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Thread Statistics | Show CCP posts - 9 post(s) |
DHB WildCat
Genos Occidere Warlords of the Deep
461
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Posted - 2015.06.05 18:25:22 -
[1] - Quote
So looking at the two ships I am immediately blown away at the mistakes in their bonuses! Or what I only pray as mistakes.......
First, the Imp
So it gets the exact same bonuses as the succubus with the 7.5% tracking, 20% AB speed, and 150% Turret damage.
1) Extra bonuses, 5% per level range to disruptors and scrams........ 5% really? Pretty weak
2) The absolute joke! 15% reduction in Microwarpdrive signature radius penalty per level. Are you serious.... an mwd bonus on an ab ship with a bonus to abs....... noone fits mwds to these....... fix this now!
Second the Fiend...
So again same bonuses as the phantasm with tracking, dps, and ab speed.
1) new bonus - 20 base shield resists (pretty awesome tbh)
2) 5% bonus to Warp Disruption Field Generator scramble range per level. Really? A unique ship that is supposed to use a field disruption module only really used to catch supers! This 150 bil ship will get raped by supers. This is the most moronic bonus for a HIC wannabe ever. Please change!
Please look at these ships closer..... the dont do anymore dps than their faction brothers, and tbh it looks like you got super lazy and said "lets take the existing ships we already have and just add some useless bonuses".
One guys opinion who really really cares about the tourney and the ships. You did a great job in designing uniques ships in the past.... really dissapointing this year so far. |
Dancul1001
North Eastern Swat Pandemic Legion
45
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Posted - 2015.06.05 18:52:05 -
[2] - Quote
i have to agree aswell i think they are weak
almost as bad as the mimir with 25k lock range am i right? |
DHB WildCat
Genos Occidere Warlords of the Deep
461
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Posted - 2015.06.05 18:57:38 -
[3] - Quote
Dancul1001 wrote:i have to agree aswell i think they are weak
almost as bad as the mimir with 25k lock range am i right?
almost, nothing is that bad lol |
Mystic Rebel
Russian Thunder Squad The Afterlife.
332
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Posted - 2015.06.05 18:58:01 -
[4] - Quote
Agree regarding Imp.
As for Fiend, add one more bonus to make it awesome: can be remotely rep'd while WD Field is active. |
MissBolyai
ElitistOps Pandemic Legion
132
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Posted - 2015.06.05 20:58:52 -
[5] - Quote
Pretty sure these ships conceptually began as "Rise and Fozzie walked into a bar......
Twenty drinks in, they decided to design AT reward ships."
Hopefully, the buzz wears off soon and they take off the beer goggles, roll over, look at these hideous things and hope that no one ever finds out that they touched such an ugly creature. |
Athraws
Rising Thunder
5
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Posted - 2015.06.05 21:46:23 -
[6] - Quote
DHB WildCat wrote: First, the Imp
So it gets the exact same bonuses as the succubus with the 7.5% tracking, 20% AB speed, and 150% Turret damage.
1) Extra bonuses, 5% per level range to disruptors and scrams........ 5% really? Pretty weak
2) The absolute joke! 15% reduction in Microwarpdrive signature radius penalty per level. Are you serious.... an mwd bonus on an ab ship with a bonus to abs....... noone fits mwds to these....... fix this now! (my suggestion - add the 20% shield resist bonus the fiend gets! and remove the mwd bonus)
Not much I can counter on this one, it does seem a bit underwhelming, especially compared to something like the Whiptail. I will say that it has quite a good slot layout for an inty, 4 mid, 4 low is impressive, but honestly I think It'd be served better by trading a low for another mid, making it 3/5/3, to allow for dual prop, tackle, and a decent shield tank.
DHB WildCat wrote: Second the Fiend...
So again same bonuses as the phantasm with tracking, dps, and ab speed.
