Mike Azariah wrote:M1k3y Koontz wrote:Huh, I thought this would be more of a threadnought. Good changes, I like the capital idea and making the max defensive multiplier less diversified. There just arent enough miners to get Industry indexes up high enough in more than a few systems
I thought so as well. Almost surprised at the low level response, so far.
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Possibly because this new iteration confirms the whole sov system favors existing groups maintaining control. With little to no incentive for newcomers to join the fray.
When looking at how defensive indexes are gained and lost. Then add in vulnerability windows based on same. Any new comer wanting to try and make a home is at a huge disadvantage.
Plant a flag, then everyone needs to be online and active 24/7 for the few days to, fight off attackers while at the same time attempting to build up indexes to reduce the vulnerability window.
Any new group planning on trying to take sov needs to be prepared to fight to keep it around the clock for as long as it takes to at least claim it as a capital system. This is a real disincentive when included in there is the fact, every griefing group in the game can see, each time the API updates, exactly where the new comers have planted their 18 hour vulnerable flag.
Quote:Under this system, each alliance will be able to designate one system as their GÇ£capitalGÇ¥. The system they choose must already have an active Territorial Control Unit belonging to their alliance and when changing capitals, the bonuses in the new capital will not take effect for several days.
How about as an incentive and small safety net for newcomers, if the TCU you planted is your only one, when designating it as your capital system the +2 defensive bonus becomes effective immediately.
There will be large tracts of claimable sov, much of it with far less than "true sec", so giving those willing to try and establish a place for themselves in nulsec small incentives (+2 defensive index with 18 hours vulnerability is not a huge advantage) would go a long way toward longer term conflict and content for all.
Overall the proposal is starting to take shape but needs something to entice newcomers, aside from 18 hour vulnerability windows and the "easily achieved" 100 days for strategic 5.
My 2 cents - probably only worth a halfpenny.