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Ath Amon
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Posted - 2006.11.22 02:52:00 -
[1]
lol
the old hurricane with 7 220mm (barrage), 1 ham (rage), hammerhead II had a base dps of 463 (no dmg mods and no tanking bonus)... the myrm just with ogre ourdps it... and have 5 mids, tank bonus and have yet to fit guns...
veeery balanced... i wonder if for gallente doesn't work the principle "it melt you before you can say... look at that cool ship"...
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Ath Amon
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Posted - 2006.11.22 03:10:00 -
[2]
Originally by: Pattern Clarc
Originally by: Ath Amon lol
the old hurricane with 7 220mm (barrage), 1 ham (rage), hammerhead II had a base dps of 463 (no dmg mods and no tanking bonus)... the myrm just with ogre ourdps it... and have 5 mids, tank bonus and have yet to fit guns...
veeery balanced... i wonder if for gallente doesn't work the principle "it melt you before you can say... look at that cool ship"...
350 dps > than 463? ooookay
350?? with 5 ogre2 and ship bonus? i think you have to check again
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Ath Amon
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Posted - 2006.11.22 03:28:00 -
[3]
is implicit that i'm calculating ship bonuses... i'm not calculating damage mods (as i said) if you want i change the post to avoid misunderstandings but that doesn't change the numbers
so if you prefer
old hurricane 7 220mm (barrage) + ham (rage) + hammerhead II + ship bonuses (no dmg mods) < myrm 5 ogre2 + ship bonuses (no dmg mods, no guns)
better?
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Ath Amon
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Posted - 2006.11.22 04:05:00 -
[4]
Edited by: Ath Amon on 22/11/2006 04:07:41 here a little graph comparsion of old prenrf hurricane vs new postboost myrm
(hoping numbers are right :P)
graph1 (gank)
graph2 (hurr gank vs myrm tank)
this is quite interesting as it compare the old and clearly overpowered hurricane with its huge dps (2 ship bonuses and 3 damage mods) against a myrmidon with 1 ship bonus and no damage mods... i have to add the myrm have also a tank bonus and 1 more mid slot?
to get hurricane nerfed cause high dps: 3 page of whinage to get drake nerfed cause big tank and good damage: 5 page of whinage to get the myrmidon boosted to best dps and defence: priceless
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Ath Amon
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Posted - 2006.11.22 04:31:00 -
[5]
Originally by: Pattern Clarc
***pattern clarc saves up for myrmidon bpo***
I'm not even gunna pretend like its not awesome.
But the best tank has to go to the drake..
10k shields at 70-80% resists WTF?
yes probably the best tanker is drake, expeciall with the huge passive config... (at least is my fav one)
but i'm speaking about (general) defence... consider that drake have to use both high and low for its passive
myrm with "same" slots can fit a good damp+tank setup making it imo the best in defence bc (not to say that the dps will be similar to prenerf gank hurr)
drake can try something similar but will end with similar results in ew and worse tank... also it will sacrifice a lot of its dps
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Ath Amon
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Posted - 2006.11.22 04:52:00 -
[6]
Edited by: Ath Amon on 22/11/2006 04:54:19 difference for similar size weapons is around 250pg... not few but not even that much considering that you have around 750pg to fit tank and that you can eventually fit a RCU instead of a damage mods... (as in the graph dps of prenerf hurr + 3 dmg mods is similar to myrm with 0 dmg mods)
not to say, that you can fit 3 damps in mid that is alredy a veeery good defence
and you have also a tank mod to take in account... so i will not say that myrm tank is crap and hurr tank is god...
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Ath Amon
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Posted - 2006.11.22 14:12:00 -
[7]
Edited by: Ath Amon on 22/11/2006 14:14:42
Originally by: Heelay Ashrum Edited by: Heelay Ashrum on 22/11/2006 08:57:01
Originally by: Risien Drogonne
Originally by: Ath Amon Edited by: Ath Amon on 22/11/2006 04:07:41 here a little graph comparsion of old prenrf hurricane vs new postboost myrm
(hoping numbers are right :P)
graph1 (gank)
graph2 (hurr gank vs myrm tank)
this is quite interesting as it compare the old and clearly overpowered hurricane with its huge dps (2 ship bonuses and 3 damage mods) against a myrmidon with 1 ship bonus and no damage mods... i have to add the myrm have also a tank bonus and 1 more mid slot?
to get hurricane nerfed cause high dps: 3 page of whinage to get drake nerfed cause big tank and good damage: 5 page of whinage to get the myrmidon boosted to best dps and defence: priceless
You're conveniently ignoring a pretty critical difference. The myrmidons in your graph can't fit any sort of decent tank at all. The hurricane can fit a nice tank because of the comically low grid costs of autocannons. So if the hurricane can tank and gank at the same time, why should its gank come anywhere near a ship that can't?
The point is thill another .. in a "hurrican vs myrmidon" only an idiot hurrican pilot will shot at myr ( if the minnnie pilot do that he deserve to die :) ). In real fight a hurrican pilot should shoot first drones, so adjust this graph considering one drone poped every 5 secs ( btw u dont need 5 secs to killa single drone )....
in a gang situation it will be difficult that someone start to shot drones but anyway... in hurr vs myrm 3 damps and a bit of drone management can do wonders...
as said this ship pratically coa build a fit with good ew+tank+damage... this is not that different than the nerfed drake (that was considered overpowered by almost everyone) with the difference that myrm will have a worse tank but good dps, good ew and will be able to build more functional fittings
and also i can't explain how the dps of a ship was so good to need a nerf and a ship that reach same dps in tank config, have 1 more utility (ew) slot, have a tank bonus is not...
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Ath Amon
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Posted - 2006.11.22 15:48:00 -
[8]
the problem is not dmg itself but the curve and other ships stats...
i agree with you that if proj will do more dps than hybrid ships no one will fly gallente but on the other hand if hybrid do more damage at all range and have not a severe drawback to balance that then no one will fly minnie...
cap can be and is a drawback but not severe to the point to justify higher dps from 0 to 500km as you have to consider that doing more damage you are also requiring to the defender to use more cap, so this is somewhat balanced...
in particular for this ship the balance is a bit "out of window" because not only it does extreme dps, but becaose it have also a tankbonus and veeeeeery good ew (damps) capability...
damps also mean that probably you are not going to get nosed and that you keep your drones alive whitout much trouble, "fixing" also the weak points supposed to balance the ship
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