1) new bonus - 20 base shield resists (pretty awesome tbh)
2) 5% bonus to Warp Disruption Field Generator scramble range per level. Really? A unique ship that is supposed to use a field disruption module only really used to catch supers! This 150 bil ship will get raped by supers. This is the most moronic bonus for a HIC wannabe ever. Please change! (my suggestion lose the field disruption bonuses.... add the amarr recon cruiser bonus.... 7.5% tracking disruptor bonus per level and 10% bonus to drone damage and hp per level..... which means give it a 20m drone bay!)
This one is...interesting. Yes, its from a class of ship that serves to tackle supers, but hictors are great for other situations too (in bubble mode). While I agree that in terms of raw combat strength, it falls to the previous classes, this is CCP's attempt to continue in the vein of the Chameleon - ie Specialized Pirate Ships, with a combination of strengths. In this case, the Fiend is essentially a Broadsword married with a Phantasm, resulting in the potential for a ship with solid (though not incredible) dps with very good application, a heavy shield tank, extreme AB speed, and a mobile bubble.
The other thing not to overlook is that its immune to the mass/speed penalties of its Warp Disruption Field Generator...just imagine for a second where that can take you on a hull like this one...
I will mention that a quick looks says the PG seems a bit tight, so that's something else to look out for.
A smallish drone bay might not be a bad addition, but otherwise this looks like an interesting ship. |
Wish Kaan
TURN LEFT The Camel Empire
0
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Posted - 2015.06.06 01:16:29 -
[7] - Quote
Here's my 2 cents on these odd and badly designed bonuses:
Give the imp a higher ab bonus maybe 30-35% enough so its faster than a succubus but slower than a mwd ceptor(it's suposed to be a ceptor anyway right?) Increase the warp disruptor range bonus to 10% Replace the laughable mwd sig bonus for something like energy turret optimal,energy turret rate of fire,ab activation cost or a smaller resist bonus than the fiend say 10-15%.
As for the Fiend I doubt anyone is really excited about it's class or bonuses
Make the Fiend either a recon as has been a case with all previous pirate cruisers,a HAC,T1 BC or even logi .
Again as with the Imp increase the ab bonus 25% maybe even 30%. For the recon choice give it a tracking disruption bonus on the recon skill bonus and an optimal for energy turret on the role bonus (maybe 30% optimal to still not make it project damage too much) For the HAC choice move the 20% resist bonus curently to heavy assault cruiser skill(4% per lvl),or make it a rate of fire bonus) For the T1 BC choice give it the ability to use 2 gang links(skirmish and siege maybe),dps on par or slightly higher than the navy harbinger and maybe a resist bonus. For the logi choice similar bonuses for remote repairs as all T2 logi,an AB bonus as with all Sansha ships and maybe a tracking link bonus stronger than the curent on scimitar and oneiros.
And as a last thing make them new hulls because just slaping a new paint scheme on an existing hull shows lack of commitment.I asume the frigate will gain the second sansha hull which is used by NPCs but what for the cruiser?Will we see like last year just a new 'Gila' with a tiny logo on it's wing? |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
364
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Posted - 2015.06.06 08:45:09 -
[8] - Quote
Yeah totally agree these ships are awful in their current state, please improve them they make me sad :( Let's at least pretend people will use these ships and make them viable if not sexy !
Thanks |
J A Aloysiusz
Precision Strike Brigade Easily Excited
104
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Posted - 2015.06.06 19:32:23 -
[9] - Quote
Imp is awful. The name fits it well. Just double its damage bonus and give it a 20% resistance bonus, and it will almost be as good as a daredevil.
Fiend should have either/or: 1) Can be RR'd with bubble/point up 2) Bubble acts as a SCRAM so ships inside cannot MWD or MJD.
+1 to nightmare skins, as long as you make them actually different than the regular skin (unlike the rattlesnake lol).
