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Nifel
Caldari Reikoku Band of Brothers
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Posted - 2006.11.14 04:33:00 -
[121]
Vaga isn't overpowered. Snake implants are. Just like all pirate implants are overpowered in various situations, with the possible exception of Slave (until Kali 1 hits at least).
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) Sama |
goodby4u
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Posted - 2006.11.14 05:24:00 -
[122]
Originally by: Talo Momoe In my experience, it's not the warp core stabilizers that are the problem with Vagabonds. It's the ****ed speed. Certainly stabs make any ship more survivable, and nerfing them makes it riskier for a Vagabond. But fundamentally what makes them ridiculously unbalanced is their speed. Even with no stabs equipped, it takes a few seconds at most, and usually not even that long, for them to fly out of range of warp disruptors, even when webbed two or three times, and then they can run away anyway. More significantly, because they're basically the fastest ship in the game, they can pick their angle of attack, and when and how they fight. Basically, they can pick every battle, they can get out of it whenever they choose, and they tank and shoot nearly as well as any other heavy assault cruiser.
There are going to be a lot of Vagabond pilots replying to this claiming all sorts of weaknesses that supposedly balance out the ship. It's nonsense. I don't care that nos can cripple you. Nos will cripple any ship. That doesn't balance a **** thing. All it takes is a second or two for you to be out of nos range, and no, that is *not* long enough to kill you except in extreme circumstances. I don't care what your tanking limitations are. It takes you half a second to get out of range, and you can fly faster than missiles. And definitely don't give me any crap about any ship being able to fly that fast if you put the right gear and implants together. Everyone knows that's nonsense.
The WCS nerf will not fix the problem with Vagabonds. You'll still have every half-wit lamer with too much money to spend soloing against fleets with little or no risk. Fix the speed problem. Then there will be some vague balance.
Then in this case interceptors are impossible to kill?Treat it like an interceptor and it will die like one...The only difference is it has more shields and costs more,oh and the resists but any fool would just use kinetic on it anyways.
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dellie
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.14 07:49:00 -
[123]
Originally by: Vincent Almasy isn't the speed record of 13km/s set by a ceptor?
actually no... its 21.2 km/s :) but yes.. its set by a domination nano claw with high-grade snake set + other rare implants + command ship bonus to mwd and speed... if i remember correctly.. :)
p.s. i dont fly a vaga.. i dont care about this thread.. i just like to laugh at ppl whining about them...
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Latex Mistress
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.14 08:56:00 -
[124]
Vaga is overpowered because of speed... lol
The Vaga is one (if not the) essence of Minmatar ship principles, and for that people cry nerf. Yeah, it can escape a bubble in seconds - meanwhile the straight-line transversal is low enough to allow just about the entire camp to get in a hit or three.
Killboards are littered with Vag kills (even Stababonds). Before the drone nerf, Vags were dying to plated Rax's w/ small guns ffs... Overpowered my ass.
LM
Latex Mistresss: bringing truth to the truculent one post at a time
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Flitz Farseeker
Gallente Eve guardians
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Posted - 2006.11.14 09:19:00 -
[125]
If I can do 2.8 km/s in a 10 isk Atron with named T1 fittings and no implants, then I don't see any problem with a Vagabond doing 7 km/s, especially if the pilot has spent in the region of a billion isk to get it to go that fast.
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Jim McGregor
Caldari
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Posted - 2006.11.14 09:31:00 -
[126]
Edited by: Jim McGregor on 14/11/2006 09:33:41
Stop with this mad thread please. Its the implants that make it overpowered. Just like crystal implants make Ravens tank insane amounts of damage per second. So... nerf Raven? NO - nerf crystal implants.
Why implants and not the ship? Because every other shield tanker in the game benefits from crystals, like the Maelstrom, Cyclone, Sleipnir or the Claymore. Nerfing implant affects ALL ships, not just one. Which is the desired effect.
