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Michako
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Posted - 2006.11.10 03:12:00 -
[1]
So a frickin npc frigate can tank 4x heavy missiles, 1x assualt launcher, 2 med nuetron phase cannons with AM charges and two hammerhead I's while i'm webing him and using a target painter...wtf! I'm even using faction specific warheads. This setup seems like a good balance for facing smaller ships and larger ships (on this mission BC's and FAST Frigates at the same time). Does CCP really expect you to warp out for each new ship you face in a mission to refit?!@ I'd have no problem changin this load-out to take out these frigs but then I'd be looking at flying back out to refit for BC's. I understand signature radius and blah blah blah but 15 dmg for a heavy missile on a webbed npc frigate? plz
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RotaX TakeR
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Posted - 2006.11.10 03:41:00 -
[2]
ur fitting looks like a complete s.h.i.t
what ship are u in
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Futuri
Caldari
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Posted - 2006.11.10 06:35:00 -
[3]
Which mission, what's your setup, which NPC are you fighting & which missiles are you using?
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Arlen Warstadt
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Posted - 2006.11.10 07:21:00 -
[4]
If I had a guess, he's probably fighting a Dire Pithi Destructor in Eliminate the Pirate Campers (Level 2). That stupid thing has insane resists (85 EM/79 EXP/64 KIN/72 THER to both armor AND shields). And to that, I say, there's nothing you can do really except wear it down slowly or just don't accept the mission.
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Michako
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Posted - 2006.11.10 14:51:00 -
[5]
Originally by: RotaX TakeR ur fitting looks like a complete s.h.i.t
what ship are u in
Really? Seems like after reading a bunch of fitting posts from other users that is a decent setup for a ferox. Some just have a fifth heavy missile or a 5x rail with 2x heavy missile setup but I've incorporated the one assualt launcher just to have a little boost against these Angel Vipers. It utilizes the ship's hybrid turret boni and my own missile skills. The mission I'm running is 'Angel Extravaganza'. I guess I apreciate this signature radius bs when I'm flying a Punisher and am able to take on 3x NPC cruisers, but when it's turned around it's annoying.
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Beef Hardslab
AlphaHivE
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Posted - 2006.11.10 15:06:00 -
[6]
How close does this frig orbit you?
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Sendraks
TOHA Heavy Industries
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Posted - 2006.11.10 15:21:00 -
[7]
Edited by: Sendraks on 10/11/2006 15:22:08
Originally by: Michako
Really? Seems like after reading a bunch of fitting posts from other users that is a decent setup for a ferox.
Really? You're telling me that someone thinks a mix of heavy missiles and blasters are a good fitting on a Ferox on a level 3 mission!!!
Seriously, what is your fitting and what missile types are you using against the Angels?
At a guess I'd suggest you try fitting 5 light drones (warrior) instead of 2 mediums. The 5 lights will do more damage and track better against those Angel Webbers than 2 mediums will. Instead of 2 blasters, which I very much doubt will be hitting the frigates at the range they orbit you, try fitting 2 150mm or 125mm small rails instead. Those will track the frigates nicely and will augment the damage done by your drones and missiles.
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DamienUPB
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Posted - 2006.11.10 15:34:00 -
[8]
'Angel Extravaganza' what level? If it's level 2 then set autopilot for 0.0 hit go and walk away from computer. If it's level 4 it's not possible without good skills and an awesome setup. Even then it takes forever (I've tried, ship can tank but not enough DPS).
Ship setup worthless. Sounds like you don't have a good skill set either. Your also probably running an active shield tank on a ferox (cringe).
Now for hopefully some good info to help you. 5 Light scout drones (mission spec. damage = good, tech II mission spec. damage = better)
7 hi slots 5x Heavy missile launchers (named or tech II if you can with mission spec. damage) 2x Small tractor beam (makes looting so much faster)
5 mid slots 5x Shield Large Shield Extenders (Tech II are needed here, If you can't use Tech II, use best named you can and substitute in a shield recharger or 2 to try to get comparable shield regen rate)
4 low slots 4x Shield Power Relays I's (cheaper then PDU II's and you won't be using any cap with this setup so no need for that bonus)
Notes: This setup even with minimum skills will give you a regen close to 83 per sec at optimal. With good skill you can get 130+. As you gain skills and better equipment you should be able to replace SPR's with BCU's. This will speed up the missions and increase isk/hour. Drones take out all of the smaller things for you although you can replace the tractor beams with guns for helping drones take the smaller things out.
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Guile D'Verde
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Posted - 2006.11.10 16:48:00 -
[9]
Quote: Really? Seems like after reading a bunch of fitting posts from other users that is a decent setup for a ferox.
I don't believe I've ever seen anyone suggest a webber and a target painter on a mission running ferox; that's just a waste of lows. The assault launcher doesn't make much sense either as you're just splitting ranges (same with the blasters).
