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Author |
Thread Statistics | Show CCP posts - 45 post(s) |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
100
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Posted - 2015.05.28 20:54:54 -
[181] - Quote
CCP Darwin wrote:Castelo Selva wrote:So, just to be exactly clear, the dirt layer are really the ONLY difference between medium and high setting, right? As of today, right now, yes. I cannot promise that that will not change (possibly without notice) in the future.
I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.
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Louanne Barros
Hole Violence Whole Squid
13
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Posted - 2015.05.28 21:45:32 -
[182] - Quote
Shinzhi Xadi wrote:
I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
I just had the same experience yesterday in Medium mode as well; also in Amarr space. I was running a mission that involves clearing a Star-Port of guards, and then waiting for the convoy to arrive, and the screen turned white as I cleared the last guard.
It's a tough call, because I definitely prefer the look of many things in High as well, such as stargates, and other structures that actually HAVE been out in space without shields.
Other than disabling rust, the main attraction of Medium to me is visibility. As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see.
A slider for skybox/system primary illumination would be more than welcome; I have to turn my display brightness down to almost the minimum to play EVE in highsec. Wormholes are mostly a welcome balm, because they tend to be darker. |
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CCP Darwin
C C P C C P Alliance
1477
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Posted - 2015.05.29 03:34:25 -
[183] - Quote
Shinzhi Xadi wrote:I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
This is a symptom that can occur if the GPU runs out of resources, which can happen for many reasons.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1477
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Posted - 2015.05.29 03:36:57 -
[184] - Quote
Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
31554
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Posted - 2015.05.29 03:55:43 -
[185] - Quote
Yeah, Yoda lifted my Merlin from a swamp.
(That's not supposed to be cool, the dirt is overdone)
Help, I can't download EVE
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Elenahina
Agony Unleashed Agony Empire
637
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Posted - 2015.05.29 12:35:44 -
[186] - Quote
CCP Darwin wrote:Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
I recommend using the shiny Christmas bauble that is the Ishtar when you fly through them. Anything that makes your eyes bleed or reminds you of Times Square at New Years is too bright.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Elenahina
Agony Unleashed Agony Empire
637
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Posted - 2015.05.29 12:36:57 -
[187] - Quote
Again, I don't agree - the muted colors look much better to me. But, as I said earlier, that's going to come down to preferences.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Memphis Baas
430
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Posted - 2015.05.29 13:06:57 -
[188] - Quote
CCP Darwin wrote:Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Please consider implementing more than one sun per system (and have different kinds of stars, too, from mundane to exotic). It would solve the issue of lighting, in a way that's easier for us too (because it's easier to avoid looking at bright stars than at half the sky being incandescent), and it would also solve some of the lore you guys have about the stargates.
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SFM Hobb3s
Wrecking Shots Black Legion.
298
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Posted - 2015.05.29 16:42:23 -
[189] - Quote
I would honestly just love it if they would tilt the axis of most systems dramatically. That way when you are at most celestials, the sun will either be 'above' or 'below' you. Light sources from elevations tend to look so much better on spaceships. 5 o'clock shadow 'n all.
But more related to this topic, I can't wait to see some very dirty ships in my hangar. Good job! |
Bagrat Skalski
Poseidaon
8602
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Posted - 2015.05.29 17:01:37 -
[190] - Quote
CCP Darwin wrote:Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again. What happened to a slide where you could change darkness of the graphics? I remember it from fanfest. Could we get a test with grayscale fused into it? So people would get the right experience you are trying to achieve with graphics.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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RUS Comannder
Writing Memoirs
50
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Posted - 2015.05.30 00:37:29 -
[191] - Quote
Ok, you made thing look different, great, looks are important.
A little more important would be how to login to the game after doing all the D/Ling and running the download assembler or whatever the last thing is called and I get a lot of pages about PRETTY things, but no link to a launcher or to a login page for anything but dust 514, dev blogs, stores, forums, community, developers and all with lots of pretty pictures.
Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game? |
Louanne Barros
Hole Violence Whole Squid
13
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Posted - 2015.05.30 01:49:41 -
[192] - Quote
CCP Darwin wrote: Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Maybe this is one of the ones you meant already, but: Here is Amarr VIII's undock, looking up: https://puu.sh/i5rxp/702809126d.png
..and here it is with the tactical overlay enabled (in warp to insta-undock): https://puu.sh/i5rxW/a0dab665b9.png
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Salpun
Global Telstar Federation Offices
833
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Posted - 2015.05.30 03:57:26 -
[193] - Quote
CCP Maxwell wrote:Vincent Athena wrote:CCP Darwin wrote:Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache. I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how. Maybe you need to do a Wiki entry, and cover both clients? I hope to have this published before the weekend. Feel free to call me out on it should I fail. Its in the Wikipedia thanks. Would be great to have a mention of the tool in the DoD help desk article. If the launcher is not going to have the tool built in soon.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Darwin
C C P C C P Alliance
1480
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Posted - 2015.05.30 20:02:35 -
[194] - Quote
RUS Comannder wrote:Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game? I recommend making a post in Issues, Workarounds, and Localization to get some help. Screenshots of what you're looking at would help too, because I can't tell from your post what you're seeing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480
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Posted - 2015.05.30 20:04:24 -
[195] - Quote
Louanne Barros wrote:CCP Darwin wrote: Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Maybe this is one of the ones you meant already The handful of really bright regions tend to be in the central parts of high sec, including those that include Amarr and Jita.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Zappity
Stay Frosty. A Band Apart.
2149
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Posted - 2015.05.30 20:55:01 -
[196] - Quote
Much of the brightness problem is that we play with the tactical overlay switched on. So you have a bright sphere layered on a bright nebula. Then you mouse over a ranged module (guns) and you get another bright sphere which stacks the effect. And then you try to read the white text under the spheres.
I spend a lot of my time spinning the camera just so I have a dark bit of space as background. I have tried all my monitor settings and it doesn't make enough difference.
Zappity's Adventures for a taste of lowsec.
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
167
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Posted - 2015.05.30 21:47:11 -
[197] - Quote
Players complain of systems being too bright. Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. Player says but jita it too bright Ccp says well the factionally small systems that are too bright are in fact 2 of the systems that hold the most players in the entire game in them. (Jita and amarr)
LOL! |
Zappity
Stay Frosty. A Band Apart.
2149
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Posted - 2015.05.30 22:14:30 -
[198] - Quote
Yeah, actually the Amarr undock is just absurd. To reproduce, just undock from Amarr.
Zappity's Adventures for a taste of lowsec.
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Vahligmarr
Tribal Core
4
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Posted - 2015.05.31 09:37:05 -
[199] - Quote
awsome work, looks amazing |
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CCP Darwin
C C P C C P Alliance
1480
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Posted - 2015.05.31 11:21:16 -
[200] - Quote
Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past.
The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rhyme Bittern
Royal Amarr Institute Amarr Empire
11
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Posted - 2015.05.31 15:31:06 -
[201] - Quote
Zappity wrote: Changing the white text or (better) reducing or removing the white sphere effect would go a long way. It isn't a problem with the nebulae per se.
This. I do missions in Tash-Murkon, also wsste a lot of time adjusting the camera mid-fight in order to find a sweet spot where I can view my modules' status. It is probably far worse in Amarr. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1645
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Posted - 2015.05.31 17:16:02 -
[202] - Quote
CCP Darwin wrote:Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past. The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions. Edit: When I have brought this issue to the team in the past, I did so informally, which may not have been the most effective choice. I'll follow up again this week. Thank you, this is an issue worthy of resolution time. Particuarly if the tactical overview is enabled. Possibly that can be looked at as a seperate as well as a contributory element.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Salpun
Global Telstar Federation Offices
833
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Posted - 2015.05.31 17:24:52 -
[203] - Quote
CCP Darwin wrote:Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past. The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions. Edit: When I have brought this issue to the team in the past, I did so informally, which may not have been the most effective choice. I'll follow up again this week. I thought there was a plan in place to enable turning letters/ icons black in to bright situations. One of the reasons the last text change happened was so this would be a less cost intensive action for the client. The client was changed to having dark boxes behind some text instances which helps for some things but not others.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Rain6637
GoonWaffe Goonswarm Federation
31669
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Posted - 2015.06.02 17:53:40 -
[204] - Quote
I think you overdid the brillo treatment.
Thukker Vargur
Kaalakiota Golem
Which I'm thankful for even being a thing. I just. Miss my shiny Kaalakiota.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Louanne Barros
Hole Violence Whole Squid
14
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Posted - 2015.06.03 22:51:21 -
[205] - Quote
Rain6637 wrote:I think you overdid the brillo treatment.