Same thing for snakes.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Spaced Skunk
Yesodic Nomads Corp
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Posted - 2006.11.14 09:34:00 -
[127]
Originally by: Talo Momoe In my experience, it's not the warp core stabilizers that are the problem with Vagabonds. It's the ****ed speed. Certainly stabs make any ship more survivable, and nerfing them makes it riskier for a Vagabond. But fundamentally what makes them ridiculously unbalanced is their speed. Even with no stabs equipped, it takes a few seconds at most, and usually not even that long, for them to fly out of range of warp disruptors, even when webbed two or three times, and then they can run away anyway. More significantly, because they're basically the fastest ship in the game, they can pick their angle of attack, and when and how they fight. Basically, they can pick every battle, they can get out of it whenever they choose, and they tank and shoot nearly as well as any other heavy assault cruiser.
There are going to be a lot of Vagabond pilots replying to this claiming all sorts of weaknesses that supposedly balance out the ship. It's nonsense. I don't care that nos can cripple you. Nos will cripple any ship. That doesn't balance a **** thing. All it takes is a second or two for you to be out of nos range, and no, that is *not* long enough to kill you except in extreme circumstances. I don't care what your tanking limitations are. It takes you half a second to get out of range, and you can fly faster than missiles. And definitely don't give me any crap about any ship being able to fly that fast if you put the right gear and implants together. Everyone knows that's nonsense.
The WCS nerf will not fix the problem with Vagabonds. You'll still have every half-wit lamer with too much money to spend soloing against fleets with little or no risk. Fix the speed problem. Then there will be some vague balance.
Vaga isnt that fast without nanos in lows, mine does almost 3.5K with a t2 MWD and 3 local nanos. It does around 2.8K without Nanos. And you indefinatly CANNOT keep MWD on all the time.
There isnt a 'problem' with vagabonds, they are very vulnerable to EW, even more so than most ships, and they certainly havent got a HACs tank. I trained for the Vagabond because of its speed, you nerf it vagabond will be crap.
Simple as...and those that say a Vaga can do 6-8K, it can do, but, needs a faction fitting and implants.
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Laboratus
Gallente BGG Freelancer Alliance
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Posted - 2006.11.14 09:38:00 -
[128]
Very true. And as faction gear/implants are not available for all, they should give a distinct advantage. If you want to fly a paper thin ship very fast. Go ahead. You paid a few Bill for it. ___ P.S. Post with your main. Mind control and tin hats |
Jurskjeld
Minmatar Pator Tech School
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Posted - 2006.11.14 10:01:00 -
[129]
To add tyres to this fire, I really think the Vagabond fits the Minmatar ideology of ships. Hard-hitting when used really fast, for a short time, and horribly NOT-good when in a bigger fleet. This is guerilla warfare at its best. A lot of YOUR friends may be training for a Vaga - but all of MY friends train for a friggin Raven. Compensated! --- I tank armour. REAL men tank structure REAL men tank pod! REAL Minmatar tank skin. |
Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.11.14 11:42:00 -
[130]
Originally by: Jim McGregor
Originally by: Kunming Dont worry Jim, what is nerfed with the stats can be gained back through inertia stabs and rigs. Since WCS is removed from vaga setups there will be plenty of room for inertias and nanos..
True. But wait until you meet two recons for webbing and warp disrupting. They could warp in and lock you and web you very, very fast. Thats all it takes really.
So you need two highly specialised ships to kill one general-purpose ship? Isn't that a clear thing that balance is screwed somewhere?
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |
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Jim McGregor
Caldari
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Posted - 2006.11.14 11:48:00 -
[131]
Edited by: Jim McGregor on 14/11/2006 12:02:02
Originally by: Shadowsword
So you need two highly specialised ships to kill one general-purpose ship? Isn't that a clear thing that balance is screwed somewhere?
Nope. How many ships does it take to kill a faction fitted Raven with crystal implants?
Like ive said before, the Vaga goes about 3-4k per second without implants or special gear. Everything above that means faction gear and implants.
And its not like the ship can fight at those speeds. It needs to turn off the MWD and go maybe 400 m/s when its fighting. Otherwise its turrets cant track. Also, have you tried the Vaga after the hitpoint boosts? The dps is laughable now compared to the tanks. I can fly it and I dont even WANT to.
Its a excellent ship for surviving since it can mostly get away, but its NOT overpowered ffs. You can even set up a nanophoon in the same way, and orbit other battleships at thousands of meters per second, hitting them with t2 sieges and nos. And they cant do ANYTHING about it. They cant hit, and their drones cant catch you.
