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Dragon Lord
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Posted - 2006.11.20 13:43:00 -
[1]
Im planning on training up for a domi fairly soon as they seem the unltimate 1v1 ships, as u can fit a load of nos on ur highs as u use drones for dmg, u can use ur mids for ecm and a scram and ur lows to super tank.
Since 1v1 pvp has to be close ( else ur target just warps) when i say close i mean 20Km or closer ie normal scram range.
So would i be wrong in thinking this bs is overpowered in pvp? 1v1 that is. Not that im complaining but i see so many people *****ing about the raven and 1v1 in a raven is about as underpowered as u can get
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jamesw
Omniscient Order The Sani Sabik
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Posted - 2006.11.20 13:46:00 -
[2]
Domi's are pretty strong at the moment, however Kali and "le ECM nerf" might spice things up a little  --
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Diehard Si
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Posted - 2006.11.20 13:49:00 -
[3]
As with everything in Eve it's skill based. I've got 6million skill points and the only battleship i can fly anywhere near to ok is the domi.
The NOS/drone setup currently means you can effectively beat higher skill point players in battleships. This is purely due to winning the cap war. In this respect alone it could be considered overpowered. But i don't complain cos i fly one :D --------------------------------------
Lets face it, people that use the word 'noob' are blatantly either 12 or with more friends on the internet than in real life! |

Testy Mctest
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Posted - 2006.11.20 13:55:00 -
[4]
Even without ECM, the combination of awesome tank, cap warfare, and drones mean that you can engage pretty much what you want at close range, even multiple battleships quite happily. If this is the range you want to fight at, you can't go wrong with a Dominix.
And while EWar is still broken....heh.
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kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2006.11.20 13:58:00 -
[5]
Originally by: jamesw Domi's are pretty strong at the moment, however Kali and "le ECM nerf" might spice things up a little 
Kali will make it even more uber i think, because cap does matter when it takes longer to break through the more shield and armor the ships will get after Kali.
Since a Nos Domi doesn't have cap problems and doesn't use any ammunition either, which could possibly run out, it will still be pretty uber, maybe even a bit more.
As for the Ecm nerf, there are still plenty of nice toys like Tracking Disruptors etc.  _____________________________ Hugh. |

Dragon Lord
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Posted - 2006.11.20 14:05:00 -
[6]
so looks like im right for pvp 1v1 domi wins every time, its the same for raven in pve it wins everytime, only difference is the ravens getting yet another nerf and the nerf on ecm wont matter that much to a domi coz it can still super tank oh and less ships with be able to jam it which would then make a domi vulnerable
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Sendraks
TOHA Heavy Industries
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Posted - 2006.11.20 14:18:00 -
[7]
Indeed. Because, of course, no one would EVER fit smart bombs if they knew they were going to be facing a NOS domi.
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Jim McGregor
Caldari
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Posted - 2006.11.20 14:18:00 -
[8]
Originally by: kill0rbunny
As for the Ecm nerf, there are still plenty of nice toys like Tracking Disruptors etc. 
Or sensor dampeners. I think thats probably the most effective EW if you dont want to use multispectrals. I think EW is the worst part of Eve pvp at the moment, because its simply too powerful on normal ships, specially in combination with nos.
But we have had that debate a few times, havent we....
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A Scriv
Gallente Guardians Of Poseidon
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Posted - 2006.11.20 14:26:00 -
[9]
Originally by: Sendraks Indeed. Because, of course, no one would EVER fit smart bombs if they knew they were going to be facing a NOS domi.
who ever knows what they are going to be up against. lets be honest if uve got a nossin domi u are goin to be hunting or gate campin and ppl will not think, mm im going to have to fight a nossin domi today think ill fill my highs with smartbombs
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Dearwin
Gallente The Kennels
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Posted - 2006.11.20 14:29:00 -
[10]
Edited by: Dearwin on 20/11/2006 14:29:20 As a loving Domi Pilot, It's safe to say that the Domi is a wonderful platform for younger pilots engage more SPed pilots on the same level, its such a good platform its used even by the most SPed of pilots. But its not invinceable.
