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Thread Statistics | Show CCP posts - 45 post(s) |
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CCP Logibro
C C P C C P Alliance
925
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Posted - 2015.05.21 14:59:47 -
[1] - Quote
The Art department has been busy at work bring an even newer coat of paint to every ship in the game. But at the same time, they've been working to cover them in layers of certified Minmatar dirt. If your ships looking good is something you hold near and dear to your heart, you should read this dev blog by the illustrious CCP Antiquarian.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Alphax45
Imperial Dreams Curatores Veritatis Alliance
64
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Posted - 2015.05.21 15:25:37 -
[2] - Quote
IMHO the old looks better. The new looks dirty (to me). |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
267
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Posted - 2015.05.21 15:30:51 -
[3] - Quote
In rust we trust.
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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CCP Sledgehammer
C C P C C P Alliance
410
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Posted - 2015.05.21 15:32:40 -
[4] - Quote
The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Nam Dnilb
Universal Frog
239
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Posted - 2015.05.21 15:32:51 -
[5] - Quote
Will there be a ship-wash station service? |
l0rd carlos
TURN LEFT The Camel Empire
1217
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Posted - 2015.05.21 15:35:02 -
[6] - Quote
Some of the images are not loading for me. Everything under: "Below are a few examples of ships going from 0% dirt to 100% dirt" For example: https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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CCP Sledgehammer
C C P C C P Alliance
410
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Posted - 2015.05.21 15:35:39 -
[7] - Quote
Nam Dnilb wrote:Will there be a ship-wash station service?
We aren't enabling ships to get dirtier... yet. As we mentioned in the Fanfest panels, it's definitely something we'd be interested in.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Chribba
Otherworld Enterprises Otherworld Empire
14395
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Posted - 2015.05.21 15:36:09 -
[8] - Quote
I feel I need a new gfx card soon...
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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CCP Sledgehammer
C C P C C P Alliance
411
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Posted - 2015.05.21 15:36:36 -
[9] - Quote
There seems to be an issue with certain browsers, are you using Chrome perchance?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 15:37:58 -
[10] - Quote
Chribba wrote:I feel I need a new gfx card soon...
The V5++ shader update should improve the look of both "High" and "Medium" shader settings. If you can currently use "High" settings, you should still be able to do so after this update. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Titus Tallang
EVE University Ivy League
79
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Posted - 2015.05.21 15:40:01 -
[11] - Quote
Positively gorgeous. Great work.
However, I am somewhat saddened by the (once again) exclusion of T3 cruisers, since these are some of the primary ships I fly.
Legacy code (or rather, legacy graphics?) is a pain.
Teaching Director - EVE University - http://wiki.eveuniversity.org/
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TheSmokingHertog
TALIBAN EXPRESS
312
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Posted - 2015.05.21 15:40:55 -
[12] - Quote
CCP Sledgehammer wrote:There seems to be an issue with certain browsers, are you using Chrome perchance?
Chrome and Firefox do nothing for me on Windows 7
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Sarmatiko
1685
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Posted - 2015.05.21 15:41:00 -
[13] - Quote
So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? |
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 15:44:04 -
[14] - Quote
Titus Tallang wrote:However, I am somewhat saddened by the (once again) exclusion of T3 cruisers, since these are some of the primary ships I fly. T3 Strategic Cruisers are something of a special snowflake in EVE, so it will require some additional development attention to update them. However, we are well aware of their importance and they'll be incorporated into future releases as we apply V5++ to more assets.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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l0rd carlos
TURN LEFT The Camel Empire
1217
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Posted - 2015.05.21 15:44:32 -
[15] - Quote
CCP Sledgehammer wrote:There seems to be an issue with certain browsers, are you using Chrome perchance? Does not matter, the browser can't even get the file.
wget https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG --2015-05-21 17:43:09-- https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG Resolving cdn1.eveonline.com (cdn1.eveonline.com)... 205.185.216.10, 205.185.216.42 Connecting to cdn1.eveonline.com (cdn1.eveonline.com)|205.185.216.10|:443...
Until timeout.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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CCP Antiquarian
C C P C C P Alliance
129
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Posted - 2015.05.21 15:44:56 -
[16] - Quote
Titus Tallang wrote:Positively gorgeous. Great work.
However, I am somewhat saddened by the (once again) exclusion of T3 cruisers, since these are some of the primary ships I fly.
I intend to make every effort in this matter.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Cleanse Serce
Lonesome Capsuleer
34
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Posted - 2015.05.21 15:46:06 -
[17] - Quote
Good Job GFX team, real good job.
Can't wait to have those clean ships remapped. Can't wait either to be able to clean my ship after a few fights. :)
Now go redesign Osprey !! Hurry up !! :D |
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CCP Maxwell
C C P C C P Alliance
68
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Posted - 2015.05.21 15:47:39 -
[18] - Quote
Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?
For the moment, you will have to use the rescache purge.
We are working on a better system for this.
CCP Maxwell - QA Engineer - Team RnB
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 15:48:58 -
[19] - Quote
Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sir HyperChrist
Persnickety Pilots
62
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Posted - 2015.05.21 15:51:20 -
[20] - Quote
Bugreport.
the link to this article on the launcher opens in Internet Explorer, even though a different browser is setup as default. The link below it to the AT XIII signup opens in Firefox just as at should.
Is this functioning in this way with some purpose?
:)
GL |
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Zen BraZen
Repercussus Goonswarm Federation
19
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Posted - 2015.05.21 15:55:40 -
[21] - Quote
Really great work guys!!! The extra V5++ detail really does just jump out of the screen.
I'm loving the rust too. I'm in full support of rust increase over time/use + ship washing facility mechanic.
Two ship graphic improvements in a year. You're spoiling us!!
Thank you for your hard work.
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CCP Antiquarian
C C P C C P Alliance
130
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Posted - 2015.05.21 16:01:53 -
[22] - Quote
Thank you, Zen.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Trii Seo
730
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Posted - 2015.05.21 16:02:12 -
[23] - Quote
Oh god yes. You guys are absolute and total coding and texturing machines!
Also, please rust ASAP. Just feels weird to fly one around without a protective layer of dirt&grit covering the vulnerable bits. Kinda naked.
Edit: on a scale of 1 to 10, how much of a ***** are T3s to do?
The king is dead, long live the king!
Glory to Maximilian Singularity the Sixth, First of his Name!
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 16:06:15 -
[24] - Quote
Trii Seo wrote:Edit: on a scale of 1 to 10, how much of a ***** are T3s to do?
About a 7 for technical complexity, a 3 on the art side.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Urandas
Wildly Inappropriate Goonswarm Federation
1
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Posted - 2015.05.21 16:10:04 -
[25] - Quote
Stop it with the eye candy! |
Vincent Athena
V.I.C.E.
3417
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Posted - 2015.05.21 16:10:35 -
[26] - Quote
CCP Darwin wrote:Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache. I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how.
Maybe you need to do a Wiki entry, and cover both clients?
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Antiquarian
C C P C C P Alliance
130
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Posted - 2015.05.21 16:12:25 -
[27] - Quote
Trii Seo wrote:O...n a scale of 1 to 10, how much of a ***** are T3s to do?
Brandy Glass of Brown M&Ms.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Vincent Athena
V.I.C.E.
3417
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Posted - 2015.05.21 16:17:14 -
[28] - Quote
I am presently stuck having to use low settings, as I run three clients on a 5 year old laptop. The main issue is not fps, but lockups. Sometimes the entire computer will freeze for 30 seconds. I think it's due to excessive memory use in the graphics card. Everything just stops until the graphics card is done swapping, or doing some sort of memory management task. Low graphics settings (that is "optimize for memory") helps with this issue.
Will all the new stuff make my issue better, worse, or have little effect?
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 16:20:46 -
[29] - Quote
Vincent Athena wrote:Will all the new stuff make my issue better, worse, or have little effect? The look may change somewhat but it should have little effect on your performance.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
131
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Posted - 2015.05.21 16:22:04 -
[30] - Quote
Vincent Athena wrote:I am presently stuck having to use low settings, as I run three clients on a 5 year old laptop. The main issue is not fps, but lockups. Sometimes the entire computer will freeze for 30 seconds. I think it's due to excessive memory use in the graphics card. Everything just stops until the graphics card is done swapping, or doing some sort of memory management task. Low graphics settings (that is "optimize for memory") helps with this issue.
Will all the new stuff make my issue better, worse, or have little effect?
We try to minimize impact on low settings users as much as possible, so a lot of the elements of this feature won't be visible when you run your client.
That said, there are differences that may affect client performance both in this feature and in some of the other work coming out this release, which makes it really difficult to say how your set up in particular will react.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
131
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Posted - 2015.05.21 16:23:32 -
[31] - Quote
CCP Darwin wrote:Blah blah blah I answer everything instantaneously blah blah.
Curse your fleet fingers, Darwin!
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Maxwell
C C P C C P Alliance
68
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Posted - 2015.05.21 16:27:14 -
[32] - Quote
Vincent Athena wrote:CCP Darwin wrote:Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache. I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how. Maybe you need to do a Wiki entry, and cover both clients?
I hope to have this published before the weekend. Feel free to call me out on it should I fail.
CCP Maxwell - QA Engineer - Team RnB
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Vincent Athena
V.I.C.E.
3417
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Posted - 2015.05.21 16:33:11 -
[33] - Quote
CCP Darwin wrote:Vincent Athena wrote:Will all the new stuff make my issue better, worse, or have little effect? The look may change somewhat but it should have little effect on your performance. How about if I were to go to medium settings? Is the new system more efficient, possibly allowing me to move up a step? Or will I still be stuck? Then again, soon it may not matter. Support for my laptop is about to cease. Once it has a catastrophic failure, Ill Have to get a new one. And lose my 17" screen.
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Antiquarian
C C P C C P Alliance
131
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Posted - 2015.05.21 16:38:30 -
[34] - Quote
Vincent Athena wrote:CCP Darwin wrote:Vincent Athena wrote:Will all the new stuff make my issue better, worse, or have little effect? The look may change somewhat but it should have little effect on your performance. How about if I were to go to medium settings? Is the new system more efficient, possibly allowing me to move up a step? Or will I still be stuck? Then again, soon it may not matter. Support for my laptop is about to cease. Once it has a catastrophic failure, Ill Have to get a new one. And lose my 17" screen.
If the machine couldn't run medium shader settings before V5++, it will likely remain unable to run them following the release.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Heinrich Rotwang
Zentralrat deutscher Fliesentischbesitzer e.V.
71
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Posted - 2015.05.21 16:42:00 -
[35] - Quote
I was already playing with the newly rendered hulls on SISI and I gotta say: out-fscking-standing job! The last Iteration was already great when it was finished but this is so much more detailed. I was always a bit sad when coming home from a battle and having fought all these fights and taken damage and escaped in 1% structure and then you go back to hisec and your ship looks exactly the same as the one of the guy that just got it from the market and never fired a shot with it. Thats when I wan't that "Frontsau" look on my ship. Maybe we can even have some bullet holes on it one day?
Also: Keep up doing that amazing work - it's appreciated! (now please go update the remaining old hulls XD)
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Kaylin Drake
Profound Destiny
46
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Posted - 2015.05.21 16:47:28 -
[36] - Quote
I feel like there must be some sorta of ironic humor in the idea of going to all of this effort to make changes to every ship in game to make them look visually stunning.. just to consider making them age with rust later on. Make 'em great looking, then make 'em ugly. I think heavy amounts of rust is ugly, I did not like it when it was presented on the test server during november briefly. I hope you don't do that aging to rust thing.. and if you do, please give it an optional check box in the settings window..
As far as this update, images look good, I'm going to the test server to have a closer look. I was very unhappy with BPR in december, I am thinking I will be happy with this update from what I see so far.. |
Lil' Brudder Too
Pistols for Pandas
130
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Posted - 2015.05.21 16:52:38 -
[37] - Quote
Does this mean that the Medium Shaders on Gallente hulls have *finally* been fixed? That was a massive over sight in the first pass...has your process changed any to prevent a similar occurrence in the future? |
chaosjj
Caldari Provisions Caldari State
73
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Posted - 2015.05.21 16:52:49 -
[38] - Quote
I love the look of all new ships in V5++ its an enormous impovement.
that being said, i am highly against the dirt/rust on ships. To me it sounds like you want to punish ships that manage to survive for extended periods of time. for pvp the dirt system seems nice, but what about Mission runners? they use the same ship for extended periods of time (months in my case). if this system is indeed combined with a ship cleaning service, please include an option to have the ship cleaned automaticaly every time i dock, or something similar.