In the end, this thread doesnt matter though. The devs are nerfing some fast ships, and they will probably nerf this one too. Ill be in my Hurricane.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Laboratus
Gallente BGG Freelancer Alliance
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Posted - 2006.11.14 12:03:00 -
[132]
Originally by: Jim McGregor Edited by: Jim McGregor on 14/11/2006 12:02:02
Originally by: Shadowsword
So you need two highly specialised ships to kill one general-purpose ship? Isn't that a clear thing that balance is screwed somewhere?
Nope. How many ships does it take to kill a faction fitted Raven with crystal implants?
Like ive said before, the Vaga goes about 3-4k per second without implants or special gear. Everything above that means faction gear and implants.
And its not like the ship can fight at those speeds. It needs to turn off the MWD and go maybe 400 m/s when its fighting. Otherwise its turrets cant track. Also, have you tried the Vaga after the hitpoint boosts? The dps is laughable now compared to the tanks. I can fly it and I dont even WANT to.
Its a excellent ship for surviving since it can mostly get away, but its NOT overpowered ffs. You can even set up a nanophoon in the same way, and orbit other battleships at thousands of meters per second, hitting them with t2 sieges and nos. And they cant do ANYTHING about it. They cant hit, and their drones cant catch you.
In the end, this thread doesnt matter though. The devs are nerfing some fast ships, and they will probably nerf this one too. Ill be in my Hurricane.
Agreed 100% ___ P.S. Post with your main. Mind control and tin hats |
Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.11.14 12:32:00 -
[133]
Originally by: Jim McGregor
Nope. How many ships does it take to kill a faction fitted Raven with crystal implants?
Like ive said before, the Vaga goes about 3-4k per second without implants or special gear. Everything above that means faction gear and implants.
And its not like the ship can fight at those speeds. It needs to turn off the MWD and go maybe 400 m/s when its fighting. Otherwise its turrets cant track. Also, have you tried the Vaga after the hitpoint boosts? The dps is laughable now compared to the tanks. I can fly it and I dont even WANT to.
I was refering to vanilla vagabonds, which already are pretty ****ed hard to kill.
Orbit at 400m/s? It's more than enough to screw up completely every large gun, and a lot of med guns too. Small guns will hit, but for ridiculous damage. Torps will get majorly ineffective, cruise missiles will stay relatively efficient. So, unless you're a cruise-spamming boat, or maybe a drone-ship, your DPS against an orbiting Vagabond will be low, very low.
Paper-thin defenses? I see this argument a lot to defend vagabonds, but 5-6k shield with cruiser-sized regeneration speed and vagabond EM/therm resists isn't exactly what I'd call paper-thin, and it will get better post-kali. Se previous point, too.
As for it's DPS, it could do tank-breaking damage while outside web range (which, ihmo, is anathema for a cruiser-sized ship). This is somewhat nerfed in kali, so we'll see if it still hold true or not.
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |
Jim McGregor
Caldari
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Posted - 2006.11.14 12:47:00 -
[134]
Edited by: Jim McGregor on 14/11/2006 12:53:35
Originally by: Shadowsword I was refering to vanilla vagabonds, which already are pretty ****ed hard to kill.
Orbit at 400m/s? It's more than enough to screw up completely every large gun, and a lot of med guns too. Small guns will hit, but for ridiculous damage. Torps will get majorly ineffective, cruise missiles will stay relatively efficient. So, unless you're a cruise-spamming boat, or maybe a drone-ship, your DPS against an orbiting Vagabond will be low, very low.
Since when are large guns supposed to hit cruisers with no problems? Thats exacly why large guns have worse tracking, and torpedoes have slow explosion velocity. To not make battleships solo pwnmobiles against smaller and faster ships like hacs and cruisers. The Vaga goes down right away when you start hitting it. Its paper thin. Use precision heavy missiles against it for example. You will see it warping off faster than you can say "wtf"...
Originally by: Shadowsword
Paper-thin defenses? I see this argument a lot to defend vagabonds, but 5-6k shield with cruiser-sized regeneration speed and vagabond EM/therm resists isn't exactly what I'd call paper-thin, and it will get better post-kali. Se previous point, too.
