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Thread Statistics | Show CCP posts - 10 post(s) |
Kredan Rasok
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Posted - 2006.12.01 04:39:00 -
[691]
No problems here with Revelations.
One suggestion though and this will answer the issue of a few posters as well.
To view private contracts (ones assigned to your character) you must set the View field to ME. Perhaps this should be changed to PRIVATE as opposed to ME to avoid confusion?
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2006.12.01 04:42:00 -
[692]
If you lock large amounts of blueprints they all unlock an hour or so later. ----------
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Starlit Serenade
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Posted - 2006.12.01 04:45:00 -
[693]
I don't know if anyone's done this yet... but in either case:
THANK YOU (again) CCP for the compare feature on the variations tab in ships and modules.
THANK YOU THANK YOU THANK YOU!!!! =D
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Yoshi Takeda
Caldari YoshiEmoo
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Posted - 2006.12.01 04:57:00 -
[694]
Contracts, please include the Search All Regions
to Limit the DB Server stress (guess thats the reason why you do not included it) add the Item Categories ( like for market ) and allow All region search for selected group of items or a specific item you entered.
The way Contracts system is now the old Escrow has been considerably nerfed even though the new options are nice but the limit to a region makes it meaninless unless you like to spent hours browsing the regions instead of playing the game.
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Chruker
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Posted - 2006.12.01 08:01:00 -
[695]
Part 1 of 2 ===== - The map sometimes doesn't show the jumplines when zoomed out. However upon zooming in, they gradually appears. - When having the map open, setting the destination to a few different stars, causes the old routes to remain visible in a darker green color. - Route information not shown when going to map after chosing Set Destination. - Having the map open and flatten, while making a jump, will make the 2D map spinnable like the 3D map. - I see z-fighting on many of the Amarr spacestation models, but also on at least one Caldari (I also had that in RMR). - Overview can after a jump still contain the stargates from the previous system. - Overview can after a jump contain double entries for the stargates. - Overview icons are sometimes not colored yellow. Closing and opening the overview fixed that though. I lost a destroyer because I shot a wreck that some other guy had left there. - While the way the map zoomes is pretty cool (seeing how the stars match up with the background). However I would like to be able to get to the map instantly. So a configure option for that would be nice. - Market is running better than it did before the patch. Or perhaps it is just because the client no longer locks while waiting for the database query to return. - The Revalations color scheme, seems very very bright. I would also like to have the old RMR scheme back as an option. - I'll second that the black background on the map makes it hard to see the map. Also the new mouseover hint box has a very tiny font.
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Chruker
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Posted - 2006.12.01 08:02:00 -
[696]
Part 2 of 2 ===== - The gang window underneath the overview panel, get screwed up each time you undock. Icons are suddenly vertical and no name list is displayed. - I also need an All Regions or at least the ability to select multiple regions in the Contracts region dropdown. - Each time I start the client and logs in the jump counter is not using the waypoints settings. Ex. bookmark a system outside 0.5 space. Set the autopilot settings to Prefer safer routes and security penalty to 100%. Then restart the client. And check the jump count on the bookmark in People & Places - Highlighting a stargate in overview panel. Then warping to it, doesn't make the warp to button dissapear. - New overview items are not sorted if they are added to the part of the list that is not visible. Ex. showing all asteroids in a belt. Sorting by icon so that most important stuff comes at top. Then pirates can sneak in on you since they don't get sorted to the top. They are only moved there if you scroll down the list till they are visible. Then they suddenly jump to the top. - Autopilot still warps to 15-12 km from the gates. Don't know if that is intentional. - Skill compensations would have made more sense if you had converted the original permutations to the new ones, and then added the skill differences to all players. Also it would have been nice if we could have chosen which skills to get boosted. I had bought a lot of skills and trained them to level 1. However many of them were not that usefull to me. Sadly two of them got boosted from level 1 to leve 4, eating over half of my skillpoint gain. - Trying start a research job from a distance when I don't have the skills, cause the Getting Quote From Installation bar to run to 100% and then nothing happens. - Expanded Cargohold II has been reduced from 29.5% to 27.5% - Wrecks being pulled in with a tractorbeam, stop abruptly when the tractor beam is stopped at ex. 5km. Also beam's start and end point is just to the center of the models. This can look crummy on some big wrecks. How about putting a bubble around the wreck big enough to fit the wreck ofcause and then cut the beam at the perimeter. Finally let the beam start from the slot on my ship where the tractor beam is located. - I can no longer reprocess station containers. I select them and they show how much I'll receive. I hit ok, but the containers are not removed and I'm not getting any minerals. The containers are empty and have no passwords. Maybe it is the same waiting period as the repackage command has. However there is no error message. - After changing ships in a station and undocking the assets window is empty. Pressing refresh lists the locations.
