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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Jackie Esticato
S T R A T C O M Critical-Mass
3
|
Posted - 2015.06.04 18:15:56 -
[1081] - Quote
Hakaari Inkuran wrote:Benito Arias wrote:Dersen Lowery wrote: This is a completely subjective assessment. I can see the new icons more clearly than the old ones. I find them significantly less ambiguous. I've looked at the pictures of what people consider confusing and overwhelming and all I see is clarity.
The obvious exception is the 90% scaling problem. That's just flat-out broken, and CCP should have collected and acted on that information before rolling this out.
If this gets rolled back, then I suppose I can go back to not being able to see player ships nearly as well as rats (whose old icons were strong and iconic), mistaking destroyers and cruisers and battlecruisers, and not really seeing cruisers and larger ships at all, because those icons are thin and weak and nearly indistinguishable from the bounding box of the overview column. The game is playable that way--I just ignored the icons and looked at the ship type column--but I was really looking forward to this.
Yes, it's subjective, and it comes from someone who has been enjoying space PvP for 5 years, every other day or so. Have you? In order to make it, I didn't look at pictures, I warped into a PvP heavy grid on Sisi, where all the things were moving, stopping, disappearing and appearing again. I imagined I was trying to report it in a live fleet on TQ. I was terrified by the amount of different shaped which basically mean the same. 8 shapes for ships, 8 shapes for drones, plus wrecks. Sixteen odd shapes to recognize against two (!) with old brackets, only to make a count of ships and whether they have drones out or not. Where's clarity in that? So you are saying you had to use the type column in the overview. Well you should have, because the idea that you can put all the tactically relevant information into an icon is silly. All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way.
That's half of it. Turning NPC's upside down would do the rest.
Drones are x's NPC are trigangles pointed down Players are triangles pointed up.
That way you could keep or lose all the extra types and details, because it ceases to matter on the whole.
|
Grubgrafter
Fortis fortuna adiuvat Fortuna Alliance
14
|
Posted - 2015.06.04 18:16:12 -
[1082] - Quote
Ooooooh No..... New Icons still here..!!!!
Can CCP you please dump them, as they are useless in high pressure situations, it is actually quicker to identify ship type using the overview type column rather than the ridiculous new icon set... ("Not working as intended" you get it?)
|
HotBurger
Boere Kavaliers RUCA Emperor
2
|
Posted - 2015.06.04 18:22:46 -
[1083] - Quote
Please change the Planetary Interaction mechanics to pre-carnyx - specifically the fact that before I could just double-click an extractor and it will open the extraction window. Now I have to single-click the extractor, click the extract option and then the extraction window opens.
It's a small think, but when you make the bulk of your ISK through PI it does add a certain level of frustration and makes the process even more tedious than it already is. |
Xi-Nu73
Hedion University Amarr Empire
0
|
Posted - 2015.06.04 18:28:07 -
[1084] - Quote
The new look for the Caracal is amazing! Thanks CCP. Please update the appearance of other ships. |
Aongus Rylian
The Valiant Vanguard The Volition Cult
0
|
Posted - 2015.06.04 18:30:02 -
[1085] - Quote
After Watching a "Blob" run from system to system taking down the station services of our corp., and forcing us to either run around repairing the services or have none, Two STARK REALITIES were reached.
You have not created a scenario that will allow More and Smaller Corporations to enter Null.... You have not created a situation that will take systems from the "Big Corps" from lack of use. Sure there may be some culling, but over all, the Only thing that I see happening is that you have Perpetuated an Already Large Power Vacuum into a point of Frenzy. Essentially you have created the perfect storm for END GAME. Players will not and do not wish to be "Fire Men" all day. As in, having to be reactive constantly. And the largest Blob Wins.