They actually have much better cap regeneration than normal t1 cruisers, specially when you fit a MWD so the total amount of cap goes down (increases passive recharge speed). The Vagabonds high em/thermal resists are common for all minmatar ships. Its their racial resist. Its lowest resist is against kinetic (40%) and explosive (60%), and since it doesnt have room for any hardeners, you just hit it with kinetic damage and it goes down very quickly, providing you can actually hit it.
The vagabond specific advantage is that it is supposed to be very hard to hit though, so you will have problems. How long would it last if it couldnt use speed and low sig to avoid gunfire, with one large shield extender as the only defensive module? Listen to the people in this thread.
And yeah, lets keep the topic at discussing the Vaga without implants and faction gear. The problem is that people dont realize that the 7k Vaga isnt the standard one. They keep bringing that up as some example of how overpowered it is, when that has to do with the implants, not the ship.
Im pretty certain a cerberus can kill a battleship with no problems as well, dont you think? Or ANY hac. Command ships can also kill battleships. The game is designed that way. People in battleships just get very ****ed off when they die to hacs, because they feel its not right. And then specially to the Vagabond, since they cant blob-kill it with their friends unless they are in recons.
--- Eve Wiki | Eve Tribune | Eve Pirate |
FraXy
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.14 12:52:00 -
[135]
Originally by: zyto Full faction deimos will die 10 out of 10 times to a faction vaga, zero question about it. So honestly the cost arguement is a pile of trash.
Only because ur too stupid to fly the Deimos against a Vagabond.
Would be like if i took a zealot with 3 bill fitting and engaged a Curse solo. Sure it does 1200 DPS with 30000 armor, but engaging the Curse would be foolish.
This is my lazy attempt to make an uber-signature, please go away!
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Enkilil
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Posted - 2006.11.14 12:52:00 -
[136]
Originally by: Iteken Hotori Lucky it's a minnie ship therefore needs to be nerfed if it's good at soemthing.
I presume it'd be fine if it was Caldari or Gallente,a s they are supposed to be solo-uber-pwners ?
L O L! That has got to be the most retarded thing I've heard ever. The Deimos is the least nimble peice of **** excuse for a HAC ever, doesn't fit JACK for drones, CAN NOT fit the t2 weps on most of the high slots because of the crappy power grid (you know, the whole POINT of being a t2, HAC?) and has the agility of a cow shot out of a cannon, turns like a brick on ice and has the speed of a snail copulating!
dude seriously... put down the ***** pipe and back away.
don't nerf the minnies, make others better, sure, but that's a stretch man.... LOLOLOLOLL!1!1!
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Jim McGregor
Caldari
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Posted - 2006.11.14 12:55:00 -
[137]
Edited by: Jim McGregor on 14/11/2006 12:56:26
Originally by: FraXy
Originally by: zyto Full faction deimos will die 10 out of 10 times to a faction vaga, zero question about it. So honestly the cost arguement is a pile of trash.
Only because ur too stupid to fly the Deimos against a Vagabond.
Would be like if i took a zealot with 3 bill fitting and engaged a Curse solo. Sure it does 1200 DPS with 30000 armor, but engaging the Curse would be foolish.
Exacly. People whine when a torp Raven cant kill a Vagabond... I mean, talk about using a artillery cannon trying to hit a bird. Use the right tools for the job ffs. Not every ship can beat any other ship in this game. I wouldnt fight a Dominix using dampeners and drones in a Vagabond for example. Or a Cerberus. There are many ships it doesnt stand a chance against.
--- Eve Wiki | Eve Tribune | Eve Pirate |
FraXy
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.14 13:01:00 -
[138]
Edited by: FraXy on 14/11/2006 13:03:03
Originally by: Jim McGregor Edited by: Jim McGregor on 14/11/2006 12:56:26
Originally by: FraXy
Originally by: zyto Full faction deimos will die 10 out of 10 times to a faction vaga, zero question about it. So honestly the cost arguement is a pile of trash.
Only because ur too stupid to fly the Deimos against a Vagabond.
Would be like if i took a zealot with 3 bill fitting and engaged a Curse solo. Sure it does 1200 DPS with 30000 armor, but engaging the Curse would be foolish.