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Gemini Zero
Caldari Agony Unleashed
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Posted - 2006.12.01 08:59:00 -
[697]
- market graphs still cut off prices 10m ISK or larger, this has been around for a few patches now
- sometimes when i dock, the right station panel doesn't appear, so cant talk to agents or fit ships, ect
- my alt's one man corporate faction standings are not rising to match his standings, seems like they are stuck
- i really miss being able to 'window shop' escrow, countless times i used to make impulse purchases. dont get me wrong, its a whole lot better, but...window...shopping...
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Auk Monnan
Minmatar Hidden Industrial Group
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Posted - 2006.12.01 09:05:00 -
[698]
Please put asteroids back on the scanner. I understand that scanning for asteroid types was an unintended consequence of the scanner, but it was a very useful bug, which should have been a feature if CCP cared about its miners.
Auk Monnan, Chief |
Tachy
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Posted - 2006.12.01 09:50:00 -
[699]
Theft flagging: No colour code for other pilot's stuff. Salvaging doesn't trigger the flagging warning popup, but it triggers flagging. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
HalfLoaf
Amarrian Bakery Corp
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Posted - 2006.12.01 10:27:00 -
[700]
- Both my accounts CTD on reaching a gate (jumping) this happens on both my computers , 1 amd64 (single core) the other the amd64 X2 (dual core) Tried numerous suggestions from the known issues thread , to no avail
Both accounts worked 100% (no ctd at all ) prior to Kali
Would like the Dev's to at least Acknowledge they are working on this one , as at the moment i can do very little appart from sit in a staion , I know for a fact that there are many , Many More in the same boat .
---
Loaf Is For Living !! Loaf It To The Full
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Yggdrassil
Amarrian Missionaires
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Posted - 2006.12.01 11:41:00 -
[701]
Buying the datacores from the agents is a full day work almost the way it is now. Got 5 agents spread around the galaxy - travelling to each of them to buy those datacores is... not fun at all.
Could we please either be able to buy them remotely, or increase the amount we can buy each day?
Think I got to visit my agents like 25-30 times in order to clear out the RPs and change to the agents I really want to use... Yggdrassil |
Mari Nightshade
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Posted - 2006.12.01 12:04:00 -
[702]
Subject: Mining Foreman Bonus
Mari is flying the Iteron Mark III. My other account (Bill Nightshade) is flying a Retriever with two Strip I.
The strip I is not getting Mari's Mining Foreman bonus. I have tried grouping in a gang where Mari is boss and also in a fleet where Mari is both boss and fleet commander. Neither works.
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Shadista Shadowstar
School of Applied Knowledge
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Posted - 2006.12.01 12:10:00 -
[703]
As far as looting and wrecks are concerned, the optimal thing to do would be to make loot drop in cans just like it always did, and make the salvageable wrecks a completely seperate entity, so that people who are trying to loot can do so in a timely and sane fashion just like they always have and completely ignore the wrecks that they can't even use.
I do not want to spend my time flying around checking 30+ wrecks to find the 7 that actually contain loot, nor do I want to spend my time targetting 30+ wrecks and scanning them to find the 7 that actually contain loot.
Looting used to be fairly quick and painless; you simply had to spend the time flying around to the cans or using a tractor beam to pull them in. With the current way that loot is contained inside wrecks, and ALL destroyed ships leave a wreck in space, looting is such a colossal pain in the ass that many people, including myself, don't even bother doing it now.
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EffBee Primus
Caldari DCS Ltd
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Posted - 2006.12.01 12:22:00 -
[704]
This might have nothing to do with EvE so apologies if so.
