Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 11:27:00 -
[1]
This HP increase and DPS decrease to the long range ammo didn't change much. Nine man gang w/ Rokhs and Maelstroms, Tempests etc. Just shredded people in 2-3 Volleys. Abaddons dropped like rocks. Maelstroms' shields disappered almost instantly.
The Rokh with T1 425mm rails and T1 ammo is just sick. I'm hitting at 80km with antimatter and doing 250+ per round with 8 guns. It's insane. Optimal with Iron is the same as a Mega's optimal with old-style Tranquility Spike ammo. DPS on the Rokh is just nuts.
So in summary: We've seen 1v1 and small gang PVP totally ruined, ECM is still as good as ever (i.e. completely unfair) and fleet combat looks to be the same insta-popping one volley affair it always has been. Only difference now is that 12 people are going to be on the mail instead of 8.
Because I said so...
|
Tek'a Rain
Gallente Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.09 11:45:00 -
[2]
well.
bugger.
|
Zixxa
|
Posted - 2006.11.09 12:03:00 -
[3]
Originally by: murder one This HP increase and DPS decrease to the long range ammo didn't change much. Nine man gang w/ Rokhs and Maelstroms, Tempests etc. Just shredded people in 2-3 Volleys. Abaddons dropped like rocks. Maelstroms' shields disappered almost instantly.
The Rokh with T1 425mm rails and T1 ammo is just sick. I'm hitting at 80km with antimatter and doing 250+ per round with 8 guns. It's insane. Optimal with Iron is the same as a Mega's optimal with old-style Tranquility Spike ammo. DPS on the Rokh is just nuts.
I see English is almost native for you. Please, give us precise numbers what when and how. And stop mumbling. Please.
Quote: So in summary: We've seen 1v1 and small gang PVP totally ruined,
Why? Explain, please.
Quote: ECM is still as good as ever
You lie. If not, give precise numbers and I will beg for excuse.
Quote: (i.e. completely unfair)
ECM is completely fair now. It will be completely unfair in Kali. No low slots on ECM ships, no ability to jam ships bigger than cruiser.
|
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 12:17:00 -
[4]
Originally by: Zixxa
Originally by: murder one This HP increase and DPS decrease to the long range ammo didn't change much. Nine man gang w/ Rokhs and Maelstroms, Tempests etc. Just shredded people in 2-3 Volleys. Abaddons dropped like rocks. Maelstroms' shields disappered almost instantly.
The Rokh with T1 425mm rails and T1 ammo is just sick. I'm hitting at 80km with antimatter and doing 250+ per round with 8 guns. It's insane. Optimal with Iron is the same as a Mega's optimal with old-style Tranquility Spike ammo. DPS on the Rokh is just nuts.
I see English is almost native for you. Please, give us precise numbers what when and how. And stop mumbling. Please.
Quote: So in summary: We've seen 1v1 and small gang PVP totally ruined,
Why? Explain, please.
Quote: ECM is still as good as ever
You lie. If not, give precise numbers and I will beg for excuse.
Quote: (i.e. completely unfair)
ECM is completely fair now. It will be completely unfair in Kali. No low slots on ECM ships, no ability to jam ships bigger than cruiser.
solo/small gang pvp ruined: you have to wait for cap to die first, then desroy the ship's armor. You're not fighting the ship, you're fighting the cap and how many cap boosters your enemy has.
Ecm is completely unfair at the moment. 1 module can easily/simply take out a battleship.
On the test server I see people being jammed 100% of the fight by a few people with just a few jammers, just like it is on Tranquility. People are permajammed using the new 'nerfed' ecm modules without needing the low slot booster modules, and without using dedicated ecm ships. My gangmates and I were using regular multispecs (best named) and between 4-5 of us with 1 ecm each, we were able to keep any target we wished (battleships) permanently out of the fight until we killed them. We were all in 'non ecm' ships.
Sniping with fleet ships is exactly the same as it ever was. Only difference now is that you need one more volley or 1-2 more people to insta pop a target.
English is my native language. I'm not "mumbling". And I'm not going to revise my colloquialisms just so that someone who's native language isn't english can more easily understand me.