With in a half hour of seeing this new new mechanic in action, I saw the bleak Death of EVE as we know it. You have created One item more important then all others in the game. The Entosis Link will be the One Item More Important then any others. In order to "Protect" the Entosis Process, You will need a BLOB. Once that realization is reached by eve players...... then it leaves One Scenario....... The Biggest Wins. I Blob your station effectively locking down the inhabitants, I send a smaller blob to begin the flip, and since the station won't be involved it is like poss bashing, without the lengthy process.
In the end, this is a trophy for the Biggest Corporations PERIOD. The services go down....... While the blob fights...... the station flips.......Reds Enter station.........Buy the Market.........Even if the reds choose to leave..............The Biggest Corp Wins.......... POWER VACUUM COMPLETE. |
Jeven HouseBenyo
Baron and Serpent Productions
55
|
Posted - 2015.06.04 18:33:36 -
[1086] - Quote
Some back of the envelope stats thus far.
Total posts in both Mosaic: General Feedback and Mosaic:Issues: 523 replies total posts in Carnyx: Feedback Alone: Over 1000 (that's over 1K in cargo space used in eveSp33k)
Approximate time Mosaic threads were started: April 27 2015 Approximate time Carnyx General Feedback thread was started: June 6 2015
If I were an official and trained statistics number cruncher.... I'd say there's a serious issue somewhere causing some dedicated and determined pushback that is different from Mosaic to Carnyx. And if I were in a managing, supervisory, or corporate level in a business with that level of pushback, I'd want to know why. Along with a solution that would lessen the push to allow more time to get the dry erase boards out for brainstorming a better 'update/revamp' since Eve is no longer the only game in a space theme available in the internet sandbox.
tl;dr! version. CCP sees kneejerk. We're just wanting two options, not one forced by fiat.
I don't want to leave. But I refuse to suffer thru migraines, eyestrain, and frustration to Play a Game. Where each person draws a line is different and personal. I won't sacrifice my physical well being that's already shaky for spare time amusement.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
|
Olleybear
Armed And Angry
209
|
Posted - 2015.06.04 18:34:14 -
[1087] - Quote
HotBurger wrote:Please change the Planetary Interaction mechanics to pre-carnyx - specifically the fact that before I could just double-click an extractor and it will open the extraction window. Now I have to single-click the extractor, click the extract option and then the extraction window opens.
You have to double click the extractor slower in order to get the extractor to come up. Click, pause, Click. Yes. It is annoying.
Why a change, to the speed, in which you double click something to make it come up was implemented is beyond me.
When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.
|
darkchild's corpse
Rens Nursing Home
4
|
Posted - 2015.06.04 18:34:53 -
[1088] - Quote
my problem with the new icons is that there are round about 42 million different icons for different things now. before this change i could easily decide if something is a player ship, an npc ship, a structure or what ever. now it's really hard for me because even the player ship icon's don't follow any consistent shema. the jove observation icon could be a ship, a friendly NPC could be a player, a shuttle could be a wreck...
and also there are way to many icons in my opinion. getting a bit more information by just seeing the icon is a good thing, sure. but if there are too many different icons, it leads to confusion.
so i did some thoughts on how this could be better and came up with the icon shema below (yes, i stole dat concept thingy and replaced the icons, i am an evil piwat):
http://i.imgur.com/75xJGq1.png
i think this follows a shema wich all of us are used to, gives more informations than the old icons but not too much. in my optinion this is enough difference for the icons to decide to run or to fight.
i also thought about all the other icons, wich are not ships. and i think we have to ask ourselfes "what is the sense of more and new icons". the answere is "getting more informations than before in a really short amount of time just by looking at the icon". in my opinion, all other icons made enough sense before carnyx and therefore i would prefer to have them back rather than designing some unneseccary new confusion.
PS: i don't think that my icon designs are perfect but i think with all this explanation it should be clear what i tried to do. |
Tyr Dolorem
Snuff Box Snuffed Out
119
|
Posted - 2015.06.04 18:35:52 -
[1089] - Quote
No **** the largest blob wins, that''s how it works and will always work, no amount of balancing or "direction" will change that.