And please if the rattlesnake+nightmare become SKINs, please please let it still show up on dscan as "Victory Edition"!!!
o7 |
Reileen Kawahara
Observatory Corporation
41
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Posted - 2015.06.08 17:30:59 -
[10] - Quote
4th place: 3 Cruisers and 3 Frigates
How is this meant to be distributed when there will be more than 6 players, surely there should be enough for all participants? |
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Destoya
Habitual Euthanasia Pandemic Legion
419
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Posted - 2015.06.08 22:26:41 -
[11] - Quote
Reileen Kawahara wrote:4th place: 3 Cruisers and 3 Frigates
How is this meant to be distributed when there will be more than 6 players, surely there should be enough for all participants?
If you're that desperate for payout sell them and give each of your 12 pilots 75bn |
Lucas Quaan
Sniggerdly Pandemic Legion
92
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Posted - 2015.06.09 11:31:36 -
[12] - Quote
Destoya wrote:Reileen Kawahara wrote:4th place: 3 Cruisers and 3 Frigates
How is this meant to be distributed when there will be more than 6 players, surely there should be enough for all participants? If you're that desperate for payout sell them and give each of your 12 pilots 75bn Or aim for fifth place and save yourself the trouble of finding a use for these ships entirely. :) |
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CCP Larrikin
C C P C C P Alliance
81
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Posted - 2015.06.09 13:01:10 -
[13] - Quote
Hi Mates,
I'm the one that put together the AT XIII prize ships this year. Poor Fozzie & Rise get blamed for everything...
Anyway, some quick points -
- These are not the final stats for the ships. Its an early pass without any play or balance testing - expect them to change. I'm interested in your feedback, so post (constructive) criticism or suggestions.
- The design goal of the AT ships is very different to that of any other 'normal' EVE Online space boat. Practicality is unimportant compared to 'theme' & 'coolness'.
The Imp is a Sansha Interceptor, so its bonuses are going to be coming from that heritage. Sure, warp disrupt range (outside of the standard ceptor bonuses) would be powerful as hell, but that's a Gallente or Mordus bonus, not a Sansha bonus. Given its current stats/bonuses it will have a 59km Faction Point range while doing 3.8km/s+ with an afterburner (w' Bonuses/Overloaded).
The Fiend is a Sansha Hictor. Do we expect players to use the Fiend to tackle supers? Well some special snowflake probably will..but on the whole no. We expect you guys to figure out unique and interesting ways to use them. I'm sure moving with an AB at 2.2km/s+ while having 100k+ EHP and having a bubble up could be used for all sorts of shenanigans.
Cheers, CCP Larrikin |
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Kadesh Priestess
This Game Is Terrible Warlords of the Deep
469
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Posted - 2015.06.09 13:20:55 -
[14] - Quote
Regarding coolness - i will quote myself from the other thread:
Kadesh Priestess wrote:Now how would i do it:
For TQ meta, all prize ships will have ~0 impact anyway, so i will consider mostly AT meta.
Lasers are quite vulnerable platform by itself (TDs, neuts, inflexible damage type over the top cripple them), so i would make them oldstyle combat uniques which are on par with t2 laser combat classes, but are scrambler-immune (i.e. reach almost mwd speeds using AB). Alternative idea would be to keep base sansha AB bonus but make them web-resistant (50% web bonus - 4 webs slow you down as one). I would not try to add any other roles apart from damage mitigation and laser-delivered damage - because sansha are known for these two. Amarr ones were neut- specialized (with minor laser/missile effects as a cherry on the top), blood are ought to be nosf/web specialized, so this is our only chance to get laser AT ships.
In their current form they are almost useless as laser-based damage dealers. |
Nex Gaius
Origin. Black Legion.
2
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Posted - 2015.06.09 13:22:42 -
[15] - Quote
CCP Larrikin wrote:
The Fiend is a Sansha Hictor. Do we expect players to use the Fiend to tackle supers? Well some special snowflake probably will..but on the whole no. We expect you guys to figure out unique and interesting ways to use them. I'm sure moving with an AB at 2.2km/s+ while having 100k+ EHP and having a bubble up could be used for all sorts of shenanigans.
