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Berendas
Clandestine Vector THE SPACE P0LICE
25
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Posted - 2011.12.06 20:01:00 -
[1] - Quote
Not a bad idea, a lowered entry barrier and more incentives really are what low sec needs. You also might what to post this in the Features & Ideas Discussion forum though so it can be refined with more details. |
Berendas
Clandestine Vector THE SPACE P0LICE
25
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Posted - 2011.12.07 16:15:00 -
[2] - Quote
Jack Dant wrote:Raimo wrote:Also I'd consider keeping sentry gun mechanics as is but just taking out sec hits below -1.99, this way small ships would still be relatively safe to travel in even if you were -1.99-0 sec and part of the "club", and it would differentiate the -10 crowd as one more gameplay style (They can get more fights by being an appealing target due to no sentry aggro to their attacker, OTOH they are stuck with hisec travel restrictions) Could do this, but on the other hand, sentry guns have a huge effect on fights with 2-10 people per side, which are the kind that should be encouraged in low. If you leave sentries in place for the majority of the casual pvp population, they will cause lots of mexican standoffs on gates and stations.
This is true and while it won't make sentries less influential during fights, reducing GCC to 5 minutes rather than 15 might encourage more 'weekend pirates' to risk sentry fire over combat.
And if not, us lifetime pirates can show up to these standoffs and mess with both sides |
Berendas
Clandestine Vector THE SPACE P0LICE
27
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Posted - 2011.12.07 23:50:00 -
[3] - Quote
Low sec is certainly not doing fine. It's been ignored by the devs for years with the pathetic exception of FW. A lot of the kills from that dev blog are just lolcamps in Amamake and Rancer, not actualy PVP. |
Berendas
Clandestine Vector THE SPACE P0LICE
27
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Posted - 2011.12.08 01:11:00 -
[4] - Quote
Zircon Dasher wrote: The fact that it has been "ignored" is probably a good indication that it is not nearly as terribad as you want to make it out to be. Prioritization of resources and all.
There is no good reason for low sec going ignored for so long, that's the purpose of this thread and many other threads that have been asking for some well deserved dev attention.
0.0 has all it needs for the moment with regards to game mechanics. There is plenty to be gained by leaving high sec and going to null. Lots of incentives exists for making money, PVP, PVE, holding territory, ect. The reason people whine about 0.0 and why people don't want to go there is because what players have turned it into. People aren't willing to be worker bees or cannon fodder for big alliances that care little for them.
Low sec on the other hand, has no rewards proportional to the risks for people living there. People go to low sec to get kills against and get killed by pirates. Other than that, there's nothing unique about low sec that you can't easily do in high or null. |
Berendas
Clandestine Vector THE SPACE P0LICE
29
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Posted - 2011.12.09 00:51:00 -
[5] - Quote
Don't bother responding to Zircon, he's made it clear he's just a mindless nullbear who thinks EVE is all about his playstyle.
That, and he's really really bad at presenting arguments (does he even have one?). |
Berendas
Clandestine Vector THE SPACE P0LICE
29
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Posted - 2011.12.09 02:04:00 -
[6] - Quote
Zirse wrote:Berendas wrote:Don't bother responding to Zircon, he's made it clear he's just a mindless nullbear who thinks EVE is all about his playstyle. . I live in nullsec. I simply think that this is a good idea. Where someone resides in a vidya game has zero weight on their opinion. Zircon is a moron on his own accord.
I'm not saying people who live in 0.0 aren't welcome in discussion, but Zircon is just one of those bleating lambs who wants the devs' attention to be on all null sec, all the time. He came into a thread about a low sec fix trying to champion 0.0 buffs |
Berendas
Clandestine Vector THE SPACE P0LICE
29
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Posted - 2011.12.09 05:48:00 -
[7] - Quote
Dro Nee wrote:Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story.
I've spent about 2.5 years in Metropolis/Sinq Laison low sec, and from my experience a lot of people don't necessarily think that low sec needs more PVP, its just that the PVP that exists needs to be less of a hassle to maintain. As things are now if you want to play EVE as an exclusive (or almost) PVPer it is very hard to sustain yourself. Without good corp logistics an alt becomes a necessity even for things like spare mods and ammo, much less ships. Then there is the issue of income. The way player loot drops can either make your day or ruin your week depending on how the loot fairy is feeling so it can't be relied upon for consistent income. If there was a way an PVPer could make isk just through PVP then I think you'd see a lot less low sec whines. It could be something like a pirate corp getting sponsored by NPC pirates that places bounties on positive sec players. That is just an example ofc, there are a great many ways CCP could make piracy and more casual low sec PVP a self sustaining activity. People don't like being shoehorned into a play style in order to sustain the one they enjoy. |
Berendas
Clandestine Vector THE SPACE P0LICE
33
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Posted - 2011.12.19 05:16:00 -
[8] - Quote
bump |
Berendas
Clandestine Vector THE SPACE P0LICE
157
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Posted - 2012.01.07 00:33:00 -
[9] - Quote
Glad to see this thread is back, I still love the idea.
- Friendly bump |
Berendas
Clandestine Vector THE SPACE P0LICE
184
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Posted - 2012.01.28 16:47:00 -
[10] - Quote
Isavella wrote:I want to see a dev's opinion on this. Because I honestly don't see why this shouldn't be implemented.
Because that would mean giving even the smallest bit of attention to low sec, breaking their commitment to ignore us |
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