Aongus Rylian wrote: The services go down....... While the blob fights...... the station flips.......Reds Enter station.........Buy the Market.........Even if the reds choose to leave..............The Biggest Corp Wins.......... POWER VACUUM COMPLETE.
I was unaware that it was possible to flip a station in a matter of hours. |
Jeven HouseBenyo
Baron and Serpent Productions
58
|
Posted - 2015.06.04 18:38:13 -
[1090] - Quote
Aongus Rylian wrote:After Watching a "Blob" run from system to system taking down the station services of our corp., and forcing us to either run around repairing the services or have none, Two STARK REALITIES were reached.
You have not created a scenario that will allow More and Smaller Corporations to enter Null.... You have not created a situation that will take systems from the "Big Corps" from lack of use. Sure there may be some culling, but over all, the Only thing that I see happening is that you have Perpetuated an Already Large Power Vacuum into a point of Frenzy. Essentially you have created the perfect storm for END GAME. Players will not and do not wish to be "Fire Men" all day. As in, having to be reactive constantly. And the largest Blob Wins.
With in a half hour of seeing this new new mechanic in action, I saw the bleak Death of EVE as we know it. You have created One item more important then all others in the game. The Entosis Link will be the One Item More Important then any others. In order to "Protect" the Entosis Process, You will need a BLOB. Once that realization is reached by eve players...... then it leaves One Scenario....... The Biggest Wins. I Blob your station effectively locking down the inhabitants, I send a smaller blob to begin the flip, and since the station won't be involved it is like poss bashing, without the lengthy process.
In the end, this is a trophy for the Biggest Corporations PERIOD. The services go down....... While the blob fights...... the station flips.......Reds Enter station.........Buy the Market.........Even if the reds choose to leave..............The Biggest Corp Wins.......... POWER VACUUM COMPLETE.
Is there video of this up somewhere?? I'm wanting to see this, please! Not snarky, not sarcastic, if this is what's going on over more than a few systems in null this will derail my later plans for my still tiny corp.
>Jeven
Full time industrialist, part time pirate, snark cranked to 11 at all times.
Overkill loss magnet. Orphaned drone adopter.
It's not paranoia, it's Eve Online!
Experience: the thing you needed right before you received it.
WTB moar wingy bits!
|
|
Makkuro Tatsu
Spontaneous Massive Existence Failure
45
|
Posted - 2015.06.04 18:41:21 -
[1091] - Quote
The level of juvenile crap in this thread is unbelievable. EVE players on the OS X platform have (and had for years) serious issues like clients freezing or crashing, and here some brainiacs are "threatening" to unsubscribe because they don't like getting used to a modified set of icons? Go ahead, quit playing EVE if you like, and good riddance. |
Steijn
Quay Industries
749
|
Posted - 2015.06.04 18:44:45 -
[1092] - Quote
Makkuro Tatsu wrote:The level of juvenile crap in this thread is unbelievable. EVE players on the OS X platform have (and had for years) serious issues like clients freezing or crashing, and here some brainiacs are "threatening" to unsubscribe because they don't like getting used to a modified set of icons? Go ahead, quit playing EVE if you like, and good riddance.
and another one that thinks all this is down to something as simple as 'dont like'. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
821
|
Posted - 2015.06.04 18:45:15 -
[1093] - Quote
Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know.
In 99% of cases, I do not give a flying scotsman about NPCs. If the representation of NPCs in the space scene conflicts with the clear representation of player vessels, then the UI has been downgraded for my needs. I'll end up hiding them (as normal) and then swearing profusely on the 1% of occasions that I actually care that they exist.
From an aesthetic perspective, I'd prefer the space scene to be beautiful to look at and only ever obscured by pertinent information. So the more complex and messy you make the brackets the more likely I am to hide them just on taste grounds.
