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Kittamaru
Northstar Cabal Important Internet Spaceship League
0
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Posted - 2011.12.05 18:51:00 -
[1] - Quote
So, lets take a look at Frigates, shall we?
We have:
Combat (Assault Frigates, Stealth bombers) E-War (Electronic Attack Frigates) Tackle (Interceptors) Exploration (Covert Ops) OMGWTFBBQSPLOSION (Stealth bombers) Other (T1 frigs)
What we are missing is logistics capacity in a frigate... now, is this really needed...? Perhaps, perhaps not. I know I, personally, find super-fast wolfpacks to be hella fun (half dozen AF's with a few EAF's = fun times had by all while out hunting solo targets). Adding a logistics vessel into the mix would extend the duration at which these fleets could remain out on the prowl.
Gallente: Based on the Navitas hull Gal Frig skill bonus: 5% Bonus to cargo capacity and 5% reduction to signature radius per level. Logistics Skill Bonus: 150% bonus to Remote Armor Repair system and Tracking link range and 15% reduction to Remote Armor Repair System capacitor use per level
Role Bonus: 100% bonus to remote armor repair amount
Structure Structure HP: 750 Max Velocity: 350 m/s Inertia Modifier: 3.6 Mass: 1.22 million KG Volume: 11kms Cargo: 200 m3
Armor Armor HP: 521 HP EM Resist: 50% Exp. Resist: 10% Kin. Resist: 83.75% Therm. Resist: 67.5%
Shield Shield HP: 320 HP EM Resist: 0% Exp. Resist: 50% Kin. Resist: 85% Therm. Resist: 60% Shield recharge time: 675,000 seconds
Fitting PG: 45 MW CPU: 155 tf High slots: 4 Medium Slots: 3 Low Slots: 4 Launcher Hardpoints: 0 Turret Hardpoints: 2 Calibration: 400 points Upgrade Hardpoints: 2
Drones Drone Capacity: 10 m3 Drone Bandwidth: 10 Mbit/sec
Capacitor Recharge Time: 195,500 seconds Capacity: 375 GJ
Targeting Maximum Range: 54 km Max Targets: 6 Magnetometric Strength: 11 Signature Radius: 37 m Scan Resolution: 950mm
The idea is to place it somewhere between an AF and an Interceptor in speed and durability - quick and agile enough to duck in and out of combat with the ability to shrug off one or two hits. The cargo space allows it to carry a little spare ammunition for the frigate fleets it will be supporting. It utilizes bonuses different from its bigger brother, the Oneiros, to provide quick repair ability at the expense of longevity - able to pump out large amounts of armor in a short time at the risk of quickly draining its capacitor, leaving it unable to evade enemy fire. With only two turret hardpoints and no damage bonus it isn't much of a threat while it's limited defenses ensure it must get out of the way before being destroyed.
Obviously, other races ships would be optimized for their patterns.
So, what do you guys think? I'm sure some tweaking is needed... but eh, figured it was a start. |
Kittamaru
Northstar Cabal Important Internet Spaceship League
0
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Posted - 2011.12.05 19:07:00 -
[2] - Quote
How well used they are depends on how often wolfpacks of small ships are used - part of the idea is that, logi frigates would be cheaper than full sized logi's, as well as faster and easier to fly. This makes them perfect for the training of new wolfpacks (or for flying frigate/dessie wolfpacks) and a great stepping stone to cruiser sized warfare (HAC's, HIC's, and Logis w/ BC's) |
Kittamaru
Northstar Cabal Important Internet Spaceship League
0
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Posted - 2011.12.06 05:07:00 -
[3] - Quote
Exactly. Honestly, I don't see a reason NOT to implement something like this - in large-scale ops they wouldn't add enough remote rep to really make a huge difference, but used well in small gangs they can be a godsend. Additionally, they could even be used in a quick-deployment scenario (say an important gang or a jump freighter or a carrier or what not) gets jumped by a handful of baddies - one or two guys could hop in one of these and zip there ahead of any rescue fleet to help keep the poor victim alive long enough for help to arrive (yeah, teamwork, woo!) |
Kittamaru
Northstar Cabal Important Internet Spaceship League
1
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Posted - 2011.12.07 15:51:00 -
[4] - Quote
Making a T3 Frigate could be interesting... though the potential for SP loss would be astronomical due to the simple fact that... well, they don't have much tank to em... hence why i was thinking of sticking with T2.
