Daichi Yamato wrote:Yun, that adds absolutely no meaning to a Dec. A fight on a gate is just as meaningful as a fight on a station. It doesnt change the fact that they are 'just looking to gank your haluer'.
If you're upset about being camped in station, use insta undocks.
'but how will I avoid PvP with no effort?' - join npc Corp and/or support social corps.
I completely agree that a fight on the gate or station can be just as meaningful as a brawl at top belt (god I miss those days of EvE). My point is that the wardec mechanic, except for a few niche cases in lowsec; i.e. you're all dirty pirates and want to engage them on gates without having to take gate guns, is to allow you to freely shoot the other guys while in highsec.
However, it's that same mechanic of freely shooting in highsec that results in "perma camping trade hubs and/or their mission hub" and that is pretty much what makes war decs meaningless. It's people griefing other people for a week or more in an attempt to get a super easy kill by having an instalock loki/legion on the station, a neutral mach for bumping the guy off the undock, and then having enough neutral logi to take on a small army.
The no fighting on station (I'm willing to say gate fights would be okay) would force people to actively hunt their targets. It allows parties to do their best to outsmart the other in an attempt to get their kills. It also adds a huge amount of risk to the standard station camper's tactics as they won't have the 1 min safety buffer if things actually go sour.
I'll tell a story of "way back when" of some of my first warden experiences. We were an industrial corp with pretty much the biggest crabbers you could imagine. I had been experimenting pap'ing in the neighboring lowesc area and was getting pretty good. We got wardec'ed, and unlike today's carebears, we prepared for it. All of our towers went into defense mode in case we needed to fight. All of our ratting ships with the bling got stored away safely and we switched to t2 fit ships and ran missions in groups. We lost a couple guys to a gate camp on the way to Dodixi, and we ran them off a few times with our haphazard fleet. We even decided to take the fight to the wardecers and got a kill on the guy while he was running a mission. We ransomed his ship and told him (he was the CEO) if you don't end the wardec we'll keep coming after them until they quit the game (lol the brass we had :D). TL:DR, they dropped the dec and everybody learned something that day.
^That was meaningful. Fights happened naturally and without the risk aversion of today's highsec wardecers. Take fighting off station and you'll see that emergent gameplay open back up because people aren't being "hell" camped into stations all day. People will feel safer going about their business and may even give it a go at PvP'ing.