I'm now pretty much set on hiding the icons column in the overview, as it is now effectively useless to me and at 90% scaling it makes it look like my monitor is broken. Not something I wish to see ever.
So, I suppose on that basis, I'm not going to see these new icons anymore whatever CCP does. That's actually quite comforting for me right now, but it is probably a bad indication of the fitness of this product. |
Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 18:52:10 -
[1094] - Quote
Bad Bobby wrote:Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know. Your brain will process color even faster than it processes shape or tries to analyze size of similar shapes. Color is the FIRST thing that should be used to differentiate NPCs so that your brain can filter them out in a pinch. In fact I think if you're not utilizing the already-existing option to color things in your overview based on player/npc, you're doing ithings slightly wrong. Not to say everything now is good and dandy. Just that you're shooting yourself in the foot subtly already. |
Makkuro Tatsu
Spontaneous Massive Existence Failure
45
|
Posted - 2015.06.04 18:52:58 -
[1095] - Quote
Steijn wrote:and another one that thinks all this is down to something as simple as 'dont like'. Please read my message again, and you will find that my comment was directed at a subset of morons. I did not generalize, and I understand that other players make valid (and properly argumented) point -- from their standpoint which I happen not to share -- but you will probably agree that the amount of idiots who can barely stammer more than "bwaaah, hate, will unsubscribe" is exceptionally high in this thread. All that in the face of real and serious problems which would merit more attention than icons. |
adam Davaham
The UEC Federation
0
|
Posted - 2015.06.04 18:56:37 -
[1096] - Quote
Love the new changes, the icons are going to help me distinguish ship class at a glance. but perhaps too large of icons. the graphics are wow factor now! does slow things down, but does not make it unplayable. I'm happy with this newest edition. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
821
|
Posted - 2015.06.04 19:01:31 -
[1097] - Quote
Hakaari Inkuran wrote:Bad Bobby wrote:Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know. Your brain will process color even faster than it processes shape or tries to analyze size of similar shapes. Color is the FIRST thing that should be used to differentiate NPCs so that your brain can filter them out in a pinch. In fact I think if you're not utilizing the already-existing option to color things in your overview based on player/npc, you're doing ithings slightly wrong. Not to say everything now is good and dandy. Just that you're shooting yourself in the foot subtly already. Instead of forcing me to repeat myself, why don't you go back and read my post more slowly.
Also, you haven't the slightest idea what my brain is or isn't capable of. Colour blindness isn't the only disability that these UI changes need to be sympathetic to, those like me with learning difficulties would also like the odd consideration. |
Natya Mebelle
Center for Advanced Studies Gallente Federation
62
|
Posted - 2015.06.04 19:02:31 -
[1098] - Quote
CCP Surge wrote:We're definitely still keeping tabs on this thread and assessing the situation. For now keep the feedback coming, keep it constructive. Thanks Here is the best and most concise report I can do without resorting to excessive graphical explanations c:
Reasons why engine-scaling the old icons wasn't so bad:- Crosses and brackets do not have curves, meaning much less apparent blur when scaling.
- Curved icons were mostly circle based, meaning that scaling wasn't so bad either, as it retained the same base shape.
New Icon BENEFITS:- Ability to separate frigate from destroyer and Cruiser from Battlecruiser.
- Noticing Capital ship differences by icon.
- Adding icons to things that previously had none.
New Icon FLAWS:- Scaling is obviously terrible because icons are so detailed now.
- You do not use enough icon space on the side for bigger ship icons and you do not keep consistent with the "upgrading triangle / arrow " theme. The distinction is not enough. Especially not when you start scaling things.
- There are too many icons which barely look different from another. Examples: Batteries. Drones. Containers. One Example to change: put extra icons on batteries elsewhere for better distinction. turret: right. Missile: left. Navigation Ewar: bottom. other Ewar: top.