Cheers, CCP Larrikin
Hey look guys theirs a bubble moving at 2.2km a sec that cant get repped let kill it with a single mwd hac thats faster...
Maybe Idk give us a useful race of ships cause when I say blood soaked in the title my pants got a little tight in the pants about a Blood Raider / Cruise sexy love child.
Also when dafuq are we going to see another Gall ship as the tourney prize, plz give Serprentis / Gall ship with web and point bonus :P
That would be WOW... A ship fit of winning an AT something that can actually be used right in pvp. |
Altrue
Exploration Frontier inc Brave Collective
1797
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Posted - 2015.06.09 13:30:16 -
[16] - Quote
I would give the HIC a reduction to cycle time and cap cost for warp disruption field generators so that it cycles every 5 seconds or something.
This way you ensures he can receive reps relatively quickly. Otherwise there is simply no point in this ship, given its pricetag, it would be suicide to ever light up the bubble.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
101
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Posted - 2015.06.09 15:05:00 -
[17] - Quote
Does anybody actually think these ships will be used as part of a fleet ? lol, they are just trophies, the bonus they have are meaningless because the ships are hanger queens. Any that are brought to a field will be insta primaried.
Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.
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Bluemelon
Genos Occidere Warlords of the Deep
94
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Posted - 2015.06.09 15:17:22 -
[18] - Quote
How about....give them a damage boost over their useless and totally inadequate regular versions like the phantasm?
The last AT ships have had coherent synergistic bonuses. You're current ships are mix match of useless rubbish. Hey lets give it a HIC bonus we don't expect anyone to use....great thinking
unironically I am probably one of the few people that would actually use the hic part of this ship
Also the "you'll figure out how to make it cool" totally defeats the point of the AT ship prize. You don't "figure something out" with the chameleon or the moracha, they are innately strong using all of their bonuses....
For all your 3rd party needs join my ingame channel Blue's 3rd Party!
https://forums.eveonline.com/default.aspx?g=posts&t=365230&find=unread
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
101
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Posted - 2015.06.09 15:22:10 -
[19] - Quote
I wish their paint jobs had been more imaginative... White seems strange, vs Sansha's typically dark and gloomy theme. I would have liked to see some kind of crazy tribal tattoo looking markings.
As for the 'super' bonus they have over normal sansha ships, why not stick with the faction theme, look at other sansha's. How about the incursion enemies, look at the stats of them. Would be badass if these ships felt like you were flying a tattoo'd sansha incursion frigate or cruiser.
Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.
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EvilweaselSA
GoonWaffe Goonswarm Federation
1086
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Posted - 2015.06.09 15:35:58 -
[20] - Quote
CCP Larrikin wrote:Hi Mates, I'm the one that put together the AT XIII prize ships this year. Poor Fozzie & Rise get blamed for everything... Anyway, some quick points - - These are not the final stats for the ships. Its an early pass without any play or balance testing - expect them to change. I'm interested in your feedback, so post (constructive) criticism or suggestions.
- The design goal of the AT ships is very different to that of any other 'normal' EVE Online space boat. Practicality is unimportant compared to 'theme' & 'coolness'.
The Imp is a Sansha Interceptor, so its bonuses are going to be coming from that heritage. Sure, warp disrupt range (outside of the standard ceptor bonuses) would be powerful as hell, but that's a Gallente or Mordus bonus, not a Sansha bonus. Given its current stats/bonuses it will have a 59km Faction Point range while doing 3.8km/s+ with an afterburner (w' Bonuses/Overloaded). The Fiend is a Sansha Hictor. Do we expect players to use the Fiend to tackle supers? Well some special snowflake probably will..but on the whole no. We expect you guys to figure out unique and interesting ways to use them. I'm sure moving with an AB at 2.2km/s+ while having 100k+ EHP and having a bubble up could be used for all sorts of shenanigans. Cheers, CCP Larrikin
not that i care as if we field a team it will lose hilariously, but HICs are useless ships that exist to fill one specific niche - tackling supercaps in lowsec. they're bad, bad, bad ships in any role and it's only that one perticular role they can do something nothing else can (albeit very poorly).
