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Sato Niterion
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Posted - 2006.11.16 17:15:00 -
[1]
Hey
Ive heard things about inflation in Eve, could anyone please explain about how this works in a MMOG?
EVE's economy is very detailed but i would like to know what the causes of inflation in EVE are...
Thanks
Sato
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Moe deLawn
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Posted - 2006.11.16 17:28:00 -
[2]
Edited by: Moe deLawn on 16/11/2006 17:30:02 Supply and demand. Nothing more complex than that.
As for inflation, I'm not sure what region of space they refer too. In my noob home space, it's the exact opposite it seems (at least for things a young player could need). Prices have been crashing badly...
In general though, I believe if money is being made too easily (either through normal or illegal means, like ISK purchases), that will drive prices up. Why bother flying 2 jumps to save 5% of the cost of an item, if you have billions of ISK sitting around? Hence sellers can get more money.
Ultimately, supply and demand extends to the money itself, as well...
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.11.16 17:31:00 -
[3]
More money in EVE economy chasing the same amount of goods = inflation.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |
Matalino
Gallente
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Posted - 2006.11.16 17:33:00 -
[4]
I would suggest that you try reading this dev blog and the one before it.
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Hamfast
Gallente
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Posted - 2006.11.16 19:45:00 -
[5]
Edited by: Hamfast on 16/11/2006 19:57:05
Originally by: Matalino I would suggest that you try reading this dev blog and the one before it.
Good reading, thanks...
I think we need to look at what is added to the system on a daily basis... 1) Cash - Insurance payouts add the difference in the cost of the insurance as opposed to the pay out on the policy (from the Blog)... Also the cash rewards from missions is added to the system. 2) Product - Ore (Asteroids that re-spawn) and Rats(NPC) Cargo (Mission and system rats, NPC only)
Removed from the system is the waste from using ore and items to create minerals and the waste of those minerals in making items... Cash removed is in the form of taxes and costs not paid to another playerą Items destroyed with a ship are a covered in part by the difference in Insurance cost and pay out.
When I can buy the parts I needed to build the Thorax I fly for about 3 Million ISK (I mined the rest myself), add 1 million for insurance... total cost for the ship was about 4 million and the pay out when it gets blown up is 7 million (the market replacement cost of the Thorax) this adds 3 million ISK to the system... if I get blown up that is... I canĘt afford to replace my thorax just now so please donĘt.
Cash is being added to the system a lot faster then it is being removed as well as faster then the product is being added... While this fact can not be proven with my wallet, it is reflected in any inflation you think you see (more ISK, less Product = higher prices)... if you are seeing deflation (lower prices), it's because folks are mining more, producing more and killing each other less... (More Product, less ISK = Lower prices)
<edit>
It just dawned on me that one way to lower the cash being added to the system would be to lower the pay outs for insurance... to do this, I would suggest that those who are "Pawned by Authority" (blasted by Concord or other police types) are not paid the full insurance value of their loss but the uninsured value at best... perhaps modified by your standing with that system...
</edit> Noob in training...
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