Exacly. People whine when a torp Raven cant kill a Vagabond... I mean, talk about using a artillery cannon trying to hit a bird. Use the right tools for the job ffs. Not every ship can beat any other ship in this game. I wouldnt fight a Dominix using dampeners and drones in a Vagabond for example. Or a Cerberus. There are many ships it doesnt stand a chance against.
I`m gonna have to disagree.
Apparently Caldari is anti-version of everything..
/me sells his up-and-coming nerfed Amarr/Gallente CBC pilot *, Minmatarr specced pilot and all his assets to buy a 3 mill SP Raven pilot that is the wtfpwn of everything.
* HP Boost will screw over Blasterboats like Eos or cap intensive ships like Absolution (although 14k armor with 87+ resists = ♥).
This is my lazy attempt to make an uber-signature, please go away!
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Jim McGregor
Caldari
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Posted - 2006.11.14 13:06:00 -
[139]
Originally by: FraXy
I`m gonna have to disagree.
Apparently Caldari is anti-version of everything..
/me sells his up-and-coming nerfed Amarr/Caldari CBC pilot, Minmatarr specced pilot and all his assets to buy a 3 mill SP Raven pilot that is the wtfpwn of everything.
No, but missiles are the perfect weapon against ships that use speed to avoid damage. You cant outrun missiles in a Vaga if you want to keep putting dps on the target. You can run away quickly, sure. Overpowered? I think not.
Vaga doesnt stand a chance against missile ships using heavy missiles and will be forced to run away. It will also have problems tanking medium drones for long, which is why it will try to kill them as fast as it possibly can.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Iteken Hotori
Minmatar GTE Corp
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Posted - 2006.11.14 13:06:00 -
[140]
Originally by: Enkilil L O L! That has got to be the most retarded thing I've heard ever. The Deimos is the least nimble peice of **** excuse for a HAC ever, doesn't fit JACK for drones, CAN NOT fit the t2 weps on most of the high slots because of the crappy power grid (you know, the whole POINT of being a t2, HAC?) and has the agility of a cow shot out of a cannon, turns like a brick on ice and has the speed of a snail copulating!
dude seriously... I need too put down the ***** pipe and back away.
Fixed ya :)
ps. What? your argument has no logic.... Sounds like you missed the point. Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |
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Lanfear's Bane
Shih Yang Tong Pirate Coalition
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Posted - 2006.11.14 13:22:00 -
[141]
Consider pirating in one:
MWD, scram and possibly web in mids. One slot left to tank with. MWD eats your cap like crazy. Nanos, a PDU or some stabs in lows. Perhaps some Gyro's. No slots left to tank with.
Look at hull and armour points and resists.
So now take this impossible to kill ship and take it up against a T2 Raven, see how long you last. Or a Nos Domi or a Typhoon or a Scorp. Then come tell me how invincible they are.
Lanfear's Bane. _ _ _
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RevanTK421
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Posted - 2006.11.14 13:25:00 -
[142]
I was just wondering why people seem to defend the vagabond by saying it's a "paper thin" ship that pops easily??? Have you people ever seen a vagabond set up? Last time i checked 6250+ sheilds and HAC resists is hardly a paper thin tank.... Not gonna comment on the whole "Balanced" thing other than to say i wont shed any tears if it get nerfed to all hell. But come on saying the vagabond is paper thin is utter bull****...
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Jim McGregor
Caldari
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Posted - 2006.11.14 13:45:00 -
[143]
Originally by: RevanTK421
I was just wondering why people seem to defend the vagabond by saying it's a "paper thin" ship that pops easily???
Have you people ever seen a vagabond set up? Last time i checked 6250+ sheilds and HAC resists is hardly a paper thin tank.... Plus 5x T2 Ac's, scram, MWD, PDS's Nanos and a Gyro or 2 with no drawbacks? Not gonna comment on the whole "Balanced" thing other than to say i wont shed any tears if it gets nerfed to all hell. But come on saying the vagabond is paper thin is utter bull****...
