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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.26 15:59:00 -
[1]
Why has the Myrmidon lost a turret hardpoint? The drone bay is still the same size... I've had 1v1's with lots of battlecruisers and in most cases the Myrmidon could hold it's own with 7 guns and 5 heavy drones. It SHOULD be able to beat other bc's at point blank range. Quite a few fights I only *just* scraped through with 20% structure left and such. This was WITHOUT the enemy popping my drones (which are irriplacable). In a real fight, I would have my drones popped so would lose lots of dps. With medium drones (which are replacable) the Myrmidon lacks the dps to be on par with the other battlecruisers. Not to mention that the other bc's have a higher operating range than the Myrmidon.
CCP you fail again.
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Jim McGregor
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Posted - 2006.11.26 16:30:00 -
[2]
Edited by: Jim McGregor on 26/11/2006 16:34:56
Are you kidding me? They havent nerfed the ship enough if you ask me. Myrmidon could hold its own? Well yeah, if you by "hold its own" means "win all the time", then yeah.
But its not the turrets that are the problem. Its the constant scooping/deploying of drones while tanking and using ecm = win button. This change is a step in the right direction though.
There is no risk to using Ogre II if you are sitting just next to the guy and scooping them. All that insane damage that gallente pilots claim only idiots would use is very real on SiSi, let me tell you.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Temo Jick
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Posted - 2006.11.26 16:38:00 -
[3]
Ermà to begin with the Mym had 5 turrets now it has 6 turrets. ItÆs gained one not lost one. As it is it really didnÆt need the 6th except to match the number of points for turrets on the modal. As far as I know none of the test builds have given it a seventh turret slot and if they did IÆm not surprised it was dropped again. Its power grid is stretched enough across six guns.
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Jim McGregor
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Posted - 2006.11.26 16:46:00 -
[4]
Edited by: Jim McGregor on 26/11/2006 16:46:59
I actually thought they had removed the 6:th turret. Now when I check, they havent.
Come on ccp, why cant you see that this ship is a frigging pwnmobile?
--- Eve Wiki | Eve Tribune | Eve Pirate |

Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.26 16:59:00 -
[5]
drugs are bad mmkay
Quote: Banane
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.26 17:17:00 -
[6]
Originally by: infraX Why has the Myrmidon lost a turret hardpoint? The drone bay is still the same size... I've had 1v1's with lots of battlecruisers and in most cases the Myrmidon could hold it's own with 7 guns and 5 heavy drones. It SHOULD be able to beat other bc's at point blank range. Quite a few fights I only *just* scraped through with 20% structure left and such. This was WITHOUT the enemy popping my drones (which are irriplacable). In a real fight, I would have my drones popped so would lose lots of dps. With medium drones (which are replacable) the Myrmidon lacks the dps to be on par with the other battlecruisers. Not to mention that the other bc's have a higher operating range than the Myrmidon.
CCP you fail again.
Are you honestly asking why a 'droneboat' doesn't get to have *7* guns?
Be happy you don't have only 4 or 5.
Personally, I think the myrmidon should have 6-7 hislots, 5 turrets, a 200m3 dronebay, and only have its drone bonuses apply to light and med drones. People get all sorts of backup drones, and you'll STILL be able to do lots of damage.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Shayla Sh'inlux
Gallente The Black Rabbits
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Posted - 2006.11.26 17:31:00 -
[7]
Geez Jim get off your high horse, seriously. You're getting extremely annoying to the point where everything you type becomes meaningless.
You made your point ok? Caldari is t3h sux0r and Gallente is t3h uberwin and CCP doesn't see it or want to cater to the Gallente fanbois and annoy the Caldari cos after all, all Caldari ships suck especially the Drake which has absolutely zero chance of even touching a Myrmidon. Not even mentioning Rokh which is such an excuse for a ship why would you even BOTHER. And shield tanking sucks too btw.
