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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
129
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Posted - 2015.06.26 17:24:45 -
[1] - Quote
Team Super Friends has made it so you can now fit modules and rigs you donGÇÿt have skills for.
That means the skills are a waste of time, unless you deliberately want to lower a specific drawback.
For most rigs that's not necessary at all!
:D
http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius/
* forgot link |
Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
129
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Posted - 2015.06.26 17:27:26 -
[2] - Quote
https://wiki.eveonline.com/en/wiki/Rigs_guide
This page is horribly outdated and biased! |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2639
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Posted - 2015.06.26 17:45:47 -
[3] - Quote
The modules won't be onlineable unless you have the skills, you will just actually be able to fit them to the ship. |
Tau Cabalander
Retirement Retreat Working Stiffs
5029
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Posted - 2015.06.26 17:47:38 -
[4] - Quote
You get full drawbacks, and CCP may be adding drawbacks to all rigs (currently, the rigs only requiring Rigging don't have any drawbacks):
https://forums.eveonline.com/default.aspx?g=posts&m=4900112#post4900112
Link to the Dev Blog for "Skillless Module Fitting" is in there too. The feature was released in Crius, |
Cara Forelli
Green Skull LLC
1124
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Posted - 2015.06.26 17:50:01 -
[5] - Quote
Rig skills can be kinda important for tight fits. It's worth training them to 3 at least pretty early on.
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Tau Cabalander
Retirement Retreat Working Stiffs
5029
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Posted - 2015.06.26 17:52:02 -
[6] - Quote
Cara Forelli wrote:Rig skills can be kinda important for tight fits. It's worth training them to 3 at least pretty early on. Only the rigging skills for weapon systems can be considered fitting skills.
FWIW, Is there a consensus on what the core skills are? |
Cara Forelli
Green Skull LLC
1124
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Posted - 2015.06.26 18:02:29 -
[7] - Quote
Tau Cabalander wrote:Cara Forelli wrote:Rig skills can be kinda important for tight fits. It's worth training them to 3 at least pretty early on. Only the rigging skills for weapon systems can be considered fitting skills. FWIW, Is there a consensus on what the core skills are? Well, a few of the armor rigs have fitting penalties as well. But yes, weapon rigs are the main ones.
Some of the other rig penalties can be pretty important in various situations as well. For example, the speed penalty of the armor rigs can make the difference in range control in a close fight. I once won a Thorax v. Thorax fight against a much older player because I was able to scram kite with Null due to a difference in rig choices which gave me a slight edge in speed.
Adventures
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Tau Cabalander
Retirement Retreat Working Stiffs
5030
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Posted - 2015.06.26 18:21:11 -
[8] - Quote
Cara Forelli wrote:Well, a few of the armor rigs have fitting penalties as well. But yes, weapon rigs are the main ones. I stand corrected. I forgot those drawbacks were changed when armor tanking was overhauled, back in Retribution 1.1
CCP Fozzie wrote:Armor Rigs
We are removing the ship velocity penalty from active armor tanking rigs (Auxiliary Nano Pumps and Nanobot Accelerators) and replacing it with a 10% penalty to the powergrid requirements of local armor repair modules. This serves to allow active tanking armor ships to more easily close range and use short range weapon systems, and also fits more elegantly with the concept of supercharging a shipGÇÖs armor repairers. |
Jeanne Tivianne
15
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Posted - 2015.06.26 19:05:53 -
[9] - Quote
I am going places because I do not know how to read sometimes.
But, as stated, you can't online the mods you don't have skills for, and rigs you fit unskilled give full drawbacks. |
Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
129
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Posted - 2015.06.26 19:41:46 -
[10] - Quote
Jeanne Tivianne wrote:I am going places because I do not know how to read sometimes.
But, as stated, you can't online the mods you don't have skills for, and rigs you fit unskilled give full drawbacks. Yes. |
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Leoric Firesword
Rolling Static Gone Critical
134
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Posted - 2015.06.26 20:38:55 -
[11] - Quote
welcome to last year! |
Bienator II
madmen of the skies
3331
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Posted - 2015.06.27 00:35:24 -
[12] - Quote
does the requirements tab on the rigs actually serve any purpose now?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Paranoid Loyd
6010
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Posted - 2015.06.27 00:37:10 -
[13] - Quote
Bienator II wrote:does the requirements tab on the rigs actually serve any purpose now? No
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5383
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Posted - 2015.06.27 16:15:55 -
[14] - Quote
Bienator II wrote:does the requirements tab on the rigs actually serve any purpose now?