so if you're making a "cool" ship the instant you select a HIC you're in a bad place. you can't just give it a thing other hics can't do (in this case, go "fast") and make it good, because a HIC is such unmitigated garbage that one neat feature might set it above other HICs - but way, way, way below any moderately useful ship.
if you want to make this unique and, for some reason, want to stick with a HIC, let it receive reps. that's the only thing that would possibly make it powerful as opposed to hilariously bad.
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CCP Larrikin
C C P C C P Alliance
81
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Posted - 2015.06.09 16:21:35 -
[21] - Quote
Kadesh Priestess wrote:HIC would fit blood raider theme much better imo. Sansha have the Revenant and the Fiend follows that theme.
Nex Gaius wrote:Also when dafuq are we going to see another Gall ship as the tourney prize, plz give Serprentis / Gall ship with web and point bonus :P Maybe after every other race/faction gets a AT prize ship =)
Altrue wrote:I would give the HIC a reduction to cycle time and cap cost for warp disruption field generators so that it cycles every 5 seconds or something. Thats a cool idea. However anyone actually using this to tackle supers in a fleet has waaaaaay to much ISK.
Bluemelon wrote:How about....give them a damage boost over their useless and totally inadequate regular versions like the phantasm? This is on the cards. Expect to see their final power level come out similar to other AT prize cruisers.
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Mr Rive
Sniggerdly Pandemic Legion
52
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Posted - 2015.06.09 16:22:45 -
[22] - Quote
CCP Larrikin wrote:Hi Mates, I'm the one that put together the AT XIII prize ships this year. Poor Fozzie & Rise get blamed for everything... Anyway, some quick points - - These are not the final stats for the ships. Its an early pass without any play or balance testing - expect them to change. I'm interested in your feedback, so post (constructive) criticism or suggestions.
- The design goal of the AT ships is very different to that of any other 'normal' EVE Online space boat. Practicality is unimportant compared to 'theme' & 'coolness'.
The Imp is a Sansha Interceptor, so its bonuses are going to be coming from that heritage. Sure, warp disrupt range (outside of the standard ceptor bonuses) would be powerful as hell, but that's a Gallente or Mordus bonus, not a Sansha bonus. Given its current stats/bonuses it will have a 59km Faction Point range while doing 3.8km/s+ with an afterburner (w' Bonuses/Overloaded). The Fiend is a Sansha Hictor. Do we expect players to use the Fiend to tackle supers? Well some special snowflake probably will..but on the whole no. We expect you guys to figure out unique and interesting ways to use them. I'm sure moving with an AB at 2.2km/s+ while having 100k+ EHP and having a bubble up could be used for all sorts of shenanigans. Cheers, CCP Larrikin
There are two fields tournament ships get used in. One is for people wishing to show off, and the other is for the alliance tournament.
You mention theme and coolness. Well, there is nothing cooler than seeing a ship get blown up in the AT thats worth 200 billion. There's a reason we never see mimirs, vangels, and several other AT ships. Because they are not good enough to be fielded anywhere, in any way. Trust me, we've tried to incorporate them.
I can promise you that HIC will NEVER be fielded in the alliance tournament. It's pretty garbage. And you've said it yourself, no one in their right mind would field the HIC in actual combat. The imp, well, I have to grudgingly say wildcat is right on this one. Compare it to the whiptail, or the utu, or even a succubus, and you find it completely lacking in cohesive fitting options.
Lets look at the options, and I will suggest an alternative. so you say they need to be based around sansha bonuses, thats totally understandable. The imp also needs 2 ceptor bonuses, and 2 role bonuses. So lets look at that.
The first two bonuses are pretty simple:
Amarr Frigate Bonuses: 7.5% bonus to Small Energy Turret tracking speed per level Caldari Frigate Bonuses: 20% bonus to Afterburner velocity bonus per level
Exactly the same as what you suggested. I would, however, upgrade it to 30% bonus on afterburners. Why? it's a unique ship, and the nightmare gets a 30% bonus. It's obviously possible for the Sansha to do it.
The second two are more tricky:
Interceptors Bonus: 5% bonus to Warp Scrambler and Disruptor range per level 15% reduction in Microwarpdrive signature radius penalty per level
Standard for every interceptor. I understand why you added them. You say it needs to follow the roles of the ship. WELL, the Adrestia gets a GALLENTE BONUS to velocity, I know of no other gallente ship which gets a gallente bonus to velocity, please correct me if i am wrong. And dont even get me STARTED on the Etana, which is I believe a logi, but gets recon bonuses. Let's face it, you have broken them mould before when it comes to unique ships, so dont tell me you can't do it now. I suggest something like this:
Interceptors Bonus: 5% bonus to Warp Scrambler and Disruptor range per level 80% reduction in propulsion jamming systems activation cost
Clearly this fits the interceptor mould, just takes it from the role bonuses and puts it in the interceptors bonus. Are you telling me you can't do that, considering the cluster**** of bonuses which the etana has?
Which leads to the last set of bonuses for the imp:
Role Bonus: 150% bonus to Small Energy Turret damage 80% reduction in propulsion jamming systems activation cost Immunity to non-targeted interdiction
Okay, it all looks good, except we have already used the 80% reduction. Considering this is a sansha ship, the only real bonuses they get are to damage, so we can't take it from there. Most ships in fact get a flat damage bonus from their role bonuses, unless they are unusual ships. We have a couple of options here I guess. We could make something up, like you did for the bhaalgorn, with it's NOS are like neuts, and make it so, for instance warp disruptors act as warp scramblers, but I think this would be insanely OP. I suggest a comprimise, something, for instance, like this:
150% bonus to Small Energy Turret damage 50% bonus to Small Energy Turret Optimal Range Immunity to non-targeted interdiction
So, the Imp would look like this:
Amarr Frigate Bonuses: 7.5% bonus to Small Energy Turret tracking speed per level
Caldari Frigate Bonuses: 30% bonus to Afterburner velocity bonus per level
Interceptors Bonus: 5% bonus to Warp Scrambler and Disruptor range per level 80% reduction in propulsion jamming systems activation cost
150% bonus to Small Energy Turret damage 50% bonus to Small Energy Turret Optimal Range Immunity to non-targeted interdiction
Note, I have upgraded the AB bonus to 30%. Removed the microwarp drive signature bonus, and switched around the role bonuses a bit. I think the other ships stats are fair, and reflect nicely on the hull and Sansha ships. Note this thing would not be ridiculously OP. There are FAR better tournament ships which have been released in the past. This would just utilize the bonuses of the hull in a way which doesnt completely confuse the hell out of everyone like the etana does, or some of the other crazy unique ships.
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Aliventi
Blue Republic RvB - BLUE Republic
865
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Posted - 2015.06.09 16:23:33 -
[23] - Quote
CCP Larrikin wrote:The Imp is a Sansha Interceptor, so its bonuses are going to be coming from that heritage. Sure, warp disrupt range (outside of the standard ceptor bonuses) would be powerful as hell, but that's a Gallente or Mordus bonus, not a Sansha bonus. Given its current stats/bonuses it will have a 59km Faction Point range while doing 3.8km/s+ with an afterburner (w' Bonuses/Overloaded).
The Fiend is a Sansha Hictor. Do we expect players to use the Fiend to tackle supers? Well some special snowflake probably will..but on the whole no. We expect you guys to figure out unique and interesting ways to use them. I'm sure moving with an AB at 2.2km/s+ while having 100k+ EHP and having a bubble up could be used for all sorts of shenanigans.
They are too slow. These should be the premier AB ships. Being the premier AB ships they should go faster with an AB than they do with an MWD. The Imp should be doing 4+km/s without overheat with an AB. The Fiend should be doing at least 3.5+km/s with an AB without overheating. After you have made the Imp faster with an AB than an MWD replace the MWD sig radius bonus with something useful. They don't have the range. They need an optimal range bonus. Not much point of having a 50+km point on the Imp if I can only do damage out to 15km at best with Scorch. Same with the Fiend. They don't have better damage. Take the Sansha bonus to 200 or 250%. Make the Fiend the be all end all of HICs. Give it a 30km bubble. Give it 50km focused point range. Make it mean.
I personally love the direction and love the start. A few minor tweaks and you will have a ship people will be dying to get their hands on. |
Mr Rive
Sniggerdly Pandemic Legion
52
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Posted - 2015.06.09 16:36:23 -
[24] - Quote
NOW, for the fiend. I quite like the fiend, but again, its not really anything special. The only thing it has over the devoter is it can move properly with its bubble up. That's not going to make it into the tournament, and no one is going to use it in any other setting either. HICS are suicide boats, and youre never going to see someone roll one into a supercap fight to tackle something thats worth a lot less than the ship thats tackling it.
So, lets look at the Fiend's bonuses too:
Amarr Cruiser Bonuses: 7.5% bonus to Medium Energy Turret tracking speed per level
Looks good!
Caldari Cruiser Bonuses: 20% bonus to Afterburner velocity bonus per level
I would change this to 25% myself but hey.
Heavy Interdiction Cruiser Bonuses: 5% bonus to Warp Disruption Field Generator scramble range per level
Err, It's a hictor I guess. It needs a range bonus. But why does it only get one? All the other hictors get a bonus to turret damage or range. Why not give it a bonus like the other hics? Like this:
Heavy Interdiction Cruiser Bonuses: 5% bonus to Warp Disruption Field Generator scramble range per level 20% bonus to Medium Energy Turret Optimal Range per level.
It doesn't seem completely out of range, does it? Lets face it, if it is set up as a tackler, which no one will ever do anyway, its not going to ever need the range bonus, and if its set up as a tournament ship, its not ever going to need the hictor bonus. This seems like a VERY fair compromise.
Now lets look at the role bonuses:
Role Bonus: 150% bonus to Medium Energy Turret damage Can fit Warp Disruption Field Generator 20% bonus to all shield resistances Unaffected by Warp Disruption Field Generator mass & speed effects
I honestly see no problem here. You might be saying, all you have done is given it an extra bonus and upgraded its afterburner speed! Yep thats right. But the etana gets 8 bonuses, so why the hell can the fiend not? Let's look at the overall picture of the bonuses:
Amarr Cruiser Bonuses: 7.5% bonus to Medium Energy Turret tracking speed per level
Caldari Cruiser Bonuses: 20% bonus to Afterburner velocity bonus per level
Heavy Interdiction Cruiser Bonuses: 5% bonus to Warp Disruption Field Generator scramble range per level 20% bonus to Medium Energy Turret Optimal Range per level.
Role Bonus: 150% bonus to Medium Energy Turret damage Can fit Warp Disruption Field Generator 20% bonus to all shield resistances Unaffected by Warp Disruption Field Generator mass & speed effects
All of this basically make it a rather tanky, very fast phantasm, with good mid-range dps. It doesn't seem at all overpowered, it is very counterable, but it would make a very strong tourney ship which people might actually consider using. That range bonus gives it something which other hictors have, but other sansha ships don't, which seems like a perfect compromise.