Because I said so...
|
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.09 12:18:00 -
[5]
Edited by: Dred''Pirate Jesus on 09/11/2006 12:19:19
Originally by: murder one So in summary: We've seen 1v1 and small gang PVP totally ruined, ECM is still as good as ever (i.e. completely unfair) and fleet combat looks to be the same insta-popping one volley affair it always has been. Only difference now is that 12 people are going to be on the mail instead of 8.
Yeah I'd like a bit more detail too about why you feel this way.. I'm not saying your wrong it's just that if you had time enough on SISI to make this conclusion it'd be nice if you explained it out a bit with some numbers and examples..
edit.. Fast poster you.. Still a bit more detail would be nice..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Jim McGregor
Caldari
|
Posted - 2006.11.09 12:22:00 -
[6]
Edited by: Jim McGregor on 09/11/2006 12:26:02
I REALLY dont like what im hearing about the ecm. I dont know, maybe there is something really bugged about the whole system. All this crap about "yeah, you got permajammed for a few minutes, hey, you are just unlucky" have been used to explain strange behavior for too long.
And being jammed just once or twice will have a MASSIVE influence on the battle. 30 seconds of "free" dps on the target while he cant shoot back.
Oh well, deja vu. Will try to stay out of these discussions, but i really thought they had fixed the powerful ecm. Not nerfed it completely, but at least make it likely to work just once during a fight.
Now with the added hp, fights last longer, so you have more chances of the ecm working again. Great.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Zixxa
|
Posted - 2006.11.09 12:29:00 -
[7]
Originally by: murder one
Originally by: Zixxa
Originally by: murder one This HP increase and DPS decrease to the long range ammo didn't change much. Nine man gang w/ Rokhs and Maelstroms, Tempests etc. Just shredded people in 2-3 Volleys. Abaddons dropped like rocks. Maelstroms' shields disappered almost instantly.
The Rokh with T1 425mm rails and T1 ammo is just sick. I'm hitting at 80km with antimatter and doing 250+ per round with 8 guns. It's insane. Optimal with Iron is the same as a Mega's optimal with old-style Tranquility Spike ammo. DPS on the Rokh is just nuts.
I see English is almost native for you. Please, give us precise numbers what when and how. And stop mumbling. Please.
Quote: So in summary: We've seen 1v1 and small gang PVP totally ruined,
Why? Explain, please.
Quote: ECM is still as good as ever
You lie. If not, give precise numbers and I will beg for excuse.
Quote: (i.e. completely unfair)
ECM is completely fair now. It will be completely unfair in Kali. No low slots on ECM ships, no ability to jam ships bigger than cruiser.
solo/small gang pvp ruined: you have to wait for cap to die first, then desroy the ship's armor. You're not fighting the ship, you're fighting the cap and how many cap boosters your enemy has.
Ecm is completely unfair at the moment. 1 module can easily/simply take out a battleship.
On the test server I see people being jammed 100% of the fight by a few people with just a few jammers, just like it is on Tranquility. People are permajammed using the new 'nerfed' ecm modules without needing the low slot booster modules, and without using dedicated ecm ships. My gangmates and I were using regular multispecs (best named) and between 4-5 of us with 1 ecm each, we were able to keep any target we wished (battleships) permanently out of the fight until we killed them. We were all in 'non ecm' ships.
Sniping with fleet ships is exactly the same as it ever was. Only difference now is that you need one more volley or 1-2 more people to insta pop a target.
English is my native language. I'm not "mumbling". And I'm not going to revise my colloquialisms just so that someone who's native language isn't english can more easily understand me.
1. Stop mumbling, mister-with-native-english. Give us numbers. Do you understand? 2. About unfair ECM. copy-paste: You lie. If not, give precise numbers and I will beg for excuse.
|
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.09 12:30:00 -
[8]
You know that asking nicely usually gets better results yes?
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 12:41:00 -
[9]
Originally by: Zixxa garbage
No Zixxa, you're the liar. You lie to protect ECM. You ignore the imbalance. I'm not going to explain it to you. Maybe you should hop on the test server and watch in local as player after player whines about how the LV gang in FFA1 is r@ping everyone with ECM and nos and 'isn't playing fair'.
