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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.18 11:51:00 -
[1]
When will the phoenix be brought inline with the other dreads and get the possibility to fit another launcher type?
It could really use some guided missiles for anti battleship warfare or perhaps a high damage missiles... what do you guys think?
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David Koresch
Caldari
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Posted - 2006.11.18 11:54:00 -
[2]
No Dreadnaughts are anti-POS. You already have a high-damage AND long range weapon. Dont ***** that you can't hit bs's --------------------------------- Carebearin' in a hi-sec near you! |
Timmyu
Spontaneous Defenestration
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Posted - 2006.11.18 12:04:00 -
[3]
I dont see why not, the other dreads get short and longrange type weapons, maybe a cruise siege missile launcher ^_^
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.18 12:07:00 -
[4]
Originally by: David Koresch No Dreadnaughts are anti-POS. You already have a high-damage AND long range weapon. Dont ***** that you can't hit bs's
I don't know if you are aware of it, but the phoenix do not get close to the damage that the other dreads close range weapons do. So perhaps they should boost the damage of the citadel torps and cut the range for them, and that way introduce a guided missile system with lower damage but long range instead of this half ****ty hybrid weapon system we have atm.
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Deathbarrage
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Posted - 2006.11.18 12:11:00 -
[5]
Originally by: Lucian Corvinus
Originally by: David Koresch No Dreadnaughts are anti-POS. You already have a high-damage AND long range weapon. Dont ***** that you can't hit bs's
I don't know if you are aware of it, but the phoenix do not get close to the damage that the other dreads close range weapons do. So perhaps they should boost the damage of the citadel torps and cut the range for them, and that way introduce a guided missile system with lower damage but long range instead of this half ****ty hybrid weapon system we have atm.
actually dmg wise the phoenix pwns all cuz they're still missiles =)
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Captain Raynor
Caldari
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Posted - 2006.11.18 13:01:00 -
[6]
CCP said a long time ago that there would be a capital "cruise" missile launcher but I guess they forgot about it, ****.
Quote:
Daniel Jackson > a harbinger cant be a raven cause its not caldari Daniel Jackson > and its not a missle ship Jim Raynor > thank you for that expert analysis DJ
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.18 13:38:00 -
[7]
One of my corpies tonight hit against a dread for 13k damage per missile in his Phoenix...
Now, let's stop and think about this for a sec...3 of these things with a target painter compensating for sig radius, and a tackler to web the BS target once or two, and you have an omgwtfpwnmobile against BSs. I think that fact alone should let you be content with what you have, you just have to work a little harder for the kill, that's all.
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Waxau
Liberty Rogues
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Posted - 2006.11.18 14:14:00 -
[8]
True, but amarr have pulse and beam. Minmatar have autocannon and arty. Gallente have blasters, and railguns. Caldari have TORPS. Imo a bit unbalanced.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.11.18 14:29:00 -
[9]
It's fine, the phoenix is an extremely usefull dread due to the fact it can kill BS fairly easily.
Also, there's the neat little trick that citadel torps do that really makes them fun weapons. Maybe you havent found that one yet, you'll laugh your arse off when you do however :p
Old blog |
Deathbarrage
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Posted - 2006.11.18 15:11:00 -
[10]
Originally by: Waxau True, but amarr have pulse and beam. Minmatar have autocannon and arty. Gallente have blasters, and railguns. Caldari have TORPS. Imo a bit unbalanced.
and yet only the long range waepons are usable cuz of the pos shield radius
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Paigan
Amarr Katsu Corporation
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Posted - 2006.11.18 15:23:00 -
[11]
/signed
something like half damage but double range (= capital "cruise" missile) is simply missing.
I'd also accept what has been stated above that torps would be rasised to the damage of the other capitals but cut in range.
ATM, torps are kinda both halfwise, but nowhere really good (except BS pwning, agreed. :D ... harhar) -- This game is still in beta stage |
Captain Raynor
Caldari
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Posted - 2006.11.18 15:30:00 -
[12]
Originally by: Rod Blaine It's fine, the phoenix is an extremely usefull dread due to the fact it can kill BS fairly easily.