- You relied too much on half-transparent fills for NPC entities, which is not a good distinction, especially not when scaled. Tiny abstracts like that are an all or nothing thing. A better choice would have been to increase line strength to fill icons more by 1px, either for NPC or player entities, or completely fill one type out. Same with sun and planet distinction. Even at 100% scaling, the rays don't matter. Old: Sun was fully white circle, Planet an empty circle.
- Red-blind people cannot rely on a shape distinction between NPC and player ships any more. The minor transparent fill is not enough.
Design Choice MISTAKES:- You have not been consistent with the themes.
- You put too much detail where it was not needed. Examples: Who needs to know if it was a player or NPC wreck? Who needs to know the exact difference between all those containers? This is what the "type" column is for.
- You do not use enough "fills" in your geometries, and your base shape variety is poor.
- You don't use asymmetry properly and rely too much on (bi-)symmetrical icons.
- You have re-used existing shapes which were a common sight for something completely different that was common too. I don't understand why you have been doing that, when you avoided the uses of crosses and brackets completely.
- There are only two diamond shaped things now, which are carriers and asteroids. This means the difference between containers and batteries and other small square / rectangular things has become too muddy.
- If containers are squares, why does a wreck with loot have not a square on top of it? Why did you even go away from a filled wreck having loot? That was perfect.
- A mobile depot should have more similarity with a storage-type icon. In this case square with horizontal "appendages". Or, when reverting, diamond with appendages.
- Icon association is lacking. Example: Asteroid belts should look like BELTS (horizontal icon emphasis) and not clusters of things.
Development MISTAKES:- You knew the engine scaling limitation and did nothing about it. It would have been better to design for 90% first, and then craft the other 3 sets by hand to remain crisp and avoid blur. If that is not possible, then you needed to check why it wasn't. Is the overview legacy code? Then you should have fixed that first, having more flexibility for the future. I'm not getting tired of posting this poopy little mockup that outsources targeting information and colour tags to the sides of the icon.
- You have not responded to the feedback from months ago with enough information (this is a general problem, by the way). You did not explain to us well enough why certain suggestions or other things cannot be done. You did not provide good enough arguments some things should be kept as planned. You did not talk to us about other obstacles you have to face. The more constructive interaction and knowledge we have from your side, the better we can adapt our suggestions.
Untapped potential of OLD ICONS: Most shapes were bi-symmetrical. A half of Gö+ is Göñ and half of that is Göÿ This allowed for easy memorization, but they also could use the same base icon three times for three different things, as demonstrated. You could even cut the Gö+ Icon in 8 different ways, for a total of 9 symbols of one base shape. Add to that different lengths of the bars. You only used were three different sizes of crosses. If each of those sizes would have been used to it's fullest potential, that would mean you had 27 different possibilities to chose from, excluding the mixes.
I understand the bottom right corner often has a colour tag which cuts down the available possibilities. You never saw the bottom right player ship bracket. However, you have missed two things: Line thickness and extras inside. A destroyer could have had the same bracket size as a frigate, but the lines would be twice as thick, meaning 2 pixels. Or, you could have "raised" the top and bottom brackets, doing the reverse you did with the industrials, which "widened" the left and right brackets". The same "raise" would work with old NPC crosses. Or you could have added extras INSIDE brackets.
I always wondered why you never did that.
"Just don't expect any knee-jerk reactions from us so soon." Can I ask about improving opportunities then? It has been 6 weeks :c |
Anthar Thebess
1063
|
Posted - 2015.06.04 19:07:29 -
[1099] - Quote
Quote: Missions & NPCs:
Frequency of Burner Missions offered by level 4 Security agents has been lowered.
Out of 20 missions 9 of them where burners. I don't see any decrease in amount of burner missions offered. Time will tell if i will again get 5-7 burner missions one after another.
