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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Goliath
C C P C C P Alliance
2684
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Posted - 2015.06.25 11:20:41 -
[1] - Quote
Hi all,
Singularity is now updated to include features for the Aegis release. This thread is for general feedback, so please use feature-specific threads linked below where applicable.
Mass Tests: More info to come soon
Features: Please note that features will come in over time and that the list does not necessarily comprise the entire content of the release.
Pirate Unicorns
TriLambda
- All assets now at least shader C3 compliant
- Cerberus redesign
Game of Drones
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Timoxa Zero
Dissidence Dawn Black Legion.
0
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Posted - 2015.06.25 11:42:27 -
[2] - Quote
I feel like the DDA nerf might be a little out of place but that's up to you guys. I like the missile changes and hope they revive some interest in missile boats.
+1 for HM Buff +1 for Missile TEs -1 for DDA nerf
So, overall +1 |
Phoenix Jones
Isogen 5
1419
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Posted - 2015.06.25 12:10:47 -
[3] - Quote
Throw a hatchet at the Ishtar please and stop this piecemeal move of trying to tweak this battleship weapon platform cruiser.
You've tried three times nerfing this thing and now instead of attacking the direct issue of ishtars, the dronebay, sentry bonuses, and multiple flights, you change out it's slot layout?
Reduce the drone-bay to 225 or 250 Adjust heavy Drones (heavies get reduced to 20 bandwidth) Reduce the Ishtar and navy vexor bandwidth to 100.
You direct nerf the ishtars sentry damage by 20%, but it keeps its full dps when using heavy drones.
You also kill the rediculous amount of drones it can carry.
This is comical the lengths you are going to address the Ishtar without addressing the Ishtar.
Yaay!!!!
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Neckbeard Nolyfe
Zero Fun Allowed Confederation of xXPIZZAXx
79
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Posted - 2015.06.25 12:15:55 -
[4] - Quote
Could the new missile modules get seeded please, thanks.
~lvl 60 paladin~
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Alexander McKeon
Blackwater USA Inc. Pandemic Legion
112
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Posted - 2015.06.25 12:19:18 -
[5] - Quote
It's a little hard to evaluate the new missile modules when they still haven't been seeded on the test server for us to experiment with, can we expect to see those soon? I've a few new ships that I want to test the viability of.
I'd also like to re-iterate the point I made in the Ishtar thread, regarding how it is the only sub-battleship platform which gets a damage projection and application bonus to sentries, which is, as many others have agreed, the real problem with the Ishtar. Let it use sentries, sure, that's part of the flavour of drone boats. Be very wary however, of giving them range bonuses: the Ishtar effectively out-ranges every other cruiser-class platform in the game given it's applicable DPS. HM Cerbs or the like can match the range, but can't touch the Ishtar's applied DPS. |
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CCP Turtlepower
C C P C C P Alliance
249
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Posted - 2015.06.25 13:16:58 -
[6] - Quote
Sorry about the delay, just sorting out the new module seeding now. They will be available in the Syndicate region very soon, and in all other regions after the next reboot.
o7 CCP Turtlepower |
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Selfless Cynic
Ministry of War Amarr Empire
1
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Posted - 2015.06.25 14:16:11 -
[7] - Quote
You guys are missing the complete point with the Ishtar.
It's very simple:
Remove the Sentry Bonuses. Decrease the effectiveness of Drone Link Augmentors Repurpose the Ishtar as a heavy-drone bonused armor hull for medium ranges. All these tiny tweaks don't take the problem away, get rid of sentry bonuses and they still are solid ships but with less range projection. |
Baali Tekitsu
AQUILA INC Verge of Collapse
803
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Posted - 2015.06.25 14:18:02 -
[8] - Quote
Missing the point with the Ishtar nerf yet again. Let me repeat myself: the Ishtar is OP becuase it has a tripple damage/application/projection bonus. Remove the projection bonus from it and give back full damage (give the same treatment to the VNI). Same goes for the Dominix although in this case its less pronounced as Battleships in general are used less. It still shouldnt have the tracking bonus, but should keep the optimal range bonus. Its already strong enough bonus to make the ship good in and on itself as it applies flat to ALL drones. Same treatment for the Eos. Further nerfing and nerfing AROUND the core problem will leave us with a broken ship on the level of a Hurricane at some point instead of balancing it.