The difference between ignorance and stupidity is that an ignorant person doesn't have all the information, while a stupid person has plenty of information and chooses to ignore it. You are stupid, not ignorant.
Because I said so...
|
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 12:43:00 -
[10]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 09/11/2006 12:19:19
Originally by: murder one So in summary: We've seen 1v1 and small gang PVP totally ruined, ECM is still as good as ever (i.e. completely unfair) and fleet combat looks to be the same insta-popping one volley affair it always has been. Only difference now is that 12 people are going to be on the mail instead of 8.
Yeah I'd like a bit more detail too about why you feel this way.. I'm not saying your wrong it's just that if you had time enough on SISI to make this conclusion it'd be nice if you explained it out a bit with some numbers and examples..
edit.. Fast poster you.. Still a bit more detail would be nice..
There are so many factors/variables involved Jesus, I would like very specific questions as to what you want to know. I will provide in great detail exactly what I have been experiencing.
Because I said so...
|
|
Zixxa
|
Posted - 2006.11.09 12:50:00 -
[11]
Originally by: murder one
No Zixxa, you're the liar. You lie to protect ECM.
You lie, mister-with-native-english. I had writeen one weak ago that ECM is nerfed for ALL SHIPS. Just repeat for you.
Quote: You ignore the imbalance.
You lie. I do not ignore imbalance. And you know about it.
Quote: I'm not going to explain it to you. Maybe you should hop on the test server and watch in local as player after player whines about how the LV gang in FFA1 is r@ping everyone with ECM and nos and 'isn't playing fair'.
Numbers, mister! Numbers!(copy-paste)
Quote: The difference between ignorance and stupidity is that an ignorant person doesn't have all the information, while a stupid person has plenty of information and chooses to ignore it. You are stupid, not ignorant.
You lie, mister, again. And, take some time to check what is the stupidity, because it seems your knowledge of your native language is far from common standards.
|
Paigan
Amarr Katsu Corporation
|
Posted - 2006.11.09 12:52:00 -
[12]
Units can and will always be killen with one / few volleys with focussed fire. More hitpoints always lead to even more blobing because 1-volleys are most efficient in combats and thus are the primary strategical aim.
If you could study "game balancing", you would learn this in first semester.
CCP hasn't -- This game is still in beta stage |
Zixxa
|
Posted - 2006.11.09 12:52:00 -
[13]
Originally by: Dred'Pirate Jesus You know that asking nicely usually gets better results yes?
I am asking him very nicely, but this person is too arrogant and too stupid to give clear answers on clear questions. He is typical Lotka's forum warrior.
|
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 13:00:00 -
[14]
Originally by: Zixxa
Originally by: Dred'Pirate Jesus You know that asking nicely usually gets better results yes?
I am asking him very nicely, but this person is too arrogant and too stupid to give clear answers on clear questions. He is typical Lotka's forum warrior.
Is it just me or does Zixxa sound like he's east european?
Because I said so...
|
Zixxa
|
Posted - 2006.11.09 13:07:00 -
[15]
Originally by: murder one Is it just me or does Zixxa sound like he's east european?
It is just you, mister-liar.
|
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.09 13:17:00 -
[16]
Originally by: murder one There are so many factors/variables involved Jesus, I would like very specific questions as to what you want to know. I will provide in great detail exactly what I have been experiencing.
Well you answered most of my questions about your post with your reply to dixxia and I must say the report of near 100% EW effectivenes on non role based ships is indeed worrying.. Fleet battles i'm not really concerned about as all the stuff making alliance fleet blobs a pain to fight will be fixed eventually and all the changes will simply be absorbed with slight modification to tactics used.. So I guess the only one I'm kinda not convinced about is the blanket statement about the death of solo small gang pvp.. I'll admit fully that solo pirating is a dead career but that has always been based on ganking ships far weaker than you so its not really what most would call proper pvp.. Not that it was the wrong thing to do it was just waaay to effective and empty low sec systems are the consequence of that.. So why exactly do you think its dead for all players? Seems to me that 2 ships that were equal before the changes will still be equal after as they are both hit with the same boosts/nerfs? There is a ton of stuff being introduced like combat boosters that will completely change how a ship fights for the duration of the effect.. Did you try any of those to see if it was able to counter certain ships new weakness/uberness? Just seems there is so much stuff to experiment with before you can make a statement like that is all and as I get kicked every friggin time I get on SISI or suffer massive lag if I actully stay connected I need comprehensive info from those who do get to make a serious attemp at testing on it..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2006.11.09 13:21:00 -
[17]
Zixxa, I also think you should step down a bit with your tone. Your remarks are agressive and almost insulting. I have noticed that in the battleship thread as well.
