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Ugleb
Khumatari Holdings Ushra'Khan
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Posted - 2006.11.18 11:37:00 -
[31]
I am completely for hiking starting SP, I recently started an alt and I was gnashing my teeth trying to find anything I could fit to a ship. You have to train about 10 really basic skills to get even a basic setup fitted, which is just annoying.
You can spend days trying to get up to the basics, why not give a little more to cut out what is pure grind. Newbies are blessed by the ignorance of not fully realising just how ineffective they are for the first couple of days, then they realise that after all that work they only just reached 'barely spaceworthy'. They have to generate cash to buy more and more skill books when they don't have any good way of generating income yet, odds are that means mining veld for their first weekend. I just sent my alt a few million and played on my main character for the first 2 weeks.
The curve is too steep at the moment so I say yes give them a bigger start. But 800K+ sounds like too much of a headstart imo.
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Jim McGregor
Caldari
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Posted - 2006.11.18 11:43:00 -
[32]
I dont care if newbies get an easier time. Good for them.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Sebastian Valance
Gallente
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Posted - 2006.11.18 11:46:00 -
[33]
Edited by: Sebastian Valance on 18/11/2006 11:46:38 the new characters created in a week or two will have almost twice the SP I have after playing for over 3 weeks. I would restart, but I have done too much work with my chosen faction at this point. oh well, adapt and survive as always, and then make an industrial alt with refining 5 right out of the gate
*stupid fat finger syndrome* ______________________________________________ Sabastian Valance |
Jim McGregor
Caldari
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Posted - 2006.11.18 11:50:00 -
[34]
Edited by: Jim McGregor on 18/11/2006 11:52:53
Originally by: Sebastian Valance Edited by: Sebastian Valance on 18/11/2006 11:46:38 the new characters created in a week or two will have almost twice the SP I have after playing for over 3 weeks. I would restart, but I have done too much work with my chosen faction at this point. oh well, adapt and survive as always, and then make an industrial alt with refining 5 right out of the gate
*stupid fat finger syndrome*
What if I pwn you with half your skillpoints?
Get over it people, skillpoints is not the life or death of pvp in this game. If this was WoW, and the devs talked about starting newbies at level 30, I would be more upset. But thats because level (and gear) is everything in that game. --- Eve Wiki | Eve Tribune | Eve Pirate |
Trader 101
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Posted - 2006.11.18 11:51:00 -
[35]
The only people who are going to be screwed by the new character creation systems are those peole who make new characters a month before Kali 1 arrives (800K sp a month sounds pretty close for a newbie with no implants or learning skills). These people are more likely to screw up their first character creation in any case as a lot of the stuff to do with character creation still remains a mystery to new players.
This means they can do 1 of 2 things. The can junk their first fudged up character (you know, the gallente one with a base 12 charisma) and go for something more suitable now they understand how attributes affect training times, or they can carry on with their primary characters and complain that new players are not only born as equals, but can train a lot of the things they want to train faster.
I think its a godsend to have characters that start of with some form of specialisation and attributes to match a career path. (I can get an Iteron 5 hauler alt pilot within 3 weeks from a federation combat choice. Rock on!)
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o0Ethan0o
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Posted - 2006.11.18 11:52:00 -
[36]
Well im sorry that my first post as a noob Eve player is a whine, but here goes. This sucks. Im just over 2 weeks in, and getting screwed over already. I would say that the first month or so of play in a game like this is a critical period in deciding if you are going to commit long term or move on to something else. If the devs go ahead with this idea, then they are expecting me to make one of two choices, suck up the feeling that ive been screwed, or create a new character and start over. My response would be that they have just succeeded in breaking my tenous bond to a new game, and go back to playing BF2.
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Mi Lai
Sanguine Legion Pirate Coalition
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Posted - 2006.11.18 11:56:00 -
[37]
I would advise recently started players to specialise their current toon into something that is handy to have, and to think about what they want to do in EVE.
Use this knowledge to start a new toon when Kali hits, and you allready have a somewhat trained alt that you can use for mining, hauling, trading or whatever you decide to train him to, and perhaps earn some cash to pimp out your new toon when it hits (Implants, proper ship, skills).
I like the new system, with EVE needing more and more alts to play it's nice to have some throwaway haulers/traders/new contracterers/etc. to train up without to much deviation from your main.
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EffBee Primus
Caldari School of Applied Knowledge
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Posted - 2006.11.18 12:11:00 -
[38]
I've been playing for about a month and have about 900K sp half in learning skills.