RATE LIKE SUBSCRIBE
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Harkin Issier
Sleeper Slumber Party Test Alliance Please Ignore
30
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Posted - 2015.06.25 14:40:02 -
[9] - Quote
DDA nerf is fine since drones aren't just OP on the Ishtar. Also it's a slight reduction. Way to take a reserved step on changes.
Fleet warp nerf is distilled cancer. Way to kill a mosquito with a sledgehammer. Seriously not pleased about that, especially since your propagation problems haven't been fixed. Honestly fixing propagation should be a prerequisite for making these changes. That or just make it so ship signatures can't be bookmarked at all and then just let FCs warp fleet to all bookmarks. Easy fix.
+1 for Cerb remodel
+1 for missile changes |
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CCP Goliath
C C P C C P Alliance
2685
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Posted - 2015.06.25 14:44:58 -
[10] - Quote
Harkin Issier wrote: Fleet warp nerf is distilled cancer. Way to kill a mosquito with a sledgehammer. Seriously not pleased about that, especially since your propagation problems haven't been fixed. Honestly fixing propagation should be a prerequisite for making these changes. That or just make it so ship signatures can't be bookmarked at all and then just let FCs warp fleet to all bookmarks. Easy fix.
Fleet warp changes are not in Aegis anymore. Please see this devblog by CCP Larrikin.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
80
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Posted - 2015.06.25 14:48:36 -
[11] - Quote
Visually, I feel as if the new missile modules and BCU's should stay the same/moderately changed.
On note for the missiles, will TD's effect missiles or should there be another new module?
--==Services==--
Propaganda/Art/Media
Wormhole Finding & Selling
o/ Play for fun
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Altrue
Exploration Frontier inc Brave Collective
1910
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Posted - 2015.06.25 15:37:17 -
[12] - Quote
Still no new explosions effect and new ship engines effect? Much sadness
About the icons :
- Ballistic control system should stay with the old icon
- Missile computers and enhancers... honestly, this thing is ugly but if you want to keep it, at least don't apply it to the BCU. It will make things easier if completely different items have completely different icons.
- The entosis link icon is too small! Look at the poor thing compared to basically every other module icon. A shame! :)
- Magnetic Field Stabs should be tinted Green, just like you tinted blue the hull repairers.
- Heat Sinks should be tinted Red.
- ECM lowslot thingies to boost ECM power should be tinted Blue.
- Gyrostabs should stay orange like the icon currently is.
- ECCMs should have a different icon than Sensor boosters. Again, if you don't have the time to create a new icon, change the color :)
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Dika Regyri
Republic University Minmatar Republic
0
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Posted - 2015.06.25 15:59:00 -
[13] - Quote
You forgot the part with Team Space Glitter:
High-Tech Data Chip High-Tech Scanner High-Tech Manufacturing Tools High Tech Small Arms
These items have found their way into various blueprints and manufacturing processes making data sites worth running. Enjoy the pve folks! |
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CCP Goliath
C C P C C P Alliance
2686
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Posted - 2015.06.25 16:51:16 -
[14] - Quote
Dika Regyri wrote:You forgot the part with Team Space Glitter:
High-Tech Data Chip High-Tech Scanner High-Tech Manufacturing Tools High Tech Small Arms
These items have found their way into various blueprints and manufacturing processes making data sites worth running. Enjoy the pve folks!
Could you give us some examples of this? A couple of us are really confused. Also where did you get Space Glitter from?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Evan Giants
Plundering Penguins Solyaris Chtonium
10
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Posted - 2015.06.25 16:56:43 -
[15] - Quote
I got better idea.
How about you add gun Bay to every other ships. Small gun is 5m3, med is 10m3, large is 25m3
Let other ships swap their guns accordingly to situation.
