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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Kovares Arnolds
State Protectorate Caldari State
0
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Posted - 2015.06.11 13:49:48 -
[1531] - Quote
Hello.
I wanted to give my feedback after playing for some time.
I quite like the new icons. Great addition for PvE, where the difference for frigates vs destroyers and cruisers vs battecruisers is quite important. Especially for factions like Sansha, because they have the same ship model for those clases.
In both PvE and PvP you can identify any ship, and I like it very much. With lots of ships around in PvP, it was hard to find destroyers you needed to target and so on.
Maybe the cruiser and BC icons could be little bit more thicker, to make them stand out little bit more.
To other icons than ship icons, stargate icons stand out more than in the past (positive), the same for stations.
I also appreciate the content / story additions of Driftes and Sleepers, atmospheric and gives you exploration opportunities. I tried new scanning in new map and it is better than I thought. I did not feel the urge to scan in the old map, it is nicely usable. What could be improved in the new map are the information in the header and choices you made last time (the information you check often are left there for you to choose quickly). The list of options is not big enough, so you have to scroll, and the frequent choices make the selectable new information space even smaller.
New Caracal looks great, the graphic improvements are also welcome.
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Unezka Turigahl
Det Som Engang Var
772
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Posted - 2015.06.11 14:07:02 -
[1532] - Quote
Rain6637 wrote: The Golem received the worn look treatment as if it was Minmatar.
Hah. Yeah, they've gone in and worn the edges of every single panel. That doesn't make sense. Wear would occur on the edges of the ship primarily, with maybe a few scrapes and scuffs on the interior. But right now it looks like the paint is chipping off of every single edge of every single little panel. A tad overboard. And also messy looking. It reminds me of when people first start trying to learn to draw and they shade everything the same, dark to light from each and every edge with no regard for any sort of main light source. "Pillow shading". Result is the same, a busy jumble. |
Steijn
Quay Industries
786
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Posted - 2015.06.11 14:20:52 -
[1533] - Quote
Jeven HouseBenyo wrote: Was that the idea, run the fresh frozen meat out of the 'bitter vets' personal use sandbox?
>Jeven
if it was, it failed. Ive been here 6 years but am on the way out because of this. |
Shai'd Hulud
Federal Navy Academy Gallente Federation
16
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Posted - 2015.06.11 14:37:59 -
[1534] - Quote
Vol Arm'OOO wrote: ....
Got to first make the ships ugly so you will buy the skins to make them "purty."
Wear, dust, scratches must be the result of actions made by the player and not a skin! When a player buys a ship, it should be look new!
So, for the Golem and his new skins we need the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin . |
Unezka Turigahl
Det Som Engang Var
773
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Posted - 2015.06.11 15:06:23 -
[1535] - Quote
Vol Arm'OOO wrote:Unezka Turigahl wrote:Is this better? Edited Overview IconsAlso, would it be possible for CCP to retool the overview so that it uses vector graphics for the icons rather than rasterized ones? That would solve all scaling issues I would think? Still too many icons. Rookie ships and mining frigs dont need their own icon as they are all frigs. There is also no need for individual capital ship icons as capital ships are so big as to be generally visible just by looking at the screen. If you cant tell a titan from a dread by looking at it well then the icon is not going to help.
I'd be inclined to agree. I can see why having separate icons for the different types of capitals would be helpful though. In a big capital fight if you want to go after titans first then you could quickly sort them in the overview. But this could also be accomplished if we could specify secondary sorting parameters. Sort by icons primary, sort by type secondary... to lump titans together within the capital icon group. Though I don't really know what capital fights are like to be honest, or massive fleet fights in general.