Is it overpowered? Maybe. While it has many advantages, it has some pretty serious flaws. While the drone damage is considerable, it is not overwhelming. Its a bleeder ship, so you're not going to be winning any speed awards for you're kills. Most Domi fits also dont use an MWD, and even with an AB it performs much like the whale it resembles. Also drones are a very vulnerable offense. They can be very easily taken out, especially heavies. If you come across another skilled BS pilot, they can quite likely remove all of you're heavys before you're NOS finally breaks their tank, leaving you with no damage output.
One important thing remember about the Domi is EvE is much like the real world. When you get to the best of the best, damage output always exceeds the coping abilities of defense. You come across a T2 Ammo using BS, you're going to have serious problems, cause you can only hold so many cap boosters.
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Frank Lupertazi
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Posted - 2006.11.20 14:30:00 -
[11]
Originally by: Sendraks Indeed. Because, of course, no one would EVER fit smart bombs if they knew they were going to be facing a NOS domi.
You have no cap to fire multiple smartbombs, even if you used like 3-4 injectors and timed it just right most likely you would run out of charges before you pop the second wave of drones, each of which consists of 2k HP heavy drones that take multiple bombs to take out.
If the Dominix is smart about it and staggers his Nos, you'll most likely lose half the injected cap to him too.
Long story short, nosdomi drones cannot be smartbombed so easily 1v1.
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Renox
Gallente Celestial Apocalypse Insurgency
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Posted - 2006.11.20 14:35:00 -
[12]
After Kali and the ECM nerf and hp buff it will not dominate so much. Fights will last longer, so the nos is good for that, BUT your drones will most likely suffer. As the fight last much longer people can take the time to shot your drones. That happens to me all the time on the test server. And while you can scoop/redeploy that doesn't always work (buggy drones ftw) and will make the fight last even longer.
So while a domi doesn't carry ammo as such, it can and will quickly run out of drones if someone try to take them out and ignore the domi. Which is a good idea is when it's drones are dead the domi can't do anything at all. Well, it can nos, but it won't kill you.
TheJay > grrr slow stupid garlic eating surrender monkeys |

Dragon Lord
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Posted - 2006.11.20 14:38:00 -
[13]
well u gotta be within 20kms to scram someone so the domi being slow matters v little coz outside 20kms if the domis taking a kicking it warps end off. And heavy nos has more than 20km range. Plus ever heard of pulling ur drones in before they pop?, yes long range it would have problems but like i say at long range u say byby and warp.
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Shayla Sh'inlux
Gallente The Black Rabbits
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Posted - 2006.11.20 14:39:00 -
[14]
Any ship with Nos = ECM plus something that doesn't cost cap is a win-button in 1v1.
Just look at a Nanophoon for example. The Dominix is just the best at that particular (boring and broken) line of thinking because it has a drone bonus and a giant dronebay.
In all reality a Raven with MWD, ECM, 4x Nos and 4x Siege can do the exact same thing. The Dom just happens to be the best ship for the job.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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Dragon Lord
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Posted - 2006.11.20 14:49:00 -
[15]
a good way of combating 1 the fact that players can pop ur drones before ur drones can break ur enemies tank and 2 the excessive use of nos on a domi would be to add high slot drone modules that could increase speed, dmg and hp of ur drones. All other ships have to use there high slots for dmg well any decent dmg anyway but the domi does not, these now mods would fix that but at the same time make ur drones much more powerful and hard to kill. But at the expense of a high slot but why should the domi be any different to any other bs? Until somthing like this happens im gonna use a domi for pvp
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kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2006.11.20 15:15:00 -
[16]
Originally by: Renox After Kali and the ECM nerf and hp buff it will not dominate so much. Fights will last longer, so the nos is good for that, BUT your drones will most likely suffer. As the fight last much longer people can take the time to shot your drones. That happens to me all the time on the test server. And while you can scoop/redeploy that doesn't always work (buggy drones ftw) and will make the fight last even longer.
So while a domi doesn't carry ammo as such, it can and will quickly run out of drones if someone try to take them out and ignore the domi. Which is a good idea is when it's drones are dead the domi can't do anything at all. Well, it can nos, but it won't kill you.