If amount of burner missions should not be so high - maybe how often they appear is connected to sec status of a system , and in nulllsec this frequency reduce don't exist.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Ninja Jiggalo
Twenty Questions RAZOR Alliance
2
|
Posted - 2015.06.04 19:07:34 -
[1100] - Quote
Whats to come next a monacle as a prerequsit for using an entosis link ? free precription glasses for all players as you will need em to see the new overview icons? more exciting changes like an undocking fee only 100 Aurum
yes i have just made up a load of drivel that no one wants apart from the free prescription glasses .... can i come work for you ccp?
AND PLEASE DONT IMPLIMENT ANY OF THE ABOVE IDEAS!!!
or i fear the playerbase may hunt me down for putting stupid ideas into your heads in the first place |
|
darkchild's corpse
Rens Nursing Home
7
|
Posted - 2015.06.04 19:10:25 -
[1101] - Quote
Natya Mebelle wrote: I understand the bottom right corner often has a colour tag which cuts down the available possibilities. You never saw the bottom right player ship bracket. However, you have missed two things: Line thickness and extras inside. A destroyer could have had the same bracket size as a frigate, but the lines would be twice as thick, meaning 2 pixels. Or, you could have "raised" the top and bottom brackets, doing the reverse you did with the industrials, which "widened" the left and right brackets". The same "raise" would work with old NPC crosses. Or you could have added extras INSIDE brackets.
what do you think about my try? https://forums.eveonline.com/default.aspx?g=posts&m=5795742#post5795742
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
821
|
Posted - 2015.06.04 19:12:33 -
[1102] - Quote
Natya Mebelle wrote:An excellent post Bravo. |
Hakaari Inkuran
State War Academy Caldari State
293
|
Posted - 2015.06.04 19:14:55 -
[1103] - Quote
Bad Bobby wrote:Hakaari Inkuran wrote:Bad Bobby wrote:Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know. Your brain will process color even faster than it processes shape or tries to analyze size of similar shapes. Color is the FIRST thing that should be used to differentiate NPCs so that your brain can filter them out in a pinch. In fact I think if you're not utilizing the already-existing option to color things in your overview based on player/npc, you're doing ithings slightly wrong. Not to say everything now is good and dandy. Just that you're shooting yourself in the foot subtly already. Instead of forcing me to repeat myself, why don't you go back and read my post more slowly. Also, you haven't the slightest idea what my brain is or isn't capable of. Colour blindness isn't the only disability that these UI changes need to be sympathetic to, those like me with learning difficulties would also like the odd consideration. Something about you wanting to filter npcs (so do so) something about you not wanting space to be ugly (ok so filter the npcs) and...what part of your post did I have to actually respond to again?
Also color blind doesn't mean you can't see color. if someone is Red/Green color blind, then that person can switch one of those colors to blue or something. Whatever. Its customizable for a reason.
>Also, you haven't the slightest idea what my brain is or isn't capable of Whatever, bud. Figure it out yourself then. |
Hati Moonhound
Adherents of Mastemah
1
|
Posted - 2015.06.04 19:15:58 -
[1104] - Quote
This^ |
Tyr Dolorem
Snuff Box Snuffed Out
119
|
Posted - 2015.06.04 19:21:07 -
[1105] - Quote
darkchild's corpse wrote:Natya Mebelle wrote: I understand the bottom right corner often has a colour tag which cuts down the available possibilities. You never saw the bottom right player ship bracket. However, you have missed two things: Line thickness and extras inside. A destroyer could have had the same bracket size as a frigate, but the lines would be twice as thick, meaning 2 pixels. Or, you could have "raised" the top and bottom brackets, doing the reverse you did with the industrials, which "widened" the left and right brackets". The same "raise" would work with old NPC crosses. Or you could have added extras INSIDE brackets.
what do you think about my try? https://forums.eveonline.com/default.aspx?g=posts&m=5795742#post5795742
http://puu.sh/icsIf/7392c05a6f.jpg |
Louanne Barros
Hole Violence Whole Squid
14
|
Posted - 2015.06.04 19:25:45 -
[1106] - Quote
A product manager for the UI team needs to read Natya's post very carefully, preferably while playing EVE. |
adam Davaham
The UEC Federation
0
|
Posted - 2015.06.04 19:26:20 -
[1107] - Quote
Ninja Jiggalo wrote:Whats to come next a monacle as a prerequsit for using an entosis link ? free precription glasses for all players as you will need em to see the new overview icons? more exciting changes like an undocking fee only 100 Aurum
yes i have just made up a load of drivel that no one wants apart from the free prescription glasses .... can i come work for you ccp?
