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Hilti Enaka
State War Academy Caldari State
22
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Posted - 2015.06.05 15:40:55 -
[1] - Quote
Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.
Is it time to change this mechanic? |
Paranoid Loyd
5659
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Posted - 2015.06.05 15:45:19 -
[2] - Quote
No
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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ShahFluffers
Ice Fire Warriors Snuffed Out
8150
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Posted - 2015.06.05 15:49:34 -
[3] - Quote
Nope. Still too easy to "disengage" in a tanky ship and escape (though, playing a proper game of "pong" on the stargate can be fun for all sides involved).
How did you Veterans start?
The Skillpoint System and You
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Avaelica Kuershin
Paper Cats
157
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Posted - 2015.06.05 15:54:18 -
[4] - Quote
Heron vs Wolf. I only got out successfully because I didn't engage and so jumped cleanly. (I was also just out of point range)
(And, playing pong between a gamur and a suspect in a pod was surprisingly fun) |
ll Kuray ll
The Scope Gallente Federation
12
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Posted - 2015.06.05 16:16:11 -
[5] - Quote
Well - i guess it could do with a bit of a improvement.
I hate a game where the mechanics draw you into not engaging, likewise I hate a game where you can't escape and retreat.
For me gate aggro should be about 10 seconds, there is no skill involved in getting someone to aggro on a gate. |
Tipa Riot
Federal Navy Academy Gallente Federation
470
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Posted - 2015.06.05 16:28:02 -
[6] - Quote
60s aggro timer is fine, actually it's a quite clever and balanced mechanic. Agressed players have to commit to a fight instead of running away or dock up if it goes south for them.
I'm my own NPC alt.
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Christopher Mabata
The Interstellar Manipulation Consortium
398
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Posted - 2015.06.05 16:39:08 -
[7] - Quote
Im in agreement with most of the people on this thread, if you choose to fight you should have to deal with any related consequences, including waiting one whole minute before you can retreat.
Plenty of mechanics to help make it easier are available too, Nuetral logistics in highsec space, use of ewar to warp off and back when the timer is up, refitting on something to save shiny modules from loss, etc.
change this and the new meta will be undock alpha fleet, fire pot shot, dock/jump Repeat until hostiles have given up or have been rekt
Not to mention the highsec f**kery that could result, so no not supported
PS: I think this belongs in F&I Subthread
GÖú Theory-Crafter GÖú Free Agent GÖú Immortal Space Pirate GÖú "Better the Devil you Know than the devil you don't" -Observing and dismantling F&I Discussion Threads since 2013Gäó
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Unsuccessful At Everything
The Troll Bridge
21731
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Posted - 2015.06.05 16:46:25 -
[8] - Quote
Nope. Id almost support an increase to 90 seconds.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
785
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Posted - 2015.06.05 17:13:27 -
[9] - Quote
Hilti Enaka wrote:Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.
Is it time to change this mechanic?
Yes.
It should be increased without CCP telling anyone. |
Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
384
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Posted - 2015.06.05 17:19:23 -
[10] - Quote
Hilti Enaka wrote:Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.
Is it time to change this mechanic?
No.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
9909
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Posted - 2015.06.05 17:31:35 -
[11] - Quote
Unsuccessful At Everything wrote:Nope. Id almost support an increase to 90 seconds.
agreed
=]|[=
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xxxTRUSTxxx
Galactic Rangers
268
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Posted - 2015.06.05 17:42:45 -
[12] - Quote
Hilti Enaka wrote:Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.
Is it time to change this mechanic?
No
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
5608
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Posted - 2015.06.05 18:02:11 -
[13] - Quote
Engaging when you know you'll receive a timer is a choice. Eve is full of choices. It's up to you to understand the consequences of those choices.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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The Slayer
GoonWaffe Goonswarm Federation
225
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Posted - 2015.06.05 18:14:39 -
[14] - Quote
Hilti Enaka wrote:Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.
Is it time to change this mechanic?
No. Furthermore you have given no compelling arguments (or really any arguments at all) to support changing this mechanic. Onus is on you to justify it since you want the change. Go. |
Gimme Sake
State War Academy Caldari State
188
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Posted - 2015.06.05 18:58:08 -
[15] - Quote
If anything the timer should increase, it only adds tactical depth. Reduce it to 10 seconds or even 30 and it becomes an exploit.
"Never not blob!" ~ Plato
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Frostys Virpio
KarmaFleet Goonswarm Federation
1860
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Posted - 2015.06.05 19:10:35 -
[16] - Quote
Station games would totally not get out of hands.
Fight Dock Repair Undock Rinse Repeat
Pretty sure you could gank on station and live if we remove the timer as being criminal flagged does not prevent docking by itself. |
Joey Bags
School of Applied Knowledge Caldari State
22
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Posted - 2015.06.06 02:01:35 -
[17] - Quote
There is no timer on a WH for agro... Unless this too changed recently.
You can pick your friends and you can pick your nose but you can't pick your friends nose.
Unless you podded them...and collected their corpse.
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Trevor Dalech
We pooped on your lawn Resonance.
111
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Posted - 2015.06.06 06:03:50 -
[18] - Quote
Joey Bags wrote:There is no timer on a WH for agro... Unless this too changed recently.
Wormholes have polarization though, you can only go back and forth once, then you have to wait. |
Hilti Enaka
State War Academy Caldari State
22
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Posted - 2015.06.07 14:49:55 -
[19] - Quote
Frostys Virpio wrote:Station games would totally not get out of hands.
Fight Dock Repair Undock Rinse Repeat
Pretty sure you could gank on station and live if we remove the timer as being criminal flagged does not prevent docking by itself.
Pretty sure I said GATE AGGRO.
I just thought I'd put it out there.