On topic:
What will happen is this - first few weeks Myrmidon is going to abolutely complete wtfpwn the other tier2 BC assuming it can actually break their tank before the 100 friends jump in.
Then people will start catching up and actually shoot the drones at which point Myrmidon pilots will either get owned really bad or use mediums. Or of course you should keep whining; after all you got the 7th launcher back on the Drake so whine a bit more and Tux might actually give you 8 launchers and the RoF bonus back.
As for juggling drones, seriously do you ever PvP on TQ? Sisi combat is *completely* different than TQ combat. You know, like, not everyone likes to sit at point blank. Maybe it's time you start to use the range on your precious missiles instead of sitting still, press F1-F7 and wait. Oh no, wait, that would involve skill.
Juggling drones is out of the question beyond a range of 3km and it's really not THAT hard to keep someone that far away. Of course in your little world all combat starts at point blank, drones have no flight time and they never actually miss their target making them do 70 dps.
Right.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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Sandzibarr
A.W.M Ka-Tet
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Posted - 2006.11.26 17:35:00 -
[8]
Jim is a minmi fanboy. get it right. and he wont rest till the hurricane is top of the pile.
go JIM go
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 17:49:00 -
[9]
Originally by: Shayla Sh'inlux Geez Jim get off your high horse, seriously. You're getting extremely annoying to the point where everything you type becomes meaningless.
You made your point ok? Caldari is t3h sux0r and Gallente is t3h uberwin and CCP doesn't see it or want to cater to the Gallente fanbois and annoy the Caldari cos after all, all Caldari ships suck especially the Drake which has absolutely zero chance of even touching a Myrmidon. Not even mentioning Rokh which is such an excuse for a ship why would you even BOTHER. And shield tanking sucks too btw.
On topic:
What will happen is this - first few weeks Myrmidon is going to abolutely complete wtfpwn the other tier2 BC assuming it can actually break their tank before the 100 friends jump in.
Then people will start catching up and actually shoot the drones at which point Myrmidon pilots will either get owned really bad or use mediums. Or of course you should keep whining; after all you got the 7th launcher back on the Drake so whine a bit more and Tux might actually give you 8 launchers and the RoF bonus back.
As for juggling drones, seriously do you ever PvP on TQ? Sisi combat is *completely* different than TQ combat. You know, like, not everyone likes to sit at point blank. Maybe it's time you start to use the range on your precious missiles instead of sitting still, press F1-F7 and wait. Oh no, wait, that would involve skill.
Juggling drones is out of the question beyond a range of 3km and it's really not THAT hard to keep someone that far away. Of course in your little world all combat starts at point blank, drones have no flight time and they never actually miss their target making them do 70 dps.
Right.
/giggle you really are clueless right?
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Shayla Sh'inlux
Gallente The Black Rabbits
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Posted - 2006.11.26 18:17:00 -
[10]
Totally.
Thanks for your input too.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.11.26 18:20:00 -
[11]
Ssshhhhh.. don't tell her, we might have a few more laughs out of this.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Might As well Train Another Race
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Kodiak31415
Imperial Space Corporation
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Posted - 2006.11.26 19:20:00 -
[12]
Edited by: Kodiak31415 on 26/11/2006 19:21:44
Originally by: infraX Myrmidon could hold it's own with 7 guns and 5 heavy drones.
Filling out the myrmidons highs with pure guns is a great way to lose fights. Use nos. EDIT: and when did the myrm ever have 7 turrets, I thought it's always had 5 or 6.
Myrm is fine as it is right now if maybe a tad on the overpowered side. Drone's getting popped IS an issue and one that people still don't seem to get the point of. If you can keep a myrm at range, its dead. If you can shoot its drones, its dead. If you can beat its nos somehow, its dead. However, if you blindly charge in and ignore the drones then sit at point blank range spamming HAM's while the myrm nosses you like 90% of the drake pilots out then you will cap out and die.
