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Author |
Thread Statistics | Show CCP posts - 45 post(s) |
Jeremiah Saken
The Fall of Leviathan
265
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Posted - 2015.05.22 06:11:33 -
[91] - Quote
This is great! How much time till my Stratios become 100% dirty?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Rivr Luzade
Exclusion Cartel The Kadeshi
1447
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Posted - 2015.05.22 06:36:00 -
[92] - Quote
So, I am stuck now with a dirt-caked Providence and Ark even though I take great care of my ships ... well, let my volunteer workers take great care of my ships every time I dock. Also, when will we get the 2 shades of gold back on the Ark and Providence? The Ark's red base color looks a lot better, a lot less plasticy with the new V5; however, it is still nowhere near the matte glory of old. That needs to be fixed. Furthermore, when are Angel ships going to get their wet shell effect back? Their current hull shine is the exact same semi-matte shine as all the other ships in EVE, even though they are supposed to be built with lots of technology of Jove origin uncovered in the Curse region. It is completely illogical that they look just like any other T1 ship. When are they going to look like this again: Cynabal, Dramiel, Machariel.
And what about the obsolete textures that Sarmatiko pointed out on page 1? Will your "better system" be ready for the patch release?
Station Tab :: UI Improvement Collective
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tasman devil
HUN Corp. HUN Reloaded
48
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Posted - 2015.05.22 07:32:23 -
[93] - Quote
CCP Logibro wrote:The Art department has been busy at work bring an even newer coat of paint to every ship in the game. But at the same time, they've been working to cover them in layers of certified Minmatar dirt. If your ships looking good is something you hold near and dear to your heart, you should read this dev blog by the illustrious CCP Antiquarian.
Nice, but please enable this only for minmatar ships. I like my Amarr ships nice golden and shiny!
I don't belive in reincarnation
I've never believed in it in my previous lives either...
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CCP Mankiller
C C P C C P Alliance
392
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Posted - 2015.05.22 09:12:08 -
[94] - Quote
Manssell wrote:Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"?
Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers.
We are totally aware of this and it does concern us a lot. Some work has been done to make all shader settings available, but at the moment the Mac version has other more pressing issues... |
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Mike Whiite
Geuzen Inc
383
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Posted - 2015.05.22 09:29:02 -
[95] - Quote
Looks great,
Ships getting dirtier over time/ blast and burn marks, yes please and a way to carve kills on the hull :) keep doing the good work. |
Damjan Fox
Fox Industries and Exploration
138
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Posted - 2015.05.22 09:37:38 -
[96] - Quote
Ok, so V5++ is awesome. Working with textures and shaders is so much easier/better now and all that. Sounds great and i'm happy to see, that the Devs got better tools to work with. But a dirt layer? Of all the things you could have done (e.g. visible damage on the ship), you chose dirt? Maybe it's just me, but i can't see, what that adds to the game.
I'll just quote the devblog:
Quote:WhatGÇÖs the Point? |
Altrue
Exploration Frontier inc Brave Collective
1775
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Posted - 2015.05.22 12:19:16 -
[97] - Quote
Damjan Fox wrote:But a dirt layer? Of all the things you could have done (e.g. visible damage on the ship), you chose dirt? Maybe it's just me, but i can't see, what that adds to the game. I'll just quote the devblog: Quote:WhatGÇÖs the Point?
Completely agree with that. Dirt is nice, but it does not belong in a SPACEship game. I'd infinitely prefer to see some ship damage...
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Olivia Moon
School of Applied Knowledge Caldari State
2
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Posted - 2015.05.22 13:31:06 -
[98] - Quote
I love every patch that improves the ships appearances!! Just making them look more awesome and cooooool!
But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations.
But thinking deeper, that also doesnt seem to make sense. Because ships parked in the area that is connected to outer space. It means the atmosphere surrounding the ships is actually the atmosphere of the outer space. By definition, we can't even call these "space" as atmosphere because there is no air.
