just made is bordering on nonsense, I'm sorry.. warp to 0km is MORE then enough to get people who actually want to go to 0.0 to go.. the rest it wouldn't matter if you could cyno wherever you wanted to go, they still wouldn't. making ships harder to kill by pirates or anyone else means nothing, especially if all those people who do the PVP say screw it and leave.. I hate pirates (sorry guys ;) ) but they DO have a place in this game and an important one, nerfing the crap out of them kills an important aspect of this game. warp to 0km hurts them a little possibly, they cannot get any non-afk players on the inbound side, but they still have a good chance on the outbound, but making ships 50% tougher to get makes them have to blob to score kills.. so more blobs, less people moving anywhere.. or no blobs at all and a ghost town with a bunch of 2 week characters flying around getting bored...
Your argument holds no water..
100% agreed.
Pirates are the spice in Eve and 50% more hp makes Eve a game of "who has the bigger blob and the most nos wins".
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.09 09:09:00 -
[20]
Edited by: Dred''Pirate Jesus on 09/11/2006 09:15:25 Edited by: Dred''Pirate Jesus on 09/11/2006 09:10:49 And pirates with no targets are some mighty bored pirates no matter how uber/nonuber their killing potential.. What would you suggest to bring the unwashed masses to low sec so pirates can get some action? Seems to me thigns are a bit too spicey with the lack of anyone to hunt.. The way things are now you have deer hunters running around with abrams tanks to kill a Doe.. How long are the prey going to last with that kind of advantage? Oh wait thier aint any prey left so this whole line of debate is moot..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
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Queen Hades
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Posted - 2006.11.09 09:30:00 -
[21]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 09/11/2006 09:15:25 Edited by: Dred''Pirate Jesus on 09/11/2006 09:10:49 And pirates with no targets are some mighty bored pirates no matter how uber/nonuber their killing potential.. What would you suggest to bring the unwashed masses to low sec so pirates can get some action? Seems to me thigns are a bit too spicey with the lack of anyone to hunt.. The way things are now you have deer hunters running around with abrams tanks to kill a Doe.. How long are the prey going to last with that kind of advantage? Oh wait thier aint any prey left so this whole line of debate is moot..
I didn't say that you're entirely wrong, but 50% more hp is the wrong solution. 50% hp increase means:
1. Passive shield tanking is king 2. Armor tanking is not feasible any more 3. Nos and possibly neuts will dominate the battlefield 4. Solo piracy will die, blob piracy (as we see it in certain low sec systems) will dominate 5. The game will lose action and speed 6. Because of 4. not a single carebear more than now will enter low sec (the new dawn for lowsec will rather come out of the "warp to 0" option)
Think it through... how can one sustain an armor tank without nos and / or double cap boosters?
Gallente ships with their affinity towards cap costly hybrid turrets and extreme cap costly armor tanks will suffer, as will Amarr ships (although I don't care for the slaverers).
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.09 09:38:00 -
[22]
But most pirates are solo killers.. And the 50% works for the pirate too.. Also remember the Devs havent released all the changes yet.. There may be a suprise or two coming.. They just love reading these threads though to milk the populace of ideas.. So keep on replying with whatever views you think best..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Rafein
Eye of God Axiom Empire
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Posted - 2006.11.09 09:50:00 -
[23]
Originally by: Ferocious FeAr Kali should be renamed to "Battlecruisers Only"
Oh and say goodbye to hacs, they are completely pointless to fly.
Brilliant stuff.
Two points on that complaint.
1. HAC's still have their benefits, more agile, high base resistances, smaller sig, so they are stil sueful.
2. Tech 2 ships are really ony supposed to be as good as Tech 1 ship above it, and now that BC's are an actual class, not a novelty, HAC's shouldb on par with tier 2 BC's. like if CCP ever makes Destroyers a useful class, it should be on par with AF's
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Queen Hades
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Posted - 2006.11.09 10:03:00 -
[24]
Edited by: Queen Hades on 09/11/2006 10:03:33
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 09/11/2006 09:53:22 But most pirates are solo killers.. The HP boost wont magicaly summon more pirates to blob up with though it may force more solo pirates to seek out hunting mates.. And the 50% works for the pirate too.. Also remember the Devs havent released all the changes yet.. There may be a suprise or two coming.. They just love reading these threads though to milk the populace of ideas.. So keep on replying with whatever views you think best.. Changes are coming and I think the best course of action is to start thinking of new setups and tactics and then if none occur to you then post the gloom and doom..
