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Lojack Girl
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Posted - 2006.11.17 13:13:00 -
[1]
i like this game but there are a few things about it i would like to see changed!
Death has slightly more effect in this game than others eg "wow graveyard" but i would like to see you lose more in a death or "pod kill" than you do now
for exsaple atm if you have a clone and insured ship the most you could lose would be youre MODS and that is if you cant pick them up youreself later.
this is only slightly better than WOW's two minute walk of shame lol
i would like to see you lose more the older you are and i would like the oldest players to only keep what skill points they had when they bought the clone this would start after a player has 4 mill SP in total
i would like the insures not to pay out if you are the aggrasor or if you are a pirate "higher risk" you should have to pay more to get it inssured.
this type of change is needed if CCP thinks it can keep getting new peeps joining the game without there being to big a gap between new and old players.
i got attacked by a pirate in a 0.4 belt and killed him and his pod :D but a few days later he had a bigger ship and just sledge hammered me in like two volyes this was because me KILLING HIM HAD NO EFFECT he justgot in a new ship and set sail cuz he had more SP he wone whene he wanted to totaly unfair fight aganist me :(
as far as im concerend
EVE is dead,CCP has gone MAD and im leaving :P
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.17 13:14:00 -
[2]
Edited by: Crumplecorn on 17/11/2006 13:19:13 Edited by: Crumplecorn on 17/11/2006 13:15:05 STFU noob
Edit: Now that I've reserved the first reply for myself, I'll point out once again that in a persistent game there will always be people ahead of and behind you. Like real life. Deal with it. Everyone else does.
Originally by: Lojack Girl this type of change is needed if CCP thinks it can keep getting new peeps joining the game without there being to big a gap between new and old players.
This gap is supposed to be there. Otherwise we could just retire frigates because everyone would be flying titans :p ----------
IBTL \o/ |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.17 13:15:00 -
[3]
Go fly hacs? -----
[Coreli Corporation Mainframe] |

Tao Han
Caldari Perkone
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Posted - 2006.11.17 13:21:00 -
[4]
Quote: EVE is dead,CCP has gone MAD and im leaving
*Waves
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.17 13:22:00 -
[5]
Originally by: Tao Han
Quote: EVE is dead,CCP has gone MAD and im leaving
*Waves
Thank heavens, one less suggestion like this in General .
"Titans were never meant to be cost-effective, they're a huge ****" - Oveur |

James Duar
Merch Industrial
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Posted - 2006.11.17 13:22:00 -
[6]
Edited by: James Duar on 17/11/2006 13:22:46 Yet another post from someone who hasn't thought about the skill system. The amazing thing is, the brilliance of it became self-evident to me the moment I saw it - no one ever explained why it was that awesome, it was just so apparent.
Why this is so difficult for so many others I'll never know.
EDIT: For the love of god, skills only go to rank 5 and that's it. Think about that.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.11.17 13:29:00 -
[7]
Eve has come to a point where at the upper end of the income scale loss is no longer something that matters enough. What matters is morale and cohesion of your group.
That needs to change, the sooner the better. It's simply not right that wars aren't decided by who runs out of resources or who runs out of ships but just by who runs out of pilots...
I'm totally in agreement that death should hurt a lot more in Eve.
Old blog |

Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.11.17 13:31:00 -
[8]
Originally by: Lojack Girl EVE is dead,CCP has gone MAD and im leaving :P
I can't belive nobody's asked, so......Can I have your stuff?
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Rabid Panda
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Posted - 2006.11.17 13:38:00 -
[9]
Ohh i got better idea, lets make it than when you die..its PERMA DEATH! that way everyone would be close to same level, flying tier 1 frigs! man that would be AWESOME! Pleaasee CCPPPPP! give us perma death! |