But anyway, the main point of the edit was to make the icons easier to differentiate from one another. Make battleships pop out among the cruisers and battlecruisers. And also to make player ships pop out more from other junk on the overview. It seems like maybe CCP is in love with ISIS and is making ship icons for that first, then forcing them over to the overview. But what works for the overview is most important, and should dictate everything else. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
853
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Posted - 2015.06.11 15:18:12 -
[1536] - Quote
Unezka Turigahl wrote:I'd be inclined to agree. I can see why having separate icons for the different types of capitals would be helpful though. In a big capital fight if you want to go after titans first then you could quickly sort them in the overview. But this could also be accomplished if we could specify secondary sorting parameters. Sort by icons primary, sort by type secondary... to lump titans together within the capital icon group. Though I don't really know what capital fights are like to be honest, or massive fleet fights in general. We have supercap only and cap only overview tabs for this. Unlike big fleet fights where, generally speaking, we're all trying to shoot the same thing, in supercap fights we may each be asked to ECM burst or DD different targets (or at least not all shooting our DD load on the same dude). |
Natya Mebelle
Center for Advanced Studies Gallente Federation
146
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Posted - 2015.06.11 15:18:36 -
[1537] - Quote
The only difference between NPC and player ship is colour, which is again a problem. Either NPCs or player ships need to be "hollowed out". The problem with big icons that have a complete fill inside them is "pixel pollution" which is not helping at a glance to differentiate well enough from other icons. The previous attempt for battlecruisers and cruisers was not so bad, removing one extra horizontal line would be beneficial to avoid making it look like a battleship scaled down. Virtually anything is better than monopoly houses. |
Lahnius
52
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Posted - 2015.06.11 16:34:29 -
[1538] - Quote
... several days in and i still will not get used to these s**t icons ... theyre a serious eyestrain, theyre farkin ugly as sin, they blend all together after only a few minutes of gameplay ...
... i ask myself now; "why in the F**K am i still playing this damn game?"
... |
Lara Divinity
Black Scorpion Nomads
68
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Posted - 2015.06.11 17:09:07 -
[1539] - Quote
Louanne Barros wrote:The tracking camera changes in Carnyx 1.4 seem to have made things much worse as well. If you zoom out (enough to see the whole tactical overlay disk) and then activate the tracking camera, it flips around and takes a while to decide how to present the camera movement.
Anyone else able to verify that? i can verify because im having the same issues and have noway to fix it just another reason to let the game go its gettin worse day by day ...wake me up when things r goin as intented again ill be in my cryo chambers regards Lara
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Grubgrafter
Fortis fortuna adiuvat Fortuna Alliance
32
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Posted - 2015.06.11 17:20:49 -
[1540] - Quote
Anyone else unable to patch this evening??
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Olleybear
Armed And Angry
217
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Posted - 2015.06.11 17:48:44 -
[1541] - Quote
Natya Mebelle wrote: Another thing that keeps being forgotten is the continuous issues with the launcher, especially since Download on Demand was patched. For some people, every new major patch is a huge gamble. Eventually, people are getting tired of trying again and again, eventually not even logging in any more.
Agreeing with you here about the launcher and Download on Demand.
If you sneeze during a update / cache check, your not getting on for a good 1/2 hour. During the update / cache check there have been times when the activity light on the modem stops and the launcher looks like its crashed because it hasnt updated itself while the play button is still greyed out. We players then have a choice. Do we take a chance and close the launcher, knowing that we might have to go through another 30 minutes or more of whatever it is the launcher is doing, or do we hope the launcher is just buggy ( just buggy??!?!? ) and it is instead really ready to let us play but hasnt updated itself to tell us by ungreying the play button?
Download on Demand.... yea. New guy at work installs Eve for the first time. Comes back to work and tells me all he is seeing is a black screen with a light in the background, the activity light on his modem shows activity, but he cant do anything. I've no idea what is going on until I install Eve on a PC I am working on about a week later to test out the power supply I had just installed. Same thing happened with the black screen and a light in the background. Joy! Eve was still loading the station environment and after 1/2 hour of downloading with no change to the screen I gave up.
In the rush to get someone into the game as fast as possible, neglecting to have the station environment preloaded or even telling the person just what is going on with an estimated time to completion risked that guy at work quitting before he even got started. If I hadnt told him to go to bed and let the download continue while he slept, he would have never subscribed to the game and quit on day one of his 14 day trial.
I'm sure this is costing us players to shoot in the face and customers for ccp.
When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.
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Rio Bravo
Volition Cult The Volition Cult
47
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Posted - 2015.06.11 18:45:03 -
[1542] - Quote
The launcher was teasing me a bit too, I have to wait maybe 5 minutes sometimes, or I will restart my computer and it works then. Not all the time, but often enough. Glad to know wasn't only me that was having a problem.
GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥
-á- Clint Eastwood, misquote.
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Joia Crenca
Science and Trade Institute Caldari State
150
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Posted - 2015.06.11 20:12:44 -
[1543] - Quote
TuCZnak wrote:Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.