I am not at all upset by the new characters starting with a million sp or whatever. I play against myself not other characters. This is not a race.
I found the character creation process a miserable experience. I had no idea what I was doing and now a month later I could not tell you what options I chose if my life depended on it.
But MOST IMPORTANTLY IMHO this is a commercial marketing decision to get new players into the game and convert trial memberships into subscriptions. This can only be a good thing. I note that the capacity of the server farm has been upgraded lately. Why do you suppose that really is?
There is evidence a reasonably competent management team running this game. This too is a good thing.
Proud to be a CareBear |
Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.11.18 12:12:00 -
[39]
So CCP in the famous words of Balance...Is everyone going to get a skill point boost? If Your going to give the new players a boost, then the already playing players need a boost also....After all we have to keep things balanced, now dont we?
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Jim McGregor
Caldari
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Posted - 2006.11.18 12:14:00 -
[40]
Originally by: Roshan longshot After all we have to keep things balanced, now dont we?
Says the gallente. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Hydrian Alante
The Loot Company
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Posted - 2006.11.18 12:55:00 -
[41]
Someboday calls an wwwwwwwwambulance.
I, as aplayer which started in in August 2005, demand my free 800k SP asap. Otherwise I will cancel my account.
I hope the players that started in 2003/2004 will do this too. Has anyboday thought about them too? When they started they had no inmplants, no learning skills and earning isk was much harder than today. Despite the fact that everything was much more expensive, back these days.
Now I demand 5 Mill free Skillpoints for every year 2003 starter and 500mill free cash.
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Krxon Blade
Caldari Bigg's Loyal Knight's
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Posted - 2006.11.18 13:07:00 -
[42]
If CPP want to boost newcomers they should:
- not give free level 5 of any skill. We spent alot of time to gain that. And that is considered as specialisation. How can starting char be specialised?
- give older players same amount of SP's to freely redistribute em among curent skills.
Without 2 above starting boost will be unfair to all older players. --
Bigg's Loyal Knight's
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Jenson Cole
Red Dagger Fleet
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Posted - 2006.11.18 13:09:00 -
[43]
Hardcore Pirates in game are probably grinning ear to ear at this news because of the fact that you'll have more people trying to jump into Cruiser's faster and that means juicier targets to kill.
And once they loose a few Cruisers and go bankrupt they'll go back to Frigs. Experience in game is the key to being good. Skill Points mean squat really if you know how to properly setup your character and there are plenty of posts in the boards or on the net explaining how to properly train up to get a good ship setup. :P
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Admiral Pieg
Caldari
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Posted - 2006.11.18 13:15:00 -
[44]
yeah ccp, please scrap this new and vastly improved character creation to make a bunch of one month old newbs happy.. ______________
Pod from above. |
LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.11.18 13:26:00 -
[45]
Imo a great move from ccp.
Cant see why its a problem.
Personal experience and capabilities -> Skill points..... always
<3 |
Nicoli Voldkif
Caelli-Merced
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Posted - 2006.11.18 13:46:00 -
[46]
You can yeah this is really good even for those who just started recently. All you have to do is make a second character compare skills and if you really want all those new skills move all your assets to the new character.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.18 14:06:00 -
[47]
I support this move.
Good going, CCP!
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Old Geeza
The Retirement Home
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Posted - 2006.11.18 14:16:00 -
[48]
As someone who has an alt in training and will hit the 800k-1m SP mark I have absolutely no issues with this boost - it is very well needed. Don't forget that the majority of the skillpoints come from the 2 level 5 skills that each new character will start with - everything else will take a couple of days training tops.
It means that new player don't have to bore themselves stupid doing the same basic missions over and over again in order to get enough ISK for the most basic of skills. I hated that at the start of when I begin playing as did everyone I ever spoke to. I'm not going to hold a grudge against newer players because their first week in EVE is less of a chore. In fact I am glad for them as it means that more of them will stick around.
For those of you who are just signing up, you have the choice to create a new character with Kali and see if you want to pass all of your items over and continue with the new skillpoints. If you want to keep your character name then make a dummy character on your account and escrow all your stuff to it, and then delete your existing character. In 10 hours time you can finish the termination and then make a new char with the same name.
This is a very good move, and I'm glad CCP are finally making character creation and the first steps in EVE a much more enjoyable and enabling experience.