Because paper thin is in relation to the other hacs, not t1 cruisers. Its a t2 ship with t2 natural resists, but you cant put lots of hardeners and shield extenders on the ship because you need that space for tackling gear. Thats why its paper thin compared to the Cerberus with many more medium slots, or the other hacs which use low slots for tanking.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.14 13:57:00 -
[144]
Originally by: Vincent Almasy How much DPS does it have, give a ball part figure and the reason for the damage, be the first to say why it has high DPS please
Five t2 220 + barrage + two gyro 2 + five t2 warriors + faloff damage reduction due to operation at 15 km -> ~320 dps
To compare: A zealot with four t2 heavy pulse and using *conflag* -> 301 dps (at 11 km)
Also, with kali hail gets it's speed penality removed, so it will be a vary viable ammo for the vaga when it does not need to orbit at 15k (like vs BS which cannot track it anyways). With it the vaga will do 500 dps at close range...
Originally by: Tasty Burger Thats a fair point, but Zealots are pretty hard to kill for a vagabond because you almost need to use phased plasma, which will put you almost into web range (if not directly in it).
Viewed for the whole spectrum of targets the "tank" of the vaga is far, FAR more effective than whatever the zealot can mount.
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Jim McGregor
Caldari
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Posted - 2006.11.14 13:59:00 -
[145]
Originally by: Aramendel
Also, with kali hail gets it's speed penality removed, so it will be a vary viable ammo for the vaga when it does not need to orbit at 15k (like vs BS which cannot track it anyways). With it the vaga will do 500 dps at close range...
I very much doubt a Vagabond want to sit still near a target within webbing range, but if it does, then hail will have a use.
--- Eve Wiki | Eve Tribune | Eve Pirate |
RevanTK421
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Posted - 2006.11.14 13:59:00 -
[146]
Originally by: Jim McGregor
Because paper thin is in relation to the other hacs, not t1 cruisers. Its a t2 ship with t2 natural resists, but you cant put lots of hardeners and shield extenders on the ship because you need that space for tackling gear. Thats why its paper thin compared to the Cerberus with many more medium slots, or the other hacs which use low slots for tanking.
Cerebrus has just as many med slots as a vaga, and ussually fits a much smaller tank then one and it has a HUGE EM resist hole and has less high/lows as well... Also find me 1 Vaga pilot that doesn't run 2x L shield II's. Matter of fact im having a hard time finding a HAC with a much better tank than the Vagabond (Many have alot better resists with fittings but not many seem to be able to run as much HP out sacraficing any combat viablity what so ever).
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Jim McGregor
Caldari
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Posted - 2006.11.14 14:05:00 -
[147]
Edited by: Jim McGregor on 14/11/2006 14:07:09
Originally by: RevanTK421
Cerebrus has just as many med slots as a vaga, and ussually fits a much smaller tank then one and it has a HUGE EM resist hole and has less high/lows as well... Also find me 1 Vaga pilot that doesn't run 2x L shield II's. Matter of fact im having a hard time finding a HAC with a much better tank than the Vagabond (Many have alot better resists with fittings but not many seem to be able to run as much HP out sacraficing any combat viablity what so ever).
Cerb has 5 mediums, Vaga has 4. Check in game if you like. And Cerb has a huge EM resist hole because the OTHER resists are so high. The resists are just differently distributed across the 4 damage types for the Cerb and the Vaga.
If you are having a hard time finding a hac with a better tank than the Vagabond, then I dont know what to say. Are you trying to fit a Vaga without tackling gear perhaps? Or with a armor tank?
--- Eve Wiki | Eve Tribune | Eve Pirate |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.14 14:07:00 -
[148]
Originally by: Jim McGregor I very much doubt a Vagabond want to sit still near a target within webbing range, but if it does, then hail will have a use.
Webs can be countered by moving into a closer orbit. Besides, not every ship uses them.
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Jim McGregor
Caldari
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Posted - 2006.11.14 14:10:00 -
[149]
Originally by: Aramendel
Originally by: Jim McGregor I very much doubt a Vagabond want to sit still near a target within webbing range, but if it does, then hail will have a use.
Webs can be countered by moving into a closer orbit. Besides, not every ship uses them.
Not sure what you mean by the closer orbit thing? Barrage has +50% falloff, Hail has -50% falloff, -50% optimal range and -50% tracking. So...?
--- Eve Wiki | Eve Tribune | Eve Pirate |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.14 14:16:00 -
[150]
Orbiting at 5 km with 100% speed and orbiting at 500m with 10% speed results in an identical transversal speed.
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