Taking out a myrm requires brains, not just a better ship. _______________________________ Idea stolen from DS:
T2 Synthetic oil. It will get drones to return to your bay! |

Rule2k
Fate.
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Posted - 2006.11.26 19:29:00 -
[13]
ccp like*****
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.26 20:12:00 -
[14]
Originally by: Shayla Sh'inlux Geez Jim get off your high horse, seriously. You're getting extremely annoying to the point where everything you type becomes meaningless.
You made your point ok? Caldari is t3h sux0r and Gallente is t3h uberwin and CCP doesn't see it or want to cater to the Gallente fanbois and annoy the Caldari cos after all, all Caldari ships suck especially the Drake which has absolutely zero chance of even touching a Myrmidon. Not even mentioning Rokh which is such an excuse for a ship why would you even BOTHER. And shield tanking sucks too btw.
On topic:
What will happen is this - first few weeks Myrmidon is going to abolutely complete wtfpwn the other tier2 BC assuming it can actually break their tank before the 100 friends jump in.
Then people will start catching up and actually shoot the drones at which point Myrmidon pilots will either get owned really bad or use mediums. Or of course you should keep whining; after all you got the 7th launcher back on the Drake so whine a bit more and Tux might actually give you 8 launchers and the RoF bonus back.
As for juggling drones, seriously do you ever PvP on TQ? Sisi combat is *completely* different than TQ combat. You know, like, not everyone likes to sit at point blank. Maybe it's time you start to use the range on your precious missiles instead of sitting still, press F1-F7 and wait. Oh no, wait, that would involve skill.
Juggling drones is out of the question beyond a range of 3km and it's really not THAT hard to keep someone that far away. Of course in your little world all combat starts at point blank, drones have no flight time and they never actually miss their target making them do 70 dps.
Right.
You do realize Jim flies minmatar and not Caldari, right?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Jim McGregor
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Posted - 2006.11.26 20:48:00 -
[15]
Originally by: Sandzibarr Jim is a minmi fanboy. get it right. and he wont rest till the hurricane is top of the pile.
go JIM go
I even removed the Caldari race from my forum info to the left. My picture still reveals I picked caldari as a starting character though, and people assume everone flies the ships they started with for some reason.
Javelin assaults are extreamly overpowered btw. You have a thread in Ships & Modules about that. Should shut up the ones who think im caldari biased... 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Matrix Aran
Legio Immortalis
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Posted - 2006.11.26 20:49:00 -
[16]
But I thought he got rejected for his minmatar green card?
On-topic: Myr is fine, Drake got buffed, the hurricane is still fine, it just doesn't do as much damage as a Slepnir anymore. ----
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Pepperami
Art of War Anarchy Empire
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Posted - 2006.11.26 20:52:00 -
[17]
With the myrmidon it's very hard to fight because the pilot can fit 5 heavies, mwd and web - all the myrm pilot needs to do is engage at point blank range and his drones are invulnerable.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.26 21:33:00 -
[18]
Edited by: infraX on 26/11/2006 21:33:24 The Myrmidon had 7 turret slots in the patch previous to the current one. The scoop/deploy thing isn't as easy as you think. You do not always get a perfect point blank engagement and while fighting another myrmidon at 3km, he was able to set one of his webbers (he was using 2 so could keep one on me at the same time) and all his guns and medium drones on one of my heavies and kill it before it would come back. He managed to get them all.
Think outside the box a little. I'd like to fight that Hurricane pilot that could almost kill me but not quite when I was using 7x Electron II and 5x Ogre II. He tried a few setups but could only get me to about 20% structure before he popped. I bet he can kill me now and still have a higher operating range.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.26 22:21:00 -
[19]
Are people really so ****ing clueless at PvP they don't know how to kill heavy drones?