Also, there's the neat little trick that citadel torps do that really makes them fun weapons. Maybe you havent found that one yet, you'll laugh your arse off when you do however :p
You talk too much. :)
Quote:
Daniel Jackson > a harbinger cant be a raven cause its not caldari Daniel Jackson > and its not a missle ship Jim Raynor > thank you for that expert analysis DJ
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.18 16:01:00 -
[13]
Originally by: Sakura Nihil One of my corpies tonight hit against a dread for 13k damage per missile in his Phoenix...
Now, let's stop and think about this for a sec...3 of these things with a target painter compensating for sig radius, and a tackler to web the BS target once or two, and you have an omgwtfpwnmobile against BSs. I think that fact alone should let you be content with what you have, you just have to work a little harder for the kill, that's all.
Or I could sit in a BS with 3 smartbombs and destroy every incoming torp from the phoenix, which I've also tried. The torps are good, but there should still be another launcher simply because every other race has 2 different types. Atm there is only one way to fit a phoenix and that pretty much sucks. This launcher should have been introduced with the rest of the citadel modules, why the weren't is beyond me.
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Arimai
hirr Morsus Mihi
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Posted - 2006.11.18 16:12:00 -
[14]
Originally by: Rod Blaine Also, there's the neat little trick that citadel torps do that really makes them fun weapons. Maybe you havent found that one yet, you'll laugh your arse off when you do however :p
I laughed my ass off when a guy was playing with dreads in his nano phoon, trailed by torps, presumebly clicked approach to the tower, and got owned as soon as he stood still :D.
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Old Geeza
The Retirement Home
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Posted - 2006.11.18 16:29:00 -
[15]
Yep, citadel torps will follow a target into the POS forcefield :D
_______________________________________ Sign the petition against jump queues! |
Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.18 17:28:00 -
[16]
Originally by: Captain Raynor CCP said a long time ago that there would be a capital "cruise" missile launcher but I guess they forgot about it, ****.
Yeah, they seem to do that alot, just like the plans they had for officer missiles, but that is yet again something only for turret users I guess.
Oh well atleast we'll get our HAMs now, only more 3 years late
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Laythun
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.18 17:39:00 -
[17]
So are we saying that missiles and turrets should be the same???
Undercover Brothers It's great being Amarr, aint it?Ö |
Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.18 17:50:00 -
[18]
Originally by: Laythun So are we saying that missiles and turrets should be the same???
And you are coming to this conclusion why? I don't see anyone wanting that in here.
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.18 19:12:00 -
[19]
Moros + Phoenix are FRAKING incredible for taking down BS sized targets. Phoenix with a huginn backup will absolutely beat the snot out of BSs.
Revelation and Naglfar may have the option of fitting high tracking low range weaponry, but that weaponry won't hit **** close range and in siege mode.
Last Weeks Signature |
Phelan Lore
Sniggerdly
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Posted - 2006.11.18 19:18:00 -
[20]
The pheonix is already the best dread for taking out BS. Pheonix + Huggin = dead BSs. Capital cruise would be imbalanced.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.18 19:48:00 -
[21]
I can't see any way to introduce citadel cruise missiles without royally ******* up balance.
I'm all for a Dread being able to wtfpwn a BS, but cruise missiles in siege mode just wouldn't be fair, it'd be like a Dread having drones that can get up to 250% more damage...
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Cale Nearing
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Posted - 2006.11.18 20:00:00 -
[22]
Really, it'd just be nice to have a Capital-scale missile which got benifits from Guided Missile Precision. It seems inappropriate that this particular missile skill is completely obviated by choosing to pilot a Dreadnaught, when the comparable turret skills all still apply to their respective Capital-scale weapons.
Furthermore, it is just foolish to state that a capital scale cruise missile would necessarily be broken. Do any of us have any idea what stats that missile would actually have? Perhaps the stats you assign to it in your head would render and unfair Phoenix build, but, obviously, it must be possible to make a guided Capital missile which is not unfair.