Ok, you're right.
So here are my thoughts:
+50% hp is not the worst idea, if:
1. nos and neuts are nerfed - heavily nerfed to the point of being a tool only, not a primary weapon 2. Cap size and recharge time is adjusted accordingly 3. Energy usage of hybrids and lasers is lowered so you don't run dry
I REALLY hate the idea of upcoming "energy warfare". This would make pvp dull.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.09 10:19:00 -
[25]
Awesome.. EVERYONE should reply like this..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Cpt Abestos
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.11.09 10:24:00 -
[26]
Originally by: Rafein
Originally by: Ferocious FeAr Kali should be renamed to "Battlecruisers Only"
Oh and say goodbye to hacs, they are completely pointless to fly.
Brilliant stuff.
Two points on that complaint.
1. HAC's still have their benefits, more agile, high base resistances, smaller sig, so they are stil sueful.
2. Tech 2 ships are really ony supposed to be as good as Tech 1 ship above it, and now that BC's are an actual class, not a novelty, HAC's shouldb on par with tier 2 BC's. like if CCP ever makes Destroyers a useful class, it should be on par with AF's
1) Hacs and other t2 ships only got a 25% hp increase vs over 50% to bcs 2) Most hacs cannot fit oversized plate/extenders and still have a workable setup 3) Hacs like the deimos barely have any agility/speed advantage over bcs like the hurricane. 4) The hurricane, drake and harbringer are able to match or beat the dmg output of tech II field bcs.
Case in point right now my Absolution has less armour than the harbringer, my ishtar has 1/4 the hp of the myrimidon(sp), t2 cannot simply rely on better reists alone as many omni tanks give execlent resists.
This patch is a slap in the face to not only gunboat pilots most noteably amarr and gallente, but to those who have trained to use t2 only to have it nerfed badly.
As for "making fights longer" the problem isn't fights arent lasting long enough because theyre isn't enough hps, but because it really doesnt matter if it takes 10seconds on 50seconds when youre nossed, jammed and outgunned. What the increase in hps has done has turned fair fights in to whoever has the most nos, ecn and cap charges wins which is something this game did not need more of. It's great being Amarr ain't it?
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chao226
Black Lance Dusk and Dawn
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Posted - 2006.11.09 11:12:00 -
[27]
hp increases will force new PvP setups as cap will run out on current ones. best setups i have found is lots of armor plates on a BS and 1 mwed armor repper the arromor repper only to reppar dmg after battle u get a lot of hitpoints and can still fit a decent amount of guns seams more realistic i never lied armor reps or sheild bosters in combat imo repairing ones armor should be a slow constat process not bosting massive amounts every 12 secs hopefuly these chances will make game feel a but more reilistic
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Old Geeza
The Retirement Home
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Posted - 2006.11.09 11:17:00 -
[28]
People wanted longer FLEET fights, so CCP nerfed skirmish warfare.
_______________________________________ Sign the petition against jump queues! |
KaiH
Duragon Pioneer Group GoonSwarm
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Posted - 2006.11.09 11:37:00 -
[29]
How about limiting the amount of NOS you can fit on a ship, just like with turrets or launchers?
Just an idea.
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Zixxa
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Posted - 2006.11.09 11:57:00 -
[30]
There is no reasoning behind Tux decision. Just imagination how cool to have loooooong battles! Dear Tux! To have long battle CP must eliminate focus. Not increase HP and wait for Amarr/Gall whining about cap, happiness of agent runner/ratters which will get better tank, hate of stealth bomber owners. You did not estimate carefuly all conseqeunces of your decison. And you are fried now.
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