PS I know its probably made using some minmatar bits, but please, don't rust my Machariel. |
Alexis Nightwish
202
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Posted - 2015.05.21 16:57:24 -
[39] - Quote
CCP Sledgehammer wrote:The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images. The dirt map looks amazing!
The V5++ images though... I don't like most of them.
The Prophecy becomes washed out and loses detail in the gold areas.
The Talos actually looks better in V5++ as many details pop rather than being almost invisible.
The Drake is a wash. I think I'd have to spin it around to see how the AO looks.
The Fenrir loses its charming, rusty look and just becomes drab cardboard.
The Barghest looks the worst. A huge amount of detail is lost in the V5++ image; some of it becomes very subdued, and the rest is lost completely!
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 16:58:07 -
[40] - Quote
chaosjj wrote:To me it sounds like you want to punish ships that manage to survive for extended periods of time
We're definitely not out to punish successful capsuleers, and any features we take into consideration will get a lot of attention from people on all facets of the dirt diamond.
For now, the dirt is fixed (non-dynamic), and we think we've picked an appropriate level for that on all the hulls in New Eden.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
247
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Posted - 2015.05.21 17:06:45 -
[41] - Quote
So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings? |
Sacu Shi
Old Spice Syndicate Intrepid Crossing
54
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Posted - 2015.05.21 17:08:31 -
[42] - Quote
Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?
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Moac Tor
Cy-Core Industries Stain Confederation
67
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Posted - 2015.05.21 17:10:14 -
[43] - Quote
CCP Sledgehammer wrote:The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images. These new v5++ ships looks stunning. This is amazing work that the art team have been doing. I am really looking forward to logging onto singularity and spinning them all.
Is it only the T3 ships which haven't been V5++'d yet, or are there others also?
Also I need to give you all another congratulations on the dirt and rust, I am really looking forward to seeing how you decide to implement that. I like that we can see the age of a ship by how dirty or rusty it has become, it will give us an extra connection with some of our old favourite ships as most people have a ship that they've kept around for years and it somehow managed to survive. The old veldnaught will probably end up being black with asteroid dust with how long it has been mining in the fields of Amarr.
Now we just need corporation schemes and logos, and not through the SKIN system but properly implemented onto each individual hull.
Another thought, this could open a new market for collectors who want to collect pristine and unused ships.
Anyway, I'm really interested to see how this will all unfold. |
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 17:11:00 -
[44] - Quote
Alexis Nightwish wrote:
The Fenrir loses its charming, rusty look and just becomes drab cardboard.
The Barghest looks the worst. A huge amount of detail is lost in the V5++ image; some of it becomes very subdued, and the rest is lost completely!
I'm genuinely not trying to be funny, but it sounds like you might have reversed the sliders, which can be a little unintuitive. Moving the white line to the left will reveal the V5++ version.
That said, these still images simply cannot capture the actual effect, so I would recommend hopping on Singularity and checking out the hulls there. You might find a lot of detail that you can't see here.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 17:12:14 -
[45] - Quote
Manssell wrote:So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings?
Dirt is not visible on medium shader settings.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 17:13:25 -
[46] - Quote
Sacu Shi wrote:Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?
We are always open to considering new ideas. With the Dirt Map, we are mostly looking at dirt.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Jon Dekker
Dekker Corporation
43
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Posted - 2015.05.21 17:14:37 -
[47] - Quote
Playing lots of The Witcher 3 right now (which I would recommend everyone at CCP to do to get great ideas). Geralt's beard grows over time, which adds great immersion.
For spaceship dirt and grime, I think time spent in use would be really great factor, and adding a station service for a:
- Maintenance Wash - Lightly reduces grime, less expensive and good for once a week (20 hours) for regular use - Full Wash - Gets the dirt off 60 hours of a ship's use - Super Detail Extreme Wash - This is the best wash you can get, but also the most expensive. Your ship will look as good as new.
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Moac Tor
Cy-Core Industries Stain Confederation
68
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Posted - 2015.05.21 17:17:50 -
[48] - Quote
Kaylin Drake wrote:I feel like there must be some sorta of ironic humor in the idea of going to all of this effort to make changes to every ship in game to make them look visually stunning.. just to consider making them age with rust later on. Make 'em great looking, then make 'em ugly. I think heavy amounts of rust is ugly, I did not like it when it was presented on the test server during november briefly. I hope you don't do that aging to rust thing.. and if you do, please give it an optional check box in the settings window..
As far as this update, images look good, I'm going to the test server to have a closer look. I was very unhappy with BPR in december, I am thinking I will be happy with this update from what I see so far.. If you don't appreciate the rust and dirt which adds characters to your old ships, then I am sure it would be easy to implement a ship cleaning facility in the station. Although there is only so far you can clean up a minmatar ship before you are left with nothing.
Personally I wouldn't like to wash or clean them as it adds character and I can see at a glance how old my ship has become.
I think there should be a completely pristine feel when you first unpackage a ship though that you can never replicate by washing and cleaning. Much like when you drive a brand new car out of the showroom. |
TheSmokingHertog
TALIBAN EXPRESS
312
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Posted - 2015.05.21 17:21:23 -
[49] - Quote
Sir HyperChrist wrote:Bugreport.
the link to this article on the launcher opens in Internet Explorer, even though a different browser is setup as default. The link below it to the AT XIII signup opens in Firefox just as at should.
Is this functioning in this way with some purpose?
:)
GL
Same here.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
247
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Posted - 2015.05.21 17:27:33 -
[50] - Quote
CCP Antiquarian wrote:Manssell wrote:So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings? Dirt is not visible on medium shader settings.
Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"?
Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers.
Look, I've been giving you guys guff about this stuff for a while and it's not meant to be personal, but as more and more advances are made with the Eve client there is also a growing gap of the Eve gaming experience between your Mac and PC users. I was hoping at this stage the gap would finally be getting smaller but yet is just keeps growing and it seems that Eve development is really leaving your Mac customers behind. |
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Jon Dekker
Dekker Corporation
44
|
Posted - 2015.05.21 17:28:00 -
[51] - Quote
Moac Tor wrote:Kaylin Drake wrote:I feel like there must be some sorta of ironic humor in the idea of going to all of this effort to make changes to every ship in game to make them look visually stunning.. just to consider making them age with rust later on. Make 'em great looking, then make 'em ugly. I think heavy amounts of rust is ugly, I did not like it when it was presented on the test server during november briefly. I hope you don't do that aging to rust thing.. and if you do, please give it an optional check box in the settings window..
As far as this update, images look good, I'm going to the test server to have a closer look. I was very unhappy with BPR in december, I am thinking I will be happy with this update from what I see so far.. If you don't appreciate the rust and dirt which adds characters to your old ships, then I am sure it would be easy to implement a ship cleaning facility in the station. Although there is only so far you can clean up a minmatar ship before you are left with nothing. Personally I wouldn't like to wash or clean them as it adds character and I can see at a glance how old my ship has become. I think there should be a completely pristine feel when you first unpackage a ship though that you can never replicate by washing and cleaning. Much like when you drive a brand new car out of the showroom.
Cars can be washed and detailed to that pristine level, but you'll be paying quite a bit for the services. I think the ship washing services should be something like that, perhaps even a 4th "PREMIUM" level of ship cleaning that goes the opposite and adds a bit of shine for a premium price based on ship size. |
Dersen Lowery
Drinking in Station
1580
|
Posted - 2015.05.21 17:30:13 -
[52] - Quote
CCP Sledgehammer wrote:The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images.
The second set of sliders is only visible to me in Internet Explorer.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Twisted Chick
Frontier Adventurers
33
|
Posted - 2015.05.21 17:35:49 -
[53] - Quote
With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect?
Title: She who hunts Pandas
"Remember you can't spell Slaughter without Laughter!"
~Pinkamena Diane Pie~
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Bienator II
madmen of the skies
3302
|
Posted - 2015.05.21 17:38:50 -
[54] - Quote
tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture.
edit: prophecy, talos looks more detailed when the slider is right drake looks cool in both cases the minmatar freighter and the pan look more detailed when the slider is on the left
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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CCP Darwin
C C P C C P Alliance
1414
|
Posted - 2015.05.21 17:43:20 -
[55] - Quote
Twisted Chick wrote:With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect? Assuming you're asking about our upcoming higher-resolution textures (note that we are releasing the highest resolution of models that we have already, but textures we are not) the release of V5++ doesn't have much effect other than to free up technical and art resources that may be needed to work on other tasks.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
135
|
Posted - 2015.05.21 17:44:20 -
[56] - Quote
Bienator II wrote:tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture.
It's not tremendously intuitive. Moving the bar to the left reveals the V5++ image. The labels are for the sides of the picture, not an indicator for the slider. I looked at them initially and there was much wailing and gnashing of teeth. Using the Dirt pics as a guide is helpful.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Zkitzo Frenik
Spartan In Hell
0
|
Posted - 2015.05.21 17:49:13 -
[57] - Quote
I LOVE IT.
Improvements are always good and welcome.
Now add a feature to CLEAN your ship at any base for a bit of ISK to keep it clean and looking like the old one. And after a while it will become dusty and with the new textures.
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Tipa Riot
Federal Navy Academy Gallente Federation
405
|
Posted - 2015.05.21 17:56:55 -
[58] - Quote
What's the performance impact of this update (esp. on Medium settings)?
I'm my own NPC alt.
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Twisted Chick
Frontier Adventurers
34
|
Posted - 2015.05.21 17:59:42 -
[59] - Quote
CCP Darwin wrote:Twisted Chick wrote:With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect? Assuming you're asking about our upcoming higher-resolution textures (note that we are releasing the highest resolution of models that we have already, but textures we are not) the release of V5++ doesn't have much effect other than to free up technical and art resources that may be needed to work on other tasks.
Thank you for the reply, ok the textures are what I was asking about, will this new tech map help with the HR textures in the near future to be more easily implemented into the game?
Title: She who hunts Pandas
"Remember you can't spell Slaughter without Laughter!"
~Pinkamena Diane Pie~
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Bienator II
madmen of the skies
3302
|
Posted - 2015.05.21 18:00:01 -
[60] - Quote
CCP Antiquarian wrote:Bienator II wrote:tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture. It's not tremendously intuitive. Moving the bar to the left reveals the V5++ image. The labels are for the sides of the picture, not an indicator for the slider. I looked at them initially and there was much wailing and gnashing of teeth. Using the Dirt pics as a guide is helpful. ok thanks! So i would say that the talos and prophecy look a bit better with the old model in my eyes. Old talos looks more detailed and as if would be made out of metal. The new one looks almost like rubber.
The prophecy looks brighter and more reflective with the old model. But the new one has sharper details for sure.
but a single picture can be misleading... just my opinion
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Bagrat Skalski
Poseidaon
8539
|
Posted - 2015.05.21 18:01:04 -
[61] - Quote
Manssell wrote:CCP Antiquarian wrote:Manssell wrote:So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings? Dirt is not visible on medium shader settings. Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"? Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers. Look, I've been giving you guys guff about this stuff for a while and it's not meant to be personal, but as more and more advances are made with the Eve client there is also a growing gap of the Eve gaming experience between your Mac and PC users. I was hoping at this stage the gap would finally be getting smaller but yet is just keeps growing and it seems that Eve development is really leaving your Mac customers behind. This is because Mac is easy to fry. Enjoy medium.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Xercodo
Xovoni Directorate
4192
|
Posted - 2015.05.21 18:07:01 -
[62] - Quote
CCP Darwin wrote:Trii Seo wrote:Edit: on a scale of 1 to 10, how much of a ***** are T3s to do? About a 7 for technical complexity, a 3 on the art side.
That was actually incredibly helpful for putting that into perspective for us. Can we get this sort of response whenever someone starts whining about why something isn't done yet? :P
For anything, not just art stuff.