And looking at the Dotlan statistics, if we compare statistics for the first 10 days of June and first 10 days of May, there are:
15k less highsec kills 12k less lowsec kills 16k less nullsec kills
4M less highsec jumps 700k less lowsec jumps 1,5M less nullsec jumps
All these statistics amount to roughly 15% loss of active players, varying slightly by region. So 10% of players don't login anymore and additional 5% went from playing to ship spinning... Just some food for thought. My personal guess, somebody's getting fired because of this mess.
I was looking at the eve-offline site, that's some AWESOME work by Chribba. I'll have to look at Dotlan later. It'd be interesting to see what things look like in 10 days. |
Natya Mebelle
Center for Advanced Studies Gallente Federation
147
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Posted - 2015.06.11 20:13:47 -
[1544] - Quote
I just found something hilarious, believing they fixed all inconsistencies in the new icons. I was laughing hysterical, and short, in a disbelieving manner: What do you mean, that is a drone icon? |
Lil' Brudder Too
Pistols for Pandas
172
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Posted - 2015.06.11 21:23:37 -
[1545] - Quote
CCP Surge wrote:I just finished reading through the latest rounds of feedback, and we've discussed the situation internally in depth now. So here's where we're at now, and the options we're considering with the icons:
We're meeting with the CSM later this week to discuss much of this feedback, and I'm sure many of your concerns will be represented as well. Either way the significance of this and your well reasoned responses in this thread aren't lost on us. I'll keep poking in here to keep you guys updated on any further actions coming with regards to the icons. [/list] Again i ask...why wasn't the feedback from the month of SiSi "testing" taken seriously? Pretty much everything stated here was stated there....just in a much calmer and constructive manor. You guys knew about nearly all of this ahead of time, and still chose to ignore all of it in favor of your agenda. Why was all that very valuable feedback flat out ignored while you still had the time to 'not-deploy' it...
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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Eraza
Fuzzyness Enterprizes Fuzzy Nut Attack Squirrels
161
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Posted - 2015.06.11 21:59:05 -
[1546] - Quote
Natya Mebelle wrote:I just found something hilarious, believing they fixed all inconsistencies in the new icons. I was laughing hysterical, and short, in a disbelieving manner: What do you mean, that is a drone icon? please tell me this is a joke... |
Natya Mebelle
Center for Advanced Studies Gallente Federation
148
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Posted - 2015.06.11 22:12:28 -
[1547] - Quote
Eraza wrote:please tell me this is a joke... But then I would be lying to you, and that is bad! *giggles*
This happens in the Military Career mission named "Cash flow for capsuleers ( 3 of 10 )" |
Koba Kyogen
Ultima Unitatis The Asylum.
65
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Posted - 2015.06.12 00:54:06 -
[1548] - Quote
Lantyss wrote:Well .... I read the post by CCP Surge several times and then ran the text through my version of the Universal Translator (with the BS filter activated) and was not surprised for the result to be "No reversion to old icons - CCP to make attempt to deceive players into thinking their comments are being considered seriously. Continue to stall and ignore the unacceptability of new icons. Carry on!"
I've seen stuff like this before - in companies that no longer exist...
Accurate.
I hear John Smedley is hiring....
KK
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Sykaotic
Renegade Armada.
62
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Posted - 2015.06.12 00:58:31 -
[1549] - Quote
I found a fix. I removed all of the icons from overview.
Recruitment is open for Renegade Armada PvP / Merc corp.
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TuCZnak
My Private Tax Shelter
46
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Posted - 2015.06.12 04:39:58 -
[1550] - Quote
So, I suppose the CSM meeting was either scrapped or is happening today, in which case the soonest we're gonna get something new out of CCP is Monday. Oh well, they're gonna say new icons are staying anyway... |
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
71
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Posted - 2015.06.12 04:46:34 -
[1551] - Quote
The Camera glitch is starting to really make narrow d-scanning a pain, not to mention somewhat disorienting and nauseating.
Bug report filed EBR-39654
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Jessica Serrato
Caldari Provisions Caldari State
2
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Posted - 2015.06.12 05:31:51 -
[1552] - Quote
Think of the new icons, the same as the new beta map.....both are OVERLY Complex and not very useful. The map luckily can be switch back to the old style or it would make exploration just awful....can we please have something to swap back to the old icons as well....they are an eye sore for me |
Quadima
Steam Powered Spaceships
142
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Posted - 2015.06.12 07:34:19 -
[1553] - Quote
Ever since I saw the dev blog I wondered why do they all have to be....