Letting you know which skill reduces the drawbacks?
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
132
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Posted - 2015.06.27 16:19:29 -
[15] - Quote
Steve Ronuken wrote:Bienator II wrote:does the requirements tab on the rigs actually serve any purpose now? Letting you know which skill reduces the drawbacks? Though when clicking on a rig, info window implies one needs the skills to fit them. For everything else, unskilled requirements indicate the thing is not usable. For rigs this is wrong. |
Lost Greybeard
Drunken Yordles
685
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Posted - 2015.06.28 09:23:18 -
[16] - Quote
For everything except the pure fitting rigs, the drawbacks are crazy horrible (e.g. increased power requirements for turrets, which are the vast majority of your power allocation on frigates). Or, god help you, all the rigs that make your ship immensely slower when trying to warp out of a trap or maneuver in combat.
I'm kind of curious what OP is doing exactly where rig drawbacks don't matter. Nothing but missions in a Battleship ever?
EDIT: On a related note, replacing the armor maneuvering penalty with a fitting penalty is going to make buffer so much more universally viable in PvP. Which sort of reinforces the point of the drawbacks being crazy important. |
Bienator II
madmen of the skies
3332
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Posted - 2015.06.29 01:45:47 -
[17] - Quote
Paranoid Loyd wrote:Bienator II wrote:does the requirements tab on the rigs actually serve any purpose now? No so... why is it still there?
Steve Ronuken wrote:Bienator II wrote:does the requirements tab on the rigs actually serve any purpose now? Letting you know which skill reduces the drawbacks?
thats not a requirement. A requirement is "you can't use X unless you have Y trained". This is how it works for every other module. Some list lvl4 as requirement which doesn't even make sense if it would be used as drawback reduction requirement.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
138
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Posted - 2015.06.29 07:11:39 -
[18] - Quote
Bienator II wrote:Paranoid Loyd wrote:Bienator II wrote:does the requirements tab on the rigs actually serve any purpose now? No so... why is it still there? Steve Ronuken wrote:Bienator II wrote:does the requirements tab on the rigs actually serve any purpose now? Letting you know which skill reduces the drawbacks? thats not a requirement. A requirement is "you can't use X unless you have Y trained". This is how it works for every other module. Some list lvl4 as requirement which doesn't even make sense if it would be used as drawback reduction requirement. In mother russia, it nails YOU! |
Bienator II
madmen of the skies
3333
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Posted - 2015.06.29 11:50:30 -
[19] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5852723#post5852723
added to the feature request thread
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Delt0r Garsk
Shits N Giggles
398
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Posted - 2015.06.29 12:16:52 -
[20] - Quote
The reason they let you fit the rig without the skills is because you could *always* fly a ship with t2 rigs even if you didn't have skills to put them on. You just give the ship to someone who can, they fit the rigs and give the rigged ship back.
It was like.. Oh well lets just let everyone put them on.
However penalties do matter. A lot. Amour rigs can affect speed, shield sig radius etc. These really matter and getting rig skills up a bit to reduce these drawback is totally worth it.
Death and Glory!
Well fun is also good.
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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
139
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Posted - 2015.06.29 12:22:42 -
[21] - Quote
Bienator II wrote:https://forums.eveonline.com/default.aspx?g=posts&m=5852723#post5852723
added to the feature request thread Your post was poor and did not give credit, so Svenja made correction. Though must say this not little thing. Is actually big thing for new players. You just poor. |
Cara Forelli
Green Skull LLC
1128
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Posted - 2015.06.29 13:48:26 -
[22] - Quote
Svenja Timofeyeva wrote:Bienator II wrote:https://forums.eveonline.com/default.aspx?g=posts&m=5852723#post5852723
added to the feature request thread Your post was poor and did not give credit, so Svenja made correction. Though must say this not little thing. Is actually big thing for new players. You just poor. If you want "credit" for finding bugs in EVE you will need to get in a long line....
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