Anyway, I appreciate the graphical enhancement and my ships are gonna look better, so what I should say is thanks!
By the way, can we have more emphasis on shaders, reflection and textures? I would love to see my ships reflecting ambient lights in kind of "real time", and especially, more realistic and higher resolution texture!!!!yay!!! |
Aeril Malkyre
Knights of the Ouroboros
408
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Posted - 2015.05.22 14:20:24 -
[99] - Quote
Dat Fenrir...
Keep it up Art folks. You are doing amazing work. I pretty much exclusively fly Minmatar, so bring on the rust. And when you bring in dynamic rust based on how long some ships have been plying the space lanes... My gods, it'll be beautiful. |
Ahed Sten
19
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Posted - 2015.05.22 14:46:04 -
[100] - Quote
Great work, can't wait to see this in-game.
On a totally unrelated note, I hope you can fix the Curse and the Pilgrim while you're at it. |
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CCP Sledgehammer
C C P C C P Alliance
425
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Posted - 2015.05.22 15:53:54 -
[101] - Quote
Ahed Sten wrote:Great work, can't wait to see this in-game. On a totally unrelated note, I hope you can fix the Curse and the Pilgrim while you're at it.
What's up with the Curse and Pilgrim? I can take a look. EVE Mail me.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1425
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Posted - 2015.05.22 17:16:45 -
[102] - Quote
Olivia Moon wrote:But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations. You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?
All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.
Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5283
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Posted - 2015.05.22 17:30:55 -
[103] - Quote
Yeza wrote: And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.
Obviously it's got better planck compressors.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Moac Tor
Cy-Core Industries Stain Confederation
68
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Posted - 2015.05.22 17:47:41 -
[104] - Quote
After viewing the models on singularity I will give a bit more in depth feedback:
The Gallente look good now, you have massively improved those, I pretty much like all the new models, they look great.
Generally the Amarr, Minmatar, & Caldari all look stunning, I do find the Drake to look a little poor though compared to the rest of the Caldari line up. The surface doesn't have the same gritty feel which is applied to the other ship, and I think it could use improvement still. The Minmatar rust is fantastic, and the toned down gold trim give the Amarr a much more realistic and gritty feel which I really appreciate.
Sansha, hmm not sure if I like them as they look a little monotone; very green. Although I do like the effect you have given when the light hits the red windows. I think they could do with further tweaks though.
The bowhead looks very very nice, and I think you should apply that style to the rest of the Ore lineup as they still look a little too much like plastic toys rather than the gritty industrial ship effect you have achieved with the bowhead.
Anyway, that's my feedback for now, hope it is somewhat useful.
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Valterra Craven
545
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Posted - 2015.05.22 18:29:47 -
[105] - Quote
I'm not sure if this is a slider artifact or not, but on the demo on the dev blog the drake seems to have an art bug on it.
The second engine nacel on the bottom turns from grey to white as the slider passes over it, while all the other nacels maintain a grey panel with a white outline. |
Max Kolonko
WATAHA. Unseen Wolves
520
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Posted - 2015.05.22 19:22:15 -
[106] - Quote
CCP Darwin wrote:Olivia Moon wrote:But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations. You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid? All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface. Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
In a real world: TRUE, in a "I haz shieldz" world, not so much.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Killer Tempest
State War Academy Caldari State
0
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Posted - 2015.05.22 20:38:24 -
[107] - Quote
Instead of making rust and washing service which are totally irrelevant and overall not worth , why isn`t this tech applied on Shield Armor and Hull Damage effects , which has been promised many years ago
http://pozniak.pl/wp/wp-content/uploads/2012/03/IMG_0547.jpg
https://forums.eveonline.com/default.aspx?g=posts&t=344668
This would make Eve even greater! |
Caviar Liberta
Moira. Villore Accords
855
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Posted - 2015.05.22 21:45:48 -
[108] - Quote
CCP Sledgehammer wrote:There seems to be an issue with certain browsers, are you using Chrome perchance?