TRIANGLES
(even worse, all pointing upwards)
--- How about using that wonderful shape recognition which CCP belives that everyone loves (riiiight) and make themes for each ship class:
- frigate / destroyer => triangle [ filled ]
- cruiser / battecruiser => rhombus / square (most common ships) [ filled ]
- battleship - pentagon [ filled ]
- dread - five pointed star (related to pentagon, since the purpose is similar) [ filled ]
- carrier / supercarrier / titan - different variations of a "shield" shape ( like police badges ) - they are mostly "support" ships all of them
- industrial / hauler - circle ( outline )
- mining vessel - hammer /pickaxe shape ( filled )
- drone - little cross
- all sorts of containers - box with an X through it [ outline ]
- gate - spiral ( the idea of a vortex )
- starbase structures - Who gives a f*** ? (they are probably fine the way they are now)
==== Color themes:
- NPC enemy - RED - NPC friendly - GREEN - PLAYER - WHITE
Just a simple idea... but compared to what is now, still better. The lack of imagination of CCP designers in the latest months is mind-boggling... ! |
TrickyBlackSteel
Russia Caldari RUCA Emperor
17
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Posted - 2015.06.12 07:52:33 -
[1554] - Quote
just let ccp to turn the time back,i dont need new icons,i need new ships!Do what the people wants,dont just do smth new we dont need! |
Blue Harrier
189
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Posted - 2015.06.12 08:10:37 -
[1555] - Quote
I still cannot get used to the new icons at all, in the overview many of them are far too small and easily missed or confused with other icons, (the Warp Gate is the exception, one of the best icons in my view).
In space I still cannot see the red icons because most of the time diagonal (as in triangle or cross) single pixel lines do not show up even on a 27GÇ¥ 1080P screen and only the horizontal lines show clearly. This applies in some instances even for the white lines which often show only the two small horizontal GÇÿbitsGÇÖ of the wreck icons (most notable at 90% scale).
Also why are the Police etc. Icons near stargates so bright when NPC ships are so dim?
If the red icons were as bright as the white Police icons it might be possible for me to see them, but as we donGÇÖt have a proper GÇÿcolour blindGÇÖ option I donGÇÖt hold out much hope .
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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Panterata
BRUTAL GENESIS GaNg BaNg TeAm
143
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Posted - 2015.06.12 08:28:15 -
[1556] - Quote
I will reposting again and again
Quote:1. First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players.
Jesus f..ck,
Are you deaf or blind or again you are doing what you want?! I will try with simple English words
1. PVP overview icons - simple SQUARE as before for ANY SHIPS CLASS!!! 2. NPC overview icons - BIG cross for BS, med cross for BC, small cross for frigates as before!!!
3. IF SOMEONE wants to use new icons make an option to change it if player wish!! |
Natya Mebelle
Center for Advanced Studies Gallente Federation
151
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Posted - 2015.06.12 09:00:22 -
[1557] - Quote
Comments in bold+underline
Quadima wrote:- cruiser / battecruiser => rhombus / square (most common ships) [ filled ] - ...except Rhombus is the association to cargo containers, and square is a station. A station is pretty common too, you know?
- battleship - pentagon [ filled ] - ...given the issues with scaling and the clarity thereof, I imagine this to look very awkward, and if not big enough, it will look more like a somethingsomething circular thing.
- dread - five pointed star (related to pentagon, since the purpose is similar) [ filled ] - ...5 pointed stars on a size of 12x12 for 100% or 10x10 for 90% is nigh impossible when you want to make it remotely distinguishable from a pentagon and still look like a ship.
- carrier / supercarrier / titan - different variations of a "shield" shape ( like police badges ) - they are mostly "support" ships all of them - ... While that is technically true, a shield icon is almost a square with a rounded, slightly pointed bottom if you take a kite shield, which makes it another case of "pixel pollution."
- industrial / hauler - circle ( outline ) - ... except we use circles for celestials. Especially a planet is a circle with an outline. You're a funny person.
- mining vessel - hammer /pickaxe shape ( filled ) - ... are you kidding me? I bet you want that hammer or pickaxe even tilted to make a nice disti-... no.