_______________________________________ Sign the petition against jump queues! |
Inir Ishtori
Caldari
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Posted - 2006.11.18 14:30:00 -
[49]
more sp = more mods, fitting, ships and stuff you can do = more FUN. the first month in eve can be extremely boring if you try to push your learning skills a bit and do the same missions in the same frigate with the same fitting for a week(or more).
as for the players who started just a few weeks before kali 1: just farm the isk and start new. you will be way ahead of the other new players just because you will know the better agents for mission running, better and safer places for mining and you will start with more money and modules(there are some nice drops from ratting and missions). choose a ship you want to fly, fit it, buy some implants for your new character and you are set i had to restart after 2 initial months of playing because of my unlucky choises of status points, so i know what i'm talking about
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Alex Sora
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Posted - 2006.11.18 14:47:00 -
[50]
Let's face it. Like the game is designed now, it's not very attractive when you play the two week trial. You can use barely anything, yet everybody tells you to "do some learning first". If they decide to give the gaming experience a little jump start, i'm all for it. With the changes you can even create 3 different specialized characters and really try what they are like.
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Blind Man
Caldari 0utbreak
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Posted - 2006.11.18 15:06:00 -
[51]
Edited by: Blind Man on 18/11/2006 15:06:30 lol who cares now you can actually do something and fit a ship when you start the game instead of taking 2 days training the basics
It's great flying Amarr, ain't it? |
Elliot Reid
Gallente Digital Fury Corporation
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Posted - 2006.11.18 15:53:00 -
[52]
I think this is an excellent change. For a start there is a lot more information during the character creation which would have helped me when I started this char, maybe I wouldn't have messed up my attributes (I had no idea they were linked to training time).
As for the starting 800k sp's, well it's a good thing as it may help new players realise what they can do with a little effort. Having next to nothing at the start, and EVE having a somewhat harsh learning curve, makes it very daunting and difficult to see what can be done. This change might well keep more new players in the game.
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Jin Jemai
Caldari Nightgliders
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Posted - 2006.11.18 15:54:00 -
[53]
Tried it out on Sisi yesterday and I love the new creation process. It's no longer overly confusing for new players, and the extra SP's will allow them to be able to do stuff competently while they train up their learning skills. ----- Im in ur Chicago wearing dresses at night. |
Christina Vallentine
Caldari Tau Ceti Global Production Rule of Three
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Posted - 2006.11.18 16:24:00 -
[54]
I wish that that much detail was given when I was making my character. I was so lost it hurt. Ty CCP for changing the character creation to add more detail and explain stuff. In terms of the skill points, uhh no opinion. Doesnt bother me really one way or another.
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Eldwinn
Royal Hiigaran Navy Ascendant Frontier
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Posted - 2006.11.18 16:30:00 -
[55]
I do not really see a problem with this to be honest.
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Guile D'Verde
Caldari The Crescent Order
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Posted - 2006.11.18 16:34:00 -
[56]
It seems only natural that the older the game becomes and the more skills that are added, the more SP a new character would start off with.
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Niobe Farstar
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Posted - 2006.11.18 16:36:00 -
[57]
I think the vets complaining about this have forgotten how much it sucks to be a newbie with nothing available and a universe packed with big, tough vet players who will stomp you as soon as look at you.
What's "unfair" is that with each passing day of training and wealth creation the old players cement their grasp of the Eve universe. This is just a small boost to newbies to make it less impossible for them to get started in this game, so that CCP makes more money, so that CCP can provide a better game. |
Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.11.18 16:41:00 -
[58]
Edited by: Plutoinum on 18/11/2006 16:45:37
Originally by: Eldwinn I do not really see a problem with this to be honest.
It's a problem for the newbies, who have created/create their account one months or less before kali-1. I think some of them feel screwed over. Ok, I can train 800k usually within ... don't know... 3 weeks ? But that with advanced learning skills at 4, so attributes +9 ( plus another implant perhaps ) Newbies learn slower.
P.S.: I'm not against this boost, but I'd give those current newbies something too.
cdt/con-loss vs. regular log-out. A proposal ...
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Moghydin
Confederation of Red Moon Ascendant Frontier
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Posted - 2006.11.18 16:42:00 -
[59]
I don't see a big deal with newbies starting with 900k sp's. This boost is necessary, considering how the amount of skills in game was gradually increasing over time. No harm can be done with this small boost.
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Taguchi Hiroko
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Posted - 2006.11.18 16:43:00 -
[60]
I just started a week ago and spent loads of time training and barely got 400,000sp.
if they do that i am gonna quit now. just aint fair.
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