Try High 5 x Heavy (nameds) 2 X tractor (faster looting)
Mids 2 x Tech II large shield extender 1 x Invul Shield And then rat specific hardeners with the last two slots.
Lows 2 x pds 2 x bcs
I recomend against the 5x shield extender suggested above as it leaves you with very low resists.
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Michako
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Posted - 2006.11.10 16:52:00 -
[10]
Originally by: Sendraks Edited by: Sendraks on 10/11/2006 15:22:08
Originally by: Michako
Really? Seems like after reading a bunch of fitting posts from other users that is a decent setup for a ferox.
Really? You're telling me that someone thinks a mix of heavy missiles and blasters are a good fitting on a Ferox on a level 3 mission!!!
Seriously, what is your fitting and what missile types are you using against the Angels?
At a guess I'd suggest you try fitting 5 light drones (warrior) instead of 2 mediums. The 5 lights will do more damage and track better against those Angel Webbers than 2 mediums will. Instead of 2 blasters, which I very much doubt will be hitting the frigates at the range they orbit you, try fitting 2 150mm or 125mm small rails instead. Those will track the frigates nicely and will augment the damage done by your drones and missiles.
After a three exclamation mark critic of my setup i'm surprised the best you can suggest is subbing two 150mm railguns for my already affective blasters. I actually hit the frigates for upwards to 80dmg with the blasters. The Angel Webbers are actually easier than the Vipers, both of which I web and can keep around 5K (Webbers) to 8K (Vipers). With the boni I recieve from the Ferox my blasters reach them np.
I'm using Havoc missiles since they deal the most damage against these frigs.
I'd be happy to use 5 drones instead of 2 if my skills allowed it.
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Shoele Lialos
Gallente Elite United Corp Antigo Dominion
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Posted - 2006.11.10 16:53:00 -
[11]
Originally by: Guile D'Verde I don't believe I've ever seen anyone suggest a webber and a target painter on a mission running ferox; that's just a waste of lows. The assault launcher doesn't make much sense either as you're just splitting ranges (same with the blasters).
WTB Lowslot Webbers and Painters!
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Michako
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Posted - 2006.11.10 16:59:00 -
[12]
Originally by: Guile D'Verde
Quote: Really? Seems like after reading a bunch of fitting posts from other users that is a decent setup for a ferox.
I don't believe I've ever seen anyone suggest a webber and a target painter on a mission running ferox; that's just a waste of lows. The assault launcher doesn't make much sense either as you're just splitting ranges (same with the blasters).
Try High 5 x Heavy (nameds) 2 X tractor (faster looting)
Mids 2 x Tech II large shield extender 1 x Invul Shield And then rat specific hardeners with the last two slots.
Lows 2 x pds 2 x bcs
I recomend against the 5x shield extender suggested above as it leaves you with very low resists.
If i had a bunch of lvl 5 skills and $25 million to set up my ship i don't think i'd be doing lowly lvl 3 missions. Thanks for trying though.
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Beef Hardslab
AlphaHivE
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Posted - 2006.11.10 17:11:00 -
[13]
Here's what I would try -
Highs: 5 X heavies (best named you can get) 1 X named med explosive smartbomb 1 X tractor beam
Mids: 2 X named explosive hardeners 1 X named multispec hardener 1 X named medium shield booster 1 X target painter
Lows: 2 X BCU 1 X Damage Control 1 X whatever
For drones, if getting to Drones 5 will take too long for your liking, at least get it to 3 so you can use 2 medium scout drones and 1 small scout drone. Use your drones + heavies + target painter on the frigs until they get within range of your smartbomb, then pull the drones in and start bombing the frigs.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.10 17:12:00 -
[14]
Edited by: Sokratesz on 10/11/2006 17:13:11
There is so much wrong info and misunderstanding in this thread its almost funny.
To OP: Not gonna tell you that i have a way and its 'teh best!11oneone', but i would suggest you train up battlecruiser skill to lvl 4 and read up on passive shield tanking the ferox.
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Guile D'Verde
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Posted - 2006.11.10 17:19:00 -
[15]
Quote: WTB Lowslot Webbers and Painters!
Mediums. =p
You know what I mean. Fitting webbers and painters on a ferox will gimp its tank.
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Guile D'Verde
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Posted - 2006.11.10 17:23:00 -
[16]
Quote:
If i had a bunch of lvl 5 skills and $25 million to set up my ship i don't think i'd be doing lowly lvl 3 missions. Thanks for trying though.
The setup I suggested doesn't require a single level five skill. Futhermore, that is precisely how I fitted my first ferox for level 3 missions; I had earned all the money running level 2s. The most expensive fittings I suggested were the two large extender IIs, which someone can easily save up for running level 2 missions.