In E:\ of my system I have one folder GAMES and you can guess whats in there.
I have just noticed a load of files also which I didn't put there nor do I want them there.
I haven't installed very much lately so EvE is one of only two candidates for the messy intrusion.
APR2006_d3dx9_30_x86.cab DSETUP.DLL DSETUP32.DLL DXSETUP32.DLL DXDLLREG_86.CAB DXSETUP.EXE DXUPDATE.CAB
I think I remeber seeing the patch do some dx stuff. I didn't like it at the time since DX stuff is system level stuff and I want total control over updates and changes to it. IT IS NOT FOR APPLICATIONS TO ALTER SYSTEM CONFIGURATION!
Thanks Proud to be a CareBear |
EffBee Primus
Caldari DCS Ltd
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Posted - 2006.12.01 12:27:00 -
[705]
Edited by: EffBee Primus on 01/12/2006 12:29:54 A thought struck me last night.
As I was using the tactical view It occurred to me that it is intuitive to use, beautiful to look at, text lines and information is crystal clear on the screen. It does what its supposed to - no fuss, no problem. It is elegant and beautifully implemented.
Then there is the new seamless map. This horror is an abomination that should have been strangled at birth and those responsible should have buried the corpse at midnight in a remote forest to hide their shame.
How can one company get such similar concepts so right and so wrong?
I say in all seriousness that the seamless view in its current state would probably have stopped me changing from a trial to full subscripton. Proud to be a CareBear |
Emma Green
Caldari Hammerfall Industries
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Posted - 2006.12.01 12:36:00 -
[706]
starmap on backround causes low fps ... please make it optinal :)
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Emma Green
Caldari Hammerfall Industries
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Posted - 2006.12.01 12:37:00 -
[707]
Edited by: Emma Green on 01/12/2006 12:37:55 THREAD
link to the thread about low fps coused by starmap
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.12.01 12:44:00 -
[708]
Originally by: Mari Nightshade Subject: Mining Foreman Bonus
Mari is flying the Iteron Mark III. My other account (Bill Nightshade) is flying a Retriever with two Strip I.
The strip I is not getting Mari's Mining Foreman bonus. I have tried grouping in a gang where Mari is boss and also in a fleet where Mari is both boss and fleet commander. Neither works.
You were nearly there with your last try. In your situation, you need to make Mari the squad commander (for the same squad as Bill is in), not the fleet commander. For 2 people, Mari will also need the skill Leadership to Level 1, which gives you 2 people in a squad. If you want more, you'll need further levels of Leadership skill, up to the maximum of 10 in a squad at Level 5. Beyond that, you need to start messing around with the Wing Command skill and Wing Commanders. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
JeanClaude DuSoir
Gallente Anqara Industries Serenus Letum
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Posted - 2006.12.01 13:12:00 -
[709]
In a small fleet last night, I had the role of squad commander. I was unable to see my wing commander's health info. Per the dev blog...
- Fleet Commander will only see health bars of the Wing Commanders.
- Wing Commanders will only see the health bars of the Fleet Command and the Squadron Commanders in their Wing.
- Squad Commanders/Members will only see the health bars of their Squad Members and their Wing Commander.
If I was SC, shouldn't I be able to see WC health? I couldn't find where anyone else had reported this issue.
Also I was promoted to SC; I was not the original SC. The original SC had to leave. He did so. I was promoted by the FC. So it may be that an in-progress fleet is what created the issue. I wasn't able to build a new fleet from scratch to see if that solved the problem.
Thank you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ STOLEN QUOTE ~~~~~
Originally by: Agent Li In RealLife, "agents" are called "wives".
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Jyca
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Posted - 2006.12.01 13:27:00 -
[710]
nothing to add, all in known issue, but a suggest:
couldn't it be nice to have an inverted auction contract for buyers, and indus ?
Like in old hearth transport industrie: you have a need to move an item from x to y and you ask the best price? Idem for buying an item.
nice game by the way ! |
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Mad Lupus
Minmatar STEEL FIST INCORPORATED
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Posted - 2006.12.01 14:32:00 -
[711]
Edited by: Mad Lupus on 01/12/2006 14:34:38 I dont see any way to open the compare tool beside clicking compare in variations tab
I dont want to compare only all variations, most time i want to compare be between different types (titanium sabot vs plasma, 424 L autocannon vs 650 L autocannon and so on) This means I have to open compare between all variations then kick all out and then drag in the items I realy wanted.