When I changed the URL to HTTP from HTTPS it worked just fine. HTTP |
Steroidastroid Ormand
Trident Enterprises Inc
0
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Posted - 2015.05.22 21:47:00 -
[109] - Quote
Now now CCP you may not know that SOE ships are painted with a special patented dust-resistant coat - they just can't get dirty! P.S. Also yes, instead of this you should think of damage effects and better textures or LOD |
Caviar Liberta
Moira. Villore Accords
855
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Posted - 2015.05.22 21:49:14 -
[110] - Quote
Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?
With the changes in the launcher I have EvE client on an SSD and the shared cache on my secondary 2TB HD. |
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CCP Darwin
C C P C C P Alliance
1430
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Posted - 2015.05.22 22:00:31 -
[111] - Quote
Steroidastroid Ormand wrote:you should think of damage effects and better textures or LOD Damage effects have been discussed very seriously (and I believe the concept was mentioned at a previous Fanfest.)
Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1483
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Posted - 2015.05.22 22:25:19 -
[112] - Quote
Detail and material distinction seems greatly improved judging by the images provided. Also depth in some details which seemed lacking before. Looks pretty awesome. |
stoicfaux
5666
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Posted - 2015.05.22 22:30:55 -
[113] - Quote
Dumb questions: 1) How much dirt is there in space? 2) How does this dirt get past our shields? (Please keep in mind that shields can repel anti-matter railgun rounds.) 3) How much dirt covers the hull of the International Space Station?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Anika Ataru
Royal Amarr Institute Amarr Empire
4
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Posted - 2015.05.22 23:18:41 -
[114] - Quote
Maybe shields can react only against objects above certain speed/size etc. we can always made up some techno bubble bs for things like this, but I don't quite get why some people really need it. |
Dangeresque Too
Pistols for Pandas
166
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Posted - 2015.05.23 00:00:10 -
[115] - Quote
So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?
I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.
Both idea's are great, but don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely.
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Rawketsled
Generic Corp Name
200
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Posted - 2015.05.23 06:22:07 -
[116] - Quote
Dangeresque Too wrote:So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?
I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.
Both idea's are great, but don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely.
There's nanites involved in skins? I thought it was electricity. |
Louanne Barros
Hole Violence Whole Squid
7
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Posted - 2015.05.23 07:16:03 -
[117] - Quote
CCP Darwin wrote: You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?
All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.
Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
My ship has shields. Particulate matter isn't getting through them, or else we'd just nanite weapons on enemy ships, yes? |
Kiddoomer
ScrewWork Inc.
45
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Posted - 2015.05.23 13:03:58 -
[118] - Quote
Looks great for the most part, but honestly I don't really care about dust/dirt, not a bad thing but I would prefer a lot seeing shields hit effect around our ships.
Anything new about the new visuals for engines ? Something nice have been showed at fanfest, but nothing since I think.
A survey scanner tweak and new mining methods: interactive mining
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Steroidastroid Ormand
Trident Enterprises Inc
0
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Posted - 2015.05.23 14:26:44 -
[119] - Quote
CCP Darwin wrote:Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.
Now I'm a new player and I don't know what was before. What I am saying is when I undock on a newly boarded ship I always see it at maximum zoom like this - and it always scares me for a moment until I quickly zoom out. I'm not asking to be able to see myself there in the window waving but those pixels are kinda tearing my eyes.
On actual topic though - another voice against green tint on Sansha ships - they must be shiny to promote the Glory of the Nation. And about the washing service: if you have !slaves! you should be able to right click and tell them to wash your ship |
Keneb Banner
Republic University Minmatar Republic
0
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Posted - 2015.05.23 17:03:29 -
[120] - Quote
Great work, the new system along with the new maps looks awesome :)
A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ? |
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