And give every hacs bonus to all gun sizes. Also optimal range bonus. This will allow other hac to get on Ishtar level because they will finally have bs level weapon bonus.
Or how about remove goddamn sentry bonus on Ishtar. And replace optimal range with drones velocity bonus instead.
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Lil' Brudder Too
Pistols for Pandas
216
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Posted - 2015.06.25 17:21:24 -
[16] - Quote
Why change the BCU icon? It makes no sense.
The dmg mod for turrets is a picture of a generic turret...the drone dmg amp is a pic of drones...and the old BCU is, you guessed it, a picture of a launcher. This scheme makes sense. It is in no way broken
The same scheme follows for the "Tracking Computers"....the little radar dish thing just doesn't fit the currently well functioning theme.
Again, change for change sake with no regard for the function of the form.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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Alexander McKeon
Blackwater USA Inc. Pandemic Legion
112
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Posted - 2015.06.25 17:25:56 -
[17] - Quote
+1 for keeping the old BCU icon; it's faster to distinguish between a damage & application module that way. |
Terra Chrall
Royal Amarr Institute Amarr Empire
46
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Posted - 2015.06.25 17:51:58 -
[18] - Quote
Lil' Brudder Too wrote:Why change the BCU icon? It makes no sense.
The dmg mod for turrets is a picture of a generic turret...the drone dmg amp is a pic of drones...and the old BCU is, you guessed it, a picture of a launcher. This scheme makes sense. It is in no way broken
The same scheme follows for the "Tracking Computers"....the little radar dish thing just doesn't fit the currently well functioning theme.
Again, change for change sake with no regard for the function of the form. This seems like a valid argument. |
Denidil
Cascade Crest
641
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Posted - 2015.06.25 18:02:26 -
[19] - Quote
Altrue wrote:Still no new explosions effect and new ship engines effect? Much sadness About the icons (about what is relevant to Aegis, and other icon stuff while we are at it):
- Ballistic control system should stay with the old icon
- Missile computers and enhancers... honestly, this thing is ugly but if you want to keep it, at least don't apply it to the BCU. It will make things easier if completely different items have completely different icons.
- The entosis link icon is too small! Look at the poor thing compared to basically every other module icon. A shame! :)
- Magnetic Field Stabs should be tinted Green, just like you tinted blue the hull repairers.
- Heat Sinks should be tinted Red.
- ECM lowslot thingies to boost ECM power should be tinted Blue.
- Gyrostabs should stay orange like the icon currently is.
- ECCMs should have a different icon than Sensor boosters. Again, if you don't have the time to create a new icon, change the color :)
Seconded
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.
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Arthur Aihaken
Perkone Caldari State
4460
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Posted - 2015.06.25 18:42:21 -
[20] - Quote
Phoenix Jones wrote:Throw a hatchet at the Ishtar please and stop this piecemeal move of trying to tweak this battleship weapon platform cruiser. This. Sentry drones should be relegated to Battlecruisers, Battleships and Capital Ships.
Altrue wrote:Still no new explosions effect and new ship engines effect? Much sadness About the icons (about what is relevant to Aegis, and other icon stuff while we are at it): [list] Ballistic control system should stay with the old icon Definitely much sadness. +1 on the old BCU icon. Have the new modules been seeded everywhere else yet?
I am currently away, traveling through time and will be returning last week.
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Sir Livingston
Club Deadspace
348
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Posted - 2015.06.25 19:44:14 -
[21] - Quote
Well this should be interesting.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
114
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Posted - 2015.06.25 19:50:03 -
[22] - Quote
Some cool new changes :) I agree with the first post though, DDA changes are bad and unnecessary. It's about time to stop trying to fix stuff that isn't broken (for example the fleet warp changes), the swinging of the nerf bat is getting a bit out of hand.
The minmatar BS change should be pretty sweet :) |
Mister Ripley
Tribal Liberation Force Minmatar Republic
27
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Posted - 2015.06.25 21:56:37 -
[23] - Quote
Lil' Brudder Too wrote:Again, change for change sake with no regard for the function of the form. But how else can they fill thier scrum slots to pretend they do something meaningfull?