murder one is giving feedback on his experiences from the test server and it is an interesting read for those who do not have the time to test as much. Instead of *****ing you should go ahead and write down your own experiences.
P.S. What does all this have to do with being a native speaker or not? Eludes me.
Forsch Defender of the empire
It's great being Amarr, ain't it? |
Prellius
Amarr Necron Academy
|
Posted - 2006.11.09 13:22:00 -
[18]
A big LOL, see the topic header ;it says all. Does he say that he collected some numbers or made tons of calculation etc... ? He just jumped on sisi, tested how things go on fleet situation and other pvp related things. Can't he just say how he feels about Kali changes and other stuff?
And no, I don't know anything about OP, my main language is not English and I can understand what he wrote easily.
Want some numbers or answers ? What about reading tons of stuff on the other threads why people things solo pvp will be dead and so on ?
Think twice before blaming someone maybe ? (self note to myself too)
|
Bermag
Point-Zero Ratel Alliance
|
Posted - 2006.11.09 13:24:00 -
[19]
Zixxa, instead of just flaming and adding nothing to the discussion, how about you give some numbers instead.
Can you give some example of how effective ECM is or not?
ECM might very well be bugged.
I would suggest the following test: Use two characters using same equipment on both Sisi and TQ. Test for example doing 100 (or higher) jamming cycles on both and compare the results.
Then we can tell if it is really working as intended or not. If you get twice as many succesful jams on TQ we know it is workign as intended (however that might still not be enough of nerf though)
|
Bluetit
|
Posted - 2006.11.09 13:30:00 -
[20]
Originally by: murder one This HP increase and DPS decrease to the long range ammo didn't change much. Nine man gang w/ Rokhs and Maelstroms, Tempests etc. Just shredded people in 2-3 Volleys. Abaddons dropped like rocks. Maelstroms' shields disappered almost instantly.
The Rokh with T1 425mm rails and T1 ammo is just sick. I'm hitting at 80km with antimatter and doing 250+ per round with 8 guns. It's insane. Optimal with Iron is the same as a Mega's optimal with old-style Tranquility Spike ammo. DPS on the Rokh is just nuts.
So in summary: We've seen 1v1 and small gang PVP totally ruined, ECM is still as good as ever (i.e. completely unfair) and fleet combat looks to be the same insta-popping one volley affair it always has been. Only difference now is that 12 people are going to be on the mail instead of 8.
Blimey! I have read quite a few diffrent topics and i think you have posted in everyone *****ing about something. Why do you even play this game? You seem very bitter about well pretty much everything.
You have voiced your view multiple times i reckon the devs know what it is now. Why not let others speak about what THEY enjoy in the game and find useful.
Remember everyone is diffrent.
/ On the above subject i think that. Warp to 0.0 will increase traffic throu low sec and thus help piracy.
Increaseing hitpoints will make very little difference to any point in the game. Snipers very rarley get anyone on thier own as it is, It might increase the snipe gang to greater than 2. Which in turn will mean more chance of catching one of them.
The ECM is being FIXED. I have flown a rook for a while and you can get good days(i.e. jamming 5 ships at a time for maybe 2 cycles) and bad (not jamming a cruiser with 5 multis for 4 cycles!!!). So the strength of the rook is fine.
Fleet wise i don't do to often so won't venture an opinion.
|
|
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 13:33:00 -
[21]
Originally by: Dred'Pirate Jesus
Originally by: murder one There are so many factors/variables involved Jesus, I would like very specific questions as to what you want to know. I will provide in great detail exactly what I have been experiencing.