The Drake is a Lie
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Linkoman
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2015.05.21 18:08:37 -
[63] - Quote
Saw the word textures in the title and got excited that we finally got a date for High-Resolution textures. =\ |
Xercodo
Xovoni Directorate
4192
|
Posted - 2015.05.21 18:10:40 -
[64] - Quote
Linkoman wrote:Saw the word textures in the title and got excited that we finally got a date for High-Resolution textures. =\
Yeah but since DoD is here the potential is finally here. Just need to wait for the art guys to finish those and the launcher-tech guys to give us the check box :D
The Drake is a Lie
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Bagrat Skalski
Poseidaon
8539
|
Posted - 2015.05.21 18:19:39 -
[65] - Quote
Few years earlier everyone here would think these images were prerendered for cinematic trailer, but without high res textures. Ships in 5++ look very much like in cinematic trailers now on test server.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Bienator II
madmen of the skies
3302
|
Posted - 2015.05.21 18:33:49 -
[66] - Quote
CCP Sledgehammer wrote:Nam Dnilb wrote:Will there be a ship-wash station service? We aren't enabling ships to get dirtier... yet. As we mentioned in the Fanfest panels, it's definitely something we'd be interested in.
invest in fedos! ;)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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SecretService
Secret Services
1
|
Posted - 2015.05.21 18:44:57 -
[67] - Quote
Since we're talking about dust, can we have an attribute for the ships with the assembly date. I assume that packaged ships are not an entity in the database so we can't have manufacturing date. |
Mister Ripley
Tribal Liberation Force Minmatar Republic
22
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Posted - 2015.05.21 18:58:13 -
[68] - Quote
Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.
Can you please point the right people to this issue? |
Carneros
Ancient Hittite Corporation The Bastion
17
|
Posted - 2015.05.21 19:11:54 -
[69] - Quote
A dust/grime layer doesn't add anything to my EVE experience. |
Aziosjj
TROLL'S HONOR
0
|
Posted - 2015.05.21 19:23:00 -
[70] - Quote
OMG I LOVE IT GOOD JOB CCP
I cant wait the time I wash my girls in the tub(hanger?) with me ...naked : ) |
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Vartan Sarkisian
Raising the Bar Of Sound Mind
165
|
Posted - 2015.05.21 19:31:47 -
[71] - Quote
CCP Darwin wrote:Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.
I still get the error 51 error as mentioned in that link (windows 7 64bit)
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.
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Vartan Sarkisian
Raising the Bar Of Sound Mind
165
|
Posted - 2015.05.21 19:34:29 -
[72] - Quote
CCP Antiquarian wrote:Sacu Shi wrote:Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?
We are always open to considering new ideas. With the Dirt Map, we are mostly looking at dirt.
How much dirt is there exactly in space :D, I think battle damage would look superb.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.
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Janeway84
Def Squadron Pride Before Fall
166
|
Posted - 2015.05.21 19:38:20 -
[73] - Quote
This looks amazing!
Would be cool if you could get warp out fx to show tiny bits of dirt fall off the ships Can't wait to check out all the ships in game with the dirty looks they will have |
Freelancer117
So you want to be a Hero
286
|
Posted - 2015.05.21 20:06:33 -
[74] - Quote
Rust + Aluminium = Fire
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Unsuccessful At Everything
The Troll Bridge
21456
|
Posted - 2015.05.21 20:46:01 -
[75] - Quote
I thought everything looked great after the initial PBR and lighting... but now... that **** looks amazing.
Time for bigger monitors in an attempt to cram more of this into my eyeballs.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Valeo Galaem
Deep Core Mining Inc. Caldari State
95
|
Posted - 2015.05.21 21:13:35 -
[76] - Quote
Will the WebGL assets be updated for V5++ in the near future, or could you otherwise release the SOF data file in YAML or JSON format? I would really like to parse the new parameters for my Blender project.
Looks awesome
Standalone Windows build of ccpgames/dae-to-red
https://github.com/Nu11u5/dae-to-red/releases
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Kaylin Drake
Profound Destiny
47
|
Posted - 2015.05.21 21:16:16 -
[77] - Quote
I looked for things to complain about and I found none..
Seriously though great job. I have spent time looking at several ships today and this just all is beautiful work. I was not happy with BPR in december, but I totally love V5++. Awesomeness. Can't wait for this to go live. |
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CCP Darwin
C C P C C P Alliance
1415
|
Posted - 2015.05.21 21:21:54 -
[78] - Quote
Mister Ripley wrote:Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.
Can you please point the right people to this issue?
The best way to do this is to report a bug. I recommend doing it in-game, from the F12 menu. Make sure to choose "Report Bug," and please explain specific things you do that seem to slow things down.
Opening new windows is unlikely to be stutter-free in any case, but if it's bad enough to irritate you, submit a bug and at least that will let the relevant teams know and they can consider what might be done to improve the issue.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Max Singularity
House Singularity
147
|
Posted - 2015.05.21 22:09:39 -
[79] - Quote
By the grace of God there shan't be dirt upon thy divine ships of God. Battle damage maybe, but dirt... bend thine knee and clean it before you are devoured by my Fedos! Gold- Never- Rusts!
Harbinger of Faith his Holiness Maximilian Singularity of the Sixth Empire, Pope of New Eden
-First of his name-
((My doctors try to tell me Eve is not real... pffft... I've seen the YouTube Video. Eve is Real))
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Rawketsled
Generic Corp Name
197
|
Posted - 2015.05.21 22:37:59 -
[80] - Quote
Just passing on my compliments to the engineers and artists that worked on this.
Everything looks hawt as hell. |
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Galphii
Caldari Provisions Caldari State
312
|
Posted - 2015.05.22 00:13:54 -
[81] - Quote
I love the dirty looking ships and eagerly await their application to TQ. It's tricky to think of how to use them appropriately - age could be achieved simply by sitting in a hanger. Flying in dusty environments should contribute to dirt layers in some way (belts, anoms and site with cloud effects etc).
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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CowRocket Void
Doughboys Snuffed Out
21
|
Posted - 2015.05.22 01:07:39 -
[82] - Quote
Bah.. dirt...
I want pod goo splatters |
Louanne Barros
Hole Violence Whole Squid
6
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Posted - 2015.05.22 01:38:28 -
[83] - Quote
So, the ship hull is supposedly eutectic enough to use the Kerr effect on efficiently. Minmatar corporations developed ships in the Marauder and Black Ops classes, and these ships are not particularly cheap.
...and the designers didn't consider rust, where their colleagues in the other empires did? Down with rust; this part of the lore is silly, especially with not-so-recent changes.
Is the Sebiestor Hel going to get rusty? Are the Krusual skins going to rust? The whole thing just seems silly to me. |
Dersen Lowery
Drinking in Station
1580
|
Posted - 2015.05.22 02:00:09 -
[84] - Quote
Louanne Barros wrote:So, the ship hull is supposedly eutectic enough to use the Kerr effect on efficiently. Minmatar corporations developed ships in the Marauder and Black Ops classes, and these ships are not particularly cheap.
...and the designers didn't consider rust, where their colleagues in the other empires did? Down with rust; this part of the lore is silly, especially with not-so-recent changes.
Is the Sebiestor Hel going to get rusty? Are the Krusual skins going to rust? The whole thing just seems silly to me.
It's a nod back to their history now. They do it on purpose, as an aesthetic.
Controlled oxidization is actually a great way to prevent corrosion. Look at every green (copper, bronze) or brown-black (brass) dome. East Indians even figured out a way to make iron statues that coated themselves in a thin rust over time that sealed them against significant corrosion.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Yeza
Golden Sunset
0
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Posted - 2015.05.22 02:25:09 -
[85] - Quote
a lot of work for very little. Though I agree that the Amarr gold layer was a bit much. But redesign the Gallente Industrials - they look like crap imho.
And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.
I could go on, but you rather play with dirt....
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Wendrika Hydreiga
340
|
Posted - 2015.05.22 02:52:54 -
[86] - Quote
Yeza wrote: And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.
Those inbuilt warp core stabilizers take a lot of space. Obviously! |
Kikusama
Snuff Box Snuffed Out
39
|
Posted - 2015.05.22 04:17:21 -
[87] - Quote
What I'd really like to know is when will you get rid of the hexagonal engine exhausts on the Megathron models (and possibly other ships). It struck me as horrible (apart from antialiasing not working properly and dodgy textures on my Vindicator) for 2015, honestly.
Dirt, paint, stuff like this is nice and I can appreciate the effort of the GFX team. But I'd like to see some details literally ironed out and brought up to speed.
Guns make the news. Science doesn't.
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Cristl
234
|
Posted - 2015.05.22 04:32:20 -
[88] - Quote
The Talos is really confusing: some parts seem to look less rusty when you 'swipe left'. The 'shoulder bits' near the front for example. |
Mr Epeen
It's All About Me
8619
|
Posted - 2015.05.22 04:55:35 -
[89] - Quote
Nice weathering...for a ship operating in a planetary atmosphere under one gravity. But pretty poor for a ship operating in space.
I see some skill, just not much imagination to go with it.
I spent many years modeling planes for combat flight sims. If I were weathering spaceships to look like planes, what you have done is how I would have painted them. The most glaring example is the streaking from between panels. Vertical streaks as though these things were sitting on a runway while being rained on. That's pretty amateur or just not thought out. Leaks, streaks and chipping should be alined horizontal to the movement of the ship, not dripping down from top to bottom. There is no gravity for that to happen.
There is much more I could point out. But instead I ask your painters to use some common sense. Like I said, they are technically proficient, just not imaginative.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Verite Rendition
F.R.E.E. Explorer
143
|
Posted - 2015.05.22 05:46:46 -
[90] - Quote
l0rd carlos wrote:CCP Sledgehammer wrote:There seems to be an issue with certain browsers, are you using Chrome perchance? Does not matter, the browser can't even get the file. wget https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG --2015-05-21 17:43:09-- https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG Resolving cdn1.eveonline.com (cdn1.eveonline.com)... 205.185.216.10, 205.185.216.42 Connecting to cdn1.eveonline.com (cdn1.eveonline.com)|205.185.216.10|:443...
Until timeout. Edit: IT'S BECAUSE OF HTTPS! Confirming that I can't see diddly on Firefox or Internet Explorer.
205.185.216.10 does not support HTTPS. https://www.ssllabs.com/ssltest/analyze.html?d=cdn1.eveonline.com&s=205.185.216.10 |
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Jeremiah Saken
The Fall of Leviathan
265
|
Posted - 2015.05.22 06:11:33 -
[91] - Quote
This is great! How much time till my Stratios become 100% dirty?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Rivr Luzade
Exclusion Cartel The Kadeshi
1447
|
Posted - 2015.05.22 06:36:00 -
[92] - Quote
So, I am stuck now with a dirt-caked Providence and Ark even though I take great care of my ships ... well, let my volunteer workers take great care of my ships every time I dock. Also, when will we get the 2 shades of gold back on the Ark and Providence? The Ark's red base color looks a lot better, a lot less plasticy with the new V5; however, it is still nowhere near the matte glory of old. That needs to be fixed. Furthermore, when are Angel ships going to get their wet shell effect back? Their current hull shine is the exact same semi-matte shine as all the other ships in EVE, even though they are supposed to be built with lots of technology of Jove origin uncovered in the Curse region. It is completely illogical that they look just like any other T1 ship. When are they going to look like this again: Cynabal, Dramiel, Machariel.
And what about the obsolete textures that Sarmatiko pointed out on page 1? Will your "better system" be ready for the patch release?
Station Tab :: UI Improvement Collective
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tasman devil
HUN Corp. HUN Reloaded
48
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Posted - 2015.05.22 07:32:23 -
[93] - Quote
CCP Logibro wrote:The Art department has been busy at work bring an even newer coat of paint to every ship in the game. But at the same time, they've been working to cover them in layers of certified Minmatar dirt. If your ships looking good is something you hold near and dear to your heart, you should read this dev blog by the illustrious CCP Antiquarian.
Nice, but please enable this only for minmatar ships. I like my Amarr ships nice golden and shiny!