HOWEVER, Logistics Destroyers could be interesting...
Gallente: Based on the Catalyst hull Gal Destroyer skill bonus: 5% Bonus to cargo capacity and 7.5% reduction to signature radius per level. Logistics Skill Bonus: 50% bonus to effectiveness of Remote Armor Repair systems and 15% reduction to Remote Armor Repair System capacitor use per level
Role Bonus: 500% bonus to range of remote armor repair systems and tracking links
(this results, at max ship skills (excluding other skills), in a 500m3 cargo bay, 46.8 m sig radius, 240 armor / SAR2 cycle with a 13.5 GJ activation, with a 24km SAR2 range and 32.5km tracking link range)
Structure Structure HP: 950 Max Velocity: 305 m/s Inertia Modifier: 3.43 Mass: 1.42 million KG Volume: 55kms Cargo: 400 m3
Armor Armor HP: 721 HP EM Resist: 50% Exp. Resist: 10% Kin. Resist: 83.75% Therm. Resist: 67.5%
Shield Shield HP: 620 HP EM Resist: 0% Exp. Resist: 50% Kin. Resist: 85% Therm. Resist: 60% Shield recharge time: 675,000 seconds
Fitting PG: 45 MW CPU: 155 tf High slots: 8 Medium Slots: 3 Low Slots: 5 Launcher Hardpoints: 0 Turret Hardpoints: 4 Calibration: 400 points Upgrade Hardpoints: 2
Drones Drone Capacity: 10 m3 Drone Bandwidth: 10 Mbit/sec
Capacitor Recharge Time: 195,500 seconds Capacity: 375 GJ
Targeting Maximum Range: 57 km Max Targets: 8 Magnetometric Strength: 11 Signature Radius: 75 m Scan Resolution: 900mm
Essentially taking the frigate idea and translating it over to a destroyer... a little more life, still very quick so it can keep pace. *shrugs* Adds some variety and should be quick/easy to program in :) |
Kittamaru
Northstar Cabal Important Internet Spaceship League
1
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Posted - 2011.12.07 16:37:00 -
[5] - Quote
Goose99 wrote:With frigate speed being what it is, you'd think they'll need longer rep range than large logistics. How much bonus would that be for small rrs?
*shrugs* you could boost it to a 1,000% bonus to range and it'd be about 50km... the idea, though, is these are ducking in and out of enemy fire WITH the combat ships, not holding off in the distance. |
Kittamaru
Northstar Cabal Important Internet Spaceship League
4
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Posted - 2011.12.13 14:12:00 -
[6] - Quote
Bumping this back up for discussion:
Part of why I went with small reps was to keep with extremely low power consumption.
Their tank would primarily be their tiny sig radius and decent speed, which is amplified by the ability to perma run AB's while repping (due to small reps low power use and their bonuses).
Yes, this shorter range setup would require coordination and communication between pilots, which is part of the idea. I'm not looking to replace main logi's in large fleet battles :) |
Kittamaru
Northstar Cabal Important Internet Spaceship League
5
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Posted - 2011.12.13 19:41:00 -
[7] - Quote
Eh, true... hell, why not :) |
Kittamaru
Northstar Cabal Important Internet Spaceship League
12
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Posted - 2012.01.09 18:41:00 -
[8] - Quote
Hirana Yoshida wrote:Kasperow wrote:The idea wasn't as much to "negate damage" as it was to "give the target a bit more EHP". And hell, if they just add a, say, 20% bonus to remote shield/armor repair amount per skill level, they'll have the potential to give 8 Small Remote Repairers with just 4 high-slots. I know that they'll need a huge range-boost as well, but that's all something that needs to be sorted out.... With a 100% efficiency bonus a small RR has exactly the same output/input as a medium RR only with 20% less range. If we were to give them 20% efficiency and 150% range (like logi cruisers) per level you get medium RR performance with 40'ish km range which is as far as I am concerned just about perfect. By 'restricting' them to smalls we can avoid having to add cap/fitting bonuses which are required were we to use mediums (see logistics cruisers) and thus leave room for a secondary bonus .. frigs may be cheap, but if they become copies of the logistics cruisers (ie. no function beyond RR) then they become liabilities (comparatively low EHP) so they need something more as it were.
*shrugs* Again, main point is to add SOME kind of logistics capacity for small, fast gangs of Frig/Dessie sized vessels :) |
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