- drone - little cross - ... making drones look like old NPCs and not like they were previously... little X ?
- all sorts of containers - box with an X through it [ outline ] - ... box with an X is pretty much the same we have now, which is a box with a dash. How is that an improvement? It is not. back to rhombus we should go anyway.
- gate - spiral ( the idea of a vortex ) - ... to make it look more like a WORMHOLE than a stargate? No.
- starbase structures - Who gives a f*** ? (they are probably fine the way they are now) - ... this would be the point I would be most likely to agree on, if your remaining post was not lacking any and all thought.
==== Color themes:
- NPC enemy - RED - NPC friendly - GREEN - PLAYER - WHITE
The lack of imagination of CCP designers in the latest months is mind-boggling... !
Colour themes... really?Horray, let's ignore red-green colour blindness everyone! That is what a light blue would be for, you know?
The lack of imagination, foresight and imagination you put into your feedback is mind-boggling. |
Sol epoch
HELVEGEN
186
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Posted - 2015.06.12 09:53:01 -
[1558] - Quote
Panterata wrote:I will reposting again and again Quote:1. First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players. Jesus f..ck, Are you deaf or blind or again you are doing what you want?! I will try with simple English words1. PVP overview icons - simple SQUARE as before for ANY SHIPS CLASS!!!2. NPC overview icons - BIG cross for BS, med cross for BC, small cross for frigates as before!!!3. IF SOMEONE wants to use new icons make an option to change it if player wish!!
I endorse this and also can we have some definitive feedback from CCP or are you all being quiet as the fingers are being pointed in CCP HQ? People want the option to use either the old icon set or the new one with the majority asking for the old one back. Come on CCP at least show you are listening and give us some feedback.
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Mirija
Science and Trade Institute Caldari State
20
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Posted - 2015.06.12 10:25:37 -
[1559] - Quote
lots of days are gone ... these icons are still a pain in the @$$ ...
loggin in .. checking icon status .. loggin out |
Aeon Veritas
Lobach Inc. Easily Offended
6
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Posted - 2015.06.12 10:38:47 -
[1560] - Quote
Olleybear wrote:Natya Mebelle wrote: Another thing that keeps being forgotten is the continuous issues with the launcher, especially since Download on Demand was patched. For some people, every new major patch is a huge gamble. Eventually, people are getting tired of trying again and again, eventually not even logging in any more.
Agreeing with you here about the launcher and Download on Demand. If you sneeze during a update / cache check, your not getting on for a good 1/2 hour. During the update / cache check there have been times when the activity light on the modem stops and the launcher looks like its crashed because it hasnt updated itself while the play button is still greyed out. We players then have a choice. Do we take a chance and close the launcher, knowing that we might have to go through another 30 minutes or more of whatever it is the launcher is doing, or do we hope the launcher is just buggy ( just buggy??!?!? ) and it is instead really ready to let us play but hasnt updated itself to tell us by ungreying the play button? Download on Demand.... yea. New guy at work installs Eve for the first time. Comes back to work and tells me all he is seeing is a black screen with a light in the background, the activity light on his modem shows activity, but he cant do anything. I've no idea what is going on until I install Eve on a PC I am working on about a week later to test out the power supply I had just installed. Same thing happened with the black screen and a light in the background. Joy! Eve was still loading the station environment and after 1/2 hour of downloading with no change to the screen I gave up. In the rush to get someone into the game as fast as possible, neglecting to have the station environment preloaded or even telling the person just what is going on with an estimated time to completion risked that guy at work quitting before he even got started. If I hadnt told him to go to bed and let the download continue while he slept, he would have never subscribed to the game and quit on day one of his 14 day trial. I'm sure this is costing us players to shoot in the face and customers for ccp. Wait, you telling me thats is not my pc which is slow? (was a serious consideration since its like 6 years old) well, thanks, I guess....
Regarding download on demand. There are games which choose a much smarter way... For Rift you have to load so much that you actually can play the game, but while you start playing there is a download in the background for the files that are just needed on demand.
Adapted to EVE i could imagine that you, as example, need to download all the standard ship skins in the first place and than you can start playing. And while you play there is a background download for the SKINs maybe queued after demand.
With that mechanic every one has all the needed files, which is imho much better then every one has just the files he needed til now...
General module tiericide thoughts
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