Why would you move up to a higher ship class if you can't afford to fit it properly? Fittings should always included in the price of a ship.
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Michako
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Posted - 2006.11.10 17:31:00 -
[17]
Originally by: Guile D'Verde
Quote: WTB Lowslot Webbers and Painters!
Mediums. =p
You know what I mean. Fitting webbers and painters on a ferox will gimp its tank.
its tank isn't the problem here hombre. it's dps against fast frigates in a mission where you encounter both fast frigates and multiple BC's AT THE SAME TIME.
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Guile D'Verde
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Posted - 2006.11.10 17:39:00 -
[18]
I've run every level 3 mission there is with precisely the setup I've outlined. It's really simple: missiles for the bigger ships, drones for the smaller ships.
Oh and your tank will become a problem in other level 3s if you're sacrificing two med slots for a webber and a target painter.
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Shadarle
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Posted - 2006.11.10 22:10:00 -
[19]
"If i had a bunch of lvl 5 skills and $25 million to set up my ship i don't think i'd be doing lowly lvl 3 missions. Thanks for trying though."
Ok, first off I could kill every single ship on every level 3 with under 1 mil SP and just enough money to buy a ferox and regular t1 items for it. So if you can't kill it you should listen to advice instead of arguing.
If you only have drones 2, that's your first major thing to fix. Get that to drones 4 ASAP. Drones 5 is probably even worth doing straight out, it's the most useful thing you'll get. Drones 5 allows you to get Drone Interfacing, which increases drone damage up to 60% (level 3) in a short amount of time.
You shouldn't have a problem killing any ship in any level 3 except the bonus of AE/GE with 5 heavy launchers in your highs. I used the last two for tractors.
For mediums on a ferox you should go with 2-3 Large Extenders (hopefully t2, if not Regolith). Then you go with 2 or 3 resist mods, likely 1 hardener for the damage type the NPC you're facing will do the most... then 1 passive mod for the same type and 1 passive for the 2nd biggest dmg type. If you really can't kill a frigate still (no clue how you couldn't), then throw a target painter in instead of 1 resist mod.
For lows you will want 4 shield power relays, maybe 2 SPR and 2 PDS if your skills blow.
This will be a very powerful passive tank and will do plenty of damage as your drone skills get to 5 as I've suggested. Drones will do so much more damage than you could realize.
If you dislike my setup and start switching out any of those mods I promise you will run into problems and then you'll likely blame my setup,even tho you didn't use my exact setup. Even swapping out 1 mod can hurt your tanking by up to 20%, which is quite a bit... that 20% can make the difference of tanking the harder level 3's and dying.
Once drones hit 5, combat drones hits 3-4, and interfacing hits 3 you should get your Shield Management and shield operation skill to 4. Then get whatever skill it takes to use Large Shield Extender II's. Then work your missile skills up, heavy missiles to 4, missile launcher to 5 so you can get Guided Missile Precision to 3-4 as well (will help a lot vs frigates). Get rapid launch to 4, Nav prediction to 3. WArhead upgrades to 3.
That's far less than one month of skills with a direct path to follow and it's a direct setup to use. Do both and you'll have 0 issues on level 3's.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
Michako
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Posted - 2006.11.10 23:36:00 -
[20]
Great advice, thank you. I'll by going through my drone and advanced missile skills asap.
I think I hit one of the hardest lvl 3 missions as my first one as every one since has been a total cinch. The character i'm using for this has around 700k skill points and not nearly enough money to buy 5x arbalest launchers at 8mil a piece! I ended up finishing "Angel Extravaganza" with pretty much the setup i laid out at the begining.
I still contend that there should be a more affective way to boost heavy missile damage against low signature radius hulls with a module. Which is what I was *****ing about all along.
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Tunajuice
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Posted - 2006.11.11 02:10:00 -
[21]
If you dont want to spend 6mil on arblast, you can spend 2 mil on XR-3200 or like 500k on limos... I ran everyl3 very very easily with an active tanked ferox and low SP. I never needed more weapons than 5 light drones and 5 heavies.
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Guile D'Verde
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Posted - 2006.11.11 02:16:00 -
[22]
I went the XR nameds route myself. The arbalests can be prohibbitively expensive for someone just getting into a BC.
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Viridigris
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Posted - 2006.11.11 03:02:00 -
[23]
700k SP? I'm over 700k and I haven't even got the skills to fully fit out a cruiser yet, yet alone a battlecruiser. I suspect you're in a size class that you're not ready for.
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.11.11 08:01:00 -
[24]
Edited by: PartyVaN on 11/11/2006 08:02:00 Wow. I have just over 2 million SP and I have had no problems with any level 3 mission. Ever.
Get A Ferox:
5x Heavy Launchers 2x Tractor Beams
2x Large Extenders 2x Rat Spec Active Hardeners -Frig Heavy Mission: 1x Painter -Tank Heavy Mission: 1x Invul
2x BCU 2x SPR
Light drones.