Haha! The Golem looks like it has been drifting in space for centuries now. Derelict Ships Online. |
Petra Hakaari
Empire Assault Corp Dead Terrorists
133
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Posted - 2015.06.04 14:47:08 -
[206] - Quote
Great job, im liking it very much.
Sanshas have the oily glow back again ! \o/
Because tities .
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CaptMalReynolds
Exiled Kings The Fearless Empire
0
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Posted - 2015.06.06 20:19:12 -
[207] - Quote
First of all I was like what? Dirt in space? These ships aren't landing on the planets, where are they going to be getting so dirty?
That being said I've never really liked the shader system everything went bland and washed out and some ship colors got lost altogether. This is a welcome refreshment and gives the ships a more realistic look. I would like to think that you could adjust the dirt on your ship though. As a shiny new ship in the hangar is like a Christmas present under the tree. I like the idea of wash stations or the time based idea of being dirtier the longer your docked or possibly the opposite- the more time a ship has out in space.
However I agree that considerations with not making this too graphic's intensive need to be looked at. Especially in conjunction with the new implementation of new ship skins which I like, but am worried the new graphics will spoil playability. I already feel like the new map has ruined it's playability vs. graphic balance.
Great job though definitely an improvement on what we have currently as long as balance is struck and we all don't feel like we're flying in garbage bin by the end of the process. |
Louanne Barros
Hole Violence Whole Squid
18
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Posted - 2015.06.07 05:11:15 -
[208] - Quote
It is miraculous how much less I care about this now that I've seen the new icons. |
Pestilen Ratte
Artimus Ratte
21
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Posted - 2015.06.08 03:40:33 -
[209] - Quote
Keneb Banner wrote:Great work, the new system along with the new maps looks awesome :)
A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ?
They sure did.
I opened those files with a hex editor and they show up empty of any content, just a bunch of zeros. dds files are raster packages and are notorious for having a wide variety of headers that can frustrate opening them, but I have never hacked one and found zero data before.
It is unlikely that CCP put zero based dds files in their models to mess with folks, so my guess is that triexporter is hitting a security wall when it saves the dds file out.
Alternatively, it may be that the dds files are now dynamic place holders, and that the game now asks for the texture details as required. This would make sense according to the new system of skins on demand: when you choose a skin the game now loads new textures onto your ship.
In any case, PBR (physical based rendering) creates all sorts of new challenges to modelling. The biggest is the lack of currently available shaders that implement PBR. So, even if we could obtain and open the texture files for the various skins (maybe we can? Darwin, hello?), you still have the challenge of using the new texture maps properly, according to the rapidly evolving black arts of PBR.
My current thinking is that CCP do not particularly wish to share their texture maps, and that is fine. Artists work pretty hard on those patterns and textures, I can see why they would get all proprietary about them.
We can still make our own texture maps and experiment with PBR using whatever shaders we think work with PBR. Or we can make our own specular based maps and go back to the old way of making textures for models.
It really isn't that much work to create your own texture maps, especially once you break out you UV map. Roughness and dirt are just binary black and white shader values, and how the values are spread across the hull shape is pretty simple to approximate. The point is, in the time I have spent wondering "what CCP are doing in there", I could have painted six different texture maps on my tristan.
Further, CCP have changed the way they are going about PBR within 6 months of changing to PBR. This is a rapidly evolving scene, and CCP are probably still feeling there way into PBR. From what I have read, there is no "correct way" to impliment PBR, in is just a general theory of texturing that can be pursued many different ways.
I suspect the CCP team are hesitant to share their methods until they have explored all the possibilities, and so for the moment I think player modellers should go with the flow, and experiment with PBR ourselves, with our own texture maps.
I can design a better tristan skin than CCP, anyways. To those guys, it is just another ship. Those guys don't understand what this ship means to the militia who maintain common decency and martial discipline in the moral cesspool of new Eden. |
Ben Zaye
Federal Navy Academy Gallente Federation
6
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Posted - 2015.06.11 21:38:32 -
[210] - Quote
Note : Wear, dust, scratches must be the result of actions made by the player and not a skin!
When a player buys a ship, it should be look new!
So, for the Golem and his new skins we need the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin .
Did we can expect a correction soon for the 2 Golem skin (basic skin and Kaalakiota) ? |
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