Andicuri Vas
Gallente Celtic Anarchy Anarchy Empire
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Posted - 2006.11.17 13:42:00 -
[10]
Since Exodus, "pod kills" apparently send n00bs directly to the forums to whine about vets, make some suggestion on how to reward weakness, and quit.
Originally by: Lojack Girl KILLING HIM HAD NO EFFECT
Wrong! He figured out what you were flying, got the appropriate ship and had his revenge. You died, whined, and quit. It's called Darwinism, and 99.9% of all EVE Players like it that way.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.17 13:43:00 -
[11]
Edited by: Ishquar Teh''Sainte on 17/11/2006 13:42:50
Originally by: Rod Blaine Eve has come to a point where at the upper end of the income scale loss is no longer something that matters enough. What matters is morale and cohesion of your group.
That needs to change, the sooner the better. It's simply not right that wars aren't decided by who runs out of resources or who runs out of ships but just by who runs out of pilots...
I'm totally in agreement that death should hurt a lot more in Eve.
i blame lvl4-missionrunning alts in empire ... tbh - i blame lvl4 missions and alts per se ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.17 13:44:00 -
[12]
PermaDeath- Jita Local (15,998), Oursulaert Local (12,795), Rens Local (8,868).........
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Galk
Gallente Autumn Tactics
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Posted - 2006.11.17 13:45:00 -
[13]
Death should hurt more in eve?
Funny, iv'e never felt a thing, i don't what ccp could do to change that
______
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.17 13:46:00 -
[14]
Originally by: Galk Death should hurt more in eve?
Funny, iv'e never felt a thing, i don't what ccp could do to change that
don't want an "electro shock" feature?? then people can *really* complain about "ebil piwates" causing n00bs and newbies some pain  ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Testy Mctest
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Posted - 2006.11.17 13:46:00 -
[15]
Case in point: my char is now 13 months old. I have 21 million skillpoints.
I fly a Tempest (for my sins).
When I fly my Tempest in an artillery/sniper setup, there is no-one in the game that does it better than me in terms of skillpoints. Equal maybe, but not better. There are 30,40,50,more skillpoint players out there that fly sniper Tempests, and none of them do it better than me because only a certain number of skillpoints are relevant to any given ship.
This is even more exaggerrated with frigates, both T1 and T2. It's even easier to max out on relevant skills to those classes, and become equal to older players even though they have massive amounts more total SP.
Sp is relative. Skills differentiate players.
Can I have your stuff?
Scrapheap Challenge Forums |

Allen Deckard
Gallente WTB Supplies
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Posted - 2006.11.17 13:47:00 -
[16]
give me all your isk
Then when you die it'll hurt more.
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Waut
0utbreak
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Posted - 2006.11.17 13:48:00 -
[17]
My clones already cost over 16 mil 
In Soviet EVE, roids pop YOU
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Mal Hondo
THeOThErs Freelancer Alliance
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Posted - 2006.11.17 13:49:00 -
[18]
Originally by: Tao Han
Quote: EVE is dead,CCP has gone MAD and im leaving
*Waves
Moderators, i got a warning for less than this
Hate something. Change something. Hate something, change something - make something better! Da doo be doo bi doo bi doo bi dooooooo!
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Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 13:49:00 -
[19]
Originally by: Lojack Girl EVE is dead,CCP has gone MAD and im leaving :P
The Eternal Quitter
Just comes on the forum to let everyone know he's quitting for good and to spend a dozen paragraphs explaining why. Then does it again three months later.
Sample Quote: "For real, this time."
Punishment: Forced to actually quit. --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.17 13:52:00 -
[20]
Originally by: Andicuri Vas
Originally by: Lojack Girl KILLING HIM HAD NO EFFECT
Wrong! He figured out what you were flying, got the appropriate ship and had his revenge. You died, whined, and quit. It's called Darwinism, and 99.9% of all EVE Players like it that way.
PWNED!!!!!11!!one ----------
IBTL \o/ |

Dampfschlaghammer
Minmatar Dusk and Dawn
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Posted - 2006.11.17 13:55:00 -
[21]
Originally by: Rod Blaine Eve has come to a point where at the upper end of the income scale loss is no longer something that matters enough. What matters is morale and cohesion of your group.
That needs to change, the sooner the better. It's simply not right that wars aren't decided by who runs out of resources or who runs out of ships but just by who runs out of pilots...
I'm totally in agreement that death should hurt a lot more in Eve.
I agree with the problem you describe, but I disagree with the focus of your solution. Losing a ship should become a bit more expensive, but I think the general level is ok, at least for T2 fleet battle ships, the bulk of the force that decides wars.
The problem is that it is too easy to avoid kills, to protect existing supplies from an invading force, and to maintain supply lines during an invasion.
The solution should be to make losses occur more frequently. Proposals on how to arrange that exist for a long time, at least WCS nerf is now finally seeing the light. Other things like no local, larger bubbles and higher log-off obstacles still need to be addressed though. I would also like to see modules which increase warp entry time and are unaffected by WCS, or generally higher warp entry times for people who just aggressed.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.17 13:57:00 -
[22]
Heh, at the 20 million insurance cost for my Domi, the 20 million or so cost of my clones these days, let alone the modules (5x Hammerhead IIs alone cost 10 million, let alone the spares, the heavies, the LAR II, the named blasters and Nos, the named hardeners, the.....). Death hurts me plenty, thankyou very much  -----------------------------------------------
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Uggster
Caldari Never'where
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Posted - 2006.11.17 13:58:00 -
[23]
The OP has never had to do a 20 jump trip through enermy patrol infested teritory to get back on the front line in a war that needs every pilot doing the job they were assined by the FC or having to 20 that same 20 jump trip cos the enermy has found out that you ARE and FC and is always calling you primary.
Sodding about in empire and jumping into 0.4 for a bit of an adrenalin kick every now and again is not the way to see how shiploss/podding has any real effect at all.
 _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :( |

Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2006.11.17 14:17:00 -
[24]
Originally by: Lojack Girl *snip*EVE is dead,CCP has gone MAD and im leaving :P
ok, bye o/
Originally by: Sovereign533 Time will tell, sooner or later, time will tell...
Second sig removed, only 1 signature graphic please - Xorus ^_^WOOHOO!!! my Sig finally got nerfed... |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.17 14:26:00 -
[25]
Actually, you know, dying in game should just kill you in real life too TBH. ----------
IBTL \o/ |

Harry Bucannon
The Bratwurst Burglars
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Posted - 2006.11.17 14:26:00 -
[26]
I can see what the op says, and its filled with wisdom.
I say make death hurt people more - maybe 5% of there total skill points!
This way, there is a way u can win a war - proper!. Cause your enemy wont be able to do anything to hurt you when they are bumming around in shuttles due to massive repeat poddings. 
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Cadela Fria
Amarr eXin Alliance
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Posted - 2006.11.17 14:31:00 -
[27]
Originally by: Harry Bucannon I can see what the op says, and its filled with wisdom.
I say make death hurt people more - maybe 5% of there total skill points!
This way, there is a way u can win a war - proper!. Cause your enemy wont be able to do anything to hurt you when they are bumming around in shuttles due to massive repeat poddings. 
And how many SP do you have? 500k ? Do a little thinking before talking please!
I myself have 30 mil sp, that'd mean me dying I'd lose 1.5 mil sp, thats roughly a little more then 1 month of training. Most people would never set foot outside station ever again! Sure, go ahead, ruin PvP why don't you...that was the most brainless, soup-stirred suggestion I've ever heard.
-Knowledge is a priviledge, not a right |

Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.11.17 14:34:00 -
[28]
Sounds like the OP only uses T1 ships with T1 fittings. Because if you use T2 fittings, then the cost of your ship increases significantly. And if you go for faction/officer mods...
yeah, ever had a mod that costs more than your ship? I haven't yet, but I'm almost positive that losing your ship when fitted thusly HURTS.
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Earthan
Gallente The Amazing Fire Eaters
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Posted - 2006.11.17 14:39:00 -
[29]
Well i disagree mostly and agree abit:)
Well for me death is harsh enough, if you loose at2 fitteed sniper its:
30 milions ( cost of unsurance) ~50 milions ( cost of guns) ~10 miliona (rest )
its 90 milions down the drain.You call this little?
And the exact point is its for some little but for most its alot.
I am quite good at npcing, i can however not make more then 30 milions an hour i think or even less.And no dont tell me how you make 120 miliosn per hour cause you hit once a shawdow and once it got uber loot....
On other hand nearly every 10/10 run is soemthing like a bilion or more.
It relates to the fact we got uber 0.0 small areas in Eve and rest is tottal crap.There is no middlegorund.
So if you are in one of the powerhorses with acces to 10/10 complex and crockite or higher ore its nto that much. ( specially for 10/10 complex complex its nothing)
For all others its a **** lot.
Thre is to much dispoortionality in Eve.
So while I agrweee prolyl with BOB us ASCN they got so mcuh bilions stashed it goes down to morale,but the little folks in ****ty 0.0 or low sec will really feel every bs lost.
Boost a bit regular 0.0. - A knight in space,war veteran. The Amazing Fire Eaters webpage |

Spanker
Absolut Profit
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Posted - 2006.11.17 14:49:00 -
[30]
Permadeath would be sehx. But on a seperate server please. Or let me sell my char first 
- Shpank |
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