Engaging knowing you will receive a timer is also the reason why so many fights don't take place.
Responding to ISD Dorrim Barstorlode:
Quote:Engaging when you know you'll receive a timer is a choice. Eve is full of choices. It's up to you to understand the consequences of those choices.
I could probably turn the statement round and say, The choice to engage shouldn't be down to knowing that you will be locked in a system hence why actually Eve isn't full of choices and many people do understand the consequence meaning the current game play is becoming dull and predictable. |
Hilti Enaka
State War Academy Caldari State
22
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Posted - 2015.06.07 14:59:04 -
[20] - Quote
The Slayer wrote:Hilti Enaka wrote:Currently when engaging on a gate it takes 60 seconds before you can use the gate after disengaging.
Is it time to change this mechanic? No. Furthermore you have given no compelling arguments (or really any arguments at all) to support changing this mechanic. Onus is on you to justify it since you want the change. Go.
There is no need it's a discussion.
Some justification is that the game is becoming dull and predictable and in an attempt to make the game more interesting.
When someone engages they are are weighing up several things and that is why I posed the question. They are weighing up what they see presented to them and so knowing the consequences presents a barrier to an active and engaging game play. currently people only engage when they think they know they will win, rather than engaging to test them out. There is a whole game play missing from being able to get away we are forced into paying the consequence for fighting but no sense of achievement when things go south and being able to retreat.
It's not about me having to justify anything as I am in a general discussion thread. |
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Sibyyl
Brave Newbies Inc. Brave Collective
25453
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Posted - 2015.06.07 15:02:04 -
[21] - Quote
It's called a Weapons Timer and it's working as intended. Next.
We would only hold on to let go
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
65
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Posted - 2015.06.07 15:03:46 -
[22] - Quote
Not sure if troll...
If this was not the case, everyone would just fight on the gate and jump out when things got hairy.. Which would shift the entire meta for the worse |
Nevil Oscillator
202
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Posted - 2015.06.07 15:20:17 -
[23] - Quote
I used to think this was a pretty raw deal, someone has you scrammed and you can't use a jammer to break the scram and get away.
Then I found out a scram doesn't stop you going through a gate. |
Cancel Align NOW
Imperial Shipment Amarr Empire
507
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Posted - 2015.06.07 22:10:33 -
[24] - Quote
If the timer was reduced to 0 seconds then shooting at everything on a gate would become the default strategy in any system under 0.5 Removing the timer removes any possible consequence for the aggressor. |
Murauke
Assisted Homicide
15
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Posted - 2015.06.07 22:17:14 -
[25] - Quote
Personally I do see both reasons for extending the gate timer as well as decreasing the gate timer.
Extending it will ensure pilots really do consider all of the consequences of engaging in all forms from engaging in space (belts, planets, moons and dungeons) as well as on gates (which in my opinion is where the majority of PVP occurs).
However, I have to somewhat agree that the decision to engage or not to engage is in some way related directly or indirectly to gate timer. That is, and I agree, what drives a dull and predictable game.
There is another side of choosing to fight and that is flight, however we very rarely have the opportunity to flight. Do not mistake me I am not saying that because someone made a bad choice they should be able to survive what I am saying is that a bad choice shouldn't 9 times out of 10 result in destruction. If you could half that you might just increase the amount of content in the game. 90% of the time the chase is just as thrilling as the end game. |
Aza Ebanu
Old Spice Syndicate Intrepid Crossing
85
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Posted - 2015.06.08 07:32:09 -
[26] - Quote
Christopher Mabata wrote:Im in agreement with most of the people on this thread, if you choose to fight you should have to deal with any related consequences, including waiting one whole minute before you can retreat.
Plenty of mechanics to help make it easier are available too, Nuetral logistics in highsec space, use of ewar to warp off and back when the timer is up, refitting on something to save shiny modules from loss, etc.
change this and the new meta will be undock alpha fleet, fire pot shot, dock/jump Repeat until hostiles have given up or have been rekt
Not to mention the highsec f**kery that could result, so no not supported
PS: I think this belongs in F&I Subthread Nope its a broken game mechanic that is unsupported by lore. Criminal/aggressor timers should be removed entirely from the game. The station games you mentioned don't exist anymore. The issues you have with neutrals is directly related to criminal systems and have nothing to do with gate jump mechanics or aggression timers. If you agree with most in this thread, it is because you do not understand EVE Online, or you just want to fit in with the majority. |
Remiel Pollard
Shock Treatment Ministries
6605
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Posted - 2015.06.08 07:37:06 -
[27] - Quote
All they need to do is change it so the weapons timer doesn't start counting down until you've both stopped shooting and being shot. The only way you get an aggression timer is by opening fire, so if you're going to pick a fight you should be made to finish it, whether you've stopped shooting yourself or not.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Remiel Pollard
Shock Treatment Ministries
6605
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Posted - 2015.06.08 07:38:36 -
[28] - Quote
Aza Ebanu wrote:The station games you mentioned don't exist anymore.
Rubbish.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Aza Ebanu
Old Spice Syndicate Intrepid Crossing
85
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Posted - 2015.06.08 07:40:41 -
[29] - Quote
Remiel Pollard wrote:Aza Ebanu wrote:The station games you mentioned don't exist anymore. Rubbish. They don't. He pulled that scenario from his rear cavity. |
Murauke
Assisted Homicide
15
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Posted - 2015.06.08 08:20:11 -
[30] - Quote
Aza Ebanu wrote:Remiel Pollard wrote:Aza Ebanu wrote:The station games you mentioned don't exist anymore. Rubbish. They don't. He pulled that scenario from his rear cavity.
Pretty sure the OP mentions GATE AGGRO, it's nothing to do with station games. Separate the two scenarios and concentrate on gate aggro/timer. |
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