Well you answered most of my questions about your post with your reply to dixxia and I must say the report of near 100% EW effectivenes on non role based ships is indeed worrying.. Fleet battles i'm not really concerned about as all the stuff making alliance fleet blobs a pain to fight will be fixed eventually and all the changes will simply be absorbed with slight modification to tactics used.. So I guess the only one I'm kinda not convinced about is the blanket statement about the death of solo small gang pvp.. I'll admit fully that solo pirating is a dead career but that has always been based on ganking ships far weaker than you so its not really what most would call proper pvp.. Not that it was the wrong thing to do it was just waaay to effective and empty low sec systems are the consequence of that.. So why exactly do you think its dead for all players? Seems to me that 2 ships that were equal before the changes will still be equal after as they are both hit with the same boosts/nerfs? There is a ton of stuff being introduced like combat boosters that will completely change how a ship fights for the duration of the effect.. Did you try any of those to see if it was able to counter certain ships new weakness/uberness? Just seems there is so much stuff to experiment with before you can make a statement like that is all and as I get kicked every friggin time I get on SISI or suffer massive lag if I actully stay connected I need comprehensive info from those who do get to make a serious attemp at testing on it..
I've taken a very in depth look at all the new stuff with respect to combat/pvp (I could give a f#ck about missions/mining) like ships/rigs/boosters/balance changes (ammo, ecm etc.).
Here is an example of what I did with the Rokh: I know that ECM is overpowered on Tranq. So what do I do? I try and make a setup that uses ECM as best as possible to exploit this advantage. But ECM has been 'nerfed' right? So I try and "fix" this change and reduce the nerf as much as possible and see if I can still create something viable.
So I look for a ship with a lot of mid slots: the Rokh. I know how to armor tank, and I have T2 large blasters. Perfect fit. I basically fit a Blasterthron setup on the Rokh, but I'm left with two extra mids. So I fit ECM in these mids. Then I figure I'm not going to have to tank much anyway, so I ditch the cap injector and fit an additional multispec ECM. So now I have 3 multispec ECM fitted to what is otherwise a Blasterthron. I have insane range with the Rokh and Null ammo (10km optimal with Caldari BS2) and so I fit an afterburner vs. an MWD.
I manufacture and install 3 Electronics Vise Rigs to boost my ECM strength. All three rigs stack. These rigs, plus skills and my ECM strength is back up to around 4.8-5.0 or so for a multispec. Exactly the same as on Tranq AFAIK.
Off I go to attack a battleship. I duel a Raven: exceptionally high sensor strength, even for a BS. I end up jamming it anyway. I don't get the first jam, or the second, but the third catches. I pound away at it with my guns. I kill his drones with my drones. He's a torp Raven, so he doesn't have FoF missiles. I keep him jammed *enough* for the rest of the fight until he's dead.
Notice I said "enough". He was jammed about 80%. The rest of the time he was relocking me, and only rarely was he locked on to me long enough to actually start pounding away at my tank. In no case did he ever have enough time to break my tank and break my cap. I always got another jam first and gave me some time to rebuild my cap/armor.
Because I said so...
|
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 13:39:00 -
[22]
Originally by: Forsch Zixxa, I also think you should step down a bit with your tone. Your remarks are agressive and almost insulting. I have noticed that in the battleship thread as well.
murder one is giving feedback on his experiences from the test server and it is an interesting read for those who do not have the time to test as much. Instead of *****ing you should go ahead and write down your own experiences.
P.S. What does all this have to do with being a native speaker or not? Eludes me.
almost insulting? try extremely insulting.
Because I said so...
|
Zixxa
|
Posted - 2006.11.09 13:44:00 -
[23]
Originally by: murder one I've taken a very in depth look at all the new stuff with respect to combat/pvp (I could give a f#ck about missions/mining) like ships/rigs/boosters/balance changes (ammo, ecm etc.).
You can't. Fly more.
Quote: Here is an example of what I did with the Rokh: I know that ECM is overpowered on Tranq.
You lie. ECM is overpowered only on Dominix(you cannot yet fly Dominix due to low skills) and in specific gangs similar to Burn Edens gangs.
Quote: So what do I do?
What?