I don't belive in reincarnation
I've never believed in it in my previous lives either...
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CCP Mankiller
C C P C C P Alliance
392
|
Posted - 2015.05.22 09:12:08 -
[94] - Quote
Manssell wrote:Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"?
Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers.
We are totally aware of this and it does concern us a lot. Some work has been done to make all shader settings available, but at the moment the Mac version has other more pressing issues... |
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Mike Whiite
Geuzen Inc
383
|
Posted - 2015.05.22 09:29:02 -
[95] - Quote
Looks great,
Ships getting dirtier over time/ blast and burn marks, yes please and a way to carve kills on the hull :) keep doing the good work. |
Damjan Fox
Fox Industries and Exploration
138
|
Posted - 2015.05.22 09:37:38 -
[96] - Quote
Ok, so V5++ is awesome. Working with textures and shaders is so much easier/better now and all that. Sounds great and i'm happy to see, that the Devs got better tools to work with. But a dirt layer? Of all the things you could have done (e.g. visible damage on the ship), you chose dirt? Maybe it's just me, but i can't see, what that adds to the game.
I'll just quote the devblog:
Quote:WhatGÇÖs the Point? |
Altrue
Exploration Frontier inc Brave Collective
1775
|
Posted - 2015.05.22 12:19:16 -
[97] - Quote
Damjan Fox wrote:But a dirt layer? Of all the things you could have done (e.g. visible damage on the ship), you chose dirt? Maybe it's just me, but i can't see, what that adds to the game. I'll just quote the devblog: Quote:WhatGÇÖs the Point?
Completely agree with that. Dirt is nice, but it does not belong in a SPACEship game. I'd infinitely prefer to see some ship damage...
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Olivia Moon
School of Applied Knowledge Caldari State
2
|
Posted - 2015.05.22 13:31:06 -
[98] - Quote
I love every patch that improves the ships appearances!! Just making them look more awesome and cooooool!
But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations.
But thinking deeper, that also doesnt seem to make sense. Because ships parked in the area that is connected to outer space. It means the atmosphere surrounding the ships is actually the atmosphere of the outer space. By definition, we can't even call these "space" as atmosphere because there is no air.
Anyway, I appreciate the graphical enhancement and my ships are gonna look better, so what I should say is thanks!
By the way, can we have more emphasis on shaders, reflection and textures? I would love to see my ships reflecting ambient lights in kind of "real time", and especially, more realistic and higher resolution texture!!!!yay!!! |
Aeril Malkyre
Knights of the Ouroboros
408
|
Posted - 2015.05.22 14:20:24 -
[99] - Quote
Dat Fenrir...
Keep it up Art folks. You are doing amazing work. I pretty much exclusively fly Minmatar, so bring on the rust. And when you bring in dynamic rust based on how long some ships have been plying the space lanes... My gods, it'll be beautiful. |
Ahed Sten
19
|
Posted - 2015.05.22 14:46:04 -
[100] - Quote
Great work, can't wait to see this in-game.
On a totally unrelated note, I hope you can fix the Curse and the Pilgrim while you're at it. |
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CCP Sledgehammer
C C P C C P Alliance
425
|
Posted - 2015.05.22 15:53:54 -
[101] - Quote
Ahed Sten wrote:Great work, can't wait to see this in-game. On a totally unrelated note, I hope you can fix the Curse and the Pilgrim while you're at it.
What's up with the Curse and Pilgrim? I can take a look. EVE Mail me.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1425
|
Posted - 2015.05.22 17:16:45 -
[102] - Quote
Olivia Moon wrote:But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations. You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?
All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.
Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5283
|
Posted - 2015.05.22 17:30:55 -
[103] - Quote
Yeza wrote: And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.
Obviously it's got better planck compressors.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Moac Tor
Cy-Core Industries Stain Confederation
68
|
Posted - 2015.05.22 17:47:41 -
[104] - Quote
After viewing the models on singularity I will give a bit more in depth feedback:
The Gallente look good now, you have massively improved those, I pretty much like all the new models, they look great.
Generally the Amarr, Minmatar, & Caldari all look stunning, I do find the Drake to look a little poor though compared to the rest of the Caldari line up. The surface doesn't have the same gritty feel which is applied to the other ship, and I think it could use improvement still. The Minmatar rust is fantastic, and the toned down gold trim give the Amarr a much more realistic and gritty feel which I really appreciate.
Sansha, hmm not sure if I like them as they look a little monotone; very green. Although I do like the effect you have given when the light hits the red windows. I think they could do with further tweaks though.
The bowhead looks very very nice, and I think you should apply that style to the rest of the Ore lineup as they still look a little too much like plastic toys rather than the gritty industrial ship effect you have achieved with the bowhead.
Anyway, that's my feedback for now, hope it is somewhat useful.
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Valterra Craven
545
|
Posted - 2015.05.22 18:29:47 -
[105] - Quote
I'm not sure if this is a slider artifact or not, but on the demo on the dev blog the drake seems to have an art bug on it.
The second engine nacel on the bottom turns from grey to white as the slider passes over it, while all the other nacels maintain a grey panel with a white outline. |
Max Kolonko
WATAHA. Unseen Wolves
520
|
Posted - 2015.05.22 19:22:15 -
[106] - Quote
CCP Darwin wrote:Olivia Moon wrote:But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations. You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid? All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface. Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
In a real world: TRUE, in a "I haz shieldz" world, not so much.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Killer Tempest
State War Academy Caldari State
0
|
Posted - 2015.05.22 20:38:24 -
[107] - Quote
Instead of making rust and washing service which are totally irrelevant and overall not worth , why isn`t this tech applied on Shield Armor and Hull Damage effects , which has been promised many years ago
http://pozniak.pl/wp/wp-content/uploads/2012/03/IMG_0547.jpg
https://forums.eveonline.com/default.aspx?g=posts&t=344668
This would make Eve even greater! |
Caviar Liberta
Moira. Villore Accords
855
|
Posted - 2015.05.22 21:45:48 -
[108] - Quote
CCP Sledgehammer wrote:There seems to be an issue with certain browsers, are you using Chrome perchance?
When I changed the URL to HTTP from HTTPS it worked just fine. HTTP |
Steroidastroid Ormand
Trident Enterprises Inc
0
|
Posted - 2015.05.22 21:47:00 -
[109] - Quote
Now now CCP you may not know that SOE ships are painted with a special patented dust-resistant coat - they just can't get dirty! P.S. Also yes, instead of this you should think of damage effects and better textures or LOD |
Caviar Liberta
Moira. Villore Accords
855
|
Posted - 2015.05.22 21:49:14 -
[110] - Quote
Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?
With the changes in the launcher I have EvE client on an SSD and the shared cache on my secondary 2TB HD. |
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CCP Darwin
C C P C C P Alliance
1430
|
Posted - 2015.05.22 22:00:31 -
[111] - Quote
Steroidastroid Ormand wrote:you should think of damage effects and better textures or LOD Damage effects have been discussed very seriously (and I believe the concept was mentioned at a previous Fanfest.)
Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1483
|
Posted - 2015.05.22 22:25:19 -
[112] - Quote
Detail and material distinction seems greatly improved judging by the images provided. Also depth in some details which seemed lacking before. Looks pretty awesome. |
stoicfaux
5666
|
Posted - 2015.05.22 22:30:55 -
[113] - Quote
Dumb questions: 1) How much dirt is there in space? 2) How does this dirt get past our shields? (Please keep in mind that shields can repel anti-matter railgun rounds.) 3) How much dirt covers the hull of the International Space Station?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Anika Ataru
Royal Amarr Institute Amarr Empire
4
|
Posted - 2015.05.22 23:18:41 -
[114] - Quote
Maybe shields can react only against objects above certain speed/size etc. we can always made up some techno bubble bs for things like this, but I don't quite get why some people really need it. |
Dangeresque Too
Pistols for Pandas
166
|
Posted - 2015.05.23 00:00:10 -
[115] - Quote
So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?
I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.
Both idea's are great, but don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely.
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Rawketsled
Generic Corp Name
200
|
Posted - 2015.05.23 06:22:07 -
[116] - Quote
Dangeresque Too wrote:So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?
I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.
Both idea's are great, but don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely.
There's nanites involved in skins? I thought it was electricity. |
Louanne Barros
Hole Violence Whole Squid
7
|
Posted - 2015.05.23 07:16:03 -
[117] - Quote
CCP Darwin wrote: You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?
All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.
Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
My ship has shields. Particulate matter isn't getting through them, or else we'd just nanite weapons on enemy ships, yes? |
Kiddoomer
ScrewWork Inc.
45
|
Posted - 2015.05.23 13:03:58 -
[118] - Quote
Looks great for the most part, but honestly I don't really care about dust/dirt, not a bad thing but I would prefer a lot seeing shields hit effect around our ships.
Anything new about the new visuals for engines ? Something nice have been showed at fanfest, but nothing since I think.
A survey scanner tweak and new mining methods: interactive mining
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Steroidastroid Ormand
Trident Enterprises Inc
0
|
Posted - 2015.05.23 14:26:44 -
[119] - Quote
CCP Darwin wrote:Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.
Now I'm a new player and I don't know what was before. What I am saying is when I undock on a newly boarded ship I always see it at maximum zoom like this - and it always scares me for a moment until I quickly zoom out. I'm not asking to be able to see myself there in the window waving but those pixels are kinda tearing my eyes.
On actual topic though - another voice against green tint on Sansha ships - they must be shiny to promote the Glory of the Nation. And about the washing service: if you have !slaves! you should be able to right click and tell them to wash your ship |
Keneb Banner
Republic University Minmatar Republic
0
|
Posted - 2015.05.23 17:03:29 -
[120] - Quote
Great work, the new system along with the new maps looks awesome :)
A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ? |
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D'Kmal
Variables Unlimited Chained Reactions
4
|
Posted - 2015.05.23 17:41:13 -
[121] - Quote
I adore these new changes on every ship - bar one type: Are the Core Complexion/Sebiestor ships now meant to have a green tint to them? I loved the pure black of old, but this new green tint looks a bit odd, especially when the Minmatar Navy are green as well.
I'm loving the Minmatar ships now though, especially the Nefantar, and the Nugoeihuvi (however you spell it) looks much better with the angular camo patterns on the Caldari ships IMO - I might actually buy it for the Caracal...
Great job with the Sansha ships (<3 that shimmery look on sleeper and Sansha ships, so good), and the Gallente ships, for the first time in forever, actually look really really nice. Outstanding job on everything though, keep it up, I love the work of the graphics team recently.
Amarr Capacitor Fueling Co: Disposing of your unwanted Minmatar Slaves since...
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Unezka Turigahl
Det Som Engang Var
749
|
Posted - 2015.05.24 05:34:45 -
[122] - Quote
Sexier than a pair of tight-fit $1000 jeans. So much pssshhhhhh! |
Celly S
Concord Attraction Services
366
|
Posted - 2015.05.24 13:10:16 -
[123] - Quote
Nam Dnilb wrote:Will there be a ship-wash station service?
^^^this^^^
my question also
While it would not be a huge isk sink, I certainly wouldn't want to fly no dirty ship...
with the obvious exception of my minmatar ships which might fall apart if washed... *wink*
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
367
|
Posted - 2015.05.24 13:10:16 -
[124] - Quote
Nam Dnilb wrote:Will there be a ship-wash station service?
^^^this^^^
my question also
While it would not be a huge isk sink, I certainly wouldn't want to fly no dirty ship...
with the obvious exception of my minmatar ships which might fall apart if washed... *wink*
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Lfod Shi
Lfod's Ratting and Salvage
261
|
Posted - 2015.05.24 15:01:56 -
[125] - Quote
I'll never wash my ship again!
Unless the dirt interferes with flight characteristics. Then it's: Wash at will!
GÖ¬ They'll always be bloodclaws to me GÖ½
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CCP Darwin
C C P C C P Alliance
1438
|
Posted - 2015.05.24 15:55:34 -
[126] - Quote
Steroidastroid Ormand wrote:Now I'm a new player and I don't know what was before. What I am saying is when I undock on a newly boarded ship I always see it at maximum zoom like this - and it always scares me for a moment until I quickly zoom out. I'm not asking to be able to see myself there in the window waving but those pixels are kinda tearing my eyes.