So what I need to find is a way to open the compare tool seperate Maybe doing this via icon via shortcut or via right click on an item but not only via variations overview
wkr
Mad
edit: PS: think 50% punishment for using core stabies is a bit to hard needs a rebalancing - maybe 25 - 30% for t1 unnamed but not more
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Josia
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Posted - 2006.12.01 14:56:00 -
[712]
Dunno if this has been mentioned before (i'm to lazy to read 12 pages), but the Malkuth heavy assualt missle launcher has the same ROF as the xt-2800 Heavy Assault missle launcher while they still have a lower cpu usage. In other missle launchers the numbered launchers have a lower rof.
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2George
Caldari Splintered Shards of Europe
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Posted - 2006.12.01 15:00:00 -
[713]
dunno how this was supposed to work, but if you don't covert the gang to a fleet you can't see any status of your gang memmbers (as u used to).
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Alexander Knott
Starlancers
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Posted - 2006.12.01 15:23:00 -
[714]
Since Revelations deployment, Saila seems to pretty consistently have a non-trivial jump-in queue. Since this is the gateway system for both Aramachi and Motsu, it's not hard to see how this is happening, but it was never a real probelm before. Any chance of getting this addressed?
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
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TomB
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Posted - 2006.12.01 15:33:00 -
[715]
Wrecks not yellow'ish if you are not allowed to loot them unless getting criminal flag.
This is know and getting hotfixed next week, you can still fix this yourself;
- Go to overview settings
- Go to appearances
- Unselect the "Apply to ships only"
This will allow wrecks to become yellow if they did not belong to something that you shot down.
TomB Lead Designer EVE Online . |
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TomB
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Posted - 2006.12.01 15:34:00 -
[716]
Originally by: JeanClaude DuSoir In a small fleet last night, I had the role of squad commander. I was unable to see my wing commander's health info. Per the dev blog...
- Fleet Commander will only see health bars of the Wing Commanders.
- Wing Commanders will only see the health bars of the Fleet Command and the Squadron Commanders in their Wing.
- Squad Commanders/Members will only see the health bars of their Squad Members and their Wing Commander.
If I was SC, shouldn't I be able to see WC health? I couldn't find where anyone else had reported this issue.
Also I was promoted to SC; I was not the original SC. The original SC had to leave. He did so. I was promoted by the FC. So it may be that an in-progress fleet is what created the issue. I wasn't able to build a new fleet from scratch to see if that solved the problem.
Thank you.
Were you and the WC in the same location? You have to see his ship/capsule in-space to see his HP.
TomB Lead Designer EVE Online . |
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Sylthi
Minmatar Coreward Pan-Galactic
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Posted - 2006.12.01 15:44:00 -
[717]
Edited by: Sylthi on 01/12/2006 15:55:03 MUCH lower FPS post patch. AGAIN. This is like Dragon all over again with the graphic performance going into the sewer for me. When are some of the promises of "client performance improvements" going to come true in this area???
Next: SOMETHING needs to be done about the wrecks. They are neat. I think they should stay. But, looting them on missions is a nightmare. Devs, throw the people who don't have the TWO skills you need to have at level FIVE required to use a Salvager I trained yet a bone!!! PLEASE!!! How about a Can AND a wreck, is that SOOOO hard?!? Or at least a wreck that changes color the first time its accessed? Or for pete's sake let us rename them! Any of these ideas are better than the way things are. Thank you for speeding along fixes for your fixes ASAP! *
* |
Emma Green
Caldari Hammerfall Industries
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Posted - 2006.12.01 15:52:00 -
[718]
im worried about the fps problem to, i cant play atm , waiting and hoping for some improvements. the starmap also couses low fps for me
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Alkeena
Gallente Gradient Namtz'aar k'in
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Posted - 2006.12.01 16:06:00 -
[719]
Few issues with contracts:
*If you set up a courier mission for a packaged ship the contract attempts to use the UNpackaged volume, throwing a warning that only a freightor will be able to complete it. I've bug reported this already.
