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SN3263827
The Black Rabbits
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Posted - 2006.11.25 23:58:00 -
[1]
The Dev blog states that because HP is increased, fights will last proportionally longer, and so the number of cap charges that can be carried must be increased by a similar proportion. This seems intuitive but is fatally flawed.
It isn't scalable.
The current solution assumes that the cargo hold of a ship can be filled to the brim with cap charges, but obviously you cannot place 0.7 of a cap charge in your cargo.
So for example the Dominix which can now carry 19 charges can, on the test server, carry 22 (leaving an air gap in the hold where before there was none). The T1 HP increase is 25%, so we should expect the number of cap charges to increase by 25%. However, 22/19=1.16, not 1.25, leaving the Domi some 9% short. So in a fight where the dominix might now (on Tranq) just run out of charges as their opponent is destroyed, they will now run out only 9/10 of the way through the fight. There are certainly engagements I can point to where that 9% would mean a world of difference.
The percentage increase in cap charges available does not increase linearly with increase in cargo space or reduction in charge volume - as we want an across-the-board increase of 25%, a solution so inherently flawed should not be considered "close enough".
A better (even ideal) solution would be to adjust the boost provided by each size of cap charge by 25% and then adjust the cycle times of the various cap injectors to keep overall cap/second constant pre and post-kali. _____________________________________________
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.26 00:39:00 -
[2]
You could fill the air gap with smaller charges. So 10 and a half 800 charges really is 10x 800 charges and 1x 400 charge. Exaclty, size wise, energy wise, everything wise.
Its still not completely scalable, but you can fill your cargo hold pretty much to the brim with 800's and 400's. -----------------------------------------------
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SN3263827
The Black Rabbits
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Posted - 2006.11.26 00:57:00 -
[3]
Edited by: SN3263827 on 26/11/2006 00:58:13
Originally by: Patch86 Its still not completely scalable, but you can fill your cargo hold pretty much to the brim with 800's and 400's.
Doing that gives you a hugely reduced cap/sec rate towards the end of the fight (or whenever you choose to load the smaller charges instead of the 800s). The domi would have to carry 18x800, 3x200 to completely fill the cargo hold. A single "fill" of 800s gives 55cap/sec for 58 seconds. The 200s drop this to 13 cap/sec. Not even close to being comparable.
It doesn't make sense to change cargo sizes and introduce error when a simple change to the internal mechanics of charges+injectors (boost and activation time respectively) would produce perfectly scalable results. _____________________________________________
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.26 01:16:00 -
[4]
I'd say cap charge volumes need to be decreased even further, to about half of their current tq voulme (i.e. 800 should be 20).
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.26 01:18:00 -
[5]
Originally by: SN3263827 Edited by: SN3263827 on 26/11/2006 00:58:13
Originally by: Patch86 Its still not completely scalable, but you can fill your cargo hold pretty much to the brim with 800's and 400's.
Doing that gives you a hugely reduced cap/sec rate towards the end of the fight (or whenever you choose to load the smaller charges instead of the 800s). The domi would have to carry 18x800, 3x200 to completely fill the cargo hold. A single "fill" of 800s gives 55cap/sec for 58 seconds. The 200s drop this to 13 cap/sec. Not even close to being comparable.
It doesn't make sense to change cargo sizes and introduce error when a simple change to the internal mechanics of charges+injectors (boost and activation time respectively) would produce perfectly scalable results.
Well considering 400's are half an 800, you'll only ever have 1x 400, to fill the last bit of space. So consider it not so much as slowing down your cap-pre-sec towards the end, so much as the last "half cycle" of an 800 -----------------------------------------------
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 01:41:00 -
[6]
Originally by: Breed Love I'd say cap charge volumes need to be decreased even further, to about half of their current tq voulme (i.e. 800 should be 20).
Oh hell no. When I can tank a Battleship and a BC in an eagle, while making the Battlship squirm, there is a problem, a Big problem. Hell I even made a ferox warp out who came to join the party. I ran out of ammo long before I ran out of 800's. I convinced me to train for tech II shield hardeners, since i believe I would have stalemated the BC, and eventually killed the Hype with tech II invuln's. that and carry more than 2000 ammo in my hold.
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SN3263827
The Black Rabbits
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Posted - 2006.11.26 17:47:00 -
[7]
Originally by: Patch86 Well considering 400's are half an 800, you'll only ever have 1x 400, to fill the last bit of space. So consider it not so much as slowing down your cap-pre-sec towards the end, so much as the last "half cycle" of an 800
Let's do some maths before we post shall we?
600/32 = 18 remainder 24 24/16 = 1 remainder 8
So to fill the cargo hold completely you need to carry 18 800s, 1 400 and 1 200 or 18 800s and 3 200s. I chose 200s because they give the better cap/sec of the two choices.
Reducing the volume of cap charges IS NOT A SOLUTION and it causes more problems. Adjusting the boost of each charge and the cycle times of the modules solves the problem perfectly and with least ineraction with external variables (cargo capacity). _____________________________________________
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.26 22:00:00 -
[8]
Originally by: SN3263827
Originally by: Patch86 Well considering 400's are half an 800, you'll only ever have 1x 400, to fill the last bit of space. So consider it not so much as slowing down your cap-pre-sec towards the end, so much as the last "half cycle" of an 800
Let's do some maths before we post shall we?
600/32 = 18 remainder 24 24/16 = 1 remainder 8
So to fill the cargo hold completely you need to carry 18 800s, 1 400 and 1 200 or 18 800s and 3 200s. I chose 200s because they give the better cap/sec of the two choices.
Reducing the volume of cap charges IS NOT A SOLUTION and it causes more problems. Adjusting the boost of each charge and the cycle times of the modules solves the problem perfectly and with least ineraction with external variables (cargo capacity).
Thankyou ^_^
That was at gone 1am, and I was too lazy to check -----------------------------------------------
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