AND PLEASE DONT IMPLIMENT ANY OF THE ABOVE IDEAS!!!
or i fear the playerbase may hunt me down for putting stupid ideas into your heads in the first place
Was just going to say bro, I would love another pair of free prescription glasses. The ones that shade when it gets light out. apart from that, yea. a lot of this wasn't needed, but it's not hindering my ability to play the game. |
Lazarus Complex
The Prodigy Expedition
15
|
Posted - 2015.06.04 19:27:47 -
[1108] - Quote
Hakaari Inkuran wrote:Bad Bobby wrote:Hakaari Inkuran wrote:All they need is to make all drones x's again. Then anything on your grid that's pointy is a ship. Bigger pointies are bigger ships. It becomes much more manageable this way. But make the NPC ships distinguishable by something other than colour. Colour AND something else fine, but not colour alone. Up/down arrows could work, I'd have to see it in-client to know. Your brain will process color even faster than it processes shape or tries to analyze size of similar shapes. Color is the FIRST thing that should be used to differentiate NPCs so that your brain can filter them out in a pinch. In fact I think if you're not utilizing the already-existing option to color things in your overview based on player/npc, you're doing ithings slightly wrong. Not to say everything now is good and dandy. Just that you're shooting yourself in the foot subtly already.
Exactly, the color recognition, I hated the neocom change to all one color. I was used to aiming for a button of a certian color when i wanted my ship fitting, or my wallet, or market, etc.. then I had to actually pay attention to what order things were in. That took a while to adapt to, but I worked it out since the neocom isn't used as often for me as my overview. The overview,, well, i've voiced my opion on that mess already, no need to rehash it |
Poene Pyre
Hard Knocks Inc. Hard Knocks Citizens
0
|
Posted - 2015.06.04 19:30:26 -
[1109] - Quote
darkchild's corpse wrote:Natya Mebelle wrote: I understand the bottom right corner often has a colour tag which cuts down the available possibilities. You never saw the bottom right player ship bracket. However, you have missed two things: Line thickness and extras inside. A destroyer could have had the same bracket size as a frigate, but the lines would be twice as thick, meaning 2 pixels. Or, you could have "raised" the top and bottom brackets, doing the reverse you did with the industrials, which "widened" the left and right brackets". The same "raise" would work with old NPC crosses. Or you could have added extras INSIDE brackets.
what do you think about my try? https://forums.eveonline.com/default.aspx?g=posts&m=5795742#post5795742
+++++++ this is dank, maybe titan should be supercarrier since it kinda looks like the carrier tag. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
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Posted - 2015.06.04 19:40:17 -
[1110] - Quote
Lazarus Complex wrote:Exactly, the color recognition, I hated the neocom change to all one color. I was used to aiming for a button of a certian color when i wanted my ship fitting, or my wallet, or market, etc.. then I had to actually pay attention to what order things were in. That took a while to adapt to, but I worked it out since the neocom isn't used as often for me as my overview. The overview,, well, i've voiced my opion on that mess already, no need to rehash it I'm still having trouble with the Neocom. I have found removing a lot of the icons so you only have the minimum helps with the differentiation, but that's just a workaround. The old icons were differentiated by colour AND shape, so they were perfect for me. They may not have been great icons aesthetically, but that didn't really matter in the context.
I feel the same way about player/NPC differentiation. Colour and shape worked well before, colour alone, particularly very slight colour differences, isn't working for me now. I'll find my workarounds, as always. |
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