I mean seriously. Never a tank problem and, despite there being more frigs than cruisers in a lot of these missions, never any problem killing stuff.
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Shadarle
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Posted - 2006.11.11 08:50:00 -
[25]
"700k SP? I'm over 700k and I haven't even got the skills to fully fit out a cruiser yet, yet alone a battlecruiser. I suspect you're in a size class that you're not ready for."
This is a common misconception a lot of EVE players have. It's the idea that Skills > Ships. If you have good skills you can fly crappy ships better than someone with crappy skills and good ships. It's wrong. When I got my ferox at 700-800k SP I could beat out someone in a caracal with 3 mill SP guaranteed.
If you have the ISK to buy a bigger ship, DO IT. Always fly the biggest ship you can. Overkill is the name of the game. Get a Battleship for level 3's ASAP. I promise you, you will be glad you did.
A big ship is compensation for little skills.
Casual players seem to think everyone is casual enough to wait till they have 2-3 mill SP before they do level 2 missions even and 4-5 mil SP before they do level 3's. Screw that. I did level 2's at 450k SP and level 3's at ~800k SP (after having used my ferox to do a bunch of level 2 missions). I bought myself a Raven before I had 900k SP. That's right, I made 100+ mill ISK before I had 900k sp... and I was playing very hardcore, I was busy doing other things at the time. Non-casual players do exist and casual players should stop giving them advice, because it is bad advice.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
DarkFollower
Amarr Phantom Squad iPOD Alliance
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Posted - 2006.11.11 11:04:00 -
[26]
Originally by: Shadarle "700k SP? I'm over 700k and I haven't even got the skills to fully fit out a cruiser yet, yet alone a battlecruiser. I suspect you're in a size class that you're not ready for."
This is a common misconception a lot of EVE players have. It's the idea that Skills > Ships. If you have good skills you can fly crappy ships better than someone with crappy skills and good ships. It's wrong. When I got my ferox at 700-800k SP I could beat out someone in a caracal with 3 mill SP guaranteed.
If you have the ISK to buy a bigger ship, DO IT. Always fly the biggest ship you can. Overkill is the name of the game. Get a Battleship for level 3's ASAP. I promise you, you will be glad you did.
A big ship is compensation for little skills.
Casual players seem to think everyone is casual enough to wait till they have 2-3 mill SP before they do level 2 missions even and 4-5 mil SP before they do level 3's. Screw that. I did level 2's at 450k SP and level 3's at ~800k SP (after having used my ferox to do a bunch of level 2 missions). I bought myself a Raven before I had 900k SP. That's right, I made 100+ mill ISK before I had 900k sp... and I was playing very hardcore, I was busy doing other things at the time. Non-casual players do exist and casual players should stop giving them advice, because it is bad advice.
shadarle that was only possible because u're caldary , and they are the best at npc'ing , but for every other race except caldary that simply isn't possible , they are just to overpowerd when it comes to npc'ing , ohh and that comes from a non-casual amarr specced char wich found the light aka raven
Cap recharges on PvP ships Suxxor monkey ballzorz!! |
Michako
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Posted - 2006.11.11 15:59:00 -
[27]
That's exactly what i've been doing. I flew about a third of my lvl 2 missions with a ferox and will have BS in no time, and i've just started lvl 3's. 100 mil isk in the bank before 1 mil skill points will be a cinch and using bigger ships than a mission requires has been key to making money fast(ratting in a punisher and hitting NPC convoys paid well before lvl 3 agents).
As for not haing the skills to fit a ship...the only thing that I havent' been able to fit that people have suggested in this thread is the t2 shield mods and tractor beams.
My character is Caldari...sucks to be other races if that last poster is right about it being hard to make money. (the posting character is an alt)
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Shadarle
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Posted - 2006.11.11 16:44:00 -
[28]
I can't comment about other races... but I really doubt it is all that different. Caldari pilots act like it's not possible to do what I did as well...
I have a feeling using an Amarr BC on level 2's and an Amarr BS on level 3's would do the trick... I know Gal could do it and prob Min.
But honestly, it just takes a few days to train up another races ships if it's needed that bad.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
Futuri
Caldari
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Posted - 2006.11.11 17:22:00 -
[29]
All Level 3's can be done in a Ferox with just enough skills to use tech 1 hardeners and heavy missiles. That's 200k SP max. The frigs die easily to heavy missiles with the correct damage type.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.11.11 17:27:00 -
[30]
Originally by: Michako So a frickin npc frigate can tank 4x heavy missiles, 1x assualt launcher, 2 med nuetron phase cannons with AM charges and two hammerhead I's while i'm webing him and using a target painter...wtf!
And there is your problem.
Try 5 Hornets.
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