Quote: So I look for a ship with a lot of mid slots: the Rokh. I know how to armor tank, and I have T2 large blasters. Perfect fit. I basically fit a Blasterthron setup on the Rokh, but I'm left with two extra mids.
You cannot fit t2 blasters at all(you have no required skills).
Quote: So I fit ECM in these mids. Then I figure I'm not going to have to tank much anyway, so I ditch the cap injector and fit an additional multispec ECM. So now I have 3 multispec ECM fitted to what is otherwise a Blasterthron. I have insane range with the Rokh and Null ammo (10km optimal with Caldari BS2) and so I fit an afterburner vs. an MWD.
How can you fit large t2 blaster without skills? 8 t2 blasters! Neuts! And Armour tank! On Rokh! And MWD! Great!
Quote: I manufacture and install 3 Electronics Vise Rigs to boost my ECM strength. All three rigs stack. These rigs, plus skills and my ECM strength is back up to around 4.8-5.0 or so for a multispec. Exactly the same as on Tranq AFAIK.
Great idea, noob! Fit on fleet ship 3 ECM rigs!
Quote: He's a torp Raven, so he doesn't have FoF missiles. I keep him jammed *enough* for the rest of the fight until he's dead.
Sounds realistic. Torp raven has bad fit, only idiots use it in solo PvP, it is nerfed to death and has no chance even against Brutix. You do not need either ECM or blaster to kill Raven.
|
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.09 13:46:00 -
[24]
Edited by: Dred''Pirate Jesus on 09/11/2006 13:47:02 Excellent reply murder one and thank you for your time to explain.. One question though.. Did the Raven take advantage of rigs like you did and was of equal skill level for his ship or did he have a Tranq setup vs your 3 rig enhanced setup?
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 13:58:00 -
[25]
Originally by: Zixxa
Originally by: murder one I've taken a very in depth look at all the new stuff with respect to combat/pvp (I could give a f#ck about missions/mining) like ships/rigs/boosters/balance changes (ammo, ecm etc.).
You can't. Fly more.
Quote: Here is an example of what I did with the Rokh: I know that ECM is overpowered on Tranq.
You lie. ECM is overpowered only on Dominix(you cannot yet fly Dominix due to low skills) and in specific gangs similar to Burn Edens gangs.
Quote: So what do I do?
What?
Quote: So I look for a ship with a lot of mid slots: the Rokh. I know how to armor tank, and I have T2 large blasters. Perfect fit. I basically fit a Blasterthron setup on the Rokh, but I'm left with two extra mids.
You cannot fit t2 blasters at all(you have no required skills).
Quote: So I fit ECM in these mids. Then I figure I'm not going to have to tank much anyway, so I ditch the cap injector and fit an additional multispec ECM. So now I have 3 multispec ECM fitted to what is otherwise a Blasterthron. I have insane range with the Rokh and Null ammo (10km optimal with Caldari BS2) and so I fit an afterburner vs. an MWD.
How can you fit large t2 blaster without skills? 8 t2 blasters! Neuts! And Armour tank! On Rokh! And MWD! Great!
Quote: I manufacture and install 3 Electronics Vise Rigs to boost my ECM strength. All three rigs stack. These rigs, plus skills and my ECM strength is back up to around 4.8-5.0 or so for a multispec. Exactly the same as on Tranq AFAIK.
Great idea, noob! Fit on fleet ship 3 ECM rigs!
Quote: He's a torp Raven, so he doesn't have FoF missiles. I keep him jammed *enough* for the rest of the fight until he's dead.
Sounds realistic. Torp raven has bad fit, only idiots use it in solo PvP, it is nerfed to death and has no chance even against Brutix. You do not need either ECM or blaster to kill Raven.
Oh right, I forgot. I'm not using my "murder one" character on test. I'm using another one with 14m+ SP. Please STFU now.
Because I said so...
|
Syrann
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.11.09 14:01:00 -
[26]
Originally by: Zixxa drivel
Zixxa, please post your results from testing on Sisi. I'd love to see the actual percentage of hits/misses using ECM in a set of say 100 tries.
I'd also like to see your results from a fleet on Sisi. Obviously a huge gang is not possible, but something similar to the OP's tests would hold more weight then calling him a liar without anything to add to the discussion yourself.