*You can not accept your own missions. I occassionally shop with alts and then have them set up courier missions for themselves to reduce the risk of high sec ganking--now I must shop with alt, item transfer to main, set up courier mission for alt, and then accept the mission with the alt. Unfortunate waste of time :-\
*Please provide a character/corp/alliance search field as used to exist for escrow/courier instead of simply a blank text field for personal contracts. I used to always type part of a name and then search for the rest so that I could confirm that I selected the correct person w/ a show info. This is no longer possible and the system is ripe for typos :-(
*Can we please get an actual countdown to when an auction ends instead of just "less than a day" It's irritating to continually have to log in/move to the region of the auction to make sure you've not been outbid--ESPECIALLY since you cannot enter a bid from outside the region the auction is being heald in.
*I sort of understand the reasoning behind making contracts regional--you cant accept one without being in its originating region...but can we please be permitted to at least update bids in auctions remotely, after we've placed the first bid in region?
*15 contracts = not enough, I cant usurp corporate contracts either as those will inevitably be used for alliance work
*Many Faction ships do not show up in the item type dialougue. Example, attempt to do a restricted search on a Rep Fleet Firetail--an error about the item not existing will be thrown. You can get around it by doing a title search for 'Firetail' still seems a bit daft and could cause problems if you wanted to perform an item exchange, for instance. Haven't bug reported this yet as I'm a lazy git.
*Please god give us the ability to sort contracts by cost/title/name/reward for courier missions
*Any chance we could get the contract info presented in a similar fashion to the old escrow system? Listings take up a lot of screen real-estate entailing a lot of unnecessary scrolling :-\
*List more contracts per screen refresh :-P
*Again with the regional nature of contracts: Courier missions MUST be non regional. The only way I used to be able to run courier missions was by looking at all courier missions, sorting by reward, and then scanning locations to make sure I wasnt being sent to a conquerable station. More often than not the only missions worth taking were out in the middle of nowhere in lowsec; everything else had crap rewards that simply werent worth the time. I'd have to fly all over new eden to get a decent mission, and the fact that I CONSISTENTLY got them implies that not many people were willing to do the same...meaning that, at least at the moment, the system is dependent upon a [relatively] few haulers that are willing to run around and actually take on these missions. If these haulers cant see the missions they are likely to go uncompleted. To work around this mission providers will have to raise their rates to try and attract non-dedicated but local haulers; unfortunately raising rates will make many missions unviable, meaning fewer missions will actually be offered...kind of defeats the purpose...Econ 101: Perfect information is required for efficient operation of a market. I understand that inefficient market operation may actually lead to more interesting game play as it permits people to more readily play the markets. This seems like a case where imperfect information actually hurts the gameplay though.
I think that's everything...Great job so far though =)
~Alkeena
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D3us ExMachina
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Posted - 2006.12.01 16:10:00 -
[720]
Edited by: D3us ExMachina on 01/12/2006 16:12:00
Originally by: TomB
Originally by: Sylthi
Next: SOMETHING needs to be done about the wrecks. They are neat. I think they should stay. But, looting them on missions is a nightmare. Devs, throw the people who don't have the TWO skills you need to have at level FIVE required to use a Salvager I trained yet a bone!!! PLEASE!!! How about a Can AND a wreck, is that SOOOO hard?!? Or at least a wreck that changes color the first time its accessed? Or for pete's sake let us rename them! Any of these ideas are better than the way things are. Thank you for speeding along fixes for your fixes ASAP!
Wrecks that have been opened will get grayed out brackets, it's getting hotfixed next week as well.
That does NOT fix the fact that there are "cans" for every ship , thus, 4-5 times as much trouble to check them all. The "grayed out brackets" is useful but then again it's no different from me blowing them up.
I don't want to see empty wrecks in my overview at all. I'm not a scavenger.
Overview setting to remove empty wrecks from the overview. Knowledge of the wrecks, I want to know if there's something in them BEFORE I approach them , not AFTER I've checked them.
To emphasis on my POW, I'm NOT a salvager!
Btw, there's a difference between knowing what's inside a wreck and knowing if there is something. I don't care what's inside them as long as there is something.
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