There should, hands down, be a Capital-scale cruise missile.
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.18 20:03:00 -
[23]
Originally by: Cale Nearing Really, it'd just be nice to have a Capital-scale missile which got benifits from Guided Missile Precision. It seems inappropriate that this particular missile skill is completely obviated by choosing to pilot a Dreadnaught, when the comparable turret skills all still apply to their respective Capital-scale weapons.
Furthermore, it is just foolish to state that a capital scale cruise missile would necessarily be broken. Do any of us have any idea what stats that missile would actually have? Perhaps the stats you assign to it in your head would render and unfair Phoenix build, but, obviously, it must be possible to make a guided Capital missile which is not unfair.
There should, hands down, be a Capital-scale cruise missile.
Maybe, Maybe it's just because Missiles and Guns are completely different missile systems?
Maybe, just maybe since a cruise missile will be able to hit smaller targets better that it will be too powerful against BCs, and possibly cruisers with an escort? Maybe, just maybe it would follow the same damage progression as regular torps vs cruise missiles do.
Last Weeks Signature |
Cale Nearing
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Posted - 2006.11.18 20:11:00 -
[24]
Edited by: Cale Nearing on 18/11/2006 20:12:16 They may be different, but they're obviously quite comparable. Missiles and turrets aren't completely different--they simply differ in a few of their core mechanics. In point of fact, they're very similar. They both do damage to stuff. They have a similar size catagories and damage catagories. They take penalties based on the same attributes of their target ships (albeit in different ways). They are different, but to say that they are completely different, when, in fact, they're very easy to compare, is obviously wrong.
Anyway, that's a bit beside the point. The real point is that you're making the obvious mistake of assuming they would follow the progression that's set out for them. Sure, CCP could choose to do it that way--and sure, that very well might result in an unfair missile. However, CCP obviouvlys doesn't have to follow that progression. They're not required to do it that way. CCP can, in fact, release capital cruise missiles with whatever stats CCP wants them to have.
Consider two responses to a proposed weapon system: "Well, that would be unfair if we used the current progression so we should either A: not release it or B: release it and have it be unfair." "Well that would be unfair if we used the current progression, so we should just mess with it until it's fair--and if it falls out of line with the current progression, so be it."
The designers aren't stupid, and presumably you aren't either. Why would you presume that they would pick what is obviously the less intelligent option?
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Sedai Hara
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Posted - 2006.11.18 21:04:00 -
[25]
Originally by: Malthros Zenobia I can't see any way to introduce citadel cruise missiles without royally ******* up balance.
I'm all for a Dread being able to wtfpwn a BS, but cruise missiles in siege mode just wouldn't be fair, it'd be like a Dread having drones that can get up to 250% more damage...
How funny u just said that ;)
U ever looked at a Moros bonuses? last time i erad it had a 50% DMG bonus per lvl to drones dmg adn hitpoint (not sure about hitpoints but dmg it was)
My mate in a Moros striked my HEAVELY EM tanked ferox (above 80-85%) with ONe i say ONE predator II, the little fella did 250dmg+ per shot at me adn had a ROF as a good.. a few secs later i was in 50% armor and not so happy.. would NOT want to face 5 of them, or even 5 sentries(nightmares)
Bad example m8, just had to say
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.18 21:31:00 -
[26]
Originally by: Lucian Corvinus When will the phoenix be brought inline with the other dreads and get the possibility to fit another launcher type?
It could really use some guided missiles for anti battleship warfare or perhaps a high damage missiles... what do you guys think?
i think your bat **** crazy (no offense)
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.11.19 00:59:00 -
[27]
Originally by: HankMurphy
i think your bat **** crazy (no offense)
You make a strong argument, just not for this topic
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Benglada
Finite Horizon The Red Skull
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Posted - 2006.11.19 04:18:00 -
[28]
huginn+phoenix=Dead everything. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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