Use sensor dampeners. Your enemy will take about 1 Minute to target you drones. If he does so, pull them in and get them out again. This game could last forever if he gets no tackler support. _____________________________ Hugh. |

DarkElf
Caldari Caldari Provisions
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Posted - 2006.11.20 15:23:00 -
[17]
atm domi's 1v1 are very difficult to beat unless you specifically fit to combat them in which case they aren't that hard. but after kali with the ecm nerf they won't be nearly as good but will still be extremely strong.
The thing i love about them is being able to still do max damage when jammed. i have won fights where rooks and falcons have been against me simply because most ecm ships can't tank 5 t2 ogres for very long making them warp off or die.
train for it 
DE
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MOCC5
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Posted - 2006.11.20 15:40:00 -
[18]
1v1 Domi are hard to beat. Unsless you are the on to emgage them. Iv jumped a few Domi in a Nano phoon..and had great great out comes. never lost a ship VS a Domi.
Anti Domi.. 1st Nanophoon/Hi's Torps//T2 NOS Meds Sensor dampT2//T2 MWD//Cap booster//20 km warp scram Lows NanoX5 //BCUII//RCUII But like i said Domi are nasty 1v1 but that nanophoon pwns it every time
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Depp Knight
Evolution Band of Brothers
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Posted - 2006.11.20 15:46:00 -
[19]
Cant see how a domi would lose one on one. It may struggle to catch an enemy one on one but if another bs pilot tries to catch you, I really dont see you losing.
The only set up I could think of to kill a domi one on one is either jam the domi or dampening him. If you want to scram a domi you need to get under 20km and heavy nos reaches pass 20km.
what if you come up against a domi that has 6 heavy nos's. I never flown a domi i have no idea even if thats possible. But imagine 600plus cap draining from you every 12secs.
Domi great for small gangs but terrible in very large ones that will result in range.
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Ione Hunt
Celestial Fleet Ascendant Frontier
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Posted - 2006.11.20 17:15:00 -
[20]
Originally by: Renox After Kali and the ECM nerf and hp buff it will not dominate so much. Fights will last longer, so the nos is good for that, BUT your drones will most likely suffer. As the fight last much longer people can take the time to shot your drones. That happens to me all the time on the test server. And while you can scoop/redeploy that doesn't always work (buggy drones ftw) and will make the fight last even longer.
Then please sign this!
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Colonel Drego
Caldari Angels of the Apocolypse
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Posted - 2006.11.20 17:29:00 -
[21]
I took a nos/ecm domi into the FFA and had no problems jamming the first battleship I looked at, so I'm not sure exactly what the ECM nerf did. I couldn't do anything, of course, since drones are messed up there, but I still jammed him. Hell, I did the smae thing using a Hyperion, only that time I could kill them.
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Kaeten
Hybrid Syndicate
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Posted - 2006.11.20 17:35:00 -
[22]
Edited by: Kaeten on 20/11/2006 17:35:32 if domis are overpowered at 1v1 then tempest is overpowered in fleets. The domi is a solo ship, thats why it runs nice SOLO, in a fleet they are usless.
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Temo Jick
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Posted - 2006.11.20 17:44:00 -
[23]
Edited by: Temo Jick on 20/11/2006 17:44:37
Originally by: Depp Knight Cant see how a domi would lose one on one. It may struggle to catch an enemy one on one but if another bs pilot tries to catch you, I really dont see you losing.
The only set up I could think of to kill a domi one on one is either jam the domi or dampening him. If you want to scram a domi you need to get under 20km and heavy nos reaches pass 20km.
what if you come up against a domi that has 6 heavy nos's. I never flown a domi i have no idea even if thats possible. But imagine 600plus cap draining from you every 12secs.
Domi great for small gangs but terrible in very large ones that will result in range.
This probably isnt going to happen. I fly my dom with a duel rep tank and 3 heavey nos and that uses up moste of the grid. Most PVP dommie setups will have 4 nos max, or a mix of Nos and Neuts.
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Big Hank
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Posted - 2006.11.20 18:07:00 -
[24]
This probably isnt going to happen. I fly my dom with a duel rep tank and 3 heavey nos and that uses up moste of the grid. Most PVP dommie setups will have 4 nos max, or a mix of Nos and Neuts.