If you're not happy with that however, I do suggest one way you could balance it is to remove one of the empty highslots, so it would have 3 turret slots and 4 highslots overall. I think this would make a fairly large difference, but it would counteract thew extra bonus I suggest.
Neither of those ships look crazy, especially when compared to other tournament ships. It would make us as teams consider them for the tournament, but it wouldnt make them overpowered as hell. It fits in with the sansha theme, and they look hella cool to me. A pulse fiend using scorch would reck face, but you would have to balance your tracking out to make sure you could hit considering your speed. The imp is basically a stronger succubus, which it should be, with a range bonus that allows it to hit out to a fair distance. It's esentially what would happen if a navy slicer and a succubus had a baby, and I bloody love it.
I hope you read all this and find it useful, because frankly all these tournament ships will be used as right now is collectors items, and I want to use them and lose them in the tournament. |
Mr Rive
Sniggerdly Pandemic Legion
52
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Posted - 2015.06.09 16:40:03 -
[25] - Quote
Last note, do you really think also that Sansha would spend billions developing and designing a ship that gets both an AB and an MWD bonus? It doesn't seem very thematic at all to me.... |
Phoenix Jones
Isogen 5
1353
|
Posted - 2015.06.09 17:21:16 -
[26] - Quote
The fiend probably should not be a hic (things die everywhere), a combat recon is an option though. To the person who said it should be able to receive reps while the field is deployed.. No. It just should not be a hic.
There are better setups.
Yaay!!!!
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Nex Gaius
Origin. Black Legion.
2
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Posted - 2015.06.09 19:32:58 -
[27] - Quote
Nex Gaius wrote:Also when dafuq are we going to see another Gall ship as the tourney prize, plz give Serprentis / Gall ship with web and point bonus :P Maybe after every other race/faction gets a AT prize ship =)
Accept for the fact that the last Gall bonuses AT ship was the Adrestia / utu... So you guys went from the Mimir / Freki(minny), Adrestia / Utu(Gal), Vangel / Malice(Amarr) , Etana / Cambion (Caldari) for the Upgraded Hacs / logi / AFs.
Then you went Moracha / Chermoas (Minny / Angel) , (No Gall / Serp) , Chameleon / Whiptail (Caldari / Guristas ) , Fiend / Imp (Amarr / Sansha)
Why would you keep to the line you already set with the Recon/Pirate faction ships that you already have instead you decided lets use the useless hic class so people can pvp in it...
You should do a Blood raider / Amarr Recon ship it would work so much better, A super pilgrim and a Cruor on crack.
But it seems you guys just got lazy with the design took a skin and said this looks good let base something **** on that. |
Mr Rive
Sniggerdly Pandemic Legion
52
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Posted - 2015.06.09 19:40:41 -
[28] - Quote
They've already said they will consider changing the bonuses. Maybe you should chill and see what they decide. At this point they're not going to change the hull classes, so you might as well post some constructive suggestions on the bonuses instead of being upset about not getting your gallente pimp ship. Not that you would get one anyway :3 |
4chan SlashPOL
Implying Jita Prices
0
|
Posted - 2015.06.09 19:46:04 -
[29] - Quote
I would most likely be in the market to buy one of these. If the bonuses don't change then they might go for like 60B |
LT Alter
Arbitrary Spaceship Destruction -affliction-
185
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Posted - 2015.06.09 20:56:16 -
[30] - Quote
Well the usefulness of the bubble is pretty much limited to tackling things in nullsec... usually supercarriers. You should instead focus on making the bubble capabilities of this ship better for other means as to make it more useful and interesting. A couple ideas would be, the fiend's hictor point can prevent interdiction immune ships from warping through it or out of it, like interceptors. This would at least make it viable to use the bubble for means of preventing ships from landing directly on top of you while you burn around at 2200 ms with your afterburner.
Just one idea, as I said, if you want to make a hictor useful for something other than what hictors are made to do (Tackle supers or bubble fleets) you need to make the bubble more useful in other contexts. |
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