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Dangeresque Too
Pistols for Pandas
240
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Posted - 2015.06.25 23:31:51 -
[24] - Quote
Here is the perfect place for a well organized and picture filled example of how the new changes don't match the current module theme sets (turrets for turret mods, drones for drone mods, and launchers for launcher mods)...
BUT...
CCP has shown great propensity to completely ignore feedback of any other nature other than "OMG THIS IS AWESOME!!!" and labels it as "refusal to change and adapt". For examples pretty much read all of the new features/changes feedback threads in both the Features and Ideas as well as Sisi Feedback forums. SKINs, Overview to name a few.
And how can one forget last time CCP decided 'real' or 100% accurate icons were the best way to go? Those terribad ugly turret icons actually managed to live for at least 5 months despite feedback before release and after they hit TQ...
At least I only have a couple weeks left on my 3 accounts because of the attitude at CCP reflected in these changes, their disregard of legit feedback, complete disrespect towards affected players, and finally topped off with lack of apology or admittance that they ever did anything wrong. |
Arthur Aihaken
Perkone Caldari State
4460
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Posted - 2015.06.26 01:59:00 -
[25] - Quote
Now that the new modules have been seeded I can post some feedback...
GÇó I'm on the fence with the new missile icon(s). I prefer the original icon for the BCU and think this could just be updated for the missile guidance modules. GÇó There doesn't seem to be any bonus for flight time on any of the new missile modules (just missile velocity). Is this an oversight or has this been changed to 3 stats instead of the original 4? If the module is going to bonus missile velocity only, this value should be changed to 15-20% for the T2 module. GÇó Scripted missile modules don't "reset" or revert when you change or remove scripts (they defaults to the original script that was installed when activated). You have to dock, change or clear and then undock to switch the script. This has been reported elsewhere but I'm just mentioning it here again. GÇó Is Trajectory Analysis IV (gunnery skill) going to be a requirement for these modules, or is something more missile-specific going to be utilized? GÇó Faction/Officer variants. Any chance of getting these in the Aegis release? (at least Faction variants)
I am currently away, traveling through time and will be returning last week.
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Galphii
Oberon Incorporated Get Off My Lawn
313
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Posted - 2015.06.26 13:25:30 -
[26] - Quote
I like the new ballistic control/missile tracking computer icon, very swish
Ummmm I've just put together a shield tanked RHML typhoon that puts out over 1200dps on overload with excellent mid-size damage application. Are you guys sure about this? It's going to eat cruiser hulls for breakfast.
The drone damage nerf hits the nestor a little hard - its damage output (when configured to actually fight) was anaemic to begin with. You could probably fix this by moving an unneeded midslot to a low, its a bit hard to armour tank and put out adequate damage. Minor issue, it's not like anyone's using it for combat
Drake greatly benefited from the improved heavy missile damage, I'm curious to see what else it'd get in the upcoming BC buff.
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1319
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Posted - 2015.06.26 17:09:04 -
[27] - Quote
No ship should have all damage, application, and projection bonuses to one weapon platform. Give it 2 of the 3. No more.
http://youtu.be/YVkUvmDQ3HY
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Masao Kurata
Perkone Caldari State
260
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Posted - 2015.06.26 17:29:43 -
[28] - Quote
Guidance computers and guidance enhancers need dedicated market groups, being mixed in with tracking computers and tracking enhancers doesn't help anyone. |
Ranger 1
Ranger Corp Vae. Victis.
6243
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Posted - 2015.06.28 17:13:48 -
[29] - Quote
The new Cerberus hull is looking good, I'm very happy you kept the Caracal as designed but incorporated player feedback in a variant of it.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Nana Skalski
Poseidaon
320
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Posted - 2015.06.28 19:07:46 -
[30] - Quote
Ranger 1 wrote:The new Cerberus hull is looking good, I'm very happy you kept the Caracal as designed but incorporated player feedback in a variant of it. But what about Enyo and Ishkur? Few Updates have passed and there is no mention of the tech 2 variants. |
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