Also, if all you want to do is troll threads, can you email [email protected] and ask for a forum ban? It'll save them a lot of trouble cleaning up the mess you're making of a good discussion.
Thank you.
------------ It's great to be Ama... Erm crappit, nevermind. |
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 14:05:00 -
[27]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 09/11/2006 13:47:02 Excellent reply murder one and thank you for your time to explain.. One question though.. Did the Raven take advantage of rigs like you did and was of equal skill level for his ship or did he have a Tranq setup vs your 3 rig enhanced setup?
If I recall correctly he had 2 shield recharge rigs and 1 missile ROF rig installed. Both of which were negated by my ecm.
Here is my exact setup on the Rokh. Assume engie 5, elec 5, weapon upgrades 5, adv. weapon upgrades 4, hull 5, mechanic 5, repair systems 4 and all rig skills at 3 (given by devs to everyone)
6x Ion blaster II, 2x heavy dim nos 100mn T2 Ab, fleeting web, faint warp disruptor, 3x Hypnos multispec ecm T1 large armor rep, t2 energized adaptive nano, 3x mag stab 2s (less tank, more gank, just for quicker kills)
3x electronics vise rigs, 5 hammerhead IIs in the drone bay (for killing off their drones). I have drone interfacing at 4, and gallente drone spec at 2 or 3 or w/e. I have pretty decent drone skills.
Most of my tier 1 ecm skills are at 5, and my tier 2 skills are at L4 or so. The strength ones especially. (not so much on the range etc.)
I am of course using a different character on test than this one, as murder one only has about 6m sp or so. My test char has 14m sp+.
Because I said so...
|
Thud
Caldari Mad-Warping-Maniacs
|
Posted - 2006.11.09 14:09:00 -
[28]
Originally by: murder one This HP increase and DPS decrease to the long range ammo didn't change much. Nine man gang w/ Rokhs and Maelstroms, Tempests etc. Just shredded people in 2-3 Volleys. Abaddons dropped like rocks. Maelstroms' shields disappered almost instantly.
The Rokh with T1 425mm rails and T1 ammo is just sick. I'm hitting at 80km with antimatter and doing 250+ per round with 8 guns. It's insane. Optimal with Iron is the same as a Mega's optimal with old-style Tranquility Spike ammo. DPS on the Rokh is just nuts.
So in summary: We've seen 1v1 and small gang PVP totally ruined, ECM is still as good as ever (i.e. completely unfair) and fleet combat looks to be the same insta-popping one volley affair it always has been. Only difference now is that 12 people are going to be on the mail instead of 8.
I agree on every single point. HP increase does NOTHING to fleet battles,it just ruins small scale fights. After Kali,a blob is a must have.
PLZ CCP,dont do it! You are ruining your game! Your are patching it dead! ____ ____ My english is bad. |
Razin
|
Posted - 2006.11.09 14:11:00 -
[29]
Edited by: Razin on 09/11/2006 14:14:24
Originally by: murder one
Originally by: Zixxa
Originally by: Dred'Pirate Jesus You know that asking nicely usually gets better results yes?
I am asking him very nicely, but this person is too arrogant and too stupid to give clear answers on clear questions. He is typical Lotka's forum warrior.
Is it just me or does Zixxa sound like he's east european?
Let's not stereotype based on in-game circumstances.
And btw thanks for your posts on these matters they're informative and fun to read! ... |
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.09 14:16:00 -
[30]
Originally by: Razin Edited by: Razin on 09/11/2006 14:14:24
Originally by: murder one
Originally by: Zixxa
Originally by: Dred'Pirate Jesus You know that asking nicely usually gets better results yes?
I am asking him very nicely, but this person is too arrogant and too stupid to give clear answers on clear questions. He is typical Lotka's forum warrior.
Is it just me or does Zixxa sound like he's east european?
Let's not stereotype based on in-game circumstances.
And btw thanks for your posts on these matters they're informative and fun to read!
Sorry about the stereotyping comment. It's just that his posts have "red alliance" written all over it. :p
And glad to hear that you enjoy my rants.
Because I said so...
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |