nahjustwarpin
SUPER DUPER SPACE TRUCKS
159
|
Posted - 2015.05.10 03:14:32 -
[1] - Quote
Wynta wrote: With the two hardpoint SS's you gain extra turret, but with the others you get an extra weapon upgrade and the extra PG. This concept is good, but implementation vastly limits choices.
you can still fit a tengu with 6 hml or ham launchers with spare cpu/powergrid. Your choices are not really limited.
Wynta wrote:If you go Power Grid Multiplier you get a turret slot and the power grid to fit it.
If you go Augmented Capacitor Reserve you get a launcher slot and 500 Cap.
If you go Cap Regen Matrix you get a low, Cap stability, and 200-300 PGU.
If you go Supp Coolant Injection you get a low, more sustained DPS/Tank, and 200-300 PGU.
Here comes my problem with these subsystems. You only ever have 3 real choices unless you really want to waste a lot of what the subsystem offers.
and what's the problem here? 1st gives you extra launcher/turret and extra power. 2nd gives you extra launcher and extra cap 3rd gives you ALOT of cap comparing to other subsystems and extra low 4th gives you extra low and heat reduction
Wynta wrote: The two hardpoint subsystems should not be divided, they should both give a launcher and turret hardpoint.
first you talk about 4 subsystems that that and 'only' have 3 real choices, but then you want 2 subsystems to have nearly the same bonuses. There is a reason why subsystem with extra turret hardpoint has bonus to powergrid, turrets require more powergrid than launchers.
Wynta wrote: In summation the Engineering Subsystem choices need to be separated slightly from the Offensive Subsystem choices
No they don't, they offer extension of offensive subsystem and make you choose if you want more gank(hardpoints) or tank( capacitor subsystem)
Wynta wrote: Tengu's have the misfortune of having the Gravitational Capacitor, which I have yet to find a practical use for. Maybe it would be better if it was a MWD sigradius or cap use bonus. The Proteus also suffers from this horrid SS.
If you look closely at propulsion subsystems, then you'll notice there's fuel catalyst subsystem. It gives you bonus so you don't actually have to fit mwd on your tengu and have signature of a battleship. |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
159
|
Posted - 2015.05.11 22:13:08 -
[2] - Quote
Wynta wrote:I think the way I worded my problem with the engineering subsystems came off wrong. My main problem with the Power Multiplier SS is that if gives an extra turret hard point and the powergrid to fit it whereas the Augmented Cap gives a launcher and some cap. I have no problem with the other two SS. Hell I don't even really have a problem with the Augemented Cap SS as it does actually give you benefits outside the extra hardpoint. I'd like to see the Power Grid Multiplier give the hardpoint, have the extra 100PGU shifted to its baseline and have a minor engineering bonus added.
but PGM does give you turret bonus and fitting requirements to gave rail platform. If you want launcher hardpoint, you go with augm cap reservior, which also gives you extra cap recharge. |