1) Target drone 2) Web when it is as far away from owner as possible 3) Press F1-F7 4) Watch pretty explosions
Honestly, stop being retarded people, and get over the whole Mrym thing. Gallente are the KINGS of extreme close range combat, if you get within 5km of our ships you WILL DIE. Thats how it should be.
Now, maintain your range, learn to play, and shut up with the whining.
Next.
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Vincent Almasy
Gallente The Underground
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Posted - 2006.11.26 22:22:00 -
[20]
The myrm should go back to five turrets, it's the right number domi=6 vexor=4 so the myrm should only have five and high high slots. You were given the 125m^3 so now use 5 heavies and be a fool and use them in combat. Befor you ask I am a drone pilot so I have no reaosn to be agenst it but come on, seven is crazy and siz is a tab much, I would go so far as saying 5 turrets 6 highs, 5% med hybrid bonus and 100m^3 dronebay, but that would just spark up another fight. Any if you want seven turrets get a brutix. If you didn't notice alld rones ships who rely on only drones lack in DPS but have massive tanks, look at the typical domi or vexor or ishtar. If you are in a drone ship and constantly can't hold your own tank it's not the ship's fault your just a bad pilot and need to train a more. The myrm in all right using drones alone should be on the lower end og the DPS chart like the domi.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.26 22:35:00 -
[21]
Originally by: Butter Dog Are people really so ****ing clueless at PvP they don't know how to kill heavy drones?
1) Target drone 2) Web when it is as far away from owner as possible 3) Press F1-F7 4) Watch pretty explosions
Honestly, stop being retarded people, and get over the whole Mrym thing. Gallente are the KINGS of extreme close range combat, if you get within 5km of our ships you WILL DIE. Thats how it should be.
Now, maintain your range, learn to play, and shut up with the whining.
Next.
Hell, if you're using Medium weaponry (like one of the other bCs might) you don't even need the Web, particularly- heavy drones = the same sig-rad as a cruiser. Arn't BC's specialist cruiser killers?! -----------------------------------------------
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.26 23:57:00 -
[22]
Edited by: infraX on 26/11/2006 23:58:26
Originally by: Butter Dog Are people really so ****ing clueless at PvP they don't know how to kill heavy drones?
1) Target drone 2) Web when it is as far away from owner as possible 3) Press F1-F7 4) Watch pretty explosions
Honestly, stop being retarded people, and get over the whole Mrym thing. Gallente are the KINGS of extreme close range combat, if you get within 5km of our ships you WILL DIE. Thats how it should be.
Now, maintain your range, learn to play, and shut up with the whining.
Next.
I'm glad someone gets it. Seriously, web a heavy drone when its like 5km from its controlling ship and stick a some medium drones and a rack of medium guns on it and see how long it lives. People who think heavy drones are immune to being killed in close range pvp need to get some proper pvp experience.
I'd be up for them removing turret slows if they gave it enough drone bay to have replacement drones. Medium drones don't give enough dps to be competetive with other bc's and heavy drones don't allow room for replacements. Drone killing is a much more viable way of beating drone ships now than ever before what with the increased combat times.
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Rule2k
Fate.
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Posted - 2006.11.27 00:39:00 -
[23]
but as always with gallente
its a long way to the top if u wanna rock n roll
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 02:02:00 -
[24]
Originally by: infraX Edited by: infraX on 26/11/2006 21:33:24 The Myrmidon had 7 turret slots in the patch previous to the current one. The scoop/deploy thing isn't as easy as you think. You do not always get a perfect point blank engagement and while fighting another myrmidon at 3km, he was able to set one of his webbers (he was using 2 so could keep one on me at the same time) and all his guns and medium drones on one of my heavies and kill it before it would come back. He managed to get them all.
Think outside the box a little. I'd like to fight that Hurricane pilot that could almost kill me but not quite when I was using 7x Electron II and 5x Ogre II. He tried a few setups but could only get me to about 20% structure before he popped. I bet he can kill me now and still have a higher operating range.
the fact that another Myr was required to take your down, implies imbalance buddy.