Aye, with the powergrid on the Domi the way it is fitting a full rack of heavy nos and anything else isn't really viable. If your going all nos then fill out with a medium or two and a neut then when you cycle them activate the neut first for maximum effect
Another option is blasters on the top. Not the cookie cutter but evil dps and a bit of a fright to unexpecting souls. There's a video somewhere from jamesw that'll give you a good idea.
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Remi VonBismarck
Evolution Band of Brothers
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Posted - 2006.11.20 18:12:00 -
[25]
^ Thatll be me then...
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madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2006.11.20 18:35:00 -
[26]
Originally by: Big Hank
This probably isnt going to happen. I fly my dom with a duel rep tank and 3 heavey nos and that uses up moste of the grid. Most PVP dommie setups will have 4 nos max, or a mix of Nos and Neuts.
Aye, with the powergrid on the Domi the way it is fitting a full rack of heavy nos and anything else isn't really viable. If your going all nos then fill out with a medium or two and a neut then when you cycle them activate the neut first for maximum effect
Another option is blasters on the top. Not the cookie cutter but evil dps and a bit of a fright to unexpecting souls. There's a video somewhere from jamesw that'll give you a good idea.
Activate the neat first? So you first waste your own cap to waste his while after that you get dont get 100% nospower back because the enemy was allready around 15% cap after first neut cycle. I rather take the full 100% nospower and than activate neut to finish of the remaining cap. After that just cycle the nos, that will pwn them fine. _________________________________________________
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Remi VonBismarck
Evolution Band of Brothers
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Posted - 2006.11.21 14:26:00 -
[27]
Originally by: madaluap
Activate the neat first? So you first waste your own cap to waste his while after that you get dont get 100% nospower back because the enemy was allready around 15% cap after first neut cycle. I rather take the full 100% nospower and than activate neut to finish of the remaining cap. After that just cycle the nos, that will pwn them fine.
The logic of this holds true only if you need all that cap to sustain yourself. The point of going all nos on top is not purely to keep you topped up but to empty him of cap as fast as possible so that your target is incapable of any form of active tanking, ewar, tackling and, in the case of Gallente and Amarr gunboats, firing.
Best named heavy nos will take 120 cap over a 12 second cycle whereas the best named medium neut will take 180 cap over the same period of time. The base PG of both modules is 2000 for the heavy nos and 200 for the medium neut so for a tenth of the fitting req. you have the effect of 1 and a half heavy nos.
Perhaps i should have said that best tactic is to activate the neut first for one cycle followed by the rest of the nos. After that the neuts there when your cap happy and have to empty something else tackling you in a hurry.
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Ansuru Starlancer
The Phoenix Rising Distant Star Alliance
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Posted - 2006.11.22 06:41:00 -
[28]
Originally by: Dragon Lord a good way of combating 1 the fact that players can pop ur drones before ur drones can break ur enemies tank and 2 the excessive use of nos on a domi would be to add high slot drone modules that could increase speed, dmg and hp of ur drones. All other ships have to use there high slots for dmg well any decent dmg anyway but the domi does not, these now mods would fix that but at the same time make ur drones much more powerful and hard to kill. But at the expense of a high slot but why should the domi be any different to any other bs? Until somthing like this happens im gonna use a domi for pvp
They're known as tracking disrupters, my friend. Mid slot ;)
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Nvali
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.22 18:29:00 -
[29]
You activate the neut first because the neut drains at the beginning of its cycle, while the NOS drains at the end of its cycle. Activating your NOS first and then your neut will still not get you any more cap (because the neut will still drain, at the start of its cycle, before the NOS, at the end of its cycle) meanwhile you will leave him with cap for longer. So, the neut gives you an earlier punch. ---
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Earthan
Gallente The Amazing Fire Eaters
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Posted - 2006.11.22 18:32:00 -
[30]
Originally by: Kaeten Edited by: Kaeten on 20/11/2006 17:35:32 if domis are overpowered at 1v1 then tempest is overpowered in fleets. The domi is a solo ship, thats why it runs nice SOLO, in a fleet they are usless.
Exactly.Domi is great ship for 1-1 and small squad but thats all it can do , no fleet for him. - A knight in space,war veteran. The Amazing Fire Eaters webpage |
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