As CCP Seagull mentioned in the keynote at EVE Fanfest, we are planning to deliver slightly higher-resolution textures for a number of ships by the end of the year.
That said, while that update will improve the looks of those ships when viewed, say, full-screen, it won't make it impossible to zoom in and see pixels because of the wide range of scales for objects in the EVE universe.
Quoting myself from an earlier thread (and please check out the original post for more context):
CCP Darwin wrote:It is quite likely that we will never be able to deliver a solution that makes ships appear sharp and detailed at all zoom levels. Unlike many MMOs out there, which focus on human-sized characters in an environment that's suited to their scale, objects in EVE range from a meter wide to tens of kilometers wide, and those scale differences mean that no conceivable high-res texture would ever make large objects look sharp when zoomed in closely. https://forums.eveonline.com/default.aspx?g=posts&m=5603306#post5603306
Also, there is more technical detail here about this:
https://forums.eveonline.com/default.aspx?g=posts&m=5608523#post5608523
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Cal Ransa
The Scope Gallente Federation
0
|
Posted - 2015.05.24 20:28:57 -
[127] - Quote
The Amarr dirt looks too intense in the preview but overall I like what I'm seeing. The dirt layers seem to give more depth to some of the more subtle details and lend some of the illumination details greater contrast.
Are you planning to eliminate texture stretching and mirrored mesh textures any time soon? |
Rain6637
GoonWaffe Goonswarm Federation
31546
|
Posted - 2015.05.24 23:34:57 -
[128] - Quote
I don't even know what to say. I guess all there is to do at this point is wait this feature out and look forward to the next thing you work on, and hope it will be for the better. Take the good with the bad. "I'm not upset I'm just disappointed."
Help, I can't download EVE
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CCP Darwin
C C P C C P Alliance
1441
|
Posted - 2015.05.25 00:48:50 -
[129] - Quote
Rain6637 wrote:I don't even know what to say. If there's something you don't like, specific feedback would be helpful.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Dangeresque Too
Pistols for Pandas
167
|
Posted - 2015.05.25 01:40:05 -
[130] - Quote
So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?
I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.
Both idea's are great (well, not the SKIN idea in the way it was developed 200% disregarding any feedback), but they don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely than what any of the feedback was asking for. |
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Malakai Asamov
Van Diemen's Demise Pandemic Legion
35
|
Posted - 2015.05.25 01:44:50 -
[131] - Quote
I hope this is a precursor to a remote hull cleaning module in the lead up to a new structure that involves some sponges and nano foam cleaning booth that I can load some exotic dancers into and set a service fee. |
Soleil Fournier
Ultimatum. The Bastion
42
|
Posted - 2015.05.25 02:35:14 -
[132] - Quote
Please give us a way to remove dirt without having to buy new ships. Ship wash service. Good isk sink too. |
Rain6637
GoonWaffe Goonswarm Federation
31546
|
Posted - 2015.05.25 04:33:27 -
[133] - Quote
CCP Darwin wrote:Rain6637 wrote:I don't even know what to say. If there's something you don't like, specific feedback would be helpful. I would prefer to keep my ships shiny. So basically all of this effort I'm just going to sit it out. Do I have another choice? I can hope you allow us to wash our ships, but so far that's only being considered as a maybe.
It's ok, once this washes over and is done with, there will be something else new. Unless you have plans to make ship stats degrade with age too. I'm going to vote 'no' on such an idea just in case.
Help, I can't download EVE
|
Rowells
ANZAC ALLIANCE Fidelas Constans
2425
|
Posted - 2015.05.25 08:26:08 -
[134] - Quote
if any of you are curious about rust in space, feel free to read this thread: http://space.stackexchange.com/questions/4154/would-unpainted-iron-or-steel-rust-in-space
It should give some light as to how metals (particularly iron) interact differently in a vaccum.
And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through. |
Altrue
Exploration Frontier inc Brave Collective
1780
|
Posted - 2015.05.25 09:40:23 -
[135] - Quote
Rowells wrote: And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through.
Please, space is big, and gases spread as soon as they can, as much as they can.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Rawketsled
Generic Corp Name
201
|
Posted - 2015.05.25 09:49:45 -
[136] - Quote
Altrue wrote:Rowells wrote: And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through.
Please, space is big, and gases spread as soon as they can, as much as they can. Just exactly how much can they? |
Mnehal
Ta'un tribe
0
|
Posted - 2015.05.25 10:03:34 -
[137] - Quote
I'm not against grime and dust slowly building up over time. It can look cool if you can tell how old a ship is by looking at its dirty hull. I think battle wear would be time better spent though.
One thing that really makes no sense is rust on Minmatar ships. EVE ships don't normally spend time within planets atmosphere (unless they crash) as far as i know.
Yes they spend time in dry dock in stations and yes there are traces of oxygen etc. in space. The fact that Minmatar ships traditionally has the same amount of rust (if not more) than an abandoned submarine in Murmansk is however outright stupid.
Minmatar ships are not made of steel, they are made of "A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses."
Does this oxidate? Well if it did it would probably not be used for ship plating.
To me the each factions ships look brown, blue, green, gold because of impurities found in any and all building materials from the nebulas the Empires are in. Not because they rust.
This is also why Minmatar faction ships should have red/burgundy camo and not green. Unless Minmatar faction ships want to be extra stealthy after they crash and rust on jungle planets.
tl:dr : dirt is ok - rust is dumb. |
Louanne Barros
Hole Violence Whole Squid
9
|
Posted - 2015.05.25 10:32:53 -
[138] - Quote
Mnehal wrote: Does this oxidate? Well if it did it would probably not be used for ship plating.
To me the each factions ships look brown, blue, green, gold because of impurities found in any and all building materials from the nebulas the Empires are in. Not because they rust.
I couldn't agree more with this. This planned change makes no lore sense at all; if rust is all-important and some people just have to have it, release some rusty skins.
To CCP; the new texture format looks great, and opens a lot of possibilities up. Please do not waste channels on dirt, just roll out the new texture format and save that channel for possible future dynamic things like armor damage.
Think about the dev blog you will be writing four years from now, about how you want to pack in more channels, because you've run out of room for layers.. |
Paul Burpitt
Bastage Network
0
|
Posted - 2015.05.25 12:50:34 -
[139] - Quote
Afternoon... I popped onto Singularity and checked out all the new shaders, they look really good. Great work there, I can't wait to see these drop onto TQ. Is there any specific date yet? Not seen any mention of that.
Also I'd like to pick up on a comment on the first page where you're saying ships wont get dirtier yet. I thought the idea was that it would be dynamic. If not how is this going to work, updates on a monthly basis to the db to 'update' dirtyness or when it does become dynamic are we suddenly going to gain another 3months of dirt or...? Sorry if I seem picky it just seems a bit of a confusing way to go forward with it if the function is not finished yet. Or is that why there's not been a date mentioned in the posts detailing this shader update?
Thanks for your time, I am enjoying all the updates coming along currently. Bring on the next T3 dessies! :) |
Rain6637
GoonWaffe Goonswarm Federation
31549
|
Posted - 2015.05.25 17:06:22 -
[140] - Quote
Louanne Barros wrote:save that channel for possible future dynamic things like armor damage.
That... is a worthwhile effort.
Help, I can't download EVE
|
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Rowells
ANZAC ALLIANCE Fidelas Constans
2427
|
Posted - 2015.05.25 17:09:25 -
[141] - Quote
Altrue wrote:Rowells wrote: And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through.
Please, space is big, and gases spread as soon as they can, as much as they can. 'As much as they can' is also dependent on other factors. Gravity, radiation, even attraction at the atomic and molecular level can keep certain gases from dispersing across the known universe. Obviously not enough to create what we recognize as an atmosphere but definitely enough to interact with material around there.
Aside from a real life explanation, gas clouds do exist in new eden so whatever physics it runs off of sure allows it to happen. |
Unezka Turigahl
Det Som Engang Var
751
|
Posted - 2015.05.25 20:02:27 -
[142] - Quote
The "rust" could just be a natural color variation to the materials used, which the Amarr/Caldari latched onto, to use as a taunt. The Minmatar adopted the term in pride, as a display of defiance. Making fun of our ships? Meh. We'll join in on the joke and own it.
I'm not sure if I like the look of it though. Orange splotchiness... it's close in effect to giving the entire Minmatar fleet camouflage paint. And I am not a fan of camouflage paint. I think some of the TQ Minmatar ships could use a little variation in color, particularly the capital ships. On Tranquility they currently look like they are made out of Hersey's chocolate bars - monotone, sterile, waxy... But the test server probably overdoes it.
As for the dirt, it can look cool I think. But it could become an annoying feature. Having the clean your ship all the time if you don't like the look of it would be a drag. Even worse if there is a fee. Maybe just make it a free SKIN that you can toggle. So it would just add some variation to the ships, and people can RP whatever reason they want to explain the dirtiness.
Or just make the dirt skins cost aurum and milk your players some more. |
Iroquoiss Pliskin
Hedion University Amarr Empire
710
|
Posted - 2015.05.26 12:04:33 -
[143] - Quote
The dirty Bowhead and Stratios look great.
Apoc looks unImperial, but heheh. A value of 66-75% for all would be more subtle in my opinion.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Memphis Baas
430
|
Posted - 2015.05.26 13:52:14 -
[144] - Quote
From a technical standpoint: good job.
From a utility or "fun" point of view, you're refusing to give us the shiny new colors we asked for, and are instead adding dirt, grime, and rust to the ships, to basically make them look uglier. So, meh.
Speculation: We keep bringing up "shipwash" services, but CCP hasn't really announced anything. So I'm guessing that the "how dirty it is" timer will just be based on how many days have passed since the ship was assembled. Which means:
1. We have to annoyingly repackage ships (and then re-fit them) to "wash" them. 2. A really dirty ship is an indicator that it has rigs.
CCP, you should add dirt to our avatar faces, to indicate that we haven't been podded in a while (and still have our implants). |
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CCP Sledgehammer
C C P C C P Alliance
427
|
Posted - 2015.05.26 16:11:27 -
[145] - Quote
Memphis Baas wrote:From a technical standpoint: good job.
From a utility or "fun" point of view, you're refusing to give us the shiny new colors we asked for, and are instead adding dirt, grime, and rust to the ships, to basically make them look uglier. So, meh.
Speculation: We keep bringing up "shipwash" services, but CCP hasn't really announced anything. So I'm guessing that the "how dirty it is" timer will just be based on how many days have passed since the ship was assembled. Which means:
1. We have to annoyingly repackage ships (and then re-fit them) to "wash" them. 2. A really dirty ship is an indicator that it has rigs.
CCP, you should add dirt to our avatar faces, to indicate that we haven't been podded in a while (and still have our implants).
Just want to clear up some misunderstandings here:
We are not allowing ships to accrue dirt just yet. This is just the initial deployment of the tech and texture work that will allow for that in the future.
Similarly, there is no way to modify your dirt levels by repackaging and reassembling your ships.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Rain6637
GoonWaffe Goonswarm Federation
31550
|
Posted - 2015.05.26 17:38:00 -
[146] - Quote
That's comedy.
Help, I can't download EVE
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Spc One
The Chodak Void Alliance
247
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Posted - 2015.05.26 19:06:46 -
[147] - Quote
Machariel still looks too brown, needs to be more dark themed like it was in the old days.
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Rain6637
GoonWaffe Goonswarm Federation
31550
|
Posted - 2015.05.26 19:17:49 -
[148] - Quote
Do you not see players getting upset when they buy a ship on market and find it is already dirty? Have you tested/considered whether this will make ships unstackable, like BPCs, now that ships carry a persistent, unique point of data?
Help, I can't download EVE
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Dersen Lowery
Drinking in Station
1585
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Posted - 2015.05.26 19:39:36 -
[149] - Quote
Rain6637 wrote:Do you not see players getting upset when they buy a ship on market and find it is already dirty?
Like a Venture, flown for the very first time?
TBH I'm not sure why you're complaining about this now. It's not new.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Rain6637
GoonWaffe Goonswarm Federation
31551
|
Posted - 2015.05.26 19:50:14 -
[150] - Quote
Because this is the first confirmation I've seen that dirt will or won't be reversible through repackaging. I thought for sure, there would be a way to reset the dirt. Isn't it logical to expect that, with the attention SKINs and ship appearance has received recently.
I'm not complaining. I'm asking whether it was considered.
Help, I can't download EVE
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Celise Katelo
State War Academy Caldari State
105
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Posted - 2015.05.26 20:01:58 -
[151] - Quote
Er... could we get a new type of drone
A drone that can clean your ship, when it is dirty. ...add in some skills to learn & then we can charge other players for cleaning service
EVEBoard ...Just over 20million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1483
|
Posted - 2015.05.26 20:15:55 -
[152] - Quote
Rain6637 wrote:Because this is the first confirmation I've seen that dirt will or won't be reversible through repackaging. I thought for sure, there would be a way to reset the dirt. Isn't it logical to expect that, with the attention SKINs and ship appearance has received recently.
I'm not complaining. I'm asking whether it was considered. Am I missing something? The current implementation is using a static dirt value per my understanding and not degrading over time. There effectively isn't anything to reset unless I've overlooked some details.
If/when dirt becomes variable I'd be upset if there were no ways to reverse it, but for now what we've seen of the ships as they are launching leaves me quite satisfied. |
Rain6637
GoonWaffe Goonswarm Federation
31551
|
Posted - 2015.05.26 21:19:25 -
[153] - Quote
Maybe I'm the one missing something. I thought the dirt would vary over time, which struck me as a cool concept but disconnected from gameplay. A blanket dirt amount is even more so. A "dumb" feature that might as well be announced as "ships are going to be dirty."
What I think would be nice is something that reflected gameplay, like residue from an environment like a wormhole. I've pretended for RP that my gang was covered in wormhole dust after returning to K-space.
If you like all ships looking like they were lifted from a swamp on Dagobah, I can understand it. I can understand why devs thought dirt was worth having. I also think it opposes the shiny new look that I prefer.
It's just how it will be, I guess.
Help, I can't download EVE
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CCP Darwin
C C P C C P Alliance
1450
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Posted - 2015.05.26 21:45:23 -
[154] - Quote
Rain6637 wrote:Maybe I'm the one missing something. I thought the dirt would vary over time, which struck me as a cool concept but disconnected from gameplay. A blanket dirt amount is even more so. A "dumb" feature that might as well be announced as "ships are going to be dirty." EVE Ships already have had, for years, dirt on their surfaces.
Nothing is changing in this regard, other than that we have laid the technical groundwork for that amount of dirt to vary, should someone wish to implement such a feature in the future. Such a feature has not been designed and to my knowledge it's development has not been scheduled.
Note that, as of right now, the ONLY difference between High and Medium shader settings, both now and with the upcoming Carnyx release, is the presence of that dirt pass, so if you prefer the look of the ships in the game without dirt, you may set your shader settings to "Medium." I cannot promise that at some point in the distant future there may not be other differences between "High" and "Medium" shader settings, but for right now, that's a workaround that addresses what you don't like about the look of ships in the game.
As for "refusing to give us the shiny new colors we asked for," I recommend keeping an eye on future SKIN announcements rather than assuming that we can simply snap our fingers, like magic, and wish instantly new SKINs into being. If only it were that simple.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Alexis Nightwish
214
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Posted - 2015.05.26 22:01:33 -
[155] - Quote
CCP Antiquarian wrote:Bienator II wrote:tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture. It's not tremendously intuitive. Moving the bar to the left reveals the V5++ image. The labels are for the sides of the picture, not an indicator for the slider. I looked at them initially and there was much wailing and gnashing of teeth. Using the Dirt pics as a guide is helpful. Perhaps next time you guys showcase the cool stuff you should put the label on the image itself so that when the slider is all the way to the left it reads "Sample A" or whatever on the left side of the image. Then for the other image "Sample B" is on the right side which can only be read when the slider is all the way to the right.
Example
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Rain6637
GoonWaffe Goonswarm Federation
31551
|
Posted - 2015.05.26 22:24:56 -
[156] - Quote
It's news to me that ships have had dirt for years, thanks for the heads up.
Help, I can't download EVE
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CCP Darwin
C C P C C P Alliance
1451
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Posted - 2015.05.26 22:50:19 -
[157] - Quote
Rain6637 wrote:It's news to me that ships have had dirt for years, thanks for the heads up.
You forgot to thank me for my dirt-free workaround :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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ToshioMagic
Amok. Goonswarm Federation
6
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Posted - 2015.05.26 22:54:48 -
[158] - Quote
I know its 8 pages in, but as a graphic designer and computer programmer, I think this change is a work of art. Absolutely beautiful not just in the presentation but in the backend work to make it happen. I think these in depth art/coding dev blogs are pretty unique to the Eve community but I enjoy them the most. Much better than reading page after page of (much needed) sov changes :P. |
Rain6637
GoonWaffe Goonswarm Federation
31551
|
Posted - 2015.05.26 22:57:37 -
[159] - Quote
CCP Darwin wrote:Rain6637 wrote:It's news to me that ships have had dirt for years, thanks for the heads up. You forgot to thank me for my dirt-free workaround :) So the medium setting without dirt will be cleaner than the current look which has dirt? That is worth being thankful for.
Help, I can't download EVE
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Dangeresque Too
Pistols for Pandas
169
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Posted - 2015.05.26 23:24:44 -
[160] - Quote
CCP Darwin wrote:As for "refusing to give us the shiny new colors we asked for," I recommend keeping an eye on future SKIN announcements rather than assuming that we can simply snap our fingers, like magic, and wish instantly new SKINs into being. If only it were that simple. So the online ship viewer that lets us pick any ship with any color combo... or the session at fanfest where the dev was asking people to pick ships/colors and rendering them on the spot... guess it really is too difficult and time consuming to set up a new SKIN.
But since CCP ignored most of the feedback about how to correctly implement the SKIN system from day 1 of initial idea feedback on the terribad BPCs through this new system, I guess we shouldn't really expect much in the way of understanding and consideration for players thoughts. Heck, they didn't just not use ANY of the feedback from those many threadnaughts, they went off in a completely new and different direction nobody in those threads ever thought about, and they did it terrible too.
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CCP Darwin
C C P C C P Alliance
1452
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Posted - 2015.05.26 23:58:22 -
[161] - Quote
Dangeresque Too wrote:So the online ship viewer that lets us pick any ship with any color combo... or the session at fanfest where the dev was asking people to pick ships/colors and rendering them on the spot... guess it really is too difficult and time consuming to set up a new SKIN.
The slow part of writing a novel isn't the typing. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Valterra Craven
553
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Posted - 2015.05.27 00:14:54 -
[162] - Quote
CCP Darwin wrote:Dangeresque Too wrote:So the online ship viewer that lets us pick any ship with any color combo... or the session at fanfest where the dev was asking people to pick ships/colors and rendering them on the spot... guess it really is too difficult and time consuming to set up a new SKIN. The slow part of writing a novel isn't the typing. :)
You're "write". Its thinking of an idea worth writing about. Players told you the exact book they wanted. You wrote something else entirely. Shouldn't be surprised about the complaints. |
Rain6637
GoonWaffe Goonswarm Federation
31551
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Posted - 2015.05.27 03:07:55 -
[163] - Quote
Hah. Now who's being cryptic?
Help, I can't download EVE
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
155
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Posted - 2015.05.27 03:53:51 -
[164] - Quote
CCP Darwin wrote:
As for "refusing to give us the shiny new colors we asked for," I recommend keeping an eye on future SKIN announcements rather than assuming that we can simply snap our fingers, like magic, and wish instantly new SKINs into being. If only it were that simple.
Well do please explain it to us and give us some info about it. Starting with the DevBlog we were promised 3 weeks ago. Than we might not have to assume so much. Thanks |
Louanne Barros
Hole Violence Whole Squid
11
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Posted - 2015.05.27 04:19:19 -
[165] - Quote
How about we fix this part of the Minmatar problem first: https://puu.sh/i23uM/22ffd55aaf.png ..before we worry about rust and dirt? |
Louanne Barros
Hole Violence Whole Squid
11
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Posted - 2015.05.27 04:31:34 -
[166] - Quote
Rain6637 wrote: So the medium setting without dirt will be cleaner than the current look which has dirt? That is worth being thankful for.
Medium looks 10x better than High currently, at least in my opinion.
Comparison shot of the Leopard, "Medium" on the left, "High" on the right. Proof, at least to me, that the rust/dirt layer is not welcome or helpful: https://puu.sh/i2464/22623283b9.png |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1485
|
Posted - 2015.05.27 04:49:24 -
[167] - Quote
I wonder how many other ships are a different color than I thought they were. |
Rain6637
GoonWaffe Goonswarm Federation
31553
|
Posted - 2015.05.27 07:57:56 -
[168] - Quote
http://imgur.com/a/zuH5Y
I get it... I want to like it... I just...
Say, when do we get the Domi redesign?
Help, I can't download EVE
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Krell Kroenen
The Devil's Shadow
254
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Posted - 2015.05.27 19:07:00 -
[169] - Quote
Louanne Barros wrote:Rain6637 wrote: So the medium setting without dirt will be cleaner than the current look which has dirt? That is worth being thankful for.
Medium looks 10x better than High currently, at least in my opinion. Comparison shot of the Leopard, "Medium" on the left, "High" on the right. Proof, at least to me, that the rust/dirt layer is not welcome or helpful: https://puu.sh/i2464/22623283b9.png
I have to agree, I will have to change my settings when I get home and try it myself.
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Louanne Barros
Hole Violence Whole Squid
12
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Posted - 2015.05.27 22:42:09 -
[170] - Quote
I'll stop ranting about this now, I promise.. but speaking of ships that I think look much better in 'Medium' mode, here is the Fed Navy Atron: https://puu.sh/i2YTD/8e35db9361.png |
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CCP Darwin
C C P C C P Alliance
1463
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Posted - 2015.05.27 23:33:02 -
[171] - Quote
Rain6637 wrote:Say, when do we get the Domi redesign?
I can't really give you a firm date, but I do know that this has been getting some renewed attention lately, now that a lot of our lighting and shading rework has settled down.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
31553
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Posted - 2015.05.27 23:58:21 -
[172] - Quote
Yeah, don't tell the ISDs, but I was just teasing. I figured it got scheduled behind the block of work that is V5++
Help, I can't download EVE
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Phoenix Jones
Isogen 5
1340
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Posted - 2015.05.28 01:19:07 -
[173] - Quote
The domi redesign. The unicorn in the room.
Yaay!!!!
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Memphis Baas
430
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Posted - 2015.05.28 02:38:49 -
[174] - Quote
Shh don't give them ideas, or they'll put an Incursus-like rod right on the potato-like forehead of the Dominix, and make it shoot fireworks non-stop. |
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CCP Darwin
C C P C C P Alliance
1465
|
Posted - 2015.05.28 03:00:39 -
[175] - Quote
Memphis Baas wrote:Shh don't give them ideas, or they'll put an Incursus-like rod right on the potato-like forehead of the Dominix, and make it shoot fireworks non-stop. Wait, where's my notebook???
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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thowlimer
Roprocor Ltd
31
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Posted - 2015.05.28 08:00:05 -
[176] - Quote
CCP Darwin wrote:Memphis Baas wrote:Shh don't give them ideas, or they'll put an Incursus-like rod right on the potato-like forehead of the Dominix, and make it shoot fireworks non-stop. Wait, where's my notebook???
To bad Aprils 1'st is so far away, would be hilarious if you did this for that |
Castelo Selva
Forcas armadas DARKNESS.
74
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Posted - 2015.05.28 11:53:04 -
[177] - Quote
Well, I have to agree with Louanne Barros. If the only difference between the high and medium quality are the dirt layer, I am just turn down all my setting to medium. For me, the undirt ship are better than the dirt ones. Of course that is my personal view.
So, just to be exactly clear, the dirt layer are really the ONLY difference between medium and high setting, right?
Best post ever!
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CCP Darwin
C C P C C P Alliance
1470
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Posted - 2015.05.28 12:48:26 -
[178] - Quote
Castelo Selva wrote:So, just to be exactly clear, the dirt layer are really the ONLY difference between medium and high setting, right? As of today, right now, yes. I cannot promise that that will not change (possibly without notice) in the future.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Elenahina
Agony Unleashed Agony Empire
628
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Posted - 2015.05.28 13:32:00 -
[179] - Quote
Louanne Barros wrote:Rain6637 wrote: So the medium setting without dirt will be cleaner than the current look which has dirt? That is worth being thankful for.
Medium looks 10x better than High currently, at least in my opinion. Comparison shot of the Leopard, "Medium" on the left, "High" on the right. Proof, at least to me, that the rust/dirt layer is not welcome or helpful: https://puu.sh/i2464/22623283b9.png
I dunno. It's preference, I guess, but I like the more muted colors with the rust/dirt layer applied. I've never liked spaceships that are too bright and shiny - they look unused. If I could add a battlescars layer to mine, I would.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Yukimisama
Deviant Dollyz
1
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Posted - 2015.05.28 20:12:27 -
[180] - Quote
https://www.youtube.com/watch?v=iXHZlqp3X6U
^Looks amazing guys, don't let up for sure, this is a huge step up in the graphics/programing/logistics of this type of rollout from you all at CCP, couldn't be more excited to be just finding this universe at a time like this! Thanks again for all the hard work and imagination!
In My World...
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
100
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Posted - 2015.05.28 20:54:54 -
[181] - Quote
CCP Darwin wrote:Castelo Selva wrote:So, just to be exactly clear, the dirt layer are really the ONLY difference between medium and high setting, right? As of today, right now, yes. I cannot promise that that will not change (possibly without notice) in the future.
I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.
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Louanne Barros
Hole Violence Whole Squid
13
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Posted - 2015.05.28 21:45:32 -
[182] - Quote
Shinzhi Xadi wrote:
I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
I just had the same experience yesterday in Medium mode as well; also in Amarr space. I was running a mission that involves clearing a Star-Port of guards, and then waiting for the convoy to arrive, and the screen turned white as I cleared the last guard.
It's a tough call, because I definitely prefer the look of many things in High as well, such as stargates, and other structures that actually HAVE been out in space without shields.
Other than disabling rust, the main attraction of Medium to me is visibility. As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see.
A slider for skybox/system primary illumination would be more than welcome; I have to turn my display brightness down to almost the minimum to play EVE in highsec. Wormholes are mostly a welcome balm, because they tend to be darker. |
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CCP Darwin
C C P C C P Alliance
1477
|
Posted - 2015.05.29 03:34:25 -
[183] - Quote
Shinzhi Xadi wrote:I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
This is a symptom that can occur if the GPU runs out of resources, which can happen for many reasons.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1477
|
Posted - 2015.05.29 03:36:57 -
[184] - Quote
Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
31554
|
Posted - 2015.05.29 03:55:43 -
[185] - Quote
Yeah, Yoda lifted my Merlin from a swamp.
(That's not supposed to be cool, the dirt is overdone)
Help, I can't download EVE
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Elenahina
Agony Unleashed Agony Empire
637
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Posted - 2015.05.29 12:35:44 -
[186] - Quote
CCP Darwin wrote:Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
I recommend using the shiny Christmas bauble that is the Ishtar when you fly through them. Anything that makes your eyes bleed or reminds you of Times Square at New Years is too bright.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Elenahina
Agony Unleashed Agony Empire
637
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Posted - 2015.05.29 12:36:57 -
[187] - Quote
Again, I don't agree - the muted colors look much better to me. But, as I said earlier, that's going to come down to preferences.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Memphis Baas
430
|
Posted - 2015.05.29 13:06:57 -
[188] - Quote
CCP Darwin wrote:Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Please consider implementing more than one sun per system (and have different kinds of stars, too, from mundane to exotic). It would solve the issue of lighting, in a way that's easier for us too (because it's easier to avoid looking at bright stars than at half the sky being incandescent), and it would also solve some of the lore you guys have about the stargates.
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SFM Hobb3s
Wrecking Shots Black Legion.
298
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Posted - 2015.05.29 16:42:23 -
[189] - Quote
I would honestly just love it if they would tilt the axis of most systems dramatically. That way when you are at most celestials, the sun will either be 'above' or 'below' you. Light sources from elevations tend to look so much better on spaceships. 5 o'clock shadow 'n all.
But more related to this topic, I can't wait to see some very dirty ships in my hangar. Good job! |
Bagrat Skalski
Poseidaon
8602
|
Posted - 2015.05.29 17:01:37 -
[190] - Quote
CCP Darwin wrote:Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again. What happened to a slide where you could change darkness of the graphics? I remember it from fanfest. Could we get a test with grayscale fused into it? So people would get the right experience you are trying to achieve with graphics.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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RUS Comannder
Writing Memoirs
50
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Posted - 2015.05.30 00:37:29 -
[191] - Quote
Ok, you made thing look different, great, looks are important.
A little more important would be how to login to the game after doing all the D/Ling and running the download assembler or whatever the last thing is called and I get a lot of pages about PRETTY things, but no link to a launcher or to a login page for anything but dust 514, dev blogs, stores, forums, community, developers and all with lots of pretty pictures.
Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game? |
Louanne Barros
Hole Violence Whole Squid
13
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Posted - 2015.05.30 01:49:41 -
[192] - Quote
CCP Darwin wrote: Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Maybe this is one of the ones you meant already, but: Here is Amarr VIII's undock, looking up: https://puu.sh/i5rxp/702809126d.png
..and here it is with the tactical overlay enabled (in warp to insta-undock): https://puu.sh/i5rxW/a0dab665b9.png
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Salpun
Global Telstar Federation Offices
833
|
Posted - 2015.05.30 03:57:26 -
[193] - Quote
CCP Maxwell wrote:Vincent Athena wrote:CCP Darwin wrote:Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache. I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how. Maybe you need to do a Wiki entry, and cover both clients? I hope to have this published before the weekend. Feel free to call me out on it should I fail. Its in the Wikipedia thanks. Would be great to have a mention of the tool in the DoD help desk article. If the launcher is not going to have the tool built in soon.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Darwin
C C P C C P Alliance
1480
|
Posted - 2015.05.30 20:02:35 -
[194] - Quote
RUS Comannder wrote:Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game? I recommend making a post in Issues, Workarounds, and Localization to get some help. Screenshots of what you're looking at would help too, because I can't tell from your post what you're seeing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480
|
Posted - 2015.05.30 20:04:24 -
[195] - Quote
Louanne Barros wrote:CCP Darwin wrote: Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Maybe this is one of the ones you meant already The handful of really bright regions tend to be in the central parts of high sec, including those that include Amarr and Jita.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Zappity
Stay Frosty. A Band Apart.
2149
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Posted - 2015.05.30 20:55:01 -
[196] - Quote
Much of the brightness problem is that we play with the tactical overlay switched on. So you have a bright sphere layered on a bright nebula. Then you mouse over a ranged module (guns) and you get another bright sphere which stacks the effect. And then you try to read the white text under the spheres.
I spend a lot of my time spinning the camera just so I have a dark bit of space as background. I have tried all my monitor settings and it doesn't make enough difference.
Zappity's Adventures for a taste of lowsec.
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
167
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Posted - 2015.05.30 21:47:11 -
[197] - Quote
Players complain of systems being too bright. Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. Player says but jita it too bright Ccp says well the factionally small systems that are too bright are in fact 2 of the systems that hold the most players in the entire game in them. (Jita and amarr)
LOL! |
Zappity
Stay Frosty. A Band Apart.
2149
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Posted - 2015.05.30 22:14:30 -
[198] - Quote
Yeah, actually the Amarr undock is just absurd. To reproduce, just undock from Amarr.
Zappity's Adventures for a taste of lowsec.
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Vahligmarr
Tribal Core
4
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Posted - 2015.05.31 09:37:05 -
[199] - Quote
awsome work, looks amazing |
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CCP Darwin
C C P C C P Alliance
1480
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Posted - 2015.05.31 11:21:16 -
[200] - Quote
Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past.
The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rhyme Bittern
Royal Amarr Institute Amarr Empire
11
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Posted - 2015.05.31 15:31:06 -
[201] - Quote
Zappity wrote: Changing the white text or (better) reducing or removing the white sphere effect would go a long way. It isn't a problem with the nebulae per se.
This. I do missions in Tash-Murkon, also wsste a lot of time adjusting the camera mid-fight in order to find a sweet spot where I can view my modules' status. It is probably far worse in Amarr. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1645
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Posted - 2015.05.31 17:16:02 -
[202] - Quote
CCP Darwin wrote:Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past. The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions. Edit: When I have brought this issue to the team in the past, I did so informally, which may not have been the most effective choice. I'll follow up again this week. Thank you, this is an issue worthy of resolution time. Particuarly if the tactical overview is enabled. Possibly that can be looked at as a seperate as well as a contributory element.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Salpun
Global Telstar Federation Offices
833
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Posted - 2015.05.31 17:24:52 -
[203] - Quote
CCP Darwin wrote:Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past. The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions. Edit: When I have brought this issue to the team in the past, I did so informally, which may not have been the most effective choice. I'll follow up again this week. I thought there was a plan in place to enable turning letters/ icons black in to bright situations. One of the reasons the last text change happened was so this would be a less cost intensive action for the client. The client was changed to having dark boxes behind some text instances which helps for some things but not others.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Rain6637
GoonWaffe Goonswarm Federation
31669
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Posted - 2015.06.02 17:53:40 -
[204] - Quote
I think you overdid the brillo treatment.
Thukker Vargur
Kaalakiota Golem
Which I'm thankful for even being a thing. I just. Miss my shiny Kaalakiota.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Louanne Barros
Hole Violence Whole Squid
14
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Posted - 2015.06.03 22:51:21 -
[205] - Quote
Rain6637 wrote:I think you overdid the brillo treatment.
Haha! The Golem looks like it has been drifting in space for centuries now. Derelict Ships Online. |
Petra Hakaari
Empire Assault Corp Dead Terrorists
133
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Posted - 2015.06.04 14:47:08 -
[206] - Quote
Great job, im liking it very much.
Sanshas have the oily glow back again ! \o/
Because tities .
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CaptMalReynolds
Exiled Kings The Fearless Empire
0
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Posted - 2015.06.06 20:19:12 -
[207] - Quote
First of all I was like what? Dirt in space? These ships aren't landing on the planets, where are they going to be getting so dirty?
That being said I've never really liked the shader system everything went bland and washed out and some ship colors got lost altogether. This is a welcome refreshment and gives the ships a more realistic look. I would like to think that you could adjust the dirt on your ship though. As a shiny new ship in the hangar is like a Christmas present under the tree. I like the idea of wash stations or the time based idea of being dirtier the longer your docked or possibly the opposite- the more time a ship has out in space.
However I agree that considerations with not making this too graphic's intensive need to be looked at. Especially in conjunction with the new implementation of new ship skins which I like, but am worried the new graphics will spoil playability. I already feel like the new map has ruined it's playability vs. graphic balance.
Great job though definitely an improvement on what we have currently as long as balance is struck and we all don't feel like we're flying in garbage bin by the end of the process. |
Louanne Barros
Hole Violence Whole Squid
18
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Posted - 2015.06.07 05:11:15 -
[208] - Quote
It is miraculous how much less I care about this now that I've seen the new icons. |
Pestilen Ratte
Artimus Ratte
21
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Posted - 2015.06.08 03:40:33 -
[209] - Quote
Keneb Banner wrote:Great work, the new system along with the new maps looks awesome :)
A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ?
They sure did.
I opened those files with a hex editor and they show up empty of any content, just a bunch of zeros. dds files are raster packages and are notorious for having a wide variety of headers that can frustrate opening them, but I have never hacked one and found zero data before.
It is unlikely that CCP put zero based dds files in their models to mess with folks, so my guess is that triexporter is hitting a security wall when it saves the dds file out.
Alternatively, it may be that the dds files are now dynamic place holders, and that the game now asks for the texture details as required. This would make sense according to the new system of skins on demand: when you choose a skin the game now loads new textures onto your ship.
In any case, PBR (physical based rendering) creates all sorts of new challenges to modelling. The biggest is the lack of currently available shaders that implement PBR. So, even if we could obtain and open the texture files for the various skins (maybe we can? Darwin, hello?), you still have the challenge of using the new texture maps properly, according to the rapidly evolving black arts of PBR.
My current thinking is that CCP do not particularly wish to share their texture maps, and that is fine. Artists work pretty hard on those patterns and textures, I can see why they would get all proprietary about them.
We can still make our own texture maps and experiment with PBR using whatever shaders we think work with PBR. Or we can make our own specular based maps and go back to the old way of making textures for models.
It really isn't that much work to create your own texture maps, especially once you break out you UV map. Roughness and dirt are just binary black and white shader values, and how the values are spread across the hull shape is pretty simple to approximate. The point is, in the time I have spent wondering "what CCP are doing in there", I could have painted six different texture maps on my tristan.
Further, CCP have changed the way they are going about PBR within 6 months of changing to PBR. This is a rapidly evolving scene, and CCP are probably still feeling there way into PBR. From what I have read, there is no "correct way" to impliment PBR, in is just a general theory of texturing that can be pursued many different ways.
I suspect the CCP team are hesitant to share their methods until they have explored all the possibilities, and so for the moment I think player modellers should go with the flow, and experiment with PBR ourselves, with our own texture maps.
I can design a better tristan skin than CCP, anyways. To those guys, it is just another ship. Those guys don't understand what this ship means to the militia who maintain common decency and martial discipline in the moral cesspool of new Eden. |
Ben Zaye
Federal Navy Academy Gallente Federation
6
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Posted - 2015.06.11 21:38:32 -
[210] - Quote
Note : Wear, dust, scratches must be the result of actions made by the player and not a skin!
When a player buys a ship, it should be look new!
So, for the Golem and his new skins we need the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin .
Did we can expect a correction soon for the 2 Golem skin (basic skin and Kaalakiota) ? |
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Louanne Barros
Hole Violence Whole Squid
43
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Posted - 2015.06.12 02:25:39 -
[211] - Quote
Ben Zaye wrote: When a player buys a ship, it should be look new!
The notion is even funnier if you consider building the ship yourself. Apparently as I roll it off my production line, I make sure to "distress" it like a designer pair of jeans. |
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CCP Darwin
C C P C C P Alliance
1515
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Posted - 2015.06.12 15:04:28 -
[212] - Quote
Pestilen Ratte wrote:Keneb Banner wrote:Great work, the new system along with the new maps looks awesome :)
A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ? They sure did. I opened those files with a hex editor and they show up empty of any content, just a bunch of zeros. We haven't made any significant change to our .dds settings or compression, though how we pack channels into our .dds files has changed. I also haven't heard of any attempts to deliberately obfuscate the data we're delivering with the client, though I'd expect that the Download On Demand shared resource cache might be harder to navigate than our previous structures. I'm not sure why you're having difficulty reading the files you've tried to open.
You're right that we've had to work our way up a learning curve with PBR, both technically and among our artists, and that is why we undertook a second complete pass on our ships -- because after releasing PBR the first time, we realized that with some changes and adjustments to our processes, we could deliver a much nicer look.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Valterra Craven
578
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Posted - 2015.06.12 15:39:47 -
[213] - Quote
CCP Darwin wrote:
I opened those files with a hex editor and they show up empty of any content, just a bunch of zeros. We haven't made any significant change to our .dds settings or compression, though how we pack channels into our .dds files has changed. I also haven't heard of any attempts to deliberately obfuscate the data we're delivering with the client, though I'd expect that the Download On Demand shared resource cache might be harder to navigate than our previous structures. I'm not sure why you're having difficulty reading the files you've tried to open.
You're right that we've had to work our way up a learning curve with PBR, both technically and among our artists, and that is why we undertook a second complete pass on our ships -- because after releasing PBR the first time, we realized that with some changes and adjustments to our processes, we could deliver a much nicer look.
I don't care how many passes you guys make. Ever since you introduced PBR ships look like ****. Why? Jaggies EVERYWHERE.
Ship is sitting still and not moving in a hanger? Jaggies! They are so bad it looks like **** is actually moving on the ship! |
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CCP Darwin
C C P C C P Alliance
1515
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Posted - 2015.06.12 15:48:01 -
[214] - Quote
Valterra Craven wrote:I don't care how many passes you guys make. Ever since you introduced PBR ships look like ****. Why? Jaggies EVERYWHERE. We have some upcoming work that may help with this. Its ETA is still up in the air.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Pestilen Ratte
Artimus Ratte
24
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Posted - 2015.06.13 01:03:40 -
[215] - Quote
I'm impressed that you all (CCP art folks) decided to go with PBR when you did. Pretty gutsy move into new tech. A lot of work, too.
For the moaners, what this means is that the CCP art department are equipping themselves with the tools and skills to make the best possible graphics in the years to come.
Everytime artists, anywhere is the industry, inovate more effective techniques, these will be represented by new shader pug ins and CCP will be able to take advantage straight away. As graphics hardware is optimized for such techniques, Eve will run better, and look better.
It is great news for the future of the game.
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Pestilen Ratte
Artimus Ratte
24
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Posted - 2015.06.13 01:41:09 -
[216] - Quote
CCP Darwin wrote: We haven't made any significant change to our .dds settings or compression, though how we pack channels into our .dds files has changed. I also haven't heard of any attempts to deliberately obfuscate the data we're delivering with the client, though I'd expect that the Download On Demand shared resource cache might be harder to navigate than our previous structures. I'm not sure why you're having difficulty reading the files you've tried to open.
Ok, thanks for that. I've worked out what is going on.
If you are having problems loading the new texture files, the reason is that the new download on demand system only downloads texture files as you, ahem, demand them.
So this means that you need to log on to eve and load the ship in your screen. You can do this by getting into it, or loading it into the ship viewing window, ISIS. Once you have done that, the texture files are downloaded to your Eve folder. If you go get the dds files, they will be there. |
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CCP Darwin
C C P C C P Alliance
1518
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Posted - 2015.06.13 02:20:44 -
[217] - Quote
Pestilen Ratte wrote:If you are having problems loading the new texture files, the reason is that the new download on demand system only downloads texture files as you, ahem, demand them. Also, remember that you can choose (in the launcher settings) to download all assets.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Celly S
Concord Attraction Services
371
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Posted - 2015.06.13 11:57:46 -
[218] - Quote
CCP Darwin wrote:Pestilen Ratte wrote:If you are having problems loading the new texture files, the reason is that the new download on demand system only downloads texture files as you, ahem, demand them. Also, remember that you can choose (in the launcher settings) to download all assets.
^^THIS^^
Its how mine is setup
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Celly Smunt
Concord Attraction Services
377
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Posted - 2015.06.13 11:57:46 -
[219] - Quote
CCP Darwin wrote:Pestilen Ratte wrote:If you are having problems loading the new texture files, the reason is that the new download on demand system only downloads texture files as you, ahem, demand them. Also, remember that you can choose (in the launcher settings) to download all assets.
^^THIS^^
Its how mine is setup
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Morgan Agrivar
Yamaguchi Holding LLC
49
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Posted - 2015.06.20 08:00:42 -
[220] - Quote
Yes, my race is finally getting an update! The Minmatar ships have always looked like they should be up on blocks somewhere in an Alabama field. The concepts for the Thrasher look awesome and I like the look of the Stilleto. Keep it up!
"Out of all the people who have tried to kill me, you are my favorite."
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Anne Coulter
State War Academy Caldari State
0
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Posted - 2015.06.23 20:59:50 -
[221] - Quote
Hi there. I don't usually post in forums, But over the years I've been reading these updates. Please don't take this the wrong way CPP. It's not my intention to upset anyone here, especially the EvE fans, but as a game artist, modeler and graphic designer for 20 years I have to admit. The ships look fine as they are. Being involved in the development of mmorpg's in my early 20's myself with Endless Ages and Fallen Earth. I don't see why you're lead CPP designers are wasting all this time, money and resources in something as trivial as how "Pretty" the game looks when there are more important things that should be worked on. Like the rest of the Incarna update that was never finished so players can walk on stations. I've seen many many fans of EvE over the years ask for these things, especially the juke box back in the game but it seems they are all over looked and ignored. And it isn't just these two things but a whole list.
From reading all the updates over the years. It seems you're development team are more focused on trying to attract more of the young gamer kids to this game. It seems like your going for things like Graphics, Looks, and dumbing down core game mechanics to make them simple, and easier so the gamers who don't like to work for anything in games, want a sense of accomplishment, or want everything handed to them right off the bat. This aspect seems to be happening in almost all online mmorpg's these days. And unfortunately AAA developers these days just don't seem to get it that those types of players will never come to EvE anyways because it simply is not their cup of tea.
Stop trying to cater to these types of players, because most of the fans of eve are players who are older, intelligent, like challenge and like a sense of depth to EvE. They don't enjoy those types of games like WoW, Rift, or every other MMORPG out there that is catered to one type of player. EvE players are not "dumb" so stop assuming EvE players are dumb by trying to make everything easier to understand or can't do the tutorial in the beginning of the game. The original developers who put these mechanics in were put there for a reason. Thats why they play EvE. Some of the development descions made on this game have really boggled my mind because if you want more players simply add more "Depth" to the game and add more options for players. EvE subscribers don't play this game because of the "Graphics" They play it because of it's depth and the content it offers. It's not rocket science here.
Cheers |
Apoq Surrat
Amarritus Patriotus
2
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Posted - 2015.06.25 02:24:46 -
[222] - Quote
Anne Coulter wrote:Hi there. I don't usually post in forums, But over the years I've been reading these updates. Please don't take this the wrong way CPP. It's not my intention to upset anyone here, especially the EvE fans, but as a game artist, modeler and graphic designer for 20 years I have to admit. The ships look fine as they are. Being involved in the development of mmorpg's in my early 20's myself with Endless Ages and Fallen Earth. I don't see why you're lead CPP designers are wasting all this time, money and resources in something as trivial as how "Pretty" the game looks when there are more important things that should be worked on. Like the rest of the Incarna update that was never finished so players can walk on stations. I've seen many many fans of EvE over the years ask for these things, especially the juke box back in the game but it seems they are all over looked and ignored. And it isn't just these two things but a whole list.
From reading all the updates over the years. It seems you're development team are more focused on trying to attract more of the young gamer kids to this game. It seems like your going for things like Graphics, Looks, and dumbing down core game mechanics to make them simple, and easier so the gamers who don't like to work for anything in games, want a sense of accomplishment, or want everything handed to them right off the bat. This aspect seems to be happening in almost all online mmorpg's these days. And unfortunately AAA developers these days just don't seem to get it that those types of players will never come to EvE anyways because it simply is not their cup of tea.
Stop trying to cater to these types of players, because most of the fans of eve are players who are older, intelligent, like challenge and like a sense of depth to EvE. They don't enjoy those types of games like WoW, Rift, or every other MMORPG out there that is catered to one type of player. EvE players are not "dumb" so stop assuming EvE players are dumb by trying to make everything easier to understand or can't do the tutorial in the beginning of the game. The original developers who put these mechanics in were put there for a reason. Thats why they play EvE. Some of the development descions made on this game have really boggled my mind because if you want more players simply add more "Depth" to the game and add more options for players. EvE subscribers don't play this game because of the "Graphics" They play it because of it's depth and the content it offers. It's not rocket science here.
Cheers
What your saying sounds great, until you look at subscription numbers. EVE sure hasnt collected that many players in 12 years. Maybe these 'older, intelligent' players are out there, but there arent very many of them. CCP needs to attract MORE players, and if that means catering to younger ones with different tastes, then so be it. Its obvious CCP's idea of only catering to 'older, intelligent' players hasnt worked very well, sure, they are still here, but subscriber numbers are nothing to brag about. 12 years and still so few players? Yes, they need to change things. If we had a million players and people were actually complaining about overloaded servers, I would agree with you. But, its not like that, and I dont.
Apple MacPro dual 6-core Xeon 3.06ghz, 32gig ecc ram, SSD, 4x HD, EVGA GTX 680 Mac Edition.
Running OS X Yosemite and Windows 8.1 Pro.
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