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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2006.11.27 08:23:00 -
[25]
Edited by: Heelay Ashrum on 27/11/2006 08:24:03 C'mon, i'm in the first line of myrm fans, but 7 turrets it's obviusly a mistake, that they corrected immediatly. It's a drone ship not a "scratched brutix". This ship need everything but 7 turrets. Probably need less turrets and more drone bay, not hopposite. :)
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.27 08:34:00 -
[26]
Originally by: Rule2k ccp like*****
Seeing as they have quite a few female employees your probably right..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:44:00 -
[27]
Originally by: Audri Fisher
Originally by: infraX Edited by: infraX on 26/11/2006 21:33:24 The Myrmidon had 7 turret slots in the patch previous to the current one. The scoop/deploy thing isn't as easy as you think. You do not always get a perfect point blank engagement and while fighting another myrmidon at 3km, he was able to set one of his webbers (he was using 2 so could keep one on me at the same time) and all his guns and medium drones on one of my heavies and kill it before it would come back. He managed to get them all.
Think outside the box a little. I'd like to fight that Hurricane pilot that could almost kill me but not quite when I was using 7x Electron II and 5x Ogre II. He tried a few setups but could only get me to about 20% structure before he popped. I bet he can kill me now and still have a higher operating range.
the fact that another Myr was required to take your down, implies imbalance buddy.
No, the fact that I had a fight at point blank range with another bc where you all think that the scoop/deploy tactic is so uber yet it failed because he had medium drones and managed to kill my heavies with ease proves that the mymidon doesn't automatically win if you use heavies - even at a good scooping distance. Neeeeeext.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:47:00 -
[28]
Originally by: Rule2k but as always with gallente
its a long way to the top if u wanna rock n roll
Yeah but I feel like I've reached the top and had to stop and that's what's bothering me. I feel cheated by kali after having spent so long maxing my gallente skills.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 10:09:00 -
[29]
Originally by: infraX
Originally by: Audri Fisher
Originally by: infraX Edited by: infraX on 26/11/2006 21:33:24 The Myrmidon had 7 turret slots in the patch previous to the current one. The scoop/deploy thing isn't as easy as you think. You do not always get a perfect point blank engagement and while fighting another myrmidon at 3km, he was able to set one of his webbers (he was using 2 so could keep one on me at the same time) and all his guns and medium drones on one of my heavies and kill it before it would come back. He managed to get them all.
Think outside the box a little. I'd like to fight that Hurricane pilot that could almost kill me but not quite when I was using 7x Electron II and 5x Ogre II. He tried a few setups but could only get me to about 20% structure before he popped. I bet he can kill me now and still have a higher operating range.
the fact that another Myr was required to take your down, implies imbalance buddy.
No, the fact that I had a fight at point blank range with another bc where you all think that the scoop/deploy tactic is so uber yet it failed because he had medium drones and managed to kill my heavies with ease proves that the mymidon doesn't automatically win if you use heavies - even at a good scooping distance. Neeeeeext.
Just for the record, I was his opponent. The reason I won was because I know how to fight a Myrmidon, since I use one as well. The reason the Myrmidon appears so "overpowered" is because the rest of Eve doesn't know how to actually PVP and therefore can't figure out how to kill 5 little drones.
Infra is an expert PVPer and did everything he could to save his drones. They died anyway. He knows exactly what he's doing. So do I. One more note: my Myrmidon was fit with autocannons. And I have Medium Projectile at 1. Go figure...
Because I said so...
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 10:11:00 -
[30]
Originally by: murder one
Infra is an expert PVPer and did everything he could to save his drones. They died anyway. He knows exactly what he's doing. So do I. One more note: my Myrmidon was fit with autocannons. And I have Medium Projectile at 1. Go figure...
In another thread I state that it would be foolish to use